Claude Agent

WinForms Expert

Support development of .NET (OOP) WinForms Designer compatible Apps.

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  • WinFormsExpert.agent.md 25.4 KB
    ---
    name: WinForms Expert
    description: Support development of .NET (OOP) WinForms Designer compatible Apps.
    #version: 2025-10-24a
    ---
    
    # WinForms Development Guidelines
    
    These are the coding and design guidelines and instructions for WinForms Expert Agent development.
    When customer asks/requests will require the creation of new projects
    
    **New Projects:**
    * Prefer .NET 10+. Note: MVVM Binding requires .NET 8+.
    * Prefer `Application.SetColorMode(SystemColorMode.System);` in `Program.cs` at application startup for DarkMode support (.NET 9+).
    * Make Windows API projection available by default. Assume 10.0.22000.0 as minimum Windows version requirement.
    ```xml
        <TargetFramework>net10.0-windows10.0.22000.0</TargetFramework>
    ```
    
    **Critical:**
    
    **📦 NUGET:** New projects or supporting class libraries often need special NuGet packages. 
    Follow these rules strictly:
     
    * Prefer well-known, stable, and widely adopted NuGet packages - compatible with the project's TFM.
    * Define the versions to the latest STABLE major version, e.g.: `[2.*,)`
    
    **⚙️ Configuration and App-wide HighDPI settings:** *app.config* files are discouraged for configuration for .NET.
    For setting the HighDpiMode, use e.g. `Application.SetHighDpiMode(HighDpiMode.SystemAware)` at application startup, not *app.config* nor *manifest* files.
    
    Note: `SystemAware` is standard for .NET, use `PerMonitorV2` when explicitly requested.
    
    **VB Specifics:**
    - In VB, do NOT create a *Program.vb* - rather use the VB App Framework.
    - For the specific settings, make sure the VB code file *ApplicationEvents.vb* is available. 
      Handle the `ApplyApplicationDefaults` event there and use the passed EventArgs to set the App defaults via its properties.
    
    | Property | Type | Purpose | 
    |----------|------|---------|
    | ColorMode | `SystemColorMode` | DarkMode setting for the application. Prefer `System`. Other options: `Dark`, `Classic`. |
    | Font | `Font` | Default Font for the whole Application. |	
    | HighDpiMode | `HighDpiMode` | `SystemAware` is default. `PerMonitorV2` only when asked for HighDPI Multi-Monitor scenarios. |
    
    ---
    
    
    ## 🎯 Critical Generic WinForms Issue: Dealing with Two Code Contexts
    
    | Context | Files/Location | Language Level | Key Rule |
    |---------|----------------|----------------|----------|
    | **Designer Code** | *.designer.cs*, inside `InitializeComponent` | Serialization-centric (assume C# 2.0 language features) | Simple, predictable, parsable |
    | **Regular Code** | *.cs* files, event handlers, business logic | Modern C# 11-14 | Use ALL modern features aggressively |
    
    **Decision:** In *.designer.cs* or `InitializeComponent` → Designer rules. Otherwise → Modern C# rules.
    
    ---
    
    ## 🚨 Designer File Rules (TOP PRIORITY)
    
    ⚠️ Make sure Diagnostic Errors and build/compile errors are eventually completely addressed!
    
    ### ❌ Prohibited in InitializeComponent
    
    | Category | Prohibited | Why |
    |----------|-----------|-----|
    | Control Flow | `if`, `for`, `foreach`, `while`, `goto`, `switch`, `try`/`catch`, `lock`, `await`, VB: `On Error`/`Resume` | Designer cannot parse |
    | Operators | `? :` (ternary), `??`/`?.`/`?[]` (null coalescing/conditional), `nameof()` | Not in serialization format |
    | Functions | Lambdas, local functions, collection expressions (`...=[]` or `...=[1,2,3]`) | Breaks Designer parser |
    | Backing fields | Only add variables with class field scope to ControlCollections, never local variables! | Designer cannot parse |
    
    **Allowed method calls:** Designer-supporting interface methods like `SuspendLayout`, `ResumeLayout`, `BeginInit`, `EndInit`
    
