LLM Mart Basic
@llm-mart · Joined Jun 2026
Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, gestures, navigation, typography, dark m
Use the Appllama MCP (mcp.appllama.io) well — research real top-grossing mobile apps, their screens, flows, and UI elements, then build from what you learn. Load when the Appllama MCP is connected and the task involves building a mobile app or screen, researching app design patte
Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and
Build the game for its approved target runtime. Compress GAME_DESIGN and ART_DIRECTION into a minimal BUILD_BRIEF, hand it to the current coding agent or another strong model to implement a fully playable build, and iterate against real runs and captured evidence. Use for impleme
Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit trade-offs. Use for what game should this novel
Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed outcome, restart, and explicit limitations without dressing subjective fun up as a certain verdict. Use for test a generated g
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game worl
Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCE_BIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Us
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any languag
Imported from ikaijua/awesome-aitools/docs/agents/README-CN.md.
Imported from ikaijua/awesome-aitools/docs/agents/README.md.
Maintenance of the contributor issue pipeline for JSONbored/metagraphed — closing issues that are already done but not marked so, and keeping the contributor-available backlog at its 50-100+ steady-state floor with well-scoped new issues. Runs every ~8h via the scheduled task (ra
Upload source maps to PostHog Error Tracking for Vite
Systematic visual QA sweep of the live metagraphed frontend (apps/ui, served at metagraph.sh) — actually browsing pages at real viewports and looking for defects only visible on inspection (crowding, overflow, truncation, misalignment), not catchable by reading code or trusting a
Add PostHog MCP analytics to a TypeScript, JavaScript, or Python MCP server. Instruments the server so every tool call, agent intent, and failure is captured as a $mcp_* event — the @posthog/mcp Node SDK for TS/JS, or posthog.mcp (shipped inside the posthog package) for Python. D
Use when writing, validating, or preparing ANY contribution or pull request to the JSONbored/metagraphed repo — adding/enriching a subnet's public surfaces (the most common contribution), a code/schema change to the Worker API or build scripts, picking an issue, running the local
Use when a developer asks what a Bittensor subnet does, whether it's up right now, how to call/integrate its API, or what mining/validating one costs and earns — e.g. "which subnet does image generation", "is subnet 7 healthy", "call the Beam API for me", "does mining subnet 3 ne
Close a workspace session by reviewing a proposed summary, recording approved outcomes, updating state and decisions, and checking repository safety. Use only when the user explicitly asks to end, close, or hand off the current session.
Build, import, or refresh this workspace's identity, project, reusable-workflow, and weekly-state files through a guided review. Use only when the user explicitly asks to initialize or redo workspace context.
Load this workspace's current state, recent decisions, blockers, priorities, and session continuity, then give a concise briefing. Use only when the user explicitly asks to begin or resume a workspace session.
/know
Know
What do I know about a topic
/link
Link
Find and add missing connections
/lint
Lint
Audit structure and repair what is mechanical
/merge
Merge
Merge two pages
/metrics
Metrics
Record a dated metrics snapshot
/monthly
Monthly
The monthly structural review
/orphans
Orphans
Find unreachable pages
/outline
Outline
Outline a piece from your concept pages
/privacy
Privacy
Audit what should not be in the vault
/project-status
Project status
Where a project stands
/project
Project
Create a project
/prune
Prune
Find what is safe to remove
/publish
Publish
Check what is safe to publish
/quiz
Quiz
Test yourself on your own pages
/rename
Rename
Rename a page and fix every link
/report
Report
Write a research report
/retype
Retype
Fix a page's type
/review
Review
Periodic review of what the vault learned
/rollback
Rollback
Undo the last run
/schedule
Schedule
Set up scheduled maintenance
Make any song you can imagine
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