Claude Skill Text

slack-gif-creator

Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."

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Download anthropics-skills-skills_slack-gif-creator-f17010c.zip · 15 KB
Part of anthropics/skills — 21 skills

Install

skills CLI npx skills add https://github.com/anthropics/skills/tree/main/skills/slack-gif-creator
Claude Code claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install anthropics-skills@llmmart
Git git clone https://github.com/anthropics/skills.git

The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole anthropics/skills collection as a plugin from our marketplace. Git is the plain clone.

Skill manifest

Slack GIF Creator

A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.

Slack Requirements

Dimensions:

  • Emoji GIFs: 128x128 (recommended)
  • Message GIFs: 480x480

Parameters:

  • FPS: 10-30 (lower is smaller file size)
  • Colors: 48-128 (fewer = smaller file size)
  • Duration: Keep under 3 seconds for emoji GIFs

Core Workflow

from core.gif_builder import GIFBuilder
from PIL import Image, ImageDraw

# 1. Create builder
builder = GIFBuilder(width=128, height=128, fps=10)

# 2. Generate frames
for i in range(12):
    frame = Image.new('RGB', (128, 128), (240, 248, 255))
    draw = ImageDraw.Draw(frame)

    # Draw your animation using PIL primitives
    # (circles, polygons, lines, etc.)

    builder.add_frame(frame)

# 3. Save with optimization
builder.save('output.gif', num_colors=48, optimize_for_emoji=True)

Drawing Graphics

Working with User-Uploaded Images

If a user uploads an image, consider whether they want to:

  • Use it directly (e.g., "animate this", "split this into frames")
  • Use it as inspiration (e.g., "make something like this")

Load and work with images using PIL:

from PIL import Image

uploaded = Image.open('file.png')
# Use directly, or just as reference for colors/style

Drawing from Scratch

When drawing graphics from scratch, use PIL ImageDraw primitives:

from PIL import ImageDraw

draw = ImageDraw.Draw(frame)

# Circles/ovals
draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

# Stars, triangles, any polygon
points = [(x1, y1), (x2, y2), (x3, y3), ...]
draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)

# Lines
draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)

# Rectangles
draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

Don't use: Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.

Making Graphics Look Good

Graphics should look polished and creative, not basic. Here's how:

Use thicker lines - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.

Add visual depth:

  • Use gradients for backgrounds (create_gradient_background)
  • Layer multiple shapes for complexity (e.g., a star with a smaller star inside)

Make shapes more interesting:

  • Don't just draw a plain circle - add highlights, rings, or patterns
  • Stars can have glows (draw larger, semi-transparent versions behind)
  • Combine multiple shapes (stars + sparkles, circles + rings)

Pay attention to colors:

  • Use vibrant, complementary colors
  • Add contrast (dark outlines on light shapes, light outlines on dark shapes)
  • Consider the overall composition

For complex shapes (hearts, snowflakes, etc.):

  • Use combinations of polygons and ellipses
  • Calculate points carefully for symmetry
  • Add details (a heart can have a highlight curve, snowflakes have intricate branches)

Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.

Available Utilities

GIFBuilder (core.gif_builder)

Assembles frames and optimizes for Slack:

builder = GIFBuilder(width=128, height=128, fps=10)
builder.add_frame(frame)  # Add PIL Image
builder.add_frames(frames)  # Add list of frames
builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)

Validators (core.validators)

Check if GIF meets Slack requirements:

from core.validators import validate_gif, is_slack_ready

# Detailed validation
passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)

# Quick check
if is_slack_ready('my.gif'):
    print("Ready!")

Easing Functions (core.easing)

Smooth motion instead of linear:

from core.easing import interpolate

# Progress from 0.0 to 1.0
t = i / (num_frames - 1)

# Apply easing
y = interpolate(start=0, end=400, t=t, easing='ease_out')

# Available: linear, ease_in, ease_out, ease_in_out,
#           bounce_out, elastic_out, back_out

Frame Helpers (core.frame_composer)

Convenience functions for common needs:

from core.frame_composer import (
    create_blank_frame,         # Solid color background
    create_gradient_background,  # Vertical gradient
    draw_circle,                # Helper for circles
    draw_text,                  # Simple text rendering
    draw_star                   # 5-pointed star
)

Animation Concepts

Shake/Vibrate

Offset object position with oscillation:

  • Use math.sin() or math.cos() with frame index
  • Add small random variations for natural feel
  • Apply to x and/or y position

Pulse/Heartbeat

Scale object size rhythmically:

  • Use math.sin(t * frequency * 2 * math.pi) for smooth pulse
  • For heartbeat: two quick pulses then pause (adjust sine wave)
  • Scale between 0.8 and 1.2 of base size

Bounce

Object falls and bounces:

  • Use interpolate() with easing='bounce_out' for landing
  • Use easing='ease_in' for falling (accelerating)
  • Apply gravity by increasing y velocity each frame

Spin/Rotate

Rotate object around center:

  • PIL: image.rotate(angle, resample=Image.BICUBIC)
  • For wobble: use sine wave for angle instead of linear

