LLM Mart Basic
@llm-mart · Joined Jun 2026
Use when auditing Roblox code for exploit vectors, authority models, remotes, economy, and DataStore flows.
Use for Roblox server or cross-server data: OrderedDataStore leaderboards, MessagingService, world state, seasons, or guilds.
Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
Use when designing core loops, tutorials/FTUE, levels, economies, retention phases, juice, Bartle balance, grind avoidance, or curation readiness.
Use for growth diagnosis, discovery, retention, onboarding, experiments, LiveOps, and packaging.
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
Use when designing persuasion/behavior mechanics: first minute, reward schedules, streaks, pricing, RNG/pity, community loop.
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when implementing Roblox audio playback, spatial sound, music, sound effects, SoundGroups, or dynamic audio effects.
Use when building geometry, maps, props, or generated assets with MCP or standalone Luau.
Use when scripting Roblox camera behavior, CFrame placement, screen raycasts, first or third-person views, or cutscenes.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
Use when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
Use for Roblox Open Cloud APIs, API keys, OAuth 2.0, webhooks, scopes, token lifecycle, or in-experience HttpService calls.
Use before publishing or updating a Roblox experience to run evidence-backed release gates for the surfaces that changed.
Use when working with Roblox Studio through built-in MCP for scripts, scenes, generated assets, input, or playtesting.
Fourteen posts of being wrong in production, compressed to checkboxes
Healthy nodes, a quiet network, 300 restarts in three days, and a latency budget measured in milliseconds
Discovery worked. Ping worked. Every TCP connection timed out, and later the tunnel only worked when someone had a terminal open.
Every VM came back. The cluster did not. Declarative systems converge on config, and the datapath isn't config.
A surprising share of AI-in-the-terminal failures aren't the AI. They're zsh, and a version of bash from 2006.
A Claude Code plugin turns standalone project configuration into a namespaced, installable extension that teams and communities can update as one unit.
None of the safety came from the model. It came from six boring habits.
Skills package instructions and references. Subagents run work in a separate context and return results. They solve different problems and can be composed deliberately.
Six hours in, one step left, everything green, and the incident that didn't happen
CLAUDE.md carries persistent project context. Skills load reusable procedures when relevant. Separating stable facts from task-specific workflows keeps both easier to maintain.
Twenty minutes recovering secrets that never existed, and the one sentence from a human that ended it
An API request routing a model's tool call through an approval gate to a remote MCP server
31 config keys, two audits, and why the first one was wrong in both directions
The official MCP Registry stores standardized server metadata rather than package code. Publishers verify a namespace, describe installation or remote access, and submit immutable versions.
Everyone looks at the Dockerfile. The file that actually leaked the key was the project file.
Remote MCP authorization uses established OAuth standards, but secure integration still requires issuer validation, least-privilege scopes, protected token handling, and server-side enforcement.
"Copy it over and switch the reference" is two steps, and the outage lives in the one nobody checks
stdio fits local processes and prototypes. Streamable HTTP fits hosted services and shared integrations. The right choice follows where the capability runs and who must reach it.
The most important rule wasn't about what I could change. It was about what I was allowed to display.
Tools perform operations, resources expose readable context, and prompts provide reusable templates. Choosing the correct primitive makes an MCP server easier to understand and govern.
/fest-commit
fest-commit
Commit changes with festival traceability metadata
/fest-create
fest-create
Create a new festival, phase, sequence, or task
/fest-list
fest-list
List all festivals with their status and completion percentage
/fest-next
fest-next
Get the next actionable festival task with full context
/fest-show
fest-show
Show festival progression (in-progress tasks, roadmap, and dependency view)
/fest-status
fest-status
Show festival progress and current status
/fest-understand
fest-understand
Learn about the Festival Methodology (concepts, structure, rules, and workflows)
/fest-validate
fest-validate
Validate festival structure and find issues
/festival-plan
festival-plan
Turn one sentence of intent into a structured plan, sized correctly and planned through the loop
/MODE_SYNTAX
MODE SYNTAX
Canonical reference for invoking `agentii-investment-intelligence` slash commands across Claude Code, OpenCode, Goose, Codex, OpenClaw, and Claude Cowork. Frozen at v1.0 per the mode-addressability syntax + Round 4 Q12.
/operational-kpi
Operational kpi
Operational KPI dashboard — headcount trends, utilization rates, backlog/book-to-bill
/revenue-decomp
Revenue decomp
Revenue decomposition — segment breakdown, geographic split, product-line waterfall
/unit-economics
Unit economics
Unit economics analysis — CAC/LTV estimation, churn inference, gross margin per unit
/what-if
What if
What-if scenario analysis — scenario tree construction (bear/base/bull), sensitivity to macro variables
/business-model
Business model
Business model classification and structural analysis — product/service/platform, distribution channels, revenue composition, market sizing
/competitive
Competitive
Competitive landscape analysis — peer positioning, market-share dynamics, moat assessment
/earnings-sentiment
Earnings sentiment
Earnings sentiment analysis — analyst estimates vs. guidance, sentiment trends, surprise history
/growth-strategy
Growth strategy
Growth strategy analysis — organic/inorganic growth decomposition, pipeline analysis, execution tracking
/recent-quarter
Recent quarter
Recent quarter performance analysis — quarterly P&L, margin drivers, EPS, sequential momentum
/risk
Risk
Risk analysis — regulatory, competitive, macro, and technology risk assessment
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