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appllama-usage

Use the Appllama MCP (mcp.appllama.io) well — research real top-grossing mobile apps, their screens, flows, and UI elements, then build from what you learn. Load when the Appllama MCP is connected and the task involves building a mobile app or screen, researching app design patte

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Part of appllama/appllama-skills — 2 skills

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skills CLI npx skills add https://github.com/Appllama/appllama-skills/tree/main/skills/appllama-usage
Claude Code claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install appllama-appllama-skills@llmmart
Git git clone https://github.com/Appllama/appllama-skills.git

The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole appllama/appllama-skills collection as a plugin from our marketplace. Git is the plain clone.

Skill manifest

Appllama Usage Skill

Appllama is the design library of top-grossing mobile apps — their real screens, flows, and UI patterns, with revenue and download context. The MCP puts that library in an agent's hands: not just a research tool, a builder's tool. You study what already wins, then you build something better.

Pair this skill with appllama-app-design-skill for every design/implementation step — this skill tells you what to study; that one tells you how to build.

Ground rules (read first)

  1. Start with get_credits — it's free. It tells you the balance, limits, and reset date. Pro includes 1,500 credits a month (they reset in full on the 1st, UTC); every other call spends 1 credit.
  2. Go deep. Design language lives in the whole journey, not a sample — walk every screen of the apps that matter for the task, images included. That is exactly what the library is for. The one thing that's against the terms is harvesting: sweeping the catalog to extract the dataset itself rather than to answer a real task. That isn't research, and it's detected server-side.
  3. Media URLs expire in ~1 hour. Download/view what you study promptly. If links died mid-task, re-request that page for fresh ones — screen ids are durable, links are not.
  4. Ignore the watermark. Every Appllama image and video carries a small Appllama watermark in the top-left corner. It is provenance, not part of the screen — don't let it skew your read of that corner (status bar, back button, title), and never reproduce it in anything you build.
  5. Pagination is sequential. Every list response carries next_cursor; pass it back to continue. You cannot jump to page N — and a cursor only works for the same query that minted it. If a cursor errors, drop it and restart from page one.
  6. If you hit a rate limit, wait it out. The per-minute and per-day limits sit far above real research; on the rare hit, wait the stated time — don't retry-hammer.
  7. Errors are instructions. Tool errors are written to be acted on (expired cursor → restart; out of credits → tell the user their credits reset on the 1st and they can request more in Settings → Usage).

Tool map

Tool What it gives you Typical use
get_credits Balance, limits, reset date. Free. Session start
search_apps 10 apps/page: name, revenue, downloads, rating, launch date, screens count, flow list with screen counts. Natural-language query + filters (revenue/downloads/rating/launch date/price/onboarding steps) + sort + board_id Find the top apps for a category or need
get_app One app in full: ratings breakdown, category rank, IAP pricing, top countries, flows Decide if an app deserves a deep study
list_app_screens 10 screens/page in journey order (welcome → onboarding → paywall → product), each with media URL, flow, UI elements, colors. Filter by flow or section Walk an app screen by screen
search_screens Screens across the whole library. mode="keyword" matches screen names + filters (flow, screen_type, element, app_id); mode="semantic" searches by meaning/visual language Gather design references for one screen type
get_screen One screen in full + up to 5 visually similar screens from other apps. Accepts screen_ref = app_id/screen_id (what appllama.io's "Copy Screen ID" produces) The user pasted a screen ref; or drill into one reference
list_flows The flow taxonomy with screen/app counts Discover what flows exist for a category
get_flow_apps Apps containing a flow, top revenue first Find the best examples of one flow
list_ui_elements ~38 UI-element families with counts (one call) Vocabulary for element-level research
get_element_screens Screens featuring an element family Study how winners build one component
list_my_boards The member's own appllama.io boards (screens / apps / flows) Find their curation first
get_board A board's full contents: screens with media, app profiles, or (app, flow) pairs When the member curated a board for the task, START from it

The screen_ref handshake: members can click "Copy Screen ID" on any screen at appllama.io and paste it to you. It looks like 1393061654/spl_9i075 — feed it straight to get_screen(screen_ref=...) and you're looking at exactly the screen they mean, plus its closest siblings across the library.

The playbooks

Scenario Reference
Build an app from scratch (e.g. "build me a habit tracker") references/build-from-scratch.md
Make an existing screen better references/improve-a-screen.md
Flow & element research; general research method references/research-methods.md

Both build playbooks end the same way: the simulator loop from appllama-app-design-skill, repeated until you cannot find a flaw. Research without that loop is decoration.

