Claude Cursor opencode Skill

mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

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Download vodailocz-kilo-kit-mcp-skills_games_mobile-games-0448e6c.zip · 1 KB
Part of vodailocz/kilo-kit-mcp — 142 skills

Install

skills CLI npx skills add https://github.com/VoDaiLocz/kilo-kit-mcp/tree/main/skills/games/mobile-games
Claude Code claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install vodailocz-kilo-kit-mcp@llmmart
Git git clone https://github.com/VoDaiLocz/kilo-kit-mcp.git

The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole vodailocz/kilo-kit-mcp collection as a plugin from our marketplace. Git is the plain clone.

Skill manifest

Mobile Game Development

Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints

Constraint Strategy
Touch input Large hit areas, gestures
Battery Limit CPU/GPU usage
Thermal Throttle when hot
Screen size Responsive UI
Interruptions Pause on background

2. Touch Input Principles

Touch vs Controller

Touch Desktop/Console
Imprecise Precise
Occludes screen No occlusion
Limited buttons Many buttons
Gestures available Buttons/sticks

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management

Action Trigger
Reduce quality Device warm
Limit FPS Device hot
Pause effects Critical temp

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)

Requirement Note
Privacy labels Required
Account deletion If account creation exists
Screenshots For all device sizes

Android (Google Play)

Requirement Note
Target API Current year's SDK
64-bit Required
App bundles Recommended

5. Monetization Models

Model Best For
Premium Quality games, loyal audience
Free + IAP Casual, progression-based
Ads Hyper-casual, high volume
Subscription Content updates, multiplayer

6. Anti-Patterns

❌ Don't ✅ Do
Desktop controls on mobile Design for touch
Ignore battery drain Monitor thermals
Force landscape Support player preference
Always-on network Cache and sync

Remember: Mobile is the most constrained platform. Respect battery and attention.

Files (kilo-kit-mcp)
  • SKILL.md 2.2 KB
    ---
    name: mobile-games
    description: Mobile game development principles. Touch input, battery, performance, app stores.
    allowed-tools: Read, Write, Edit, Glob, Grep
    ---
    
    # Mobile Game Development
    
    > Platform constraints and optimization principles.
    
    ---
    
    ## 1. Platform Considerations
    
    ### Key Constraints
    
    | Constraint | Strategy |
    |------------|----------|
    | **Touch input** | Large hit areas, gestures |
    | **Battery** | Limit CPU/GPU usage |
    | **Thermal** | Throttle when hot |
    | **Screen size** | Responsive UI |
    | **Interruptions** | Pause on background |
    
    ---
    
    ## 2. Touch Input Principles
    
    ### Touch vs Controller
    
    | Touch | Desktop/Console |
    |-------|-----------------|
    | Imprecise | Precise |
    | Occludes screen | No occlusion |
    | Limited buttons | Many buttons |
    | Gestures available | Buttons/sticks |
    
    ### Best Practices
    
    - Minimum touch target: 44x44 points
    - Visual feedback on touch
    - Avoid precise timing requirements
    - Support both portrait and landscape
    
    ---
    
    ## 3. Performance Targets
    
    ### Thermal Management
    
    | Action | Trigger |
    |--------|---------|
    | Reduce quality | Device warm |
    | Limit FPS | Device hot |
    | Pause effects | Critical temp |
    
    ### Battery Optimization
    
    - 30 FPS often sufficient
    - Sleep when paused
    - Minimize GPS/network
    - Dark mode saves OLED battery
    
    ---
    
    ## 4. App Store Requirements
    
    ### iOS (App Store)
    
    | Requirement | Note |
    |-------------|------|
    | Privacy labels | Required |
    | Account deletion | If account creation exists |
    | Screenshots | For all device sizes |
    
    ### Android (Google Play)
    
    | Requirement | Note |
    |-------------|------|
    | Target API | Current year's SDK |
    | 64-bit | Required |
    | App bundles | Recommended |
    
    ---
    
    ## 5. Monetization Models
    
    | Model | Best For |
    |-------|----------|
    | **Premium** | Quality games, loyal audience |
    | **Free + IAP** | Casual, progression-based |
    | **Ads** | Hyper-casual, high volume |
    | **Subscription** | Content updates, multiplayer |
    
    ---
    
    ## 6. Anti-Patterns
    
    | ❌ Don't | ✅ Do |
    |----------|-------|
    | Desktop controls on mobile | Design for touch |
    | Ignore battery drain | Monitor thermals |
    | Force landscape | Support player preference |
    | Always-on network | Cache and sync |
    
    ---
    
    > **Remember:** Mobile is the most constrained platform. Respect battery and attention.
    

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