workforce-planning
Plans the shape and size of the workforce — demand for roles, build-versus-buy, attrition, and sequencing hiring against budget. Use this to build a hiring plan, decide which roles to open and in what order, model attrition and backfill, plan for a growth or contraction scenario,
Install
npx skills add https://github.com/cbrock84/headcount/tree/main/plugins/people/skills/workforce-planning
claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install cbrock84-headcount@llmmart
git clone https://github.com/cbrock84/headcount.git
The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole cbrock84/headcount collection as a plugin from our marketplace. Git is the plain clone.
Skill manifest
Workforce planning
A hiring plan is an org design decision spread over twelve months and a large financial commitment made in small pieces. It deserves the scrutiny of both.
Plan capability, not headcount
Headcount is an input. Start from what the organization must be able to do that it currently cannot, then work out what closes the gap — hiring, developing existing people, contracting, or not doing the work.
The shape follows from people:org-design; this is about sequencing and quantity over time, funded
against finance:budgeting-and-forecasting on fully loaded cost rather than salary. Salary is
typically well under the true cost, and plans built on it are wrong by a wide and consistent margin.
Sequence matters more than total
Twelve hires in a year is not one number; it is twelve dated decisions with dependencies.
- Hire the people who make other hires productive first. A manager, a lead, or the person who can onboard the next five. Hiring five juniors before the person who will develop them wastes most of the investment.
- Respect absorption capacity. An organization can only integrate so many people at once before onboarding quality falls and existing output drops. Growth past that rate makes things slower for a quarter, reliably.
- Front-load long-lead roles. Scarce skills take months to find. Plotting them at the same lead time as abundant ones is how plans silently slip.
Attrition is a planning input
Some attrition is expected and healthy; the planning error is treating it as noise. Model it by segment — teams, levels and tenure bands differ substantially — and plan backfill lead time from the resignation date, not the leaving date.
Watch regretted attrition specifically, and by manager. Aggregate attrition looks fine while one team is bleeding people, and the aggregate is what gets reported.
Scenarios, including down
Plan the base case, the growth case and the contraction case. Knowing in advance what you would stop doing, and which commitments are hard to reverse, is what makes a downturn a decision rather than a scramble.
Offers, notice periods and some contractor arrangements are commitments before anyone starts. Know which parts of the plan can still be unwound and by when.
Sources
references/sources.md in this skill lists the outside authorities that settle the questions
here — what each one is authoritative for, and what you may do with it. Check them before
answering on anything they cover, and cite what you used. Most are free to read and not free
to reproduce; the use note on each is binding.
Never
- Build a plan on salary rather than fully loaded cost.
- Hire faster than the organization can absorb and expect output to rise.
- Treat attrition as a residual instead of a modeled input.
- Report aggregate attrition without looking at it by team and by manager.
Files (headcount)
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references
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sources.md 1.3 KB
# Sources — `people:workforce-planning` <!-- Generated by scripts/build-sources.py from sources/*.toml. Do not edit. --> Check these before answering on anything they cover, and cite what you used. The use note on each one is binding: most of what a professional cites is free to read and not free to reproduce. ## BLS Handbook of Methods US Bureau of Labor Statistics · US · public domain (US government) — quote freely <https://www.bls.gov/opub/hom/> Machine-readable: <https://www.bls.gov/developers/> **Authoritative for:** What each labor statistic actually measures and how. Ends the common error of comparing two series that measure different things, which is most disagreements about labor market data. ## O*NET database National Center for O*NET Development, US Department of Labor · US · CC BY — quote with attribution <https://www.onetcenter.org/database.html> **Authoritative for:** The canonical task, skill, knowledge and ability content of an occupation. A neutral reference when arguing about what a role comprises or how two roles overlap — and openly licensed, which is rare here. --- Sources are maintained in `sources/` upstream, not here. If one is wrong, out of date, or missing, fix it there — this file is regenerated and an edit to it is lost.
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SKILL.md 3.2 KB
--- name: workforce-planning description: Plans the shape and size of the workforce — demand for roles, build-versus-buy, attrition, and sequencing hiring against budget. Use this to build a hiring plan, decide which roles to open and in what order, model attrition and backfill, plan for a growth or contraction scenario, or connect headcount plans to the budget. --- # Workforce planning A hiring plan is an org design decision spread over twelve months and a large financial commitment made in small pieces. It deserves the scrutiny of both. ## Plan capability, not headcount Headcount is an input. Start from what the organization must be able to do that it currently cannot, then work out what closes the gap — hiring, developing existing people, contracting, or not doing the work. The shape follows from `people:org-design`; this is about sequencing and quantity over time, funded against `finance:budgeting-and-forecasting` on fully loaded cost rather than salary. Salary is typically well under the true cost, and plans built on it are wrong by a wide and consistent margin. ## Sequence matters more than total Twelve hires in a year is not one number; it is twelve dated decisions with dependencies. - **Hire the people who make other hires productive first.** A manager, a lead, or the person who can onboard the next five. Hiring five juniors before the person who will develop them wastes most of the investment. - **Respect absorption capacity.** An organization can only integrate so many people at once before onboarding quality falls and existing output drops. Growth past that rate makes things slower for a quarter, reliably. - **Front-load long-lead roles.** Scarce skills take months to find. Plotting them at the same lead time as abundant ones is how plans silently slip. ## Attrition is a planning input Some attrition is expected and healthy; the planning error is treating it as noise. Model it by segment — teams, levels and tenure bands differ substantially — and plan backfill lead time from the resignation date, not the leaving date. Watch **regretted** attrition specifically, and by manager. Aggregate attrition looks fine while one team is bleeding people, and the aggregate is what gets reported. ## Scenarios, including down Plan the base case, the growth case and the contraction case. Knowing in advance what you would stop doing, and which commitments are hard to reverse, is what makes a downturn a decision rather than a scramble. Offers, notice periods and some contractor arrangements are commitments before anyone starts. Know which parts of the plan can still be unwound and by when. ## Sources `references/sources.md` in this skill lists the outside authorities that settle the questions here — what each one is authoritative for, and what you may do with it. Check them before answering on anything they cover, and cite what you used. Most are free to read and not free to reproduce; the use note on each is binding. ## Never - Build a plan on salary rather than fully loaded cost. - Hire faster than the organization can absorb and expect output to rise. - Treat attrition as a residual instead of a modeled input. - Report aggregate attrition without looking at it by team and by manager.
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