Fade In/Out

Gradually appear or disappear:

  • Create RGBA image, adjust alpha channel
  • Or use Image.blend(image1, image2, alpha)
  • Fade in: alpha from 0 to 1
  • Fade out: alpha from 1 to 0

Slide

Move object from off-screen to position:

  • Start position: outside frame bounds
  • End position: target location
  • Use interpolate() with easing='ease_out' for smooth stop
  • For overshoot: use easing='back_out'

Zoom

Scale and position for zoom effect:

  • Zoom in: scale from 0.1 to 2.0, crop center
  • Zoom out: scale from 2.0 to 1.0
  • Can add motion blur for drama (PIL filter)

Explode/Particle Burst

Create particles radiating outward:

  • Generate particles with random angles and velocities
  • Update each particle: x += vx, y += vy
  • Add gravity: vy += gravity_constant
  • Fade out particles over time (reduce alpha)

Optimization Strategies

Only when asked to make the file size smaller, implement a few of the following methods:

  1. Fewer frames - Lower FPS (10 instead of 20) or shorter duration
  2. Fewer colors - num_colors=48 instead of 128
  3. Smaller dimensions - 128x128 instead of 480x480
  4. Remove duplicates - remove_duplicates=True in save()
  5. Emoji mode - optimize_for_emoji=True auto-optimizes
# Maximum optimization for emoji
builder.save(
    'emoji.gif',
    num_colors=48,
    optimize_for_emoji=True,
    remove_duplicates=True
)

Philosophy

This skill provides:

  • Knowledge: Slack's requirements and animation concepts
  • Utilities: GIFBuilder, validators, easing functions
  • Flexibility: Create the animation logic using PIL primitives

It does NOT provide:

  • Rigid animation templates or pre-made functions
  • Emoji font rendering (unreliable across platforms)
  • A library of pre-packaged graphics built into the skill

Note on user uploads: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.

Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.

Dependencies

pip install pillow imageio numpy
Files (skills)
  • core
    • easing.py 6.1 KB
      #!/usr/bin/env python3
      """
      Easing Functions - Timing functions for smooth animations.
      
      Provides various easing functions for natural motion and timing.
      All functions take a value t (0.0 to 1.0) and return eased value (0.0 to 1.0).
      """
      
      import math
      
      
      def linear(t: float) -> float:
          """Linear interpolation (no easing)."""
          return t
      
      
      def ease_in_quad(t: float) -> float:
          """Quadratic ease-in (slow start, accelerating)."""
          return t * t
      
      
      def ease_out_quad(t: float) -> float:
          """Quadratic ease-out (fast start, decelerating)."""
          return t * (2 - t)
      
      
      def ease_in_out_quad(t: float) -> float:
          """Quadratic ease-in-out (slow start and end)."""
          if t < 0.5:
              return 2 * t * t
          return -1 + (4 - 2 * t) * t
      
      
      def ease_in_cubic(t: float) -> float:
          """Cubic ease-in (slow start)."""
          return t * t * t
      
      
      def ease_out_cubic(t: float) -> float:
          """Cubic ease-out (fast start)."""
          return (t - 1) * (t - 1) * (t - 1) + 1
      
      
      def ease_in_out_cubic(t: float) -> float:
          """Cubic ease-in-out."""
          if t < 0.5:
              return 4 * t * t * t
          return (t - 1) * (2 * t - 2) * (2 * t - 2) + 1
      
      
      def ease_in_bounce(t: float) -> float:
          """Bounce ease-in (bouncy start)."""
          return 1 - ease_out_bounce(1 - t)
      
      
      def ease_out_bounce(t: float) -> float:
          """Bounce ease-out (bouncy end)."""
          if t < 1 / 2.75:
              return 7.5625 * t * t
          elif t < 2 / 2.75:
              t -= 1.5 / 2.75
              return 7.5625 * t * t + 0.75
          elif t < 2.5 / 2.75:
              t -= 2.25 / 2.75
              return 7.5625 * t * t + 0.9375
          else:
              t -= 2.625 / 2.75
              return 7.5625 * t * t + 0.984375
      
      
      def ease_in_out_bounce(t: float) -> float:
          """Bounce ease-in-out."""
          if t < 0.5:
              return ease_in_bounce(t * 2) * 0.5
          return ease_out_bounce(t * 2 - 1) * 0.5 + 0.5
      
      
      def ease_in_elastic(t: float) -> float:
          """Elastic ease-in (spring effect)."""
          if t == 0 or t == 1:
              return t
          return -math.pow(2, 10 * (t - 1)) * math.sin((t - 1.1) * 5 * math.pi)
      
      
      def ease_out_elastic(t: float) -> float:
          """Elastic ease-out (spring effect)."""
          if t == 0 or t == 1:
              return t
          return math.pow(2, -10 * t) * math.sin((t - 0.1) * 5 * math.pi) + 1
      
      
      def ease_in_out_elastic(t: float) -> float:
          """Elastic ease-in-out."""
          if t == 0 or t == 1:
              return t
          t = t * 2 - 1
          if t < 0:
              return -0.5 * math.pow(2, 10 * t) * math.sin((t - 0.1) * 5 * math.pi)
          return math.pow(2, -10 * t) * math.sin((t - 0.1) * 5 * math.pi) * 0.5 + 1
      
