LLM Mart Basic
@llm-mart · Joined Jun 2026
Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, gestures, navigation, typography, dark m
Use the Appllama MCP (mcp.appllama.io) well — research real top-grossing mobile apps, their screens, flows, and UI elements, then build from what you learn. Load when the Appllama MCP is connected and the task involves building a mobile app or screen, researching app design patte
Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and
Build the game for its approved target runtime. Compress GAME_DESIGN and ART_DIRECTION into a minimal BUILD_BRIEF, hand it to the current coding agent or another strong model to implement a fully playable build, and iterate against real runs and captured evidence. Use for impleme
Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit trade-offs. Use for what game should this novel
Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed outcome, restart, and explicit limitations without dressing subjective fun up as a certain verdict. Use for test a generated g
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game worl
Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCE_BIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Us
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any languag
Imported from ikaijua/awesome-aitools/docs/agents/README-CN.md.
Imported from ikaijua/awesome-aitools/docs/agents/README.md.
Maintenance of the contributor issue pipeline for JSONbored/metagraphed — closing issues that are already done but not marked so, and keeping the contributor-available backlog at its 50-100+ steady-state floor with well-scoped new issues. Runs every ~8h via the scheduled task (ra
Upload source maps to PostHog Error Tracking for Vite
Systematic visual QA sweep of the live metagraphed frontend (apps/ui, served at metagraph.sh) — actually browsing pages at real viewports and looking for defects only visible on inspection (crowding, overflow, truncation, misalignment), not catchable by reading code or trusting a
Add PostHog MCP analytics to a TypeScript, JavaScript, or Python MCP server. Instruments the server so every tool call, agent intent, and failure is captured as a $mcp_* event — the @posthog/mcp Node SDK for TS/JS, or posthog.mcp (shipped inside the posthog package) for Python. D
Use when writing, validating, or preparing ANY contribution or pull request to the JSONbored/metagraphed repo — adding/enriching a subnet's public surfaces (the most common contribution), a code/schema change to the Worker API or build scripts, picking an issue, running the local
Use when a developer asks what a Bittensor subnet does, whether it's up right now, how to call/integrate its API, or what mining/validating one costs and earns — e.g. "which subnet does image generation", "is subnet 7 healthy", "call the Beam API for me", "does mining subnet 3 ne
Close a workspace session by reviewing a proposed summary, recording approved outcomes, updating state and decisions, and checking repository safety. Use only when the user explicitly asks to end, close, or hand off the current session.
Build, import, or refresh this workspace's identity, project, reusable-workflow, and weekly-state files through a guided review. Use only when the user explicitly asks to initialize or redo workspace context.
Load this workspace's current state, recent decisions, blockers, priorities, and session continuity, then give a concise briefing. Use only when the user explicitly asks to begin or resume a workspace session.
/create-database-migrations
Create database migrations
Create and manage database migrations
/create-docs
Create docs
Analyze GitHub issue and create technical specification with implementation plan
/create-feature
Create feature
Scaffold new feature with boilerplate code
/create-jtbd
Create jtbd
Create a Jobs to be Done (JTBD) document for a product feature focusing on user needs
/create-onboarding-guide
Create onboarding guide
Create developer onboarding guide
/create-pr
Create pr
Create a new branch, commit changes, and submit a pull request with automatic commit splitting
/create-prd
Create prd
Create a Product Requirements Document (PRD) for a product feature
/create-prp
Create prp
Create a comprehensive Product Requirement Prompt (PRP) with research and context gathering
/create-pull-request
Create pull request
Guide for creating pull requests using GitHub CLI with proper templates and conventions
/create-worktrees
Create worktrees
Manage git worktrees for open PRs and create new branch worktrees
/cross-reference-manager
Cross reference manager
Manage cross-platform reference links
/debug-error
Debug error
Systematically debug and fix errors
/decision-quality-analyzer
Decision quality analyzer
Analyze decision quality with scenario testing, bias detection, and team decision-making process optimization.
/decision-tree-explorer
Decision tree explorer
Explore decision branches with probability weighting, expected value analysis, and scenario-based optimization.
/dependency-audit
Dependency audit
Audit dependencies for security vulnerabilities
/dependency-mapper
Dependency mapper
Map and analyze project dependencies
/design-database-schema
Design database schema
Design optimized database schemas
/design-rest-api
Design rest api
Design RESTful API architecture
/digital-twin-creator
Digital twin creator
Create systematic digital twins with data quality validation and real-world calibration loops.
/directory-deep-dive
Directory deep dive
Analyze directory structure and purpose
Make any song you can imagine
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