LLM Mart Basic
@llm-mart · Joined Jun 2026
When the user wants to optimize brand search for a company with multiple domains (e.g. parent company.com vs product.ai). Ensure the parent/company domain ranks first for brand queries. Also use when the user mentions "brand search," "multi-domain SEO," "company domain first," "p
When the user wants to plan, implement, or optimize discount and promotional pricing strategy. Also use when the user mentions "discount strategy," "promo code," "coupon," "redeem code," "lifetime deal," "LTD," "AppSumo," "Black Friday," "Cyber Monday," "BFCM," "seasonal sale," o
When the user wants to plan, design, or optimize pricing strategy and structure. Also use when the user mentions "pricing strategy," "pricing model," "pricing tiers," "freemium," "value-based pricing," "anchoring," "price structure," or "monetization strategy." For pricing page,
Use when assigning Roblox feature ownership, code location, dependencies, startup, or client-server boundaries without imposing a framework.
Load BEFORE any Roblox task, including direct build requests: sets initiative level, when to warn vs act, and which decisions need the user.
Use when implementing player data persistence with DataStore, session ownership, schemas, migrations, or save and load flows.
Use for Luau language semantics, tables, control flow, string patterns, scope, closures, and cross-language translation errors.
Use for Roblox module boundaries, object lifecycles, signals, task scheduling, fallible calls, and cleanup in Luau.
Use for Luau annotations, generics, unions, narrowing, strictness, sealed tables, module type exports, typed metatables, or new-solver features.
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
Use when profiling Roblox performance or diagnosing FPS, memory, network, mobile, or hot-path problems.
Use when auditing Roblox code for exploit vectors, authority models, remotes, economy, and DataStore flows.
Use for Roblox server or cross-server data: OrderedDataStore leaderboards, MessagingService, world state, seasons, or guilds.
Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
Use when designing core loops, tutorials/FTUE, levels, economies, retention phases, juice, Bartle balance, grind avoidance, or curation readiness.
Use for growth diagnosis, discovery, retention, onboarding, experiments, LiveOps, and packaging.
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
Use when designing persuasion/behavior mechanics: first minute, reward schedules, streaks, pricing, RNG/pity, community loop.
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when implementing Roblox audio playback, spatial sound, music, sound effects, SoundGroups, or dynamic audio effects.
/prune
Prune
Trim transcript clutter to extend session lifetime — analyze, prune a copy, or toggle the after-each-turn service. Dry-run by default; gains land at resume/compaction, not the current turn.
/reconcile
Reconcile
Inspect architectural variances with SMARTS; record only explicit user choices. Report-only requests make no changes.
/refactor
Refactor
Restructure code without changing observable behavior: rename, extract, inline, move, deduplicate, or replace an internal implementation with an equivalent one. Prove parity through unchanged pre-existing tests. Not for new behavior, bug fixes, explanation-only questions, or committing finished work.
/release
Release
Prepare a declared release target, or preview it with --dry-run. Derive its version and require authorization before publication.
/review
Review
Review a diff with the reviewer fleet, funneled to one triaged verdict. Targets the current working diff, a path, or an inbound GitHub PR.
/spike
Spike
Exploratory spike on a throwaway branch — answer a named question with disposable code. Never merges; exits to a findings note or /ca:feature.
/sprint
Sprint
Autonomous sprint — one interactive spec gate, then plan-to-PR execution with every auto-decision SMARTS-scored and logged. Hard gates remain true stops.
/standup
Standup
Daily repo hygiene — review the day's repo state, then perform the cleanups under per-action confirmation. Fast-forward only, never destructive without a yes.
/status
Status
Show the project's current state at a glance — stage, open tasks, open questions, overrides since the last checkpoint, current branch. Read-only.
/statusline
Statusline
Wire codeArbiter's statusline into ~/.claude/settings.json, or remove it.
/task
Task
The sanctioned task-board mutator — add a queued task, start one (flips to in-progress and stamps the date, minting a dotted ID on pick-up), or mark an in-progress task done. The only blessed write to open-tasks.md.
/threat-model
Threat model
Threat-model a sensitive design with STRIDE on request. Read-only analysis of threats, controls, and implementation constraints.
/tribunal
Tribunal
Run an opt-in deep codebase audit with persisted findings. Confirm cost before dispatch; filing and telemetry need separate approval.
/watch
Watch
Watch a PR's CI to completion — diagnose on red, notify and offer the merge on green. Never auto-merges.
/add-dep
Add dep
Reviews a new or changed third-party dependency before adoption. The read-only
/adr-status
Adr status
A read-only health scan of every recorded ADR under `.codearbiter/decisions/`. For each one it
/adr
Adr
Records an architectural decision as a numbered, dated ADR under `.codearbiter/decisions/`.
/audit
Audit
Assembles everything codeArbiter logs — `overrides.log`, `triage.log`, `decisions/`,
/btw
Btw
The one exception to codeArbiter's slash-command pipeline: a lightweight question-and-answer
/checkpoint
Checkpoint
A periodic whole-repository review. The caller supplies the reviewer unit list to
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