      
      # Convenience mapping
      EASING_FUNCTIONS = {
          "linear": linear,
          "ease_in": ease_in_quad,
          "ease_out": ease_out_quad,
          "ease_in_out": ease_in_out_quad,
          "bounce_in": ease_in_bounce,
          "bounce_out": ease_out_bounce,
          "bounce": ease_in_out_bounce,
          "elastic_in": ease_in_elastic,
          "elastic_out": ease_out_elastic,
          "elastic": ease_in_out_elastic,
      }
      
      
      def get_easing(name: str = "linear"):
          """Get easing function by name."""
          return EASING_FUNCTIONS.get(name, linear)
      
      
      def interpolate(start: float, end: float, t: float, easing: str = "linear") -> float:
          """
          Interpolate between two values with easing.
      
          Args:
              start: Start value
              end: End value
              t: Progress from 0.0 to 1.0
              easing: Name of easing function
      
          Returns:
              Interpolated value
          """
          ease_func = get_easing(easing)
          eased_t = ease_func(t)
          return start + (end - start) * eased_t
      
      
      def ease_back_in(t: float) -> float:
          """Back ease-in (slight overshoot backward before forward motion)."""
          c1 = 1.70158
          c3 = c1 + 1
          return c3 * t * t * t - c1 * t * t
      
      
      def ease_back_out(t: float) -> float:
          """Back ease-out (overshoot forward then settle back)."""
          c1 = 1.70158
          c3 = c1 + 1
          return 1 + c3 * pow(t - 1, 3) + c1 * pow(t - 1, 2)
      
      
      def ease_back_in_out(t: float) -> float:
          """Back ease-in-out (overshoot at both ends)."""
          c1 = 1.70158
          c2 = c1 * 1.525
          if t < 0.5:
              return (pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2
          return (pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2
      
      
      def apply_squash_stretch(
          base_scale: tuple[float, float], intensity: float, direction: str = "vertical"
      ) -> tuple[float, float]:
          """
          Calculate squash and stretch scales for more dynamic animation.
      
          Args:
              base_scale: (width_scale, height_scale) base scales
              intensity: Squash/stretch intensity (0.0-1.0)
              direction: 'vertical', 'horizontal', or 'both'
      
          Returns:
              (width_scale, height_scale) with squash/stretch applied
          """
          width_scale, height_scale = base_scale
      
          if direction == "vertical":
              # Compress vertically, expand horizontally (preserve volume)
              height_scale *= 1 - intensity * 0.5
              width_scale *= 1 + intensity * 0.5
          elif direction == "horizontal":
              # Compress horizontally, expand vertically
              width_scale *= 1 - intensity * 0.5
              height_scale *= 1 + intensity * 0.5
          elif direction == "both":
              # General squash (both dimensions)
              width_scale *= 1 - intensity * 0.3
              height_scale *= 1 - intensity * 0.3
      
          return (width_scale, height_scale)
      
      
      def calculate_arc_motion(
          start: tuple[float, float], end: tuple[float, float], height: float, t: float
      ) -> tuple[float, float]:
          """
          Calculate position along a parabolic arc (natural motion path).
      
          Args:
              start: (x, y) starting position
              end: (x, y) ending position
              height: Arc height at midpoint (positive = upward)
              t: Progress (0.0-1.0)
      
          Returns:
              (x, y) position along arc
          """
          x1, y1 = start
          x2, y2 = end
      
          # Linear interpolation for x
          x = x1 + (x2 - x1) * t
      
          # Parabolic interpolation for y
          # y = start + progress * (end - start) + arc_offset
          # Arc offset peaks at t=0.5
          arc_offset = 4 * height * t * (1 - t)
          y = y1 + (y2 - y1) * t - arc_offset
      
          return (x, y)
      
      
      # Add new easing functions to the convenience mapping
      EASING_FUNCTIONS.update(
          {
              "back_in": ease_back_in,
              "back_out": ease_back_out,
              "back_in_out": ease_back_in_out,
              "anticipate": ease_back_in,  # Alias
              "overshoot": ease_back_out,  # Alias
          }
      )
      
    • frame_composer.py 4.4 KB
      #!/usr/bin/env python3
      """
      Frame Composer - Utilities for composing visual elements into frames.
      
      Provides functions for drawing shapes, text, emojis, and compositing elements
      together to create animation frames.
      """
      
      from typing import Optional
      
      import numpy as np
      from PIL import Image, ImageDraw, ImageFont
      
      
      def create_blank_frame(
          width: int, height: int, color: tuple[int, int, int] = (255, 255, 255)
      ) -> Image.Image:
          """
          Create a blank frame with solid color background.
      