Local reference boards

When you pull screens for study, save them into a local working structure — links expire in about an hour, but your notes and downloads don't:

research/
  <category>/
    apps.md            # the shortlist: metrics, flows, verdicts
    <app-name>/
      screens.md       # per-screen notes: id, name, flow, elements, colors
      img/             # downloaded screens, in journey order
    patterns.md        # cross-app synthesis: the category's design language

Download the screens as you study them — synthesis happens with the images side by side, not from metadata. Notes and screen IDs are durable; re-fetch a fresh link from the ID if you ever need the pixels again.

Files (appllama-skills)
  • agents
    • openai.yaml 379 B
      interface:
        display_name: "Appllama research"
        short_description: "Study screens, flows and paywalls from top-grossing iOS apps, then build from what wins."
      
      dependencies:
        tools:
          - type: "mcp"
            value: "appllama"
            description: "Appllama, the design library of top-grossing mobile apps"
            transport: "streamable_http"
            url: "https://mcp.appllama.io/mcp"
      
  • references
    • build-from-scratch.md 5.2 KB
      # Playbook: build an app from scratch
      
      The user says "build me a habit tracker" (or any category). This is the full
      loop. Do not stop early: the goal is a finished app where every screen is
      verified better-than-reference in the simulator — not a scaffold.
      
      ## Phase 1 — Find the winners
      
      1. Translate the user's need and priorities into 1–3 `search_apps` queries
         ("habit tracker", "habit tracker with streaks and social accountability").
         Add filters that encode the user's ambitions — e.g. `revenue_min` to bias
         toward proven money-makers, `launched_after` for modern design language.
      2. From the results, shortlist the **top 5** by a blend of revenue,
         rating, downloads, and fit to the user's brief — not revenue alone.
         The flow lists in the results tell you a lot before you even open an
         app: one with `Paywall: 9` screens has a monetization story worth
         studying; one with `Onboarding: 25` is quiz-onboarding heavy.
      3. `get_app` each shortlisted app. Record metrics + flows in
         `research/<category>/apps.md`.
      
      ## Phase 2 — Study every screen of the top 5
      
      For each shortlisted app, walk `list_app_screens` page by page — ALL of it,
      in journey order, and look at every image. Design language lives in the
      pixels, not the metadata. As you go, build the app's `screens.md`: screen
      id, name, flow, notable elements, palette — and download the screens so you
      can read the journey side by side.
      
      You are extracting the **category's design language**, so read across apps,
      not just within one:
      
      - What does the first-open moment look like in this category?
      - How long is onboarding, and what does each step *earn* (permission,
        personalization data, commitment)?
      - Where does the paywall sit, and what's on it (trial framing, price
        anchoring, feature grid, social proof)?
      - What's the home-screen information hierarchy? What's one tap away?
      - What do empty states, streaks/progress, and notifications look like?
      
      Write the synthesis into `patterns.md`: the psychology of the category —
      what every winner does (table stakes), what only the best do (edge), and
      what all of them do badly (your opening).
      
      ## Phase 3 — Frame-by-frame on the top 3
      
      Pick the 3 strongest apps and re-walk their decisive flows screen by screen
      (`list_app_screens` with `flow=` filters; `get_screen` on pivotal screens to
      see similar-screen alternatives across the library). For each screen answer:
      what is its ONE job, what makes it work, what would you change. This is
      where you stop being a catalog and start being a design director.
      
      ## Phase 4 — Design the feature set
      
      From `patterns.md`, write the app's spec: the best features across all
      studied apps, minus the bloat, plus the opening you found. Screen list with
      flows, in journey order — and the **navigation map**: for every screen, what
      it *is* (push, modal with its own stack, form sheet, full-screen modal,
      overlay, tab root) and what back does from it, including the one-way doors
      (sign-in, onboarding done, purchase, finished session) where back must not
      re-enter the old state. The grammar comes from appllama-app-design-skill's
      Navigation laws; the evidence comes from the flows you walked —
      note whether each winner presents its composer as a modal, its filters as a
      sheet, its detail as a push, and copy that consistency. Get user sign-off on
      the spec if they're present; otherwise state your choices and proceed.
      
