LLM Mart Basic
@llm-mart · Joined Jun 2026
Derive a full UI colour palette algorithmically from one or two brand colours. Darker and lighter variants for interactive states, desaturated greys from the brand hue for borders and backgrounds, and semantic colours that feel coherent with the brand rather than generic. Use whe
The persistent shell around an application — the top bar, the app launcher, the tenant and environment cue, and in heavy tools a status bar. In an estate of several applications the shell belongs to the estate rather than to any one app, and it is what carries a user between tool
Product visuals — hero shots, demos, screenshots, landing-page panels — must reproduce the real product, not a stylised poster of it. Design with real content and real data, mirror the actual output the product generates, keep every label and number truthful, and refuse fabricate
A brand's visual tone — playful or serious, rounded or angular — should be consistent across all UI elements. Shape language in typography, border-radius, and iconography communicates personality before a single word is read. Use when establishing a design system, choosing icon l
Every interactive element needs a complete set of visual states — rest, hover, active/pressed, focus, disabled, and loading. States should be derived algorithmically from the base colour, not chosen arbitrarily. Use when designing buttons, links, inputs, or any clickable componen
Choose light, dark, or combined color mode deliberately based on brand tone and user context. Offer a theme selector only when user control genuinely matters — enterprise tools, data-heavy UIs, or extended-use applications. Use when defining the base color palette, designing a de
Buttons, inputs, pills, badges, calendars, and other interactive components form a visual family — they share the same border-radius, colour logic, shadow scale, border style, and spacing rhythm. Inconsistency between them breaks the sense of a coherent product. Use when building
When data has both a tabular/list representation and a visual representation, show both simultaneously and keep them synchronized. Clicking a row highlights the corresponding element in the visual view, and vice versa. Applies to maps, diagrams, timelines, and charts that accompa
Complex data deserves multiple view modes — grid, list, table — chosen by the user based on their task. Row and item selection should use large hit areas (the whole row or card, not just a checkbox). Selected state is communicated through a subtle background colour shift. Mass ac
Orchestrator for the full dembrandt UX pipeline. Routes a UI/UX task through six ordered stages — brand foundation → design tokens → layout → components → UX polish → accessibility gate — loading the right sub-skill at each stage. Use when the task spans multiple design concerns:
Configuration UIs for domain experts — users who understand their field deeply but are not software developers — require domain language, sensible defaults, and grouping by professional concept rather than technical parameter. Use when designing settings panels, solver or algorit
Elevation — subtle shadows and layering — communicates visual hierarchy by lifting elements above the surface. Combined with border-radius, it creates the tactile quality of cards, modals, and interactive surfaces. Use when designing cards, dropdowns, modals, tooltips, or any flo
Extract a complete design system — colors, typography, spacing, components, shadows, and W3C design tokens — from any live website using Dembrandt. Runs a headless browser against the URL and returns real computed values from the DOM. Use when you need a site's actual design toke
Forms have three layers of guidance: helper text below the input explains what to enter, placeholder shows the expected format, and validation confirms correctness. Real-time validation for complex inputs. Submit enables only when the form is valid. Use when designing or reviewin
Pipeline skill — turns a URL or DESIGN.md into a concrete UI structure with decisions already made. Extracts live design tokens, normalizes them into a semantic system, applies UX principles, and outputs an actionable UI spec. Use when building UI for an existing brand from scrat
UI layout and grouping should follow Gestalt principles so users immediately understand which controls, commands, and elements belong together. Use when designing or reviewing component layout, navigation, toolbars, forms, dashboards, or any UI where visual grouping communicates
Quick global settings — currency, language, region, units — belong in a persistent, low-profile location such as a header toolbar or footer. These controls are frequent but not primary, so they use small typography and stay out of the main content hierarchy. Use when designing gl
In large applications, information architecture determines whether users can find, understand, and act on data. Naming matters. The UI should mirror the data model and signal how data can be transformed. Dangerous or irreversible changes always require a confirm dialog. Use when
A layout is not a neutral container — choosing the right layout paradigm (feed, board, table, canvas, master-detail, dashboard, gallery, timeline, map, single-focus, narrative long-scroll) is a design decision that shapes how content is understood. Landing and marketing pages get
Manage user expectations during wait times with appropriate loading states — from simple spinners to complex skeleton screens and staggered animations. Perceived performance is often more important than actual load time. Use when designing data-heavy components, handling API call
/ia-ideate
ia-ideate
Generate ranked improvement ideas by scanning the codebase, divergent ideation, adversarial critique, and impact ranking
/ia-lfg
ia-lfg
Full autonomous engineering workflow (plan, build, review, ship)
/ia-plan
ia-plan
Transform feature descriptions into well-structured project plans following conventions
/ia-report-bug
ia-report-bug
Report a bug in the whetstone plugin
/ia-reproduce-bug
ia-reproduce-bug
Reproduce a GitHub issue bug with visual evidence (browser screenshots, log analysis). Takes a GitHub issue number. For non-issue bug validation, use the bug-reproduction-validator agent.
/ia-resolve-pr
ia-resolve-pr
Resolve PR review comments with cluster analysis and parallel agents. Use when bulk-fixing PR comments after triage.
/ia-review
ia-review
Perform exhaustive code reviews using multi-agent analysis, ultra-thinking, and worktrees
/ia-setup
ia-setup
Diagnose the whetstone environment and configure review agents. Checks CLI dependencies and plugin version, then runs the review-agent wizard that writes whetstone.local.md. Use when onboarding a project, troubleshooting missing tools, or configuring review agents.
/ia-test-browser
ia-test-browser
Run browser tests on pages affected by current PR or branch
/ia-verify
ia-verify
Run pre-PR verification chain: build, types, lint, tests, security scan, diff review
/ia-work
ia-work
Execute work plans efficiently while maintaining quality and finishing features
/memory-compact
Memory compact
Run a dry run first:
/memory-forget
Memory forget
Run:
/memory-status
Memory status
Run:
/skill-creator
Skill creator
Create or update an OpenCode skill using the bundled skill-creator workflow
/skill-registry
Skill registry
Rebuild the OpenCode skill registry for the current project and installed skills
/agentation-fix
agentation-fix
Session-2 fix loop for Agentation — read structured annotations from the dev overlay and apply targeted UI fixes.
/apply-design-md
apply-design-md
Consume the project's design contract — a .design file or DESIGN.md — and thread its tokens through UI code (CSS, Tailwind, or design-system components).
/fork-pov
fork-pov
Fork pov.md for installer taste, or append a one-liner to gotchas.md after a real agent failure.
/motion-audit
motion-audit
Audit animation timing, easing, springs, and transitions — decide first whether motion should exist, then apply the motion cluster.
Make any song you can imagine
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