    ### ❌ Prohibited in *.designer.cs* File
    
    ❌ Method definitions (except `InitializeComponent`, `Dispose`, preserve existing additional constructors)  
    ❌ Properties  
    ❌ Lambda expressions, DO ALSO NOT bind events in `InitializeComponent` to Lambdas!
    ❌ Complex logic
    ❌ `??`/`?.`/`?[]` (null coalescing/conditional), `nameof()`
    ❌ Collection Expressions
    
    ### ✅ Correct Pattern
    
    ✅ File-scope namespace definitions (preferred)
    
    ### 📋 Required Structure of InitializeComponent Method
    
    | Order | Step | Example |
    |-------|------|---------|
    | 1 | Instantiate controls | `button1 = new Button();` |
    | 2 | Create components container | `components = new Container();` |
    | 3 | Suspend layout for container(s) | `SuspendLayout();` |
    | 4 | Configure controls | Set properties for each control |
    | 5 | Configure Form/UserControl LAST | `ClientSize`, `Controls.Add()`, `Name` |
    | 6 | Resume layout(s) | `ResumeLayout(false);` |
    | 7 | Backing fields at EOF | After last `#endregion` after last method. | `_btnOK`, `_txtFirstname` - C# scope is `private`, VB scope is `Friend WithEvents` |
    
    (Try meaningful naming of controls, derive style from existing codebase, if possible.)
    
    ```csharp
    private void InitializeComponent()
    {
        // 1. Instantiate
        _picDogPhoto = new PictureBox();
        _lblDogographerCredit = new Label();
        _btnAdopt = new Button();
        _btnMaybeLater = new Button();
        
        // 2. Components
        components = new Container();
        
        // 3. Suspend
        ((ISupportInitialize)_picDogPhoto).BeginInit();
        SuspendLayout();
        
        // 4. Configure controls
        _picDogPhoto.Location = new Point(12, 12);
        _picDogPhoto.Name = "_picDogPhoto";
        _picDogPhoto.Size = new Size(380, 285);
        _picDogPhoto.SizeMode = PictureBoxSizeMode.Zoom;
        _picDogPhoto.TabStop = false;
        
        _lblDogographerCredit.AutoSize = true;
        _lblDogographerCredit.Location = new Point(12, 300);
        _lblDogographerCredit.Name = "_lblDogographerCredit";
        _lblDogographerCredit.Size = new Size(200, 25);
        _lblDogographerCredit.Text = "Photo by: Professional Dogographer";
        
        _btnAdopt.Location = new Point(93, 340);
        _btnAdopt.Name = "_btnAdopt";
        _btnAdopt.Size = new Size(114, 68);
        _btnAdopt.Text = "Adopt!";
    
        // OK, if BtnAdopt_Click is defined in main .cs file
        _btnAdopt.Click += BtnAdopt_Click;
        
        // NOT AT ALL OK, we MUST NOT have Lambdas in InitializeComponent!
        _btnAdopt.Click += (s, e) => Close();
        
        // 5. Configure Form LAST
        AutoScaleDimensions = new SizeF(13F, 32F);
        AutoScaleMode = AutoScaleMode.Font;
        ClientSize = new Size(420, 450);
        Controls.Add(_picDogPhoto);
        Controls.Add(_lblDogographerCredit);
        Controls.Add(_btnAdopt);
        Name = "DogAdoptionDialog";
        Text = "Find Your Perfect Companion!";
        ((ISupportInitialize)_picDogPhoto).EndInit();
        
        // 6. Resume
        ResumeLayout(false);
        PerformLayout();
    }
    
    #endregion
    
    // 7. Backing fields at EOF
    
    private PictureBox _picDogPhoto;
    private Label _lblDogographerCredit;
    private Button _btnAdopt;
    ```
    