          Args:
              width: Frame width
              height: Frame height
              color: RGB color tuple (default: white)
      
          Returns:
              PIL Image
          """
          return Image.new("RGB", (width, height), color)
      
      
      def draw_circle(
          frame: Image.Image,
          center: tuple[int, int],
          radius: int,
          fill_color: Optional[tuple[int, int, int]] = None,
          outline_color: Optional[tuple[int, int, int]] = None,
          outline_width: int = 1,
      ) -> Image.Image:
          """
          Draw a circle on a frame.
      
          Args:
              frame: PIL Image to draw on
              center: (x, y) center position
              radius: Circle radius
              fill_color: RGB fill color (None for no fill)
              outline_color: RGB outline color (None for no outline)
              outline_width: Outline width in pixels
      
          Returns:
              Modified frame
          """
          draw = ImageDraw.Draw(frame)
          x, y = center
          bbox = [x - radius, y - radius, x + radius, y + radius]
          draw.ellipse(bbox, fill=fill_color, outline=outline_color, width=outline_width)
          return frame
      
      
      def draw_text(
          frame: Image.Image,
          text: str,
          position: tuple[int, int],
          color: tuple[int, int, int] = (0, 0, 0),
          centered: bool = False,
      ) -> Image.Image:
          """
          Draw text on a frame.
      
          Args:
              frame: PIL Image to draw on
              text: Text to draw
              position: (x, y) position (top-left unless centered=True)
              color: RGB text color
              centered: If True, center text at position
      
          Returns:
              Modified frame
          """
          draw = ImageDraw.Draw(frame)
      
          # Uses Pillow's default font.
          # If the font should be changed for the emoji, add additional logic here.
          font = ImageFont.load_default()
      
          if centered:
              bbox = draw.textbbox((0, 0), text, font=font)
              text_width = bbox[2] - bbox[0]
              text_height = bbox[3] - bbox[1]
              x = position[0] - text_width // 2
              y = position[1] - text_height // 2
              position = (x, y)
      
          draw.text(position, text, fill=color, font=font)
          return frame
      
      
      def create_gradient_background(
          width: int,
          height: int,
          top_color: tuple[int, int, int],
          bottom_color: tuple[int, int, int],
      ) -> Image.Image:
          """
          Create a vertical gradient background.
      
          Args:
              width: Frame width
              height: Frame height
              top_color: RGB color at top
              bottom_color: RGB color at bottom
      
          Returns:
              PIL Image with gradient
          """
          frame = Image.new("RGB", (width, height))
          draw = ImageDraw.Draw(frame)
      
          # Calculate color step for each row
          r1, g1, b1 = top_color
          r2, g2, b2 = bottom_color
      
          for y in range(height):
              # Interpolate color
              ratio = y / height
              r = int(r1 * (1 - ratio) + r2 * ratio)
              g = int(g1 * (1 - ratio) + g2 * ratio)
              b = int(b1 * (1 - ratio) + b2 * ratio)
      
              # Draw horizontal line
              draw.line([(0, y), (width, y)], fill=(r, g, b))
      
          return frame
      
      
      def draw_star(
          frame: Image.Image,
          center: tuple[int, int],
          size: int,
          fill_color: tuple[int, int, int],
          outline_color: Optional[tuple[int, int, int]] = None,
          outline_width: int = 1,
      ) -> Image.Image:
          """
          Draw a 5-pointed star.
      
          Args:
              frame: PIL Image to draw on
              center: (x, y) center position
              size: Star size (outer radius)
              fill_color: RGB fill color
              outline_color: RGB outline color (None for no outline)
              outline_width: Outline width
      
          Returns:
              Modified frame
          """
          import math
      
          draw = ImageDraw.Draw(frame)
          x, y = center
      
          # Calculate star points
          points = []
          for i in range(10):
              angle = (i * 36 - 90) * math.pi / 180  # 36 degrees per point, start at top
              radius = size if i % 2 == 0 else size * 0.4  # Alternate between outer and inner
              px = x + radius * math.cos(angle)
              py = y + radius * math.sin(angle)
              points.append((px, py))
      
          # Draw star
          draw.polygon(points, fill=fill_color, outline=outline_color, width=outline_width)
      
          return frame
      
    • gif_builder.py 9.6 KB
      #!/usr/bin/env python3
      """
      GIF Builder - Core module for assembling frames into GIFs optimized for Slack.
      
      This module provides the main interface for creating GIFs from programmatically
      generated frames, with automatic optimization for Slack's requirements.
      """
      
      from pathlib import Path
      from typing import Optional
      
      import imageio.v3 as imageio
      import numpy as np
      from PIL import Image
      
      
      class GIFBuilder:
          """Builder for creating optimized GIFs from frames."""
      
          def __init__(self, width: int = 480, height: int = 480, fps: int = 15):
              """
              Initialize GIF builder.
      
              Args:
                  width: Frame width in pixels
                  height: Frame height in pixels
                  fps: Frames per second
              """
              self.width = width
              self.height = height
              self.fps = fps
              self.frames: list[np.ndarray] = []
      
          def add_frame(self, frame: np.ndarray | Image.Image):
              """
              Add a frame to the GIF.
      