      ## Phase 5 — Build screen by screen
      
      For EVERY screen, in journey order:
      
      1. Re-open your references for that screen type (your local board first;
         `search_screens` for gaps — both modes, they surface different screens).
      2. Build it following **appllama-app-design-skill** end to end (HIG fidelity,
         semantic colors, native controls, motion laws, state architecture).
      3. Generate image assets with the best image model available (imagegen /
         Higgsfield MCP or CLI / whatever is present) at the highest quality — one
         style system for the whole app, per appllama-app-design-skill's
         references/image-assets.md.
      4. **Simulator loop until flawless**: run on the iOS Simulator (or Android
         emulator), screenshot, actually look, exercise the motion frame by frame,
         check the Dynamic Island / safe areas / dark mode / Dynamic Type, fix,
         repeat. The checklist lives in appllama-app-design-skill's
         references/simulator-loop.md. A screen isn't done because it compiles —
         it's done when you can't find a flaw and it stands next to the top-3
         references without embarrassment.
      5. State management stays boring and strong (server state / client state /
         ephemeral separation per the design skill). Motion is tracked and
         verified, not assumed.
      
      ## Phase 6 — The bar
      
      Walk the whole app in the simulator as a new user, three times: happy path,
      skeptic path (skip everything skippable), abuse path (bad input, offline,
      interrupt mid-flow, and every back path — chevron, edge swipe, Android
      hardware back, active-tab re-tap — especially right after sign-in,
      onboarding, a purchase and a finished session, where back must fail to
      re-enter the old state). Compare each flow against the best reference you
      studied. If any screen of yours is worse than the best equivalent screen in
      your research, it goes back into the loop. **You cannot declare the build
      finished until every screen holds that comparison.**
      
    • improve-a-screen.md 3.3 KB
      # Playbook: make an existing screen better
      
      The user has a screen (code, screenshot, or a live app) and wants it better.
      "Better" means: measurably closer to the best equivalent screens shipped by
      top-grossing apps — in hierarchy, motion, and feel — verified in the
      simulator, not eyeballed in code.
      
      ## 1. Diagnose before you search
      
      Run the screen in the simulator and study it against appllama-app-design-skill's
      definition-of-done checklist. Name the top 3 deficits precisely ("no visual
      hierarchy — three same-weight text rows", "dead motion — modal pops with no
      transition", "non-native segmented control"). The research pass is aimed at
      these deficits, not at "inspiration".
      
      ## 2. The 30 + 30 reference board
      
      Two searches, three pages each (10 per page) — and keep paging past three
      if the results are still strong:
      
      - `search_screens(query="<screen type / content words>", mode="keyword")` —
        finds screens NAMED like yours (e.g. "workout summary", "streak stats").
        Add filters that sharpen it: `screen_type`, `flow`, `element`.
      - `search_screens(query="<what it should feel like>", mode="semantic")` —
        finds screens that LOOK like the goal ("calm dark stats dashboard with a
        hero number and weekly bars"). Different screens will surface — that's the
        point of running both.
      
      Save all ~60 into a local board (see SKILL.md's structure). Pick the **best
      5–8** and say why each earns its place. If one is nearly perfect, pull
      `get_screen` on it — its `similar_screens` often surfaces an even better
      sibling from another app.
      
      ## 3. Extract the pattern
      
      From the picks, write the target: layout skeleton, hierarchy order, control
      choices, spacing rhythm, palette role-mapping, motion moments (entrance,
      press feedback, data reveal). This is a spec, not a mood board — every line
      should be checkable in a screenshot.
      
      ## 4. Rebuild and iterate (the loop)
      
      1. Implement against the spec using **appllama-app-design-skill** (typography
         ramp, semantic colors both themes, native controls, Reanimated motion
         with the platform's curves, state kept boring).
      2. Asset gaps (illustration, empty-state art, icons beyond the symbol set):
         generate with the best available image model at max quality, one style
         system, per the design skill's image-assets reference.
      3. **Simulator loop until perfect**: screenshot → compare side-by-side with
         your top references → fix → repeat. Record the motion and scrub it
         frame by frame. Verify Dynamic Island/safe areas, dark + light, Dynamic
         Type XL, Reduce Motion, 60fps on the interaction.
      4. Do not stop at "better than before". Stop when the honest side-by-side
         with the best reference reads **at least as good** — hierarchy, motion,
         font discipline, state handling, everything. If it doesn't, name the gap
         and go around again.
      
      ## 5. If the screen is part of a flow
      
      Screens live in journeys. After the screen passes, walk one step before and
      one step after it in the simulator: entrance transition, exit transition,
      state carried across — and what back does from it on iOS and Android
      (appllama-app-design-skill's Navigation laws).
      If the screen is a sheet, a modal or a step behind a one-way door, verify
      its presentation matches what it *is*, not just how it looks. Use `get_flow_apps` + `list_app_screens(flow=…)` if
      you need to see how winners chain the surrounding steps
      (references/research-methods.md).
      
    • research-methods.md 3.7 KB
      # Research methods: flows, elements, and how to study like a director
      
      ## Flow research — study journeys, not screenshots
      
      Flows are where conversion and retention actually live. Use them when the
      question is "how do winners structure X?" rather than "what does X look
      like?".
      
