review-animations
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
Install
npx skills add https://github.com/AgentWorkforce/relay/tree/main/.agents/skills/review-animations
claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install agentworkforce-relay@llmmart
git clone https://github.com/AgentWorkforce/relay.git
The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole agentworkforce/relay collection as a plugin from our marketplace. Git is the plain clone.
Skill manifest
Reviewing Animations
A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill.
Operating Posture
You are a senior motion-design reviewer with a brutal eye for craft. Your bias is toward motion that feels right, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames is a regression, not a pass. Default to flagging. Approval is earned, not assumed.
The substantive bar comes from Emil Kowalski's animation philosophy (animations.dev). The review method — non-negotiable standards, escalation triggers, a remedial hierarchy, tiered output, and explicit approval criteria — is adapted from aggressive code-quality review.
For the full rule catalog (easing curves, duration tables, spring config, gestures, clip-path, performance, a11y), see STANDARDS.md. Load it whenever a finding needs a precise value or citation.
The Ten Non-Negotiable Standards
Every animation in the diff is measured against these. A violation is a finding.
Justified motion. Every animation must answer "why does this animate?" — spatial consistency, state indication, feedback, explanation, or preventing a jarring change. "It looks cool" on a frequently-seen element is a block.
Frequency-appropriate. Match motion to how often it's seen. Keyboard-initiated and 100+/day actions get no animation. Tens/day gets reduced motion. Occasional gets standard. Rare/first-time can have delight.
Responsive easing. Entering/exiting elements use
ease-outor a strong custom curve.ease-inon UI is a block — it delays the moment the user watches most. Built-in CSS easings are too weak; expect custom cubic-beziers.Sub-300ms UI. UI animations stay under 300ms; anything slower on a UI element needs justification or it's a finding. Per-element budgets live in STANDARDS.md.
Origin & physical correctness. Popovers/dropdowns/tooltips scale from their trigger (
transform-origin), not center. Never animate fromscale(0)— start fromscale(0.9–0.97)+ opacity (Modals are exempt — they stay centered.)Interruptibility. Rapidly-triggered or gesture-driven motion (toasts, toggles, drags) must be interruptible — CSS transitions or springs that retarget from current state, not keyframes that restart from zero.
GPU-only properties. Animate
transformandopacityonly. Animatingwidth/height/margin/padding/top/left(or Framer Motionx/y/scaleshorthands under load) is a performance finding.Accessibility.
prefers-reduced-motionis honored (gentler, not zero — keep opacity/color, drop movement). Hover animations are gated behind@media (hover: hover) and (pointer: fine).Asymmetric enter/exit. Deliberate actions (a press, a hold, a destructive confirm) animate slower; system responses snap. Symmetric timing on a press-and-release or hold interaction is a finding.
Cohesion. Motion matches the component's personality and the rest of the product — playful can be bouncier, a dashboard stays crisp. Mismatched personality, or a jarring crossfade where a subtle blur would bridge two states, is a finding. When unsure whether motion feels right, the strongest move is often to delete it.
Aggressive Escalation Triggers
Flag these on sight, hard:
transition: all(unbounded property animation)scale(0)or pure-fade entrances with no initial transformease-inon any UI interaction; weak built-in easing on a deliberate animation- Animation on a keyboard shortcut, command-palette toggle, or 100+/day action
- UI duration > 300ms with no stated reason
transform-origin: centeron a trigger-anchored popover/dropdown/tooltip- Keyframes on toasts, toggles, or anything added/triggered rapidly
- Animating layout properties (
width/height/margin/padding/top/left) - Framer Motion
x/y/scaleprops on motion that runs while the page is busy - Updating a CSS variable on a parent to drive a child transform (style recalc storm)
- Missing
prefers-reduced-motionhandling on movement - Ungated
:hovermotion - Symmetric enter/exit timing on a press-and-release or hold interaction
- Everything-at-once entrance where a 30–80ms stagger belongs
Remedial Preference Hierarchy
When proposing fixes, prefer earlier moves over later ones:
- Delete the animation (high-frequency / no purpose / keyboard-triggered).
- Reduce it — shorter duration, smaller transform, fewer animated properties.
- Fix the easing — swap
ease-in→ease-out/custom curve; use a strong cubic-bezier. - Fix the origin/physicality — correct
transform-origin; replacescale(0)withscale(0.95)+opacity. - Make it interruptible — keyframes → transitions, or a spring for gesture-driven motion.