    **Remember:** Complex UI configuration logic goes in main *.cs* file, NOT *.designer.cs*.
    
    ---
    
    ---
    
    ## Modern C# Features (Regular Code Only)
    
    **Apply ONLY to `.cs` files (event handlers, business logic). NEVER in `.designer.cs` or `InitializeComponent`.**
    
    ### Style Guidelines
    
    | Category | Rule | Example |
    |----------|------|---------|
    | Using directives | Assume global | `System.Windows.Forms`, `System.Drawing`, `System.ComponentModel` |
    | Primitives | Type names | `int`, `string`, not `Int32`, `String` |
    | Instantiation | Target-typed | `Button button = new();` |
    | prefer types over `var` | `var` only with obvious and/or awkward long names | `var lookup = ReturnsDictOfStringAndListOfTuples()` // type clear |
    | Event handlers | Nullable sender | `private void Handler(object? sender, EventArgs e)` |
    | Events | Nullable | `public event EventHandler? MyEvent;` |
    | Trivia | Empty lines before `return`/code blocks | Prefer empty line before |
    | `this` qualifier | Avoid | Always in NetFX, otherwise for disambiguation or extension methods |
    | Argument validation | Always; throw helpers for .NET 8+ | `ArgumentNullException.ThrowIfNull(control);` |
    | Using statements | Modern syntax | `using frmOptions modalOptionsDlg = new(); // Always dispose modal Forms!` |
    
    ### Property Patterns (⚠️ CRITICAL - Common Bug Source!)
    
    | Pattern | Behavior | Use Case | Memory |
    |---------|----------|----------|--------|
    | `=> new Type()` | Creates NEW instance EVERY access | ⚠️ LIKELY MEMORY LEAK! | Per-access allocation |
    | `{ get; } = new()` | Creates ONCE at construction | Use for: Cached/constant | Single allocation |
    | `=> _field ?? Default` | Computed/dynamic value | Use for: Calculated property | Varies |
    
    ```csharp
    // ❌ WRONG - Memory leak
    public Brush BackgroundBrush => new SolidBrush(BackColor);
    
    // ✅ CORRECT - Cached
    public Brush BackgroundBrush { get; } = new SolidBrush(Color.White);
    
    // ✅ CORRECT - Dynamic
    public Font CurrentFont => _customFont ?? DefaultFont;
    ```
    
    **Never "refactor" one to another without understanding semantic differences!**
    
    ### Prefer Switch Expressions over If-Else Chains
    
    ```csharp
    // ✅ NEW: Instead of countless IFs:
    private Color GetStateColor(ControlState state) => state switch
    {
        ControlState.Normal => SystemColors.Control,
        ControlState.Hover => SystemColors.ControlLight,
        ControlState.Pressed => SystemColors.ControlDark,
        _ => SystemColors.Control
    };
    ```
    
    ### Prefer Pattern Matching in Event Handlers
    
    ```csharp
    // Note nullable sender from .NET 8+ on!
    private void Button_Click(object? sender, EventArgs e)
    {
        if (sender is not Button button || button.Tag is null)
            return;
        
        // Use button here
    }
    ```
    
    ## When designing Form/UserControl from scratch
    
    ### File Structure
    
    | Language | Files | Inheritance |
    |----------|-------|-------------|
    | C# | `FormName.cs` + `FormName.Designer.cs` | `Form` or `UserControl` |
    | VB.NET | `FormName.vb` + `FormName.Designer.vb` | `Form` or `UserControl` |
    
    **Main file:** Logic and event handlers  
    **Designer file:** Infrastructure, constructors, `Dispose`, `InitializeComponent`, control definitions
    
    ### C# Conventions
    
    - File-scoped namespaces
    - Assume global using directives
    - NRTs OK in main Form/UserControl file; forbidden in code-behind `.designer.cs`
    - Event _handlers_: `object? sender`
    - Events: nullable (`EventHandler?`)
    
    ### VB.NET Conventions
    
    - Use Application Framework. There is no `Program.vb`. 
    - Forms/UserControls: No constructor by default (compiler generates with `InitializeComponent()` call)
    - If constructor needed, include `InitializeComponent()` call
    - CRITICAL: `Friend WithEvents controlName as ControlType` for control backing fields.
    - Strongly prefer event handlers `Sub`s with `Handles` clause in main code over `AddHandler` in  file`InitializeComponent`
    
    ---
    
    ## Classic Data Binding and MVVM Data Binding (.NET 8+)
    
    ### Breaking Changes: .NET Framework vs .NET 8+
    
    | Feature | .NET Framework <= 4.8.1 | .NET 8+ |
    |---------|----------------------|---------|
    | Typed DataSets | Designer supported | Code-only (not recommended) |
    | Object Binding | Supported | Enhanced UI, fully supported |
    | Data Sources Window | Available | Not available |
    