      1. `list_flows(query="onboarding")` — or browse the taxonomy — to find the
         exact flow names and their footprint (screens/apps counts tell you how
         universal a flow is).
      2. `get_flow_apps(flow="Paywall")` — the apps that contain it, top revenue
         first, each with its screen count *inside that flow*. A 9-screen paywall
         flow from a $2M/mo app is a masterclass; read it.
      3. `list_app_screens(app_id=…, flow=…)` — the flow itself, in order. Study
         3–5 apps' versions of the same flow side by side and chart the common
         spine: step count, what each step asks vs. gives, where friction is
         deliberately placed, where it's removed — and what each step *is*
         (a pushed screen, a modal with its own steps, a sheet, an overlay),
         which the videos show better than stills. Winners are consistent about
         presentation; that grammar is part of the spec.
      
      High-value flow studies for almost any category: Onboarding (length,
      personalization, permission timing), Paywall (placement, trial framing,
      price anchoring), Welcome (first 5 seconds), plus the category's signature
      flows (Food Logging, Workout Session, Habit Check-in, …).
      
      ## Element research — how winners build one component
      
      When the question is component-level ("how should our tab bar / progress
      indicator / CTA look?"):
      
      1. `list_ui_elements()` once — the ~38 family catalog with counts and top
         variants (Bottom Tab Bar, Rounded Primary CTA, Top Progress Bar, Skip
         Text Link, …).
      2. `get_element_screens(element=…)` — real screens carrying that family.
         Pin a `variant` to narrow to one specific treatment.
      3. Also usable as a filter: `search_screens(query=…, element=…)` combines
         content and component ("stats screens that use a Floating Bottom Nav").
      
      Extract the numbers, not the vibe: sizes, placements, label conventions,
      active-state treatments, how many items, what gets an icon vs. text.
      
      ## Study discipline (what separates research from tourism)
      
      - **Question first.** Every pass answers a named question from your current
        task — "how long is onboarding here", "what does a winning paywall carry".
        Knowing the question is what turns screens into a spec.
      - **See everything, in order.** Walk the full screen list of an app you're
        studying and look at every image; the journey is the unit of design, and
        a sampled journey lies. Notes outlive links: media URLs die in ~1 h, but
        screen ids (`app_id/screen_id`) keep any screen one `get_screen` away.
      - **Cross-app before in-app.** One app tells you its taste; five apps tell
        you the category's grammar. Divergence between winners = a real choice;
        convergence = a convention you break knowingly or not at all.
      - **Revenue is context, not truth.** A $5M/mo app's paywall is evidence
        about paywalls; its settings screen might still be lazy. Weight evidence
        by whether that surface plausibly drives the app's success.
      - **Stop at saturation, not before.** A research question is answered when
        new screens stop changing your spec. Until then, keep looking.
      
      ## Working with the member's own curation
      
      `list_my_boards()` shows boards the member built on appllama.io;
      `get_board(board_id)` reads any of them — screens boards return full screen
      payloads with media, apps boards return app profiles, flows boards return
      (app, flow) pairs ready for `list_app_screens`. An apps board also works as
      a `search_apps(board_id=…)` base. Their taste is a requirement, not a
      suggestion — when a board exists for the task, start from it.
      
  • SKILL.md 6.3 KB
    ---
    name: appllama-usage
    description: Use the Appllama MCP (mcp.appllama.io) well — research real top-grossing mobile apps, their screens, flows, and UI elements, then build from what you learn. Load when the Appllama MCP is connected and the task involves building a mobile app or screen, researching app design patterns, studying onboarding/paywall/feature flows, improving an existing screen, or whenever an appllama_* / search_apps / list_app_screens tool is available. Covers the tool map, pagination, expiring media, and the full build-from-research playbooks.
    license: MIT
    metadata:
      author: Appllama (appllama.io)
      version: 1.1.0
    ---
    
    # Appllama Usage Skill
    
    Appllama is the design library of top-grossing mobile apps — their real
    screens, flows, and UI patterns, with revenue and download context. The MCP
    puts that library in an agent's hands: **not just a research tool, a builder's
    tool.** You study what already wins, then you build something better.
    
    Pair this skill with **appllama-app-design-skill** for every design/implementation
    step — this skill tells you what to study; that one tells you how to build.
    