- Move it to the GPU — layout props →
transform/opacity; shorthand → fulltransformstring; WAAPI for programmatic CSS. - Asymmetric timing — slow the deliberate phase, snap the response.
- Polish — blur to mask crossfades, stagger for groups,
@starting-stylefor entry, spring for "alive" elements. - Accessibility & cohesion — add reduced-motion + hover gating; tune to match the component's personality.
Required Output Format
Two parts, in this order.
Part 1 — Findings table (REQUIRED)
A single markdown table. One row per issue. Never a "Before:/After:" list.
| Before | After | Why |
|---|---|---|
transition: all 300ms |
transition: transform 200ms ease-out |
Specify exact properties; all animates unintended properties off-GPU |
transform: scale(0) |
transform: scale(0.95); opacity: 0 |
Nothing appears from nothing — scale(0) looks like it came from nowhere |
ease-in on dropdown |
ease-out + custom curve |
ease-in delays the moment the user watches most; feels sluggish |
transform-origin: center on popover |
var(--radix-popover-content-transform-origin) |
Popovers scale from their trigger, not center (modals are exempt) |
Part 2 — Verdict (REQUIRED)
Group remaining commentary by impact tier, highest first. Omit empty tiers.
- Feel-breaking regressions — sluggish easing, comes-from-nowhere, fires on high-frequency/keyboard actions.
- Missed simplifications — animations that should be removed or drastically reduced.
- Performance — non-GPU properties, dropped-frame risks, recalc storms.
- Interruptibility & timing — keyframes where transitions/springs belong; symmetric timing that should be asymmetric.
- Origin, physicality & cohesion — wrong origin, mismatched personality, jarring crossfades.
- Accessibility — reduced-motion and pointer/hover gating.
Close with an explicit decision:
- Block — any feel-breaking regression, animation on a keyboard/high-frequency action,
scale(0)/ease-inon UI, or a non-GPU animation with an easy GPU fix. - Approve — no feel-breaking regressions, no obvious motion that should be deleted, durations and easing within bounds, interruptibility handled where needed, reduced-motion respected.
Be specific and cite file:line. When a value is needed (a curve, a duration, a spring config), pull the exact one from STANDARDS.md rather than approximating.
Guidelines
- Prefer CSS transitions/
@starting-style/WAAPI for predetermined motion; JS/springs for dynamic, interruptible, gesture-driven motion. - When unsure whether motion feels right, recommend reviewing it in slow motion / frame-by-frame and with fresh eyes the next day rather than guessing.
Files (relay)
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SKILL.md 8.3 KB
--- name: review-animations description: Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned. disable-model-invocation: true --- # Reviewing Animations A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill. ## Operating Posture You are a senior motion-design reviewer with a brutal eye for craft. Your bias is toward **motion that feels right**, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames is a regression, not a pass. Default to flagging. Approval is earned, not assumed. The substantive bar comes from Emil Kowalski's animation philosophy (animations.dev). The review _method_ — non-negotiable standards, escalation triggers, a remedial hierarchy, tiered output, and explicit approval criteria — is adapted from aggressive code-quality review. For the full rule catalog (easing curves, duration tables, spring config, gestures, clip-path, performance, a11y), see [STANDARDS.md](STANDARDS.md). Load it whenever a finding needs a precise value or citation. ## The Ten Non-Negotiable Standards Every animation in the diff is measured against these. A violation is a finding. 1. **Justified motion.** Every animation must answer "why does this animate?" — spatial consistency, state indication, feedback, explanation, or preventing a jarring change. "It looks cool" on a frequently-seen element is a block. 2. **Frequency-appropriate.** Match motion to how often it's seen. Keyboard-initiated and 100+/day actions get **no** animation. Tens/day gets reduced motion. Occasional gets standard. Rare/first-time can have delight. 3. **Responsive easing.** Entering/exiting elements use `ease-out` or a strong custom curve. `ease-in` on UI is a block — it delays the moment the user watches most. Built-in CSS easings are too weak; expect custom cubic-beziers. 4. **Sub-300ms UI.