              Args:
                  frame: Frame as numpy array or PIL Image (will be converted to RGB)
              """
              if isinstance(frame, Image.Image):
                  frame = np.array(frame.convert("RGB"))
      
              # Ensure frame is correct size
              if frame.shape[:2] != (self.height, self.width):
                  pil_frame = Image.fromarray(frame)
                  pil_frame = pil_frame.resize(
                      (self.width, self.height), Image.Resampling.LANCZOS
                  )
                  frame = np.array(pil_frame)
      
              self.frames.append(frame)
      
          def add_frames(self, frames: list[np.ndarray | Image.Image]):
              """Add multiple frames at once."""
              for frame in frames:
                  self.add_frame(frame)
      
          def optimize_colors(
              self, num_colors: int = 128, use_global_palette: bool = True
          ) -> list[np.ndarray]:
              """
              Reduce colors in all frames using quantization.
      
              Args:
                  num_colors: Target number of colors (8-256)
                  use_global_palette: Use a single palette for all frames (better compression)
      
              Returns:
                  List of color-optimized frames
              """
              optimized = []
      
              if use_global_palette and len(self.frames) > 1:
                  # Create a global palette from all frames
                  # Sample frames to build palette
                  sample_size = min(5, len(self.frames))
                  sample_indices = [
                      int(i * len(self.frames) / sample_size) for i in range(sample_size)
                  ]
                  sample_frames = [self.frames[i] for i in sample_indices]
      
                  # Combine sample frames into a single image for palette generation
                  # Flatten each frame to get all pixels, then stack them
                  all_pixels = np.vstack(
                      [f.reshape(-1, 3) for f in sample_frames]
                  )  # (total_pixels, 3)
      
                  # Create a properly-shaped RGB image from the pixel data
                  # We'll make a roughly square image from all the pixels
                  total_pixels = len(all_pixels)
                  width = min(512, int(np.sqrt(total_pixels)))  # Reasonable width, max 512
                  height = (total_pixels + width - 1) // width  # Ceiling division
      
                  # Pad if necessary to fill the rectangle
                  pixels_needed = width * height
                  if pixels_needed > total_pixels:
                      padding = np.zeros((pixels_needed - total_pixels, 3), dtype=np.uint8)
                      all_pixels = np.vstack([all_pixels, padding])
      
                  # Reshape to proper RGB image format (H, W, 3)
                  img_array = (
                      all_pixels[:pixels_needed].reshape(height, width, 3).astype(np.uint8)
                  )
                  combined_img = Image.fromarray(img_array, mode="RGB")
      
                  # Generate global palette
                  global_palette = combined_img.quantize(colors=num_colors, method=2)
      
                  # Apply global palette to all frames
                  for frame in self.frames:
                      pil_frame = Image.fromarray(frame)
                      quantized = pil_frame.quantize(palette=global_palette, dither=1)
                      optimized.append(np.array(quantized.convert("RGB")))
              else:
                  # Use per-frame quantization
                  for frame in self.frames:
                      pil_frame = Image.fromarray(frame)
                      quantized = pil_frame.quantize(colors=num_colors, method=2, dither=1)
                      optimized.append(np.array(quantized.convert("RGB")))
      
              return optimized
      
          def deduplicate_frames(self, threshold: float = 0.9995) -> int:
              """
              Remove duplicate or near-duplicate consecutive frames.
      
              Args:
                  threshold: Similarity threshold (0.0-1.0). Higher = more strict (0.9995 = nearly identical).
                            Use 0.9995+ to preserve subtle animations, 0.98 for aggressive removal.
      
              Returns:
                  Number of frames removed
              """
              if len(self.frames) < 2:
                  return 0
      
              deduplicated = [self.frames[0]]
              removed_count = 0
      
              for i in range(1, len(self.frames)):
                  # Compare with previous frame
                  prev_frame = np.array(deduplicated[-1], dtype=np.float32)
                  curr_frame = np.array(self.frames[i], dtype=np.float32)
      
                  # Calculate similarity (normalized)
                  diff = np.abs(prev_frame - curr_frame)
                  similarity = 1.0 - (np.mean(diff) / 255.0)
      
                  # Keep frame if sufficiently different
                  # High threshold (0.9995+) means only remove nearly identical frames
                  if similarity < threshold:
                      deduplicated.append(self.frames[i])
                  else:
                      removed_count += 1
      
              self.frames = deduplicated
              return removed_count
      
          def save(
              self,
              output_path: str | Path,
              num_colors: int = 128,
              optimize_for_emoji: bool = False,
              remove_duplicates: bool = False,
          ) -> dict:
              """
              Save frames as optimized GIF for Slack.
      
