Claude Skill

write-skills

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

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Download dzhng-skills-skills_authoring_write-skills-f2fbf92.zip · 4 KB
Part of dzhng/skills — 32 skills

Install

skills CLI npx skills add https://github.com/dzhng/skills/tree/main/skills/authoring/write-skills
Claude Code claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install dzhng-skills@llmmart
Git git clone https://github.com/dzhng/skills.git

The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole dzhng/skills collection as a plugin from our marketplace. Git is the plain clone.

Skill manifest

Write Skills

A skill is not documentation. It is compressed operational memory for an agent that already knows how to code and reason. Its job is predictability — the agent taking the same process every run, not producing the same output. Put only the context that changes what the agent will do.

First Principles

  1. Trigger from the description. The frontmatter description is the only part read before the skill loads. Say what the skill does and the concrete situations that should trigger it. Do not hide trigger rules in the body.

  2. Spend tokens like they are scarce. Assume the agent is already good at general reasoning. State the direction and let smart models figure out implementation details. A wrapper skill can be two sentences: name the capability to use and the skill to follow. Add mechanics only when a demonstrated failure requires them.

  3. Write procedures, not essays. Prefer imperative rules, decision points, and small examples. A good skill changes behavior in the next turn; it does not merely explain the topic. And match the procedure to the deliverable's shape: a catalog of techniques with "pick what fits" produces tool-picking, not a flow — if the job is a shaped interaction (an interview, a staged walk), the workflow must be that shape, with the techniques demoted to steps inside it.

  4. Use progressive disclosure. Keep the main skill file short. Push long schemas, examples, provider docs, or variant-specific guidance out into linked references/ files, reached by a pointer that fires only when needed. Put repeatable fragile operations in scripts/. Put reusable output material in assets/.

  5. Validate by use. A skill is good when a fresh agent applies it correctly on a realistic task — run it blind, and on the weakest model that will run it; a skill that only drives correct behavior on the frontier model that authored it is too fragile to ship. After editing, read it as if you had no conversation history and remove anything that would not affect action.

  6. Examples document the PROBLEM, not the solution. An example earns its tokens by teaching the agent to recognise a recurring problem — the smell, the symptom, how you knew it was wrong. That is durable. The fix you happened to apply is not: code changes, and a baked-in solution goes stale, or worse prescribes a move that won't fit next time. Write the failure mode and its tell; let the agent derive the fix fresh against the current code. "A directional question gated on a centroid distance read wrong from every bearing" teaches; "so we keyed it on FRONT_ARC" rots. When in doubt, state what was broken and how you spotted it, and stop there.

Leading Words

A leading word is a compact concept already in the model's pretraining that the agent thinks with while running the skill (e.g. fog of war, tracer bullets, red, tight). One word recruits priors the model already holds and anchors a whole region of behavior in the fewest tokens.

  • It anchors execution in the body (same word → same behavior every time) and invocation in the description (when that word also lives in the user's prompts, docs, and code, the skill fires more reliably).
  • Hunt for restatements that a leading word retires. "fast, deterministic, low-overhead" → a tight loop. "a loop you believe in" → the loop goes red. You win twice: fewer tokens and a sharper hook.
  • A weak leading word is a no-op (be thorough when the agent already is). The fix is a stronger word (relentless), not more sentences.

Invocation

Choose how the skill is reached; each choice spends a different cost.

  • Model-invoked (default): keep a description so the agent can fire it on its own and other skills can reach it. Costs context load — the description sits in the window every turn. Write rich trigger phrasing.
  • User-invoked: set disable-model-invocation: true. Only the user typing its name can invoke it; zero context load, but the user must remember it exists. The description becomes a human-facing one-liner.

Pick model-invocation only when the agent or another skill must reach it unprompted. When user-invoked skills pile up past memory, add a router skill that names the others and when to reach for each.

Description

The description does two jobs: state what the skill is, and list the distinct situations (branches) that trigger it.

  • Front-load the leading word — invocation work happens here.
  • One trigger per branch. Synonyms that rename one branch are duplication; collapse them and keep only genuinely distinct branches.
  • Cut identity already in the body. Keep triggers plus any "when another skill needs…" reach clause.

Information Hierarchy

A skill is steps and reference, mixed freely. Rank each piece by how immediately the agent needs it:

  1. In-skill step — an ordered action in SKILL.md. Each ends on a completion criterion: make it checkable (can the agent tell done from not-done?) and, where it matters, exhaustive ("every modified model accounted for", not "produce a change list"). A vague criterion invites premature completion.
  2. In-skill reference — a definition or rule consulted on demand. A flat peer-set of rules is fine, not a smell.
  3. External reference — pushed out of SKILL.md into a linked file, loaded only when its pointer fires.

