LLM Mart Basic
@llm-mart · Joined Jun 2026
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.
Operate EssentialsX on Minecraft 26.x and 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment.
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21. Use for JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks.
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Use for client-side visual or audio assets without gameplay code.
Set up, operate, tune, and troubleshoot Minecraft Java 26.x and legacy 1.21.x servers across Paper, Purpur, Folia, Velocity, Fabric, and NeoForge. Use for infrastructure, backups, proxies, and live operations, not plugin or mod development.
Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game Tests, or Fabric Game Tests. Use for test code and test execution, not release publishing or gameplay implementation.
Create and debug Minecraft 26.x and legacy 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features, structures, and biome modifiers. Use for worldgen data or registration, not general gameplay systems.
Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.
Analyze prompt-cache effectiveness for Claude Code usage from the Agent Monitor dashboard — cache hit rate (total_cache_read / (total_cache_read + total_input)), cache_write vs cache_read reuse, cache-read vs cache-write spend, and the sessions with the poorest reuse. Pulls token
Break down Claude Code costs using the Agent Monitor pricing engine. Shows per-model costs (input, output, cache_read, cache_write at $/Mtok rates), per-session costs, daily trends, and compaction baseline token recovery. Use when analyzing spending, comparing model costs, or pla
Break down Claude Code usage by model family (Opus / Sonnet / Haiku) from the Agent Monitor dashboard — each family's share of tokens, share of cost, and the spots where an expensive model is doing cheap work. Pulls per-model token and cost splits from /api/pricing/cost, current
Calculate a productivity score using actual Agent Monitor metrics — session completion rates, cache efficiency (cache_read vs input), compaction pressure (baseline tokens), turn velocity (turn_count / total_turn_duration_ms), tool success ratio (PreToolUse vs PostToolUse), and th
Generate a comprehensive session report with per-model token usage (input, output, cache_read, cache_write including compaction baselines), cost breakdown via the pricing engine, tool invocations, agent hierarchy, compaction events, API errors, turn durations, and thinking block
Analyze Claude Code usage trends over time using the Agent Monitor's analytics API — daily session counts, daily event counts, token volumes by type, model distribution, tool usage rankings, and agent/event type distributions across 365-day retention windows.
Run a full audit of the user's Claude Code configuration via the Agent Monitor Config Explorer API: counts per surface (user vs project), duplicate or overlapping skills and subagents, hooks that run shell commands, and which surfaces are read-only vs mutable. Reads /api/cc-confi
Inventory hooks across the user, project, and project-local settings plus the ~/.claude/hooks scripts directory — read through the Agent Monitor Config Explorer API — and flag hooks that POST to the network or run arbitrary commands. Reads /api/cc-config/hooks and /api/cc-config/
Audit the configured MCP servers (user + project scope) via the Agent Monitor Config Explorer API: transport (stdio vs http), command/args and env variable names, headers, and the source file each definition came from. Reads /api/cc-config/mcp. Use when reviewing MCP integrations
Fourteen posts of being wrong in production, compressed to checkboxes
Healthy nodes, a quiet network, 300 restarts in three days, and a latency budget measured in milliseconds
Discovery worked. Ping worked. Every TCP connection timed out, and later the tunnel only worked when someone had a terminal open.
Every VM came back. The cluster did not. Declarative systems converge on config, and the datapath isn't config.
A surprising share of AI-in-the-terminal failures aren't the AI. They're zsh, and a version of bash from 2006.
A Claude Code plugin turns standalone project configuration into a namespaced, installable extension that teams and communities can update as one unit.
None of the safety came from the model. It came from six boring habits.
Skills package instructions and references. Subagents run work in a separate context and return results. They solve different problems and can be composed deliberately.
Six hours in, one step left, everything green, and the incident that didn't happen
CLAUDE.md carries persistent project context. Skills load reusable procedures when relevant. Separating stable facts from task-specific workflows keeps both easier to maintain.
Twenty minutes recovering secrets that never existed, and the one sentence from a human that ended it
An API request routing a model's tool call through an approval gate to a remote MCP server
31 config keys, two audits, and why the first one was wrong in both directions
The official MCP Registry stores standardized server metadata rather than package code. Publishers verify a namespace, describe installation or remote access, and submit immutable versions.
Everyone looks at the Dockerfile. The file that actually leaked the key was the project file.
Remote MCP authorization uses established OAuth standards, but secure integration still requires issuer validation, least-privilege scopes, protected token handling, and server-side enforcement.
"Copy it over and switch the reference" is two steps, and the outage lives in the one nobody checks
stdio fits local processes and prototypes. Streamable HTTP fits hosted services and shared integrations. The right choice follows where the capability runs and who must reach it.
The most important rule wasn't about what I could change. It was about what I was allowed to display.
Tools perform operations, resources expose readable context, and prompts provide reusable templates. Choosing the correct primitive makes an MCP server easier to understand and govern.
/story-cover
Story cover
网文封面生成。分析书名题材,生成专业封面图。
/story-deslop
Story deslop
网文去AI味。检测并清除文本中的AI写作痕迹,让文字回归自然。
/story-import
Story import
逆向导入已有小说。将已写好的小说反向解析为标准项目目录结构。
/story-long-analyze
Story long analyze
长篇网文拆文。深度拆解爆款长篇小说的黄金三章、人设、爽点、节奏。
/story-long-scan
Story long scan
长篇网文扫榜。分析起点、番茄、晋江等平台排行数据,提炼市场趋势。
/story-long-write
Story long write
长篇网文写作。从大纲到正文,辅助长篇网络小说的创作。
/story-review
Story review
多视角对抗式审查。使用多个 Agent 对作品进行多维度审稿。
/story-setup
Story setup
网文写作环境部署与检查。部署 hooks、rules、agents、项目指令等基础设施;传入 check 只检查不改动。
/story-short-analyze
Story short analyze
短篇网文拆文。拆解爆款短篇的故事核、结构、情感线和反转设计。
/story-short-scan
Story short scan
短篇网文扫榜。分析知乎盐言、番茄短篇等平台热门数据。
/story-short-write
Story short write
短篇网文写作。辅助短篇小说创作,从构思到成稿。
/story
Story
网文工具箱路由入口。根据模糊意图自动分发到对应的写作、拆文或扫榜工具。
/browser-cdp
Browser cdp
浏览器操控。通过 CDP 复用 Chrome 登录态执行浏览器自动化。
/story-cover
Story cover
小说封面生成。根据书名、作者名和题材生成专业网文封面。
/story-deslop
Story deslop
网文去 AI 味。检测并清理模板化、解释腔和过度工整表达。
/story-import
Story import
逆向导入已有小说,将成稿或半成品解析为可续写项目。
/story-long-analyze
Story long analyze
长篇网文拆文,分析黄金三章、人设、爽点和长线节奏。
/story-long-scan
Story long scan
长篇网文扫榜,分析起点、番茄、晋江等平台趋势。
/story-long-write
Story long write
长篇网文写作,从选题、大纲到逐章正文和持续追踪。
/story-review
Story review
多视角小说审查;ZCode 项目 agents 不可用时自动降级 solo。
Atom Agent, Open-Source Governed AI Agent Platform for Self-Hosted Automation
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