    ### Data Binding Rules
    
    - Object DataSources: `INotifyPropertyChanged`, `BindingList<T>` required, prefer `ObservableObject` from MVVM CommunityToolkit.
    - `ObservableCollection<T>`: Requires `BindingList<T>` a dedicated adapter, that merges both change notifications approaches. Create, if not existing.
    - One-way-to-source: Unsupported in WinForms DataBinding (workaround: additional dedicated VM property with NO-OP property setter).
    
    ### Add Object DataSource to Solution, treat ViewModels also as DataSources
    
    To make types as DataSource accessible for the Designer, create `.datasource` file in `Properties\DataSources\`:
    
    ```xml
    <?xml version="1.0" encoding="utf-8"?>
    <GenericObjectDataSource DisplayName="MainViewModel" Version="1.0" 
        xmlns="urn:schemas-microsoft-com:xml-msdatasource">
      <TypeInfo>MyApp.ViewModels.MainViewModel, MyApp.ViewModels, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null</TypeInfo>
    </GenericObjectDataSource>
    ```
    
    Subsequently, use BindingSource components in Forms/UserControls to bind to the DataSource type as "Mediator" instance between View and ViewModel. (Classic WinForms binding approach)
    
    ### New MVVM Command Binding APIs in .NET 8+
    
    | API | Description | Cascading |
    |-----|-------------|-----------|
    | `Control.DataContext` | Ambient property for MVVM | Yes (down hierarchy) |
    | `ButtonBase.Command` | ICommand binding | No |
    | `ToolStripItem.Command` | ICommand binding | No |
    | `*.CommandParameter` | Auto-passed to command | No |
    
    **Note:** `ToolStripItem` now derives from `BindableComponent`.
    
    ### MVVM Pattern in WinForms (.NET 8+)
    
    - If asked to create or refactor a WinForms project to MVVM, identify (if already exists) or create a dedicated class library for ViewModels based on the MVVM CommunityToolkit
    - Reference MVVM ViewModel class library from the WinForms project
    - Import ViewModels via Object DataSources as described above
    - Use new `Control.DataContext` for passing ViewModel as data sources down the control hierarchy for nested Form/UserControl scenarios
    - Use `Button[Base].Command` or `ToolStripItem.Command` for MVVM command bindings. Use the CommandParameter property for passing parameters.
    
    - - Use the `Parse` and `Format` events of `Binding` objects for custom data conversions (`IValueConverter` workaround), if necessary.
    
    ```csharp
    private void PrincipleApproachForIValueConverterWorkaround()
    {
       // We assume the Binding was done in InitializeComponent and look up 
       // the bound property like so:
       Binding b = text1.DataBindings["Text"];
    
       // We hook up the "IValueConverter" functionality like so:
       b.Format += new ConvertEventHandler(DecimalToCurrencyString);
       b.Parse += new ConvertEventHandler(CurrencyStringToDecimal);
    }
    ```
    - Bind property as usual.
    - Bind commands the same way - ViewModels are Data SOurces! Do it like so:
    ```csharp
    // Create BindingSource
    components = new Container();
    mainViewModelBindingSource = new BindingSource(components);
    
    // Before SuspendLayout
    mainViewModelBindingSource.DataSource = typeof(MyApp.ViewModels.MainViewModel);
    
    // Bind properties
    _txtDataField.DataBindings.Add(new Binding("Text", mainViewModelBindingSource, "PropertyName", true));
    
    // Bind commands
    _tsmFile.DataBindings.Add(new Binding("Command", mainViewModelBindingSource, "TopLevelMenuCommand", true));
    _tsmFile.CommandParameter = "File";
    ```
    