Keep a concept's definition, rules, and caveats under one heading (co-location) so reading one part brings its neighbors. Push too little down and the top bloats; push too much down and you hide what the agent needs.

When to Split

Each cut spends a cost, so split only when it earns it:

  • By invocation — split off a model-invoked skill when a distinct leading word should trigger it alone, or another skill must reach it. You pay context load for the new always-loaded description.
  • By sequence — split a run of steps when the steps still ahead tempt the agent to rush the one in front of it. Hiding later steps forces more work on the current one. The tell is stage compression: several steps' work lands in one message, or the agent narrates a later step as complete without ever having opened it. A "when you enter a step, read its file" pointer in the main skill fires reliably, even on weaker models.

Failure Modes

Diagnose a misbehaving skill against these:

  • Premature completion — ending a step before it's done. Fix the completion criterion first (cheap); only split to hide later steps if the criterion is irreducibly fuzzy and you see the rush. When the skill's job ends in a handover artifact, name it as the only skill-level done-condition — otherwise runs end at whichever intermediate artifact feels finished.
  • Embargo — an ordered workflow over-obeyed: the agent withholds a finding made early to honor a later step's choreography, so the user decides something while the agent sits on information that bears on it. Any skill that sequences steps needs the escape valve stated: order governs presentation, never disclosure.
  • Lucky pass — a validation run that succeeds only because the user or world volunteered a critical input unprompted. The outcome was right but the process didn't produce it; encode the eliciting probe as an explicit step instead of banking on the luck recurring.
  • Duplication — the same meaning in two places. Keep a single source of truth.
  • Sediment — stale layers that accumulate because adding feels safe. Prune deliberately.
  • War story — a lesson written as the play-by-play of the change that taught it: function names, tuned values, one bug's trajectory. Those specifics date fast and bury the transferable rule. State the principle and the smell to watch for; let the codebase hold the mechanics. One concrete touchstone grounds it; a paragraph of them drowns it.
  • Implementation index — a skill that points at today's source files, line numbers, current literals, or exact internal functions when its job is really to teach judgment. Those locators rot and make agents chase old mechanics. Keep durable principles, symptoms, acceptance criteria, and reference assets in the skill; put task-specific implementation notes in the active spec. If code location matters, tell the agent to find the current owner in the codebase.
  • Sprawl — too long even when every line is live. Cure with the ladder: disclose reference behind pointers, split by branch or sequence.
  • No-op — a line the model already obeys by default. Test each sentence in isolation; when it fails, delete the whole sentence, don't trim words.

Shape

Use this structure unless there is a strong reason not to:

---
name: short-verb-phrase
description: What this does. Use when ...
---

# Skill Title

One short paragraph defining the job.

## Workflow

1. Do the first load-bearing thing.
2. Make the key decision.
3. Produce or verify the artifact.

## Rules

- Keep the constraints that prevent common mistakes.
- Link only the references that should be loaded conditionally.

Edit Pass

When creating or revising a skill:

  • Prefer action + plural noun in lowercase hyphen-case: audit-tests, write-skills, compare-screenshots. Keep the folder and frontmatter name identical. Use a natural exception when pluralizing would distort the meaning; this is the default for new names, not a mandate to rename existing skills.
  • Make the description specific enough to trigger without the body.
  • Remove any "when to use" section from the body.
  • Remove stale history, attribution, placeholders, and setup notes.
  • Remove file paths, line numbers, current constants, and implementation knobs unless the skill is explicitly a code-navigation runbook. Prefer durable principles plus a directive to inspect the current code.
  • Prefer one strong rule over several overlapping bullets.
  • Refactor restatements into a leading word where one fits.
  • Keep examples tiny and realistic.
  • Add no README, changelog, or auxiliary docs unless they are actual references the skill tells the agent when to read.
  • Run the skill validator when available.

Done

The skill is done when its metadata triggers correctly, its body is short enough to read in one pass, and a fresh agent can follow it without asking why the skill exists.

Files (skills)
  • SKILL.md 10.6 KB
    ---
    name: write-skills
    description: Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.
    ---
    
    # Write Skills
    
    A skill is not documentation. It is compressed operational memory for an
    agent that already knows how to code and reason. Its job is
    **predictability** — the agent taking the same *process* every run, not
    producing the same output. Put only the context that changes what the agent
    will do.
    