              Args:
                  output_path: Where to save the GIF
                  num_colors: Number of colors to use (fewer = smaller file)
                  optimize_for_emoji: If True, optimize for emoji size (128x128, fewer colors)
                  remove_duplicates: If True, remove duplicate consecutive frames (opt-in)
      
              Returns:
                  Dictionary with file info (path, size, dimensions, frame_count)
              """
              if not self.frames:
                  raise ValueError("No frames to save. Add frames with add_frame() first.")
      
              output_path = Path(output_path)
      
              # Remove duplicate frames to reduce file size
              if remove_duplicates:
                  removed = self.deduplicate_frames(threshold=0.9995)
                  if removed > 0:
                      print(
                          f"  Removed {removed} nearly identical frames (preserved subtle animations)"
                      )
      
              # Optimize for emoji if requested
              if optimize_for_emoji:
                  if self.width > 128 or self.height > 128:
                      print(
                          f"  Resizing from {self.width}x{self.height} to 128x128 for emoji"
                      )
                      self.width = 128
                      self.height = 128
                      # Resize all frames
                      resized_frames = []
                      for frame in self.frames:
                          pil_frame = Image.fromarray(frame)
                          pil_frame = pil_frame.resize((128, 128), Image.Resampling.LANCZOS)
                          resized_frames.append(np.array(pil_frame))
                      self.frames = resized_frames
                  num_colors = min(num_colors, 48)  # More aggressive color limit for emoji
      
                  # More aggressive FPS reduction for emoji
                  if len(self.frames) > 12:
                      print(
                          f"  Reducing frames from {len(self.frames)} to ~12 for emoji size"
                      )
                      # Keep every nth frame to get close to 12 frames
                      keep_every = max(1, len(self.frames) // 12)
                      self.frames = [
                          self.frames[i] for i in range(0, len(self.frames), keep_every)
                      ]
      
              # Optimize colors with global palette
              optimized_frames = self.optimize_colors(num_colors, use_global_palette=True)
      
              # Calculate frame duration in milliseconds
              frame_duration = 1000 / self.fps
      
              # Save GIF
              imageio.imwrite(
                  output_path,
                  optimized_frames,
                  duration=frame_duration,
                  loop=0,  # Infinite loop
              )
      
              # Get file info
              file_size_kb = output_path.stat().st_size / 1024
              file_size_mb = file_size_kb / 1024
      
              info = {
                  "path": str(output_path),
                  "size_kb": file_size_kb,
                  "size_mb": file_size_mb,
                  "dimensions": f"{self.width}x{self.height}",
                  "frame_count": len(optimized_frames),
                  "fps": self.fps,
                  "duration_seconds": len(optimized_frames) / self.fps,
                  "colors": num_colors,
              }
      
              # Print info
              print(f"\n✓ GIF created successfully!")
              print(f"  Path: {output_path}")
              print(f"  Size: {file_size_kb:.1f} KB ({file_size_mb:.2f} MB)")
              print(f"  Dimensions: {self.width}x{self.height}")
              print(f"  Frames: {len(optimized_frames)} @ {self.fps} fps")
              print(f"  Duration: {info['duration_seconds']:.1f}s")
              print(f"  Colors: {num_colors}")
      
              # Size info
              if optimize_for_emoji:
                  print(f"  Optimized for emoji (128x128, reduced colors)")
              if file_size_mb > 1.0:
                  print(f"\n  Note: Large file size ({file_size_kb:.1f} KB)")
                  print("  Consider: fewer frames, smaller dimensions, or fewer colors")
      
              return info
      
          def clear(self):
              """Clear all frames (useful for creating multiple GIFs)."""
              self.frames = []
      
    • validators.py 3.7 KB
      #!/usr/bin/env python3
      """
      Validators - Check if GIFs meet Slack's requirements.
      
      These validators help ensure your GIFs meet Slack's size and dimension constraints.
      """
      
      from pathlib import Path
      
      
      def validate_gif(
          gif_path: str | Path, is_emoji: bool = True, verbose: bool = True
      ) -> tuple[bool, dict]:
          """
          Validate GIF for Slack (dimensions, size, frame count).
      
          Args:
              gif_path: Path to GIF file
              is_emoji: True for emoji (128x128 recommended), False for message GIF
              verbose: Print validation details
      
          Returns:
              Tuple of (passes: bool, results: dict with all details)
          """
          from PIL import Image
      
          gif_path = Path(gif_path)
      
          if not gif_path.exists():
              return False, {"error": f"File not found: {gif_path}"}
      
          # Get file size
          size_bytes = gif_path.stat().st_size
          size_kb = size_bytes / 1024
          size_mb = size_kb / 1024
      
          # Get dimensions and frame info
          try:
              with Image.open(gif_path) as img:
                  width, height = img.size
      
                  # Count frames
                  frame_count = 0
                  try:
                      while True:
                          img.seek(frame_count)
                          frame_count += 1
                  except EOFError:
                      pass
      
                  # Get duration
                  try:
                      duration_ms = img.info.get("duration", 100)
                      total_duration = (duration_ms * frame_count) / 1000
                      fps = frame_count / total_duration if total_duration > 0 else 0
                  except:
                      total_duration = None
                      fps = None
      
          except Exception as e:
              return False, {"error": f"Failed to read GIF: {e}"}
      