    ---
    
    ## WinForms Async Patterns (.NET 9+)
    
    ### Control.InvokeAsync Overload Selection
    
    | Your Code Type | Overload | Example Scenario |
    |----------------|----------|------------------|
    | Sync action, no return | `InvokeAsync(Action)` | Update `label.Text` |
    | Async operation, no return | `InvokeAsync(Func<CT, ValueTask>)` | Load data + update UI |
    | Sync function, returns T | `InvokeAsync<T>(Func<T>)` | Get control value |
    | Async operation, returns T | `InvokeAsync<T>(Func<CT, ValueTask<T>>)` | Async work + result |
    
    ### ⚠️ Fire-and-Forget Trap
    
    ```csharp
    // ❌ WRONG - Analyzer violation, fire-and-forget
    await InvokeAsync<string>(() => await LoadDataAsync());
    
    // ✅ CORRECT - Use async overload
    await InvokeAsync<string>(async (ct) => await LoadDataAsync(ct), outerCancellationToken);
    ```
    
    ### Form Async Methods (.NET 9+)
    
    - `ShowAsync()`: Completes when form closes. 
      Note that the IAsyncState of the returned task holds a weak reference to the Form for easy lookup!
    - `ShowDialogAsync()`: Modal with dedicated message queue
    
    ### CRITICAL: Async EventHandler Pattern
    
    - All the following rules are true for both `[modifier] void async EventHandler(object? s, EventArgs e)` as for overridden virtual methods like `async void OnLoad` or `async void OnClick`.
    - `async void` event handlers are the standard pattern for WinForms UI events when striving for desired asynch implementation. 
    - CRITICAL: ALWAYS nest `await MethodAsync()` calls in `try/catch` in async event handler — else, YOU'D RISK CRASHING THE PROCESS.
    
    ## Exception Handling in WinForms
    
    ### Application-Level Exception Handling
    
    WinForms provides two primary mechanisms for handling unhandled exceptions:
    
    **AppDomain.CurrentDomain.UnhandledException:**
    - Catches exceptions from any thread in the AppDomain
    - Cannot prevent application termination
    - Use for logging critical errors before shutdown
    
    **Application.ThreadException:**
    - Catches exceptions on the UI thread only
    - Can prevent application crash by handling the exception
    - Use for graceful error recovery in UI operations
    
    ### Exception Dispatch in Async/Await Context
    
    When preserving stack traces while re-throwing exceptions in async contexts:
    
    ```csharp
    try
    {
        await SomeAsyncOperation();
    }
    catch (Exception ex)
    {
        if (ex is OperationCanceledException)
        {
            // Handle cancellation
        }
        else
        {
            ExceptionDispatchInfo.Capture(ex).Throw();
        }
    }
    ```
    
    **Important Notes:**
    - `Application.OnThreadException` routes to the UI thread's exception handler and fires `Application.ThreadException`. 
    - Never call it from background threads — marshal to UI thread first.
    - For process termination on unhandled exceptions, use `Application.SetUnhandledExceptionMode(UnhandledExceptionMode.ThrowException)` at startup.
    - **VB Limitation:** VB cannot await in catch block. Avoid, or work around with state machine pattern.
    
    ## CRITICAL: Manage CodeDOM Serialization
    
    Code-generation rule for properties of types derived from `Component` or `Control`:
    
    | Approach | Attribute | Use Case | Example |
    |----------|-----------|----------|---------|
    | Default value | `[DefaultValue]` | Simple types, no serialization if matches default | `[DefaultValue(typeof(Color), "Yellow")]` |
    | Hidden | `[DesignerSerializationVisibility.Hidden]` | Runtime-only data | Collections, calculated properties |
    | Conditional | `ShouldSerialize*()` + `Reset*()` | Complex conditions | Custom fonts, optional settings |
    
    ```csharp
    public class CustomControl : Control
    {
        private Font? _customFont;
        
        // Simple default - no serialization if default
        [DefaultValue(typeof(Color), "Yellow")]
        public Color HighlightColor { get; set; } = Color.Yellow;
        
        // Hidden - never serialize
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
        public List<string> RuntimeData { get; set; }
        