    ## First Principles
    
    1. **Trigger from the description.** The frontmatter `description` is the
       only part read before the skill loads. Say what the skill does and the
       concrete situations that should trigger it. Do not hide trigger rules in
       the body.
    
    2. **Spend tokens like they are scarce.** Assume the agent is already good at
       general reasoning. State the direction and let smart models figure out
       implementation details. A wrapper skill can be two sentences: name the
       capability to use and the skill to follow. Add mechanics only when a
       demonstrated failure requires them.
    
    3. **Write procedures, not essays.** Prefer imperative rules, decision
       points, and small examples. A good skill changes behavior in the next
       turn; it does not merely explain the topic. And match the procedure to
       the deliverable's shape: a catalog of techniques with "pick what fits"
       produces tool-picking, not a flow — if the job is a shaped interaction
       (an interview, a staged walk), the workflow must *be* that shape, with
       the techniques demoted to steps inside it.
    
    4. **Use progressive disclosure.** Keep the main skill file short. Push long
       schemas, examples, provider docs, or variant-specific guidance out into
       linked `references/` files, reached by a pointer that fires only when
       needed. Put repeatable fragile operations in `scripts/`. Put reusable
       output material in `assets/`.
    
    5. **Validate by use.** A skill is good when a fresh agent applies it
       correctly on a realistic task — run it blind, and on the weakest model
       that will run it; a skill that only drives correct behavior on the
       frontier model that authored it is too fragile to ship. After editing,
       read it as if you had no conversation history and remove anything that
       would not affect action.
    
    6. **Examples document the PROBLEM, not the solution.** An example earns its
       tokens by teaching the agent to *recognise a recurring problem* — the smell,
       the symptom, how you knew it was wrong. That is durable. The fix you happened
       to apply is not: code changes, and a baked-in solution goes stale, or worse
       prescribes a move that won't fit next time. Write the failure mode and its
       tell; let the agent derive the fix fresh against the current code. "A
       directional question gated on a centroid distance read wrong from every
       bearing" teaches; "so we keyed it on FRONT_ARC" rots. When in doubt, state
       what was broken and how you spotted it, and stop there.
    
    ## Leading Words
    
    A **leading word** is a compact concept already in the model's pretraining
    that the agent thinks with while running the skill (e.g. *fog of war*,
    *tracer bullets*, *red*, *tight*). One word recruits priors the model
    already holds and anchors a whole region of behavior in the fewest tokens.
    
    - It anchors **execution** in the body (same word → same behavior every
      time) and **invocation** in the description (when that word also lives in
      the user's prompts, docs, and code, the skill fires more reliably).
    - Hunt for restatements that a leading word retires. "fast, deterministic,
      low-overhead" → a *tight* loop. "a loop you believe in" → the loop goes
      *red*. You win twice: fewer tokens and a sharper hook.
    - A weak leading word is a no-op (`be thorough` when the agent already is).
      The fix is a stronger word (*relentless*), not more sentences.
    
    ## Invocation
    
    Choose how the skill is reached; each choice spends a different cost.
    
    - **Model-invoked** (default): keep a `description` so the agent can fire it
      on its own and other skills can reach it. Costs **context load** — the
      description sits in the window every turn. Write rich trigger phrasing.
    - **User-invoked**: set `disable-model-invocation: true`. Only the user
      typing its name can invoke it; zero context load, but the user must
      remember it exists. The `description` becomes a human-facing one-liner.
    
    Pick model-invocation only when the agent or another skill must reach it
    unprompted. When user-invoked skills pile up past memory, add a **router
    skill** that names the others and when to reach for each.
    
    ## Description
    
    The description does two jobs: state what the skill is, and list the
    distinct situations (**branches**) that trigger it.
    
    - Front-load the leading word — invocation work happens here.
    - One trigger per branch. Synonyms that rename one branch are duplication;
      collapse them and keep only genuinely distinct branches.
    - Cut identity already in the body. Keep triggers plus any "when another
      skill needs…" reach clause.
    
    ## Information Hierarchy
    
    A skill is **steps** and **reference**, mixed freely. Rank each piece by how
    immediately the agent needs it:
    
    1. **In-skill step** — an ordered action in `SKILL.md`. Each ends on a
       **completion criterion**: make it *checkable* (can the agent tell done
       from not-done?) and, where it matters, *exhaustive* ("every modified
       model accounted for", not "produce a change list"). A vague criterion
       invites premature completion.
    2. **In-skill reference** — a definition or rule consulted on demand. A flat
       peer-set of rules is fine, not a smell.
    3. **External reference** — pushed out of `SKILL.md` into a linked file,
       loaded only when its pointer fires.
    