          # Validate dimensions
          if is_emoji:
              optimal = width == height == 128
              acceptable = width == height and 64 <= width <= 128
              dim_pass = acceptable
          else:
              aspect_ratio = (
                  max(width, height) / min(width, height)
                  if min(width, height) > 0
                  else float("inf")
              )
              dim_pass = aspect_ratio <= 2.0 and 320 <= min(width, height) <= 640
      
          results = {
              "file": str(gif_path),
              "passes": dim_pass,
              "width": width,
              "height": height,
              "size_kb": size_kb,
              "size_mb": size_mb,
              "frame_count": frame_count,
              "duration_seconds": total_duration,
              "fps": fps,
              "is_emoji": is_emoji,
              "optimal": optimal if is_emoji else None,
          }
      
          # Print if verbose
          if verbose:
              print(f"\nValidating {gif_path.name}:")
              print(
                  f"  Dimensions: {width}x{height}"
                  + (
                      f" ({'optimal' if optimal else 'acceptable'})"
                      if is_emoji and acceptable
                      else ""
                  )
              )
              print(
                  f"  Size: {size_kb:.1f} KB"
                  + (f" ({size_mb:.2f} MB)" if size_mb >= 1.0 else "")
              )
              print(
                  f"  Frames: {frame_count}"
                  + (f" @ {fps:.1f} fps ({total_duration:.1f}s)" if fps else "")
              )
      
              if not dim_pass:
                  print(
                      f"  Note: {'Emoji should be 128x128' if is_emoji else 'Unusual dimensions for Slack'}"
                  )
      
              if size_mb > 5.0:
                  print(f"  Note: Large file size - consider fewer frames/colors")
      
          return dim_pass, results
      
      
      def is_slack_ready(
          gif_path: str | Path, is_emoji: bool = True, verbose: bool = True
      ) -> bool:
          """
          Quick check if GIF is ready for Slack.
      
          Args:
              gif_path: Path to GIF file
              is_emoji: True for emoji GIF, False for message GIF
              verbose: Print feedback
      
          Returns:
              True if dimensions are acceptable
          """
          passes, _ = validate_gif(gif_path, is_emoji, verbose)
          return passes
      
  • LICENSE.txt 11.1 KB
    
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  • requirements.txt 66 B
    pillow>=10.0.0
    imageio>=2.31.0
    imageio-ffmpeg>=0.4.9
    numpy>=1.24.0
  • SKILL.md 7.7 KB
    ---
    name: slack-gif-creator
    description: Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
    license: Complete terms in LICENSE.txt
    ---
    
    # Slack GIF Creator
    
    A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.
    
    ## Slack Requirements
    
    **Dimensions:**
    - Emoji GIFs: 128x128 (recommended)
    - Message GIFs: 480x480
    
    **Parameters:**
    - FPS: 10-30 (lower is smaller file size)
    - Colors: 48-128 (fewer = smaller file size)
    - Duration: Keep under 3 seconds for emoji GIFs
    
    ## Core Workflow
    
    ```python
    from core.gif_builder import GIFBuilder
    from PIL import Image, ImageDraw
    
    # 1. Create builder
    builder = GIFBuilder(width=128, height=128, fps=10)
    
    # 2. Generate frames
    for i in range(12):
        frame = Image.new('RGB', (128, 128), (240, 248, 255))
        draw = ImageDraw.Draw(frame)
    
        # Draw your animation using PIL primitives
        # (circles, polygons, lines, etc.)
    
        builder.add_frame(frame)
    
    # 3. Save with optimization
    builder.save('output.gif', num_colors=48, optimize_for_emoji=True)
    ```
    
    ## Drawing Graphics
    
    ### Working with User-Uploaded Images
    If a user uploads an image, consider whether they want to:
    - **Use it directly** (e.g., "animate this", "split this into frames")
    - **Use it as inspiration** (e.g., "make something like this")
    
    Load and work with images using PIL:
    ```python
    from PIL import Image
    
    uploaded = Image.open('file.png')
    # Use directly, or just as reference for colors/style
    ```
    
    ### Drawing from Scratch
    When drawing graphics from scratch, use PIL ImageDraw primitives:
    
    ```python
    from PIL import ImageDraw
    
    draw = ImageDraw.Draw(frame)
    
    # Circles/ovals
    draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
    
    # Stars, triangles, any polygon
    points = [(x1, y1), (x2, y2), (x3, y3), ...]
    draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)
    
    # Lines
    draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)
    
    # Rectangles
    draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)
    ```
    
    **Don't use:** Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.
    
    ### Making Graphics Look Good
    
    Graphics should look polished and creative, not basic. Here's how:
    
    **Use thicker lines** - Always set `width=2` or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.
    
    **Add visual depth**:
    - Use gradients for backgrounds (`create_gradient_background`)
    - Layer multiple shapes for complexity (e.g., a star with a smaller star inside)
    
    **Make shapes more interesting**:
    - Don't just draw a plain circle - add highlights, rings, or patterns
    - Stars can have glows (draw larger, semi-transparent versions behind)
    - Combine multiple shapes (stars + sparkles, circles + rings)
    
    **Pay attention to colors**:
    - Use vibrant, complementary colors
    - Add contrast (dark outlines on light shapes, light outlines on dark shapes)
    - Consider the overall composition
    
    **For complex shapes** (hearts, snowflakes, etc.):
    - Use combinations of polygons and ellipses
    - Calculate points carefully for symmetry
    - Add details (a heart can have a highlight curve, snowflakes have intricate branches)
    
    Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.
    
