button-states
Every interactive element needs a complete set of visual states — rest, hover, active/pressed, focus, disabled, and loading. States should be derived algorithmically from the base colour, not chosen arbitrarily. Use when designing buttons, links, inputs, or any clickable componen
Install
npx skills add https://github.com/dembrandt/dembrandt-skills/tree/main/skills/button-states
claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install dembrandt-dembrandt-skills@llmmart
git clone https://github.com/dembrandt/dembrandt-skills.git
The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole dembrandt/dembrandt-skills collection as a plugin from our marketplace. Git is the plain clone.
Skill manifest
Button and Interactive Element States
Every interactive component must have a complete, visually distinct state for each interaction mode. Missing or ambiguous states make the UI feel unfinished and reduce user confidence.
The Six States
| State | Trigger | Visual signal |
|---|---|---|
| Rest | Default | Base colour, cursor: pointer |
| Hover | Mouse over | Slightly darker, subtle background shift |
| Active / Pressed | Mouse down / tap | Noticeably darker, slight scale-down |
| Focus | Keyboard navigation | Visible focus ring, no change to fill |
| Disabled | Not available | Low contrast, cursor: not-allowed, no interaction |
| Loading | Async action in progress | Spinner or pulse, non-interactive |
Deriving State Colours Algorithmically
State colours are not chosen independently — they are derived from the base colour by adjusting lightness in HSL. This guarantees coherence across the entire palette.
base: hsl(H, S%, L%)
hover: hsl(H, S%, L% - 8%) ← darken 8%
active: hsl(H, S%, L% - 14%) ← darken 14%
Example: primary button #635BFF (hsl 243, 100%, 68%)
.btn-primary {
background: hsl(243, 100%, 68%); /* rest #635BFF */
}
.btn-primary:hover {
background: hsl(243, 100%, 60%); /* hover #4A40FF */
}
.btn-primary:active {
background: hsl(243, 100%, 54%); /* active #3429FF */
}
For light buttons on dark backgrounds, invert the logic — lighten on hover instead of darkening.
Secondary / outlined buttons
.btn-secondary {
background: transparent;
border: 1px solid var(--color-border);
color: var(--color-text);
}
.btn-secondary:hover {
background: var(--color-grey-100); /* subtle fill */
border-color: var(--color-grey-300);
}
.btn-secondary:active {
background: var(--color-grey-200);
}
Focus State
Focus is a keyboard navigation requirement (WCAG 2.2). It must be visible and must not rely on the hover style alone — keyboard users do not trigger hover.
.btn:focus-visible {
outline: 2px solid var(--color-primary);
outline-offset: 3px;
}
- Use
outline, notbox-shadow, for focus rings —outlinerespectsborder-radiusin modern browsers and does not affect layout outline-offset: 2–4pxgives the ring breathing room from the component edge- Never use
outline: nonewithout a replacement focus style
Disabled State
.btn:disabled,
.btn[aria-disabled="true"] {
opacity: 0.4;
cursor: not-allowed;
pointer-events: none;
}
- Disabled elements are exempt from WCAG contrast requirements — low opacity is correct and intentional
- Use
pointer-events: noneto prevent click events even if JS is bypassed - Do not change the shape or size of a disabled button — only colour and cursor change
Loading State
When a button triggers an async action, replace the label with a spinner and prevent re-submission.
.btn--loading {
pointer-events: none;
opacity: 0.7;
}
The cursor does not change while loading. It signals affordance, not progress: the arrow for ordinary content, pointer for something you can act on. Progress belongs to the element and the loading region, which the user is already looking at, rather than to wherever the mouse happens to rest. cursor: wait is also inert next to pointer-events: none, so the rule reads as deliberate while doing nothing.
- Keep the button width stable during loading — avoid layout shift when label is replaced by spinner
- Return to rest state on completion (success or error)
- For long-running operations, pair with a status message — a spinner alone does not tell the user what is happening
Scale on Active (Optional)
A subtle scale-down on press adds physical feedback — borrowed from Disney's squash principle.
.btn:active {
transform: scale(0.97);
transition: transform 80ms ease-out;
}
Keep the scale value between 0.95–0.98. Below 0.95 feels like the button is breaking.
Complete Button CSS Reference
.btn {
cursor: pointer;
background: var(--color-primary);
color: white;
border-radius: var(--radius-button);
padding: var(--component-padding-y-md) var(--component-padding-x-md);
height: var(--component-height-md);
border: none;
transition: background 120ms ease-out, transform 80ms ease-out;
}
.btn:hover { background: var(--color-primary-hover); }
.btn:active { background: var(--color-primary-active); transform: scale(0.97); }
.btn:focus-visible { outline: 2px solid var(--color-primary); outline-offset: 3px; }
.btn:disabled { opacity: 0.4; cursor: not-allowed; pointer-events: none; }
.btn.btn--loading { opacity: 0.7; pointer-events: none; }
Review Checklist
- Does every interactive element have all six states defined?
- Are hover and active colours derived from the base by lightness adjustment (not chosen arbitrarily)?
- Is focus state visible and using
outline(not removed)? - Is disabled state low-opacity with
cursor: not-allowed? - Does loading state prevent re-submission?
- Are transition durations 80–150ms — not instant, not slow?
- Does
cursor: pointerappear on all interactive elements at rest? - Does the cursor stay unchanged while an action runs, with progress shown by the element itself?
