Claude Skill

org-design

Designs how an organization is structured — reporting lines, team boundaries, spans and layers, role definition, and workforce planning against the strategy. Use this to structure a new team, restructure an existing one, resolve unclear ownership between teams, plan headcount, or

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Download cbrock84-headcount-plugins_people_skills_org-design-98d1c17.zip · 2 KB
Part of cbrock84/headcount — 160 skills

Install

skills CLI npx skills add https://github.com/cbrock84/headcount/tree/main/plugins/people/skills/org-design
Claude Code claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install cbrock84-headcount@llmmart
Git git clone https://github.com/cbrock84/headcount.git

The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole cbrock84/headcount collection as a plugin from our marketplace. Git is the plain clone.

Skill manifest

Org design

Structure determines what is easy and what requires heroics. Most persistent coordination problems are structural and cannot be fixed by asking people to communicate better.

Design from the work

Start with the work that must happen and its natural boundaries — where handoffs are expensive, and where they are cheap. Draw team lines at the cheap handoffs.

Then check: can each team deliver something meaningful without waiting on another? A team that cannot ship without three dependencies is not a team, it is a queue.

Design the org for the work, not around the people currently in it. Then reconcile deliberately, noting where you have compromised and why. Structures built around individuals fail when those individuals leave, and everyone can see they were built that way.

Spans and layers

Wide spans push decisions down and starve people of attention. Narrow spans give attention and breed layers, which add latency to every decision.

Roughly: five to nine reports for a manager whose people need coaching; more where the work is consistent and the people are experienced. Every layer must add decision value — a layer that only passes information along should be removed, and it is usually obvious which one it is.

Ownership

Every outcome has exactly one owner. Where two teams share an outcome, neither owns it, and it fails in the gap. Where an owner lacks the authority to deliver, the accountability is fictional.

Write down the boundaries — what each team decides alone, what needs consultation, what needs approval. Ambiguity between senior teams is expensive and does not resolve itself.

Workforce planning

Plan roles against the work and the plan, not against last year plus a percentage. For each proposed role: what does not happen without it, what does it take off someone else, and what is the ramp before it contributes?

Sequence hires so each has someone to learn from. Hiring three juniors before the senior who leads them is a common and expensive ordering error.

Restructuring

  • Say why, plainly, and what problem it solves. People fill silence with worse explanations than the truth.
  • Announce the whole change at once. Serial reorganizations cost more in sustained uncertainty than one larger change.
  • Anything touching an individual's role, level, or pay goes through the people function before announcement, without exception.

Sources

references/sources.md in this skill lists the outside authorities that settle the questions here — what each one is authoritative for, and what you may do with it. Check them before answering on anything they cover, and cite what you used. Most are free to read and not free to reproduce; the use note on each is binding.

Never

  • Restructure to avoid a performance conversation.
  • Create a role to retain someone the structure does not need.
  • Leave an outcome with two owners.
Files (headcount)
  • references
    • sources.md 1.3 KB
      # Sources — `people:org-design`
      
      <!-- Generated by scripts/build-sources.py from sources/*.toml. Do not edit. -->
      
      Check these before answering on anything they cover, and cite what you used. The use note on each one is binding: most of what a professional cites is free to read and not free to reproduce.
      
      ## 29 CFR Part 541 — exemption regulations
      
      US Department of Labor, Wage and Hour Division · US · public domain (US government) — quote freely
      
      <https://www.ecfr.gov/current/title-29/subtitle-B/chapter-V/subchapter-A/part-541>
      
      **Authoritative for:** Whether a role can lawfully be classified exempt — the salary basis, salary level and duties tests. Organization design is judgment, but which levels may be exempt and what a manager must actually do is settled law.
      
      ## O*NET database
      
      National Center for O*NET Development, US Department of Labor · US · CC BY — quote with attribution
      
      <https://www.onetcenter.org/database.html>
      
      **Authoritative for:** The canonical task, skill, knowledge and ability content of an occupation. A neutral reference when arguing about what a role comprises or how two roles overlap — and openly licensed, which is rare here.
      
      ---
      
      Sources are maintained in `sources/` upstream, not here. If one is wrong, out of date, or missing, fix it there — this file is regenerated and an edit to it is lost.
      
  • SKILL.md 3.2 KB
    ---
    name: org-design
    description: Designs how an organization is structured — reporting lines, team boundaries, spans and layers, role definition, and workforce planning against the strategy. Use this to structure a new team, restructure an existing one, resolve unclear ownership between teams, plan headcount, or diagnose why a team underperforms for structural rather than individual reasons.
    ---
    
    # Org design
    
    Structure determines what is easy and what requires heroics. Most persistent coordination problems
    are structural and cannot be fixed by asking people to communicate better.
    
    ## Design from the work
    
    Start with the work that must happen and its natural boundaries — where handoffs are expensive, and
    where they are cheap. Draw team lines at the cheap handoffs.
    
    Then check: can each team deliver something meaningful without waiting on another? A team that
    cannot ship without three dependencies is not a team, it is a queue.
    
    **Design the org for the work, not around the people currently in it.** Then reconcile deliberately,
    noting where you have compromised and why. Structures built around individuals fail when those
    individuals leave, and everyone can see they were built that way.
    
    ## Spans and layers
    
    Wide spans push decisions down and starve people of attention. Narrow spans give attention and breed
    layers, which add latency to every decision.
    
    Roughly: five to nine reports for a manager whose people need coaching; more where the work is
    consistent and the people are experienced. Every layer must add decision value — a layer that only
    passes information along should be removed, and it is usually obvious which one it is.
    
    ## Ownership
    
    Every outcome has exactly one owner. Where two teams share an outcome, neither owns it, and it fails
    in the gap. Where an owner lacks the authority to deliver, the accountability is fictional.
    
    Write down the boundaries — what each team decides alone, what needs consultation, what needs
    approval. Ambiguity between senior teams is expensive and does not resolve itself.
    
    ## Workforce planning
    
    Plan roles against the work and the plan, not against last year plus a percentage. For each proposed
    role: what does not happen without it, what does it take off someone else, and what is the ramp
    before it contributes?
    
    Sequence hires so each has someone to learn from. Hiring three juniors before the senior who leads
    them is a common and expensive ordering error.
    
    ## Restructuring
    
    - Say why, plainly, and what problem it solves. People fill silence with worse explanations than the
      truth.
    - Announce the whole change at once. Serial reorganizations cost more in sustained uncertainty than
      one larger change.
    - Anything touching an individual's role, level, or pay goes through the people function before
      announcement, without exception.
    
    ## Sources
    
    `references/sources.md` in this skill lists the outside authorities that settle the questions
    here — what each one is authoritative for, and what you may do with it. Check them before
    answering on anything they cover, and cite what you used. Most are free to read and not free
    to reproduce; the use note on each is binding.
    
    ## Never
    
    - Restructure to avoid a performance conversation.
    - Create a role to retain someone the structure does not need.
    - Leave an outcome with two owners.
    

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