    ## Ground rules (read first)
    
    1. **Start with `get_credits` — it's free.** It tells you the balance,
       limits, and reset date. Pro includes 1,500 credits a month (they reset in
       full on the 1st, UTC); every other call spends 1 credit.
    2. **Go deep.** Design language lives in the whole journey, not a sample —
       walk every screen of the apps that matter for the task, images included.
       That is exactly what the library is for. The one thing that's against the
       terms is harvesting: sweeping the catalog to extract the dataset itself
       rather than to answer a real task. That isn't research, and it's detected
       server-side.
    3. **Media URLs expire in ~1 hour.** Download/view what you study promptly.
       If links died mid-task, re-request that page for fresh ones — screen ids
       are durable, links are not.
    4. **Ignore the watermark.** Every Appllama image and video carries a small
       Appllama watermark in the top-left corner. It is provenance, not part of
       the screen — don't let it skew your read of that corner (status bar,
       back button, title), and never reproduce it in anything you build.
    5. **Pagination is sequential.** Every list response carries `next_cursor`;
       pass it back to continue. You cannot jump to page N — and a cursor only
       works for the same query that minted it. If a cursor errors, drop it and
       restart from page one.
    6. **If you hit a rate limit, wait it out.** The per-minute and per-day
       limits sit far above real research; on the rare hit, wait the stated
       time — don't retry-hammer.
    7. **Errors are instructions.** Tool errors are written to be acted on
       (expired cursor → restart; out of credits → tell the user their credits
       reset on the 1st and they can request more in Settings → Usage).
    
    ## Tool map
    
    | Tool | What it gives you | Typical use |
    |---|---|---|
    | `get_credits` | Balance, limits, reset date. **Free.** | Session start |
    | `search_apps` | 10 apps/page: name, revenue, downloads, rating, launch date, screens count, **flow list with screen counts**. Natural-language `query` + filters (revenue/downloads/rating/launch date/price/onboarding steps) + `sort` + `board_id` | Find the top apps for a category or need |
    | `get_app` | One app in full: ratings breakdown, category rank, IAP pricing, top countries, flows | Decide if an app deserves a deep study |
    | `list_app_screens` | 10 screens/page **in journey order** (welcome → onboarding → paywall → product), each with media URL, flow, UI elements, colors. Filter by `flow` or `section` | Walk an app screen by screen |
    | `search_screens` | Screens across the whole library. `mode="keyword"` matches screen names + filters (flow, screen_type, element, app_id); `mode="semantic"` searches by meaning/visual language | Gather design references for one screen type |
    | `get_screen` | One screen in full + up to 5 visually similar screens from other apps. Accepts `screen_ref` = `app_id/screen_id` (what appllama.io's "Copy Screen ID" produces) | The user pasted a screen ref; or drill into one reference |
    | `list_flows` | The flow taxonomy with screen/app counts | Discover what flows exist for a category |
    | `get_flow_apps` | Apps containing a flow, top revenue first | Find the best examples of one flow |
    | `list_ui_elements` | ~38 UI-element families with counts (one call) | Vocabulary for element-level research |
    | `get_element_screens` | Screens featuring an element family | Study how winners build one component |
    | `list_my_boards` | The member's own appllama.io boards (screens / apps / flows) | Find their curation first |
    | `get_board` | A board's full contents: screens with media, app profiles, or (app, flow) pairs | When the member curated a board for the task, START from it |
    
    **The screen_ref handshake:** members can click "Copy Screen ID" on any
    screen at appllama.io and paste it to you. It looks like
    `1393061654/spl_9i075` — feed it straight to
    `get_screen(screen_ref=...)` and you're looking at exactly the screen they
    mean, plus its closest siblings across the library.
    
    ## The playbooks
    
    | Scenario | Reference |
    |---|---|
    | Build an app from scratch (e.g. "build me a habit tracker") | [references/build-from-scratch.md](references/build-from-scratch.md) |
    | Make an existing screen better | [references/improve-a-screen.md](references/improve-a-screen.md) |
    | Flow & element research; general research method | [references/research-methods.md](references/research-methods.md) |
    
    Both build playbooks end the same way: **the simulator loop from
    appllama-app-design-skill, repeated until you cannot find a flaw.** Research
    without that loop is decoration.
    
    ## Local reference boards
    
    When you pull screens for study, save them into a local working structure —
    links expire in about an hour, but your notes and downloads don't:
    
    ```
    research/
      <category>/
        apps.md            # the shortlist: metrics, flows, verdicts
        <app-name>/
          screens.md       # per-screen notes: id, name, flow, elements, colors
          img/             # downloaded screens, in journey order
        patterns.md        # cross-app synthesis: the category's design language
    ```
    
    Download the screens as you study them — synthesis happens with the images
    side by side, not from metadata. Notes and screen IDs are durable; re-fetch
    a fresh link from the ID if you ever need the pixels again.
    

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