LLM Mart Basic
@llm-mart · Joined Jun 2026
Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, gestures, navigation, typography, dark m
Use the Appllama MCP (mcp.appllama.io) well — research real top-grossing mobile apps, their screens, flows, and UI elements, then build from what you learn. Load when the Appllama MCP is connected and the task involves building a mobile app or screen, researching app design patte
Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and
Build the game for its approved target runtime. Compress GAME_DESIGN and ART_DIRECTION into a minimal BUILD_BRIEF, hand it to the current coding agent or another strong model to implement a fully playable build, and iterate against real runs and captured evidence. Use for impleme
Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit trade-offs. Use for what game should this novel
Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed outcome, restart, and explicit limitations without dressing subjective fun up as a certain verdict. Use for test a generated g
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game worl
Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCE_BIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Us
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any languag
Imported from ikaijua/awesome-aitools/docs/agents/README-CN.md.
Imported from ikaijua/awesome-aitools/docs/agents/README.md.
Maintenance of the contributor issue pipeline for JSONbored/metagraphed — closing issues that are already done but not marked so, and keeping the contributor-available backlog at its 50-100+ steady-state floor with well-scoped new issues. Runs every ~8h via the scheduled task (ra
Upload source maps to PostHog Error Tracking for Vite
Systematic visual QA sweep of the live metagraphed frontend (apps/ui, served at metagraph.sh) — actually browsing pages at real viewports and looking for defects only visible on inspection (crowding, overflow, truncation, misalignment), not catchable by reading code or trusting a
Add PostHog MCP analytics to a TypeScript, JavaScript, or Python MCP server. Instruments the server so every tool call, agent intent, and failure is captured as a $mcp_* event — the @posthog/mcp Node SDK for TS/JS, or posthog.mcp (shipped inside the posthog package) for Python. D
Use when writing, validating, or preparing ANY contribution or pull request to the JSONbored/metagraphed repo — adding/enriching a subnet's public surfaces (the most common contribution), a code/schema change to the Worker API or build scripts, picking an issue, running the local
Use when a developer asks what a Bittensor subnet does, whether it's up right now, how to call/integrate its API, or what mining/validating one costs and earns — e.g. "which subnet does image generation", "is subnet 7 healthy", "call the Beam API for me", "does mining subnet 3 ne
Close a workspace session by reviewing a proposed summary, recording approved outcomes, updating state and decisions, and checking repository safety. Use only when the user explicitly asks to end, close, or hand off the current session.
Build, import, or refresh this workspace's identity, project, reusable-workflow, and weekly-state files through a guided review. Use only when the user explicitly asks to initialize or redo workspace context.
Load this workspace's current state, recent decisions, blockers, priorities, and session continuity, then give a concise briefing. Use only when the user explicitly asks to begin or resume a workspace session.
/plugin-review
plugin-review
"Tiered plugin quality review: branch (quick gates),
/promote-discussions
promote-discussions
Check GitHub Discussions for highly voted learnings and promote them to Issues.
/rules-eval
rules-eval
Evaluate Claude Code rules in .claude/rules/ directories for quality
/skills-eval
skills-eval
Audit skill quality, frontmatter compliance, token efficiency, and activation reliability. Recommends improvements.
/test-skill
test-skill
Test Claude Code skills using RED/GREEN/REFACTOR TDD phases in fresh subagents to prevent priming bias.
/validate-hook
validate-hook
Validate hooks for security, performance, and SDK compliance
/validate-plugin
validate-plugin
Validate plugin structure, schema, and naming. Use for plugin creation, debugging, or verification.
/arch-init
arch-init
Initialize projects with architecture-aware templates using paradigm research and selection guidance for the target domain.
/blueprint
blueprint
Generate an implementation plan with system architecture design and dependency-ordered task breakdown from a specification.
/brainstorm
brainstorm
Guide project ideation through Socratic questioning to generate briefs with validated approaches and decision rationale.
/execute
execute
Execute implementation plan systematically with progress tracking and checkpoint validation
/mission
mission
Run full attune lifecycle as a mission with state detection and phase routing
/project-init
project-init
Initialize a new project with git setup, CI/CD workflows, pre-commit hooks, Makefiles, and language-specific tooling.
/skill-library
skill-library
Build a project skill library under .claude/skills/ as a resumable mission: discover, author in parallel, review adversarially.
/specify
specify
Create specs from project briefs with acceptance criteria and testable requirements
/upgrade-project
upgrade-project
Update existing project configurations to current best practices with selective component upgrades
/validate
validate
Validate project structure and configurations against best practices with detailed issue reporting
/war-room
war-room
Convene a multi-LLM expert panel to pressure-test strategic decisions with adversarial review and reversibility assessment.
/visualize
visualize
Generate visual diagrams of codebase structure using Mermaid Chart MCP rendering.
/ai-hygiene-audit
ai-hygiene-audit
Audit codebase for AI-generated code quality issues (vibe coding, Tab bloat, slop)
Make any song you can imagine
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