LLM Mart Basic
@llm-mart · Joined Jun 2026
Use for Roblox module boundaries, object lifecycles, signals, task scheduling, fallible calls, and cleanup in Luau.
Use for Luau annotations, generics, unions, narrowing, strictness, sealed tables, module type exports, typed metatables, or new-solver features.
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
Use when profiling Roblox performance or diagnosing FPS, memory, network, mobile, or hot-path problems.
Use when auditing Roblox code for exploit vectors, authority models, remotes, economy, and DataStore flows.
Use for Roblox server or cross-server data: OrderedDataStore leaderboards, MessagingService, world state, seasons, or guilds.
Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
Use when designing core loops, tutorials/FTUE, levels, economies, retention phases, juice, Bartle balance, grind avoidance, or curation readiness.
Use for growth diagnosis, discovery, retention, onboarding, experiments, LiveOps, and packaging.
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
Use when designing persuasion/behavior mechanics: first minute, reward schedules, streaks, pricing, RNG/pity, community loop.
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when implementing Roblox audio playback, spatial sound, music, sound effects, SoundGroups, or dynamic audio effects.
Use when building geometry, maps, props, or generated assets with MCP or standalone Luau.
Use when scripting Roblox camera behavior, CFrame placement, screen raycasts, first or third-person views, or cutscenes.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
Use when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Every VM came back. The cluster did not. Declarative systems converge on config, and the datapath isn't config.
A surprising share of AI-in-the-terminal failures aren't the AI. They're zsh, and a version of bash from 2006.
A Claude Code plugin turns standalone project configuration into a namespaced, installable extension that teams and communities can update as one unit.
None of the safety came from the model. It came from six boring habits.
Skills package instructions and references. Subagents run work in a separate context and return results. They solve different problems and can be composed deliberately.
Six hours in, one step left, everything green, and the incident that didn't happen
CLAUDE.md carries persistent project context. Skills load reusable procedures when relevant. Separating stable facts from task-specific workflows keeps both easier to maintain.
Twenty minutes recovering secrets that never existed, and the one sentence from a human that ended it
An API request routing a model's tool call through an approval gate to a remote MCP server
31 config keys, two audits, and why the first one was wrong in both directions
The official MCP Registry stores standardized server metadata rather than package code. Publishers verify a namespace, describe installation or remote access, and submit immutable versions.
Everyone looks at the Dockerfile. The file that actually leaked the key was the project file.
Remote MCP authorization uses established OAuth standards, but secure integration still requires issuer validation, least-privilege scopes, protected token handling, and server-side enforcement.
"Copy it over and switch the reference" is two steps, and the outage lives in the one nobody checks
stdio fits local processes and prototypes. Streamable HTTP fits hosted services and shared integrations. The right choice follows where the capability runs and who must reach it.
The most important rule wasn't about what I could change. It was about what I was allowed to display.
Tools perform operations, resources expose readable context, and prompts provide reusable templates. Choosing the correct primitive makes an MCP server easier to understand and govern.
Use MCP Inspector to connect to local or remote servers, inspect capabilities, call tools, read resources, test prompts, and diagnose failures before release.
Build an MCP server in TypeScript with focused tools, validated schemas, local and remote transports, Inspector tests, and production security controls.
An MCP server exposes tools, resources, or prompts through a standard protocol so an AI application can discover and use external capabilities.
/story-setup
Story setup
为当前项目部署或检查 ZCode 网文 Skills、Commands、Hooks 与 AGENTS.md。
/story-short-analyze
Story short analyze
短篇网文拆文,分析故事核、情绪线、结构和反转。
/story-short-scan
Story short scan
短篇网文扫榜,分析盐言、七猫、黑岩、点众等平台趋势。
/story-short-write
Story short write
短篇网文写作,从情绪目标、反转和小节大纲到正文。
/story
Story
网文工具箱路由入口。根据模糊意图分发到合适的网文 Skill。
/coder-eval-code-review-full
Coder eval code review full
Review the codebase across critical quality axes
/coder-eval-code-review-wf
Coder eval code review wf
Workflow-based 8-axis codebase review — per-axis sub-workflows, adversarial verify, deterministic scoring + rendering
/coder-eval-code-review
Coder eval code review
Run a multi-model code review on uncommitted changes or a described set of files
/coder-eval-create-plan
Coder eval create plan
Create a structured, phased implementation plan for a feature or change in the coder_eval codebase, executable from a fresh session by /coder-eval-implement-plan
/coder-eval-implement-plan
Coder eval implement plan
Implement an approved coder_eval plan phase by phase with risk-scaled per-phase review, then a final code review
/coder-eval-review
Coder eval review
Generate per-task review.json (summary + tags) for a completed run
/evolve
Evolve
Evolve skill files by integrating validated lessons from real usage
/init
Init
Initialize .autocontext/ in the current project for knowledge persistence
/review
Review
Interactively review and curate accumulated project lessons
/setup
Setup
First-run configuration for the autocontext plugin
/status
Status
Show knowledge stats for the current project
/event
Event
Create event materials (flyers, posters, signage) with your organization's branding
/newsletter
Newsletter
Create an HTML email newsletter with your organization's branding
/onepager
Onepager
Create a single-page fact sheet or program overview
/preview
Preview
Launch interactive preview for document editing
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