Files (dembrandt-skills)
-
SKILL.md 6.4 KB
--- name: button-states description: Every interactive element needs a complete set of visual states — rest, hover, active/pressed, focus, disabled, and loading. States should be derived algorithmically from the base colour, not chosen arbitrarily. Use when designing buttons, links, inputs, or any clickable component. metadata: priority: 8 pathPatterns: - "components/**" - "src/components/**" - "**/*.css" - "**/*.scss" - "**/tokens/**" - "**/*.tsx" - "**/*.jsx" - "design-system/**" promptSignals: phrases: - "hover state" - "active state" - "focus state" - "disabled" - "button states" - "interactive states" - "loading state" - "pressed" retrieval: aliases: - button states - hover state - interactive states - focus ring - disabled state - loading button intents: - design button states - add hover and active states - style focus ring - handle disabled state - add loading state to button examples: - what colour should the hover state be - design all states for this button - how do I show a loading state on a button - make the focus ring visible --- # Button and Interactive Element States Every interactive component must have a complete, visually distinct state for each interaction mode. Missing or ambiguous states make the UI feel unfinished and reduce user confidence. ## The Six States | State | Trigger | Visual signal | |---|---|---| | **Rest** | Default | Base colour, cursor: pointer | | **Hover** | Mouse over | Slightly darker, subtle background shift | | **Active / Pressed** | Mouse down / tap | Noticeably darker, slight scale-down | | **Focus** | Keyboard navigation | Visible focus ring, no change to fill | | **Disabled** | Not available | Low contrast, cursor: not-allowed, no interaction | | **Loading** | Async action in progress | Spinner or pulse, non-interactive | ## Deriving State Colours Algorithmically State colours are not chosen independently — they are derived from the base colour by adjusting lightness in HSL. This guarantees coherence across the entire palette. ``` base: hsl(H, S%, L%) hover: hsl(H, S%, L% - 8%) ← darken 8% active: hsl(H, S%, L% - 14%) ← darken 14% ``` ### Example: primary button `#635BFF` (hsl 243, 100%, 68%) ```css .btn-primary { background: hsl(243, 100%, 68%); /* rest #635BFF */ } .btn-primary:hover { background: hsl(243, 100%, 60%); /* hover #4A40FF */ } .btn-primary:active { background: hsl(243, 100%, 54%); /* active #3429FF */ } ``` For light buttons on dark backgrounds, invert the logic — lighten on hover instead of darkening. ### Secondary / outlined buttons ```css .btn-secondary { background: transparent; border: 1px solid var(--color-border); color: var(--color-text); } .btn-secondary:hover { background: var(--color-grey-100); /* subtle fill */ border-color: var(--color-grey-300); } .btn-secondary:active { background: var(--color-grey-200); } ``` ## Focus State Focus is a keyboard navigation requirement (WCAG 2.2). It must be visible and must not rely on the hover style alone — keyboard users do not trigger hover. ```css .btn:focus-visible { outline: 2px solid var(--color-primary); outline-offset: 3px; } ``` - Use `outline`, not `box-shadow`, for focus rings — `outline` respects `border-radius` in modern browsers and does not affect layout - `outline-offset: 2–4px` gives the ring breathing room from the component edge - Never use `outline: none` without a replacement focus style ## Disabled State ```css .btn:disabled, .btn[aria-disabled="true"] { opacity: 0.4; cursor: not-allowed; pointer-events: none; } ``` - Disabled elements are exempt from WCAG contrast requirements — low opacity is correct and intentional - Use `pointer-events: none` to prevent click events even if JS is bypassed - Do not change the shape or size of a disabled button — only colour and cursor change ## Loading State When a button triggers an async action, replace the label with a spinner and prevent re-submission. ```css .btn--loading { pointer-events: none; opacity: 0.7; } ``` **The cursor does not change while loading.** It signals affordance, not progress: the arrow for ordinary content, `pointer` for something you can act on. Progress belongs to the element and the loading region, which the user is already looking at, rather than to wherever the mouse happens to rest. `cursor: wait` is also inert next to `pointer-events: none`, so the rule reads as deliberate while doing nothing. - Keep the button width stable during loading — avoid layout shift when label is replaced by spinner - Return to rest state on completion (success or error) - For long-running operations, pair with a status message — a spinner alone does not tell the user what is happening ## Scale on Active (Optional) A subtle scale-down on press adds physical feedback — borrowed from Disney's squash principle. ```css .btn:active { transform: scale(0.97); transition: transform 80ms ease-out; } ``` Keep the scale value between `0.95–0.98`. Below `0.95` feels like the button is breaking. ## Complete Button CSS Reference ```css .btn { cursor: pointer; background: var(--color-primary); color: white; border-radius: var(--radius-button); padding: var(--component-padding-y-md) var(--component-padding-x-md); height: var(--component-height-md); border: none; transition: background 120ms ease-out, transform 80ms ease-out; } .btn:hover { background: var(--color-primary-hover); } .btn:active { background: var(--color-primary-active); transform: scale(0.97); } .btn:focus-visible { outline: 2px solid var(--color-primary); outline-offset: 3px; } .btn:disabled { opacity: 0.4; cursor: not-allowed; pointer-events: none; } .btn.btn--loading { opacity: 0.7; pointer-events: none; } ``` ## Review Checklist - [ ] Does every interactive element have all six states defined? - [ ] Are hover and active colours derived from the base by lightness adjustment (not chosen arbitrarily)? - [ ] Is focus state visible and using `outline` (not removed)? - [ ] Is disabled state low-opacity with `cursor: not-allowed`? - [ ] Does loading state prevent re-submission? - [ ] Are transition durations 80–150ms — not instant, not slow? - [ ] Does `cursor: pointer` appear on all interactive elements at rest? - [ ] Does the cursor stay unchanged while an action runs, with progress shown by the element itself?
Comments (0)
Sign in to join the conversation.
Reviews (0)
No reviews yet.
No comments yet.