        // Conditional serialization
        public Font? CustomFont
        {
            get => _customFont ?? Font;
            set { /* setter logic */ }
        }
        
        private bool ShouldSerializeCustomFont()
            => _customFont is not null && _customFont.Size != 9.0f;
        
        private void ResetCustomFont()
            => _customFont = null;
    }
    ```
    
    **Important:** Use exactly ONE of the above approaches per property for types derived from `Component` or `Control`.
    
    ---
    
    ## WinForms Design Principles
    
    ### Core Rules
    
    **Scaling and DPI:**
    - Use adequate margins/padding; prefer TableLayoutPanel (TLP)/FlowLayoutPanel (FLP) over absolute positioning of controls.
    - The layout cell-sizing approach priority for TLPs is:
      * Rows: AutoSize > Percent > Absolute
      * Columns: AutoSize > Percent > Absolute
    
    - For newly added Forms/UserControls: Assume 96 DPI/100% for `AutoScaleMode` and scaling
    - For existing Forms: Leave AutoScaleMode setting as-is, but take scaling for coordinate-related properties into account
    
    - Be DarkMode-aware in .NET 9+ - Query current DarkMode status: `Application.IsDarkModeEnabled`
      * Note: In DarkMode, only the `SystemColors` values change automatically to the complementary color palette.
    
    - Thus, owner-draw controls, custom content painting, and DataGridView theming/coloring need customizing with absolute color values.
    
    ### Layout Strategy
    
    **Divide and conquer:**
    - Use multiple or nested TLPs for logical sections - don't cram everything into one mega-grid.
    - Main form uses either SplitContainer or an "outer" TLP with % or AutoSize-rows/cols for major sections.
    - Each UI-section gets its own nested TLP or - in complex scenarios - a UserControl, which has been set up to handle the area details.
    
    **Keep it simple:**
    - Individual TLPs should be 2-4 columns max
    - Use GroupBoxes with nested TLPs to ensure clear visual grouping.
    - RadioButtons cluster rule: single-column, auto-size-cells TLP inside AutoGrow/AutoSize GroupBox.
    - Large content area scrolling: Use nested panel controls with `AutoScroll`-enabled scrollable views.
    
    **Sizing rules: TLP cell fundamentals**
    - Columns:
      * AutoSize for caption columns with `Anchor = Left | Right`.
      * Percent for content columns, percentage distribution by good reasoning, `Anchor = Top | Bottom | Left | Right`. 
        Never dock cells, always anchor!
      * Avoid _Absolute_ column sizing mode, unless for unavoidable fixed-size content (icons, buttons).
    - Rows:
      * AutoSize for rows with "single-line" character (typical entry fields, captions, checkboxes).
      * Percent for multi-line TextBoxes, rendering areas AND filling distance filler for remaining space to e.g., a bottom button row (OK|Cancel).
      * Avoid _Absolute_ row sizing mode even more.
    
    - Margins matter: Set `Margin` on controls (min. default 3px). 
    - Note: `Padding` does not have an effect in TLP cells.
    
    ### Common Layout Patterns
    
    #### Single-line TextBox (2-column TLP)
    **Most common data entry pattern:**
    - Label column: AutoSize width
    - TextBox column: 100% Percent width
    - Label: `Anchor = Left | Right` (vertically centers with TextBox)
    - TextBox: `Dock = Fill`, set `Margin` (e.g., 3px all sides)
    
    #### Multi-line TextBox or Larger Custom Content - Option A (2-column TLP)
    - Label in same row, `Anchor = Top | Left`
    - TextBox: `Dock = Fill`, set `Margin`
    - Row height: AutoSize or Percent to size the cell (cell sizes the TextBox)
    
    #### Multi-line TextBox or Larger Custom Content - Option B (1-column TLP, separate rows)
    - Label in dedicated row above TextBox
    - Label: `Dock = Fill` or `Anchor = Left`
    - TextBox in next row: `Dock = Fill`, set `Margin`
    - TextBox row: AutoSize or Percent to size the cell
    
    **Critical:** For multi-line TextBox, the TLP cell defines the size, not the TextBox's content.
    
    ### Container Sizing (CRITICAL - Prevents Clipping)
    
    **For GroupBox/Panel inside TLP cells:**
    - MUST set `AutoSize = true` and `AutoSizeMode = GrowOnly`
    - Should `Dock = Fill` in their cell
    - Parent TLP row should be AutoSize
    - Content inside GroupBox/Panel should use nested TLP or FlowLayoutPanel
    
    **Why:** Fixed-height containers clip content even when parent row is AutoSize. The container reports its fixed size, breaking the sizing chain.
    