    ## Available Utilities
    
    ### GIFBuilder (`core.gif_builder`)
    Assembles frames and optimizes for Slack:
    ```python
    builder = GIFBuilder(width=128, height=128, fps=10)
    builder.add_frame(frame)  # Add PIL Image
    builder.add_frames(frames)  # Add list of frames
    builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)
    ```
    
    ### Validators (`core.validators`)
    Check if GIF meets Slack requirements:
    ```python
    from core.validators import validate_gif, is_slack_ready
    
    # Detailed validation
    passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)
    
    # Quick check
    if is_slack_ready('my.gif'):
        print("Ready!")
    ```
    
    ### Easing Functions (`core.easing`)
    Smooth motion instead of linear:
    ```python
    from core.easing import interpolate
    
    # Progress from 0.0 to 1.0
    t = i / (num_frames - 1)
    
    # Apply easing
    y = interpolate(start=0, end=400, t=t, easing='ease_out')
    
    # Available: linear, ease_in, ease_out, ease_in_out,
    #           bounce_out, elastic_out, back_out
    ```
    
    ### Frame Helpers (`core.frame_composer`)
    Convenience functions for common needs:
    ```python
    from core.frame_composer import (
        create_blank_frame,         # Solid color background
        create_gradient_background,  # Vertical gradient
        draw_circle,                # Helper for circles
        draw_text,                  # Simple text rendering
        draw_star                   # 5-pointed star
    )
    ```
    
    ## Animation Concepts
    
    ### Shake/Vibrate
    Offset object position with oscillation:
    - Use `math.sin()` or `math.cos()` with frame index
    - Add small random variations for natural feel
    - Apply to x and/or y position
    
    ### Pulse/Heartbeat
    Scale object size rhythmically:
    - Use `math.sin(t * frequency * 2 * math.pi)` for smooth pulse
    - For heartbeat: two quick pulses then pause (adjust sine wave)
    - Scale between 0.8 and 1.2 of base size
    
    ### Bounce
    Object falls and bounces:
    - Use `interpolate()` with `easing='bounce_out'` for landing
    - Use `easing='ease_in'` for falling (accelerating)
    - Apply gravity by increasing y velocity each frame
    
    ### Spin/Rotate
    Rotate object around center:
    - PIL: `image.rotate(angle, resample=Image.BICUBIC)`
    - For wobble: use sine wave for angle instead of linear
    
    ### Fade In/Out
    Gradually appear or disappear:
    - Create RGBA image, adjust alpha channel
    - Or use `Image.blend(image1, image2, alpha)`
    - Fade in: alpha from 0 to 1
    - Fade out: alpha from 1 to 0
    
    ### Slide
    Move object from off-screen to position:
    - Start position: outside frame bounds
    - End position: target location
    - Use `interpolate()` with `easing='ease_out'` for smooth stop
    - For overshoot: use `easing='back_out'`
    
    ### Zoom
    Scale and position for zoom effect:
    - Zoom in: scale from 0.1 to 2.0, crop center
    - Zoom out: scale from 2.0 to 1.0
    - Can add motion blur for drama (PIL filter)
    
    ### Explode/Particle Burst
    Create particles radiating outward:
    - Generate particles with random angles and velocities
    - Update each particle: `x += vx`, `y += vy`
    - Add gravity: `vy += gravity_constant`
    - Fade out particles over time (reduce alpha)
    
    ## Optimization Strategies
    
    Only when asked to make the file size smaller, implement a few of the following methods:
    
    1. **Fewer frames** - Lower FPS (10 instead of 20) or shorter duration
    2. **Fewer colors** - `num_colors=48` instead of 128
    3. **Smaller dimensions** - 128x128 instead of 480x480
    4. **Remove duplicates** - `remove_duplicates=True` in save()
    5. **Emoji mode** - `optimize_for_emoji=True` auto-optimizes
    
    ```python
    # Maximum optimization for emoji
    builder.save(
        'emoji.gif',
        num_colors=48,
        optimize_for_emoji=True,
        remove_duplicates=True
    )
    ```
    
    ## Philosophy
    
    This skill provides:
    - **Knowledge**: Slack's requirements and animation concepts
    - **Utilities**: GIFBuilder, validators, easing functions
    - **Flexibility**: Create the animation logic using PIL primitives
    
    It does NOT provide:
    - Rigid animation templates or pre-made functions
    - Emoji font rendering (unreliable across platforms)
    - A library of pre-packaged graphics built into the skill
    
    **Note on user uploads**: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.
    
    Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.
    
    ## Dependencies
    
    ```bash
    pip install pillow imageio numpy
    ```
    

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