LLM Mart Basic
@llm-mart · Joined Jun 2026
Testing patterns and principles. Unit, integration, mocking strategies.
Break a plan, spec, or PRD into independently-grabbable issues on the project issue tracker using tracer-bullet vertical slices. Use when user wants to convert a plan into issues, create implementation tickets, or break down work into issues.
Turn the current conversation context into a PRD and publish it to the project issue tracker. Use when user wants to create a PRD from the current context.
Turn the current conversation into a spec and publish it to the project issue tracker: no interview, just synthesis of what you've already discussed.
Break a plan, spec, or the current conversation into a set of tracer-bullet tickets, each declaring its blocking edges, published to the configured tracker (edges as text in one file per ticket locally, or native blocking links on a real tracker).
Move issues and external PRs through a state machine of triage roles, categorise, verify, grill if needed, and write agent-ready briefs.
Advanced vulnerability analysis principles. OWASP 2025, Supply Chain Security, attack surface mapping, risk prioritization.
Plan a huge chunk of work (more than one agent session can hold) as a shared map of decision tickets on your issue tracker, and resolve them one at a time until the way to the destination is clear.
Build modern full-stack web applications with Next.js (App Router, Server Components, RSC, PPR, SSR, SSG, ISR), Turborepo (monorepo management, task pipelines, remote caching, parallel execution), and RemixIcon (3100+ SVG icons in outlined/filled styles). Use when creating React
Web application testing principles. E2E, Playwright, deep audit strategies.
Generate an interactive bash wizard that walks a human through steps only they can perform. Use when provisioning infrastructure, setting up credentials or CI secrets, walking an unfamiliar third-party dashboard, or running a one-off migration or cutover. Don't invoke this for st
Create new agent skills with proper structure, progressive disclosure, and bundled resources. Use when user wants to create, write, or build a new skill.
2D game development principles. Sprites, tilemaps, physics, camera.
3D game development principles. Rendering, shaders, physics, cameras.
Game art principles. Visual style selection, asset pipeline, animation workflow.
Game audio principles. Sound design, music integration, adaptive audio systems.
Game design principles. GDD structure, balancing, player psychology, progression.
Game development orchestrator. Routes to platform-specific skills based on project needs.
Mobile game development principles. Touch input, battery, performance, app stores.
Multiplayer game development principles. Architecture, networking, synchronization.
/chore
Chore
This is the lane for changes with no behavior to test-drive — prose edits, a version bump on an
/cleanup
Cleanup
Use this after a pull request has merged but your local checkout is still on the topic branch.
/commands
Commands
Prints the public command catalog straight from `COMMANDS.md` — the plugin's own single source
/commit
Commit
This is the single entry point for turning staged work into a commit — nothing in codeArbiter
/conflict
Conflict
The protocol for a rule conflict — not a skill route, an orchestrator-level halt. When two sources
/context-check
Context check
An optional, on-demand drift audit for the bypass case: a merge, a direct push, or a manual edit
/create-context
Create context
This is the populator for a project that already has code to read. Instead of interviewing you about
/debug
Debug
`/ca:debug` investigates an unexplained symptom and returns a cited diagnosis or a bounded
/decompose
Decompose
This is the populator for a project that has no code yet to read. Rather than guessing at
/doctor
Doctor
Proves the install is actually enforcing, rather than just present. codeArbiter's worst failure
/feature
Feature
This is the standard entry point for new work with a human in the loop at every step. A short
/fix
Fix
This is the entry point for an authorized repair of a confirmed code defect. Give the observed
/init
Init
This is how a repository opts into codeArbiter for the first time. It writes the root-level state
/metrics
Metrics
A bare-numbers governance glance — three metrics, each with a trend arrow against the prior
/override
Override
The sanctioned, logged escape hatch. A routine gate — a lint rule, a style check, a non-security
/pr
Pr
Explicit PR entry and a direct request to open a PR use the same branch-finishing owner.
/preview
Preview
A zero-onboarding, read-only dry-run of the reviewer fleet against whatever is currently
/prune
Prune
This is a Feature Forge preview command — the after-each-turn service ships **off** by default and
/reconcile
Reconcile
Compares architectural records with the scaffold and prior decisions using SMARTS.
/refactor
Refactor
This is the lane for moving or reshaping code without changing what it does — a rename, an extract,
Make any song you can imagine
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