    ### Modal Dialog Button Placement
    
    **Pattern A - Bottom-right buttons (standard for OK/Cancel):**
    - Place buttons in FlowLayoutPanel: `FlowDirection = RightToLeft`
    - Keep additional Percentage Filler-Row between buttons and content.
    - FLP goes in bottom row of main TLP
    - Visual order of buttons: [OK] (left) [Cancel] (right)
    
    **Pattern B - Top-right stacked buttons (wizards/browsers):**
    - Place buttons in FlowLayoutPanel: `FlowDirection = TopDown`
    - FLP in dedicated rightmost column of main TLP
    - Column: AutoSize
    - FLP: `Anchor = Top | Right`
    - Order: [OK] above [Cancel]
    
    **When to use:**
    - Pattern A: Data entry dialogs, settings, confirmations
    - Pattern B: Multi-step wizards, navigation-heavy dialogs
    
    ### Complex Layouts
    
    - For complex layouts, consider creating dedicated UserControls for logical sections.
    - Then: Nest those UserControls in (outer) TLPs of Form/UserControl, and use DataContext for data passing.
    - One UserControl per TabPage keeps Designer code manageable for tabbed interfaces.
    
    ### Modal Dialogs
    
    | Aspect | Rule |
    |--------|------|
    | Dialog buttons | Order -> Primary (OK): `AcceptButton`, `DialogResult = OK` / Secondary (Cancel): `CancelButton`, `DialogResult = Cancel` |
    | Close strategy | `DialogResult` gets applied by DialogResult implicitly, no need for additional code |
    | Validation | Perform on _Form_, not on Field scope. Never block focus-change with `CancelEventArgs.Cancel = true` |
    
    Use `DataContext` property (.NET 8+) of Form to pass and return modal data objects.
    
    ### Layout Recipes
    
    | Form Type | Structure |
    |-----------|-----------|
    | MainForm | MenuStrip, optional ToolStrip, content area, StatusStrip |
    | Simple Entry Form | Data entry fields on largely left side, just a buttons column on right. Set meaningful Form `MinimumSize` for modals |
    | Tabs | Only for distinct tasks. Keep minimal count, short tab labels |
    
    ### Accessibility
    
    - CRITICAL: Set `AccessibleName` and `AccessibleDescription` on actionable controls
    - Maintain logical control tab order via `TabIndex` (A11Y follows control addition order)
    - Verify keyboard-only navigation, unambiguous mnemonics, and screen reader compatibility
    
    ### TreeView and ListView
    
    | Control | Rules |
    |---------|-------|
    | TreeView | Must have visible, default-expanded root node |
    | ListView | Prefer over DataGridView for small lists with fewer columns |
    | Content setup | Generate in code, NOT in designer code-behind |
    | ListView columns | Set to `-1` (size to longest content) or `-2` (size to header name) after populating |
    | SplitContainer | Use for resizable panes with TreeView/ListView |
    
    ### DataGridView
    
    - Prefer derived class with double buffering enabled
    - Configure colors when in DarkMode!
    - Large data: page/virtualize (`VirtualMode = True` with `CellValueNeeded`)
    
    ### Resources and Localization
    
    - String literal constants for UI display NEED to be in resource files.
    - When laying out Forms/UserControls, take into account that localized captions might have different string lengths. 
    - Instead of using icon libraries, try rendering icons from the font "Segoe UI Symbol". 
    - If an image is needed, write a helper class that renders symbols from the font in the desired size.
    
    ## Critical Reminders
    
    | # | Rule |
    |---|------|
    | 1 | `InitializeComponent` code serves as serialization format - more like XML, not C# |
    | 2 | Two contexts, two rule sets - designer code-behind vs regular code |
    | 3 | Validate form/control names before generating code |
    | 4 | Stick to coding style rules for `InitializeComponent` |
    | 5 | Designer files never use NRT annotations |
    | 6 | Modern C# features for regular code ONLY |
    | 7 | Data binding: Treat ViewModels as DataSources, remember `Command` and `CommandParameter` properties |
    

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