    Keep a concept's definition, rules, and caveats under one heading
    (**co-location**) so reading one part brings its neighbors. Push too little
    down and the top bloats; push too much down and you hide what the agent needs.
    
    ## When to Split
    
    Each cut spends a cost, so split only when it earns it:
    
    - **By invocation** — split off a model-invoked skill when a distinct
      leading word should trigger it alone, or another skill must reach it. You
      pay context load for the new always-loaded description.
    - **By sequence** — split a run of steps when the steps still ahead tempt
      the agent to rush the one in front of it. Hiding later steps forces more
      work on the current one. The tell is **stage compression**: several steps'
      work lands in one message, or the agent narrates a later step as complete
      without ever having opened it. A "when you enter a step, read its file"
      pointer in the main skill fires reliably, even on weaker models.
    
    ## Failure Modes
    
    Diagnose a misbehaving skill against these:
    
    - **Premature completion** — ending a step before it's done. Fix the
      completion criterion first (cheap); only split to hide later steps if the
      criterion is irreducibly fuzzy *and* you see the rush. When the skill's
      job ends in a handover artifact, name it as the *only* skill-level
      done-condition — otherwise runs end at whichever intermediate artifact
      feels finished.
    - **Embargo** — an ordered workflow over-obeyed: the agent withholds a
      finding made early to honor a later step's choreography, so the user
      decides something while the agent sits on information that bears on it.
      Any skill that sequences steps needs the escape valve stated: order
      governs presentation, never disclosure.
    - **Lucky pass** — a validation run that succeeds only because the user or
      world volunteered a critical input unprompted. The outcome was right but
      the process didn't produce it; encode the eliciting probe as an explicit
      step instead of banking on the luck recurring.
    - **Duplication** — the same meaning in two places. Keep a **single source
      of truth**.
    - **Sediment** — stale layers that accumulate because adding feels safe.
      Prune deliberately.
    - **War story** — a lesson written as the play-by-play of the change that
      taught it: function names, tuned values, one bug's trajectory. Those
      specifics date fast and bury the transferable rule. State the principle and
      the smell to watch for; let the codebase hold the mechanics. One concrete
      touchstone grounds it; a paragraph of them drowns it.
    - **Implementation index** — a skill that points at today's source files, line
      numbers, current literals, or exact internal functions when its job is really
      to teach judgment. Those locators rot and make agents chase old mechanics.
      Keep durable principles, symptoms, acceptance criteria, and reference assets
      in the skill; put task-specific implementation notes in the active spec. If
      code location matters, tell the agent to find the current owner in the
      codebase.
    - **Sprawl** — too long even when every line is live. Cure with the ladder:
      disclose reference behind pointers, split by branch or sequence.
    - **No-op** — a line the model already obeys by default. Test each sentence
      in isolation; when it fails, delete the whole sentence, don't trim words.
    
    ## Shape
    
    Use this structure unless there is a strong reason not to:
    
    ```markdown
    ---
    name: short-verb-phrase
    description: What this does. Use when ...
    ---
    
    # Skill Title
    
    One short paragraph defining the job.
    
    ## Workflow
    
    1. Do the first load-bearing thing.
    2. Make the key decision.
    3. Produce or verify the artifact.
    
    ## Rules
    
    - Keep the constraints that prevent common mistakes.
    - Link only the references that should be loaded conditionally.
    ```
    
    ## Edit Pass
    
    When creating or revising a skill:
    
    - Prefer **action + plural noun** in lowercase hyphen-case: `audit-tests`,
      `write-skills`, `compare-screenshots`. Keep the folder and frontmatter name
      identical. Use a natural exception when pluralizing would distort the meaning;
      this is the default for new names, not a mandate to rename existing skills.
    - Make the description specific enough to trigger without the body.
    - Remove any "when to use" section from the body.
    - Remove stale history, attribution, placeholders, and setup notes.
    - Remove file paths, line numbers, current constants, and implementation knobs
      unless the skill is explicitly a code-navigation runbook. Prefer durable
      principles plus a directive to inspect the current code.
    - Prefer one strong rule over several overlapping bullets.
    - Refactor restatements into a leading word where one fits.
    - Keep examples tiny and realistic.
    - Add no README, changelog, or auxiliary docs unless they are actual
      references the skill tells the agent when to read.
    - Run the skill validator when available.
    
    ## Done
    
    The skill is done when its metadata triggers correctly, its body is short
    enough to read in one pass, and a fresh agent can follow it without asking
    why the skill exists.
    

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