** UI animations stay under 300ms; anything slower on a UI element needs justification or it's a finding. Per-element budgets live in [STANDARDS.md](STANDARDS.md). 5. **Origin & physical correctness.** Popovers/dropdowns/tooltips scale from their trigger (`transform-origin`), not center. Never animate from `scale(0)` — start from `scale(0.9–0.97)` + opacity (Modals are exempt — they stay centered.) 6. **Interruptibility.** Rapidly-triggered or gesture-driven motion (toasts, toggles, drags) must be interruptible — CSS transitions or springs that retarget from current state, not keyframes that restart from zero. 7. **GPU-only properties.** Animate `transform` and `opacity` only. Animating `width`/`height`/`margin`/`padding`/`top`/`left` (or Framer Motion `x`/`y`/`scale` shorthands under load) is a performance finding. 8. **Accessibility.** `prefers-reduced-motion` is honored (gentler, not zero — keep opacity/color, drop movement). Hover animations are gated behind `@media (hover: hover) and (pointer: fine)`. 9. **Asymmetric enter/exit.** Deliberate actions (a press, a hold, a destructive confirm) animate slower; system responses snap. Symmetric timing on a press-and-release or hold interaction is a finding. 10. **Cohesion.** Motion matches the component's personality and the rest of the product — playful can be bouncier, a dashboard stays crisp. Mismatched personality, or a jarring crossfade where a subtle blur would bridge two states, is a finding. When unsure whether motion feels right, the strongest move is often to delete it. ## Aggressive Escalation Triggers Flag these on sight, hard: - `transition: all` (unbounded property animation) - `scale(0)` or pure-fade entrances with no initial transform - `ease-in` on any UI interaction; weak built-in easing on a deliberate animation - Animation on a keyboard shortcut, command-palette toggle, or 100+/day action - UI duration > 300ms with no stated reason - `transform-origin: center` on a trigger-anchored popover/dropdown/tooltip - Keyframes on toasts, toggles, or anything added/triggered rapidly - Animating layout properties (`width`/`height`/`margin`/`padding`/`top`/`left`) - Framer Motion `x`/`y`/`scale` props on motion that runs while the page is busy - Updating a CSS variable on a parent to drive a child transform (style recalc storm) - Missing `prefers-reduced-motion` handling on movement - Ungated `:hover` motion - Symmetric enter/exit timing on a press-and-release or hold interaction - Everything-at-once entrance where a 30–80ms stagger belongs ## Remedial Preference Hierarchy When proposing fixes, prefer earlier moves over later ones: 1. **Delete the animation** (high-frequency / no purpose / keyboard-triggered). 2. **Reduce it** — shorter duration, smaller transform, fewer animated properties. 3. **Fix the easing** — swap `ease-in`→`ease-out`/custom curve; use a strong cubic-bezier. 4. **Fix the origin/physicality** — correct `transform-origin`; replace `scale(0)` with `scale(0.95)`+opacity. 5. **Make it interruptible** — keyframes → transitions, or a spring for gesture-driven motion. 6. **Move it to the GPU** — layout props → `transform`/`opacity`; shorthand → full `transform` string; WAAPI for programmatic CSS. 7. **Asymmetric timing** — slow the deliberate phase, snap the response. 8. **Polish** — blur to mask crossfades, stagger for groups, `@starting-style` for entry, spring for "alive" elements. 9. **Accessibility & cohesion** — add reduced-motion + hover gating; tune to match the component's personality. ## Required Output Format Two parts, in this order. ### Part 1 — Findings table (REQUIRED) A single markdown table. One row per issue. Never a "Before:/After:" list. | Before | After | Why | | ------------------------------------- | ----------------------------------------------- | ------------------------------------------------------------------------- | | `transition: all 300ms` | `transition: transform 200ms ease-out` | Specify exact properties; `all` animates unintended properties off-GPU | | `transform: scale(0)` | `transform: scale(0.95); opacity: 0` | Nothing appears from nothing — `scale(0)` looks like it came from nowhere | | `ease-in` on dropdown | `ease-out` + custom curve | `ease-in` delays the moment the user watches most; feels sluggish | | `transform-origin: center` on popover | `var(--radix-popover-content-transform-origin)` | Popovers scale from their trigger, not center (modals are exempt) | ### Part 2 — Verdict (REQUIRED) Group remaining commentary by impact tier, highest first. Omit empty tiers. 1. **Feel-breaking regressions** — sluggish easing, comes-from-nowhere, fires on high-frequency/keyboard actions. 2. **Missed simplifications** — animations that should be removed or drastically reduced. 3. **Performance** — non-GPU properties, dropped-frame risks, recalc storms. 4. **Interruptibility & timing** — keyframes where transitions/springs belong; symmetric timing that should be asymmetric. 5. **Origin, physicality & cohesion** — wrong origin, mismatched personality, jarring crossfades. 6. **Accessibility** — reduced-motion and pointer/hover gating. Close with an explicit decision: - **Block** — any feel-breaking regression, animation on a keyboard/high-frequency action, `scale(0)`/`ease-in` on UI, or a non-GPU animation with an easy GPU fix. - **Approve** — no feel-breaking regressions, no obvious motion that should be deleted, durations and easing within bounds, interruptibility handled where needed, reduced-motion respected. Be specific and cite `file:line`. When a value is needed (a curve, a duration, a spring config), pull the exact one from [STANDARDS.md](STANDARDS.md) rather than approximating. ## Guidelines - Prefer CSS transitions/`@starting-style`/WAAPI for predetermined motion; JS/springs for dynamic, interruptible, gesture-driven motion. - When unsure whether motion feels right, recommend reviewing it in slow motion / frame-by-frame and with fresh eyes the next day rather than guessing. -
STANDARDS.md 10.1 KB
# Animation Standards Reference The precise values, curves, and rules behind the review. Cite these in findings instead of approximating. Distilled from Emil Kowalski's design engineering philosophy ([animations.dev](https://animations.dev/)). ## Should it animate? (frequency table) | Frequency | Decision | | ----------------------------------------------------------- | ---------------------------- | | 100+ times/day (keyboard shortcuts, command palette toggle) | No animation. Ever. | | Tens of times/day (hover effects, list navigation) | Remove or drastically reduce | | Occasional (modals, drawers, toasts) | Standard animation | | Rare / first-time (onboarding, feedback, celebrations) | Can add delight | **Never animate keyboard-initiated actions** — they repeat hundreds of times daily; animation makes them feel slow and disconnected. (Raycast has no open/close animation — correct for something used hundreds of times a day.) Valid purposes for motion: spatial consistency, state indication, explanation, feedback, preventing jarring change. "It looks cool" on a frequently-seen element is not valid. ## Easing Decision order: - Entering or exiting → **`ease-out`** (starts fast, feels responsive) - Moving / morphing on screen → **`ease-in-out`** - Hover / color change → **`ease`** - Constant motion (marquee, progress) → **`linear`** - Default → **`ease-out`** **Never `ease-in` on UI.** It starts slow, delaying the exact moment the user is watching. `ease-out` at 200ms _feels_ faster than `ease-in` at 200ms. Built-in CSS easings are too weak. Use strong custom curves: ```css --ease-out: cubic-bezier(0.23, 1, 0.32, 1); /* strong ease-out for UI */ --ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* strong ease-in-out for on-screen movement */ --ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS-like drawer curve (Ionic) */ ``` Find curves at [easing.dev](https://easing.dev/) or [easings.co](https://easings.co/) — don't hand-roll from scratch. ## Duration | Element | Duration | | ------------------------ | ------------- | | Button press feedback | 100–160ms | | Tooltips, small popovers | 125–200ms | | Dropdowns, selects | 150–250ms | | Modals, drawers | 200–500ms | | Marketing / explanatory | Can be longer | **Rule: UI animations stay under 300ms.** A 180ms dropdown feels more responsive than a 400ms one. Faster spinners make load feel faster (same actual time). Instant tooltips after the first (skip delay + animation) make a toolbar feel faster. ## Physicality - **Never `scale(0)`.** Start from `scale(0.9–0.97)` + `opacity: 0`. Nothing in the real world appears from nothing. - **Origin-aware popovers.** Scale from the trigger, not center: ```css .popover { transform-origin: var(--radix-popover-content-transform-origin); } /* Radix */ .popover { transform-origin: var(--transform-origin); } /* Base UI */ ``` **Modals are exempt** — they appear centered in the viewport, keep `transform-origin: center`. - **Button press feedback.** `transform: scale(0.97)` on `:active`, `transition: transform 160ms ease-out`. Subtle (0.95–0.98). Applies to any pressable element. ## Springs Feel natural because they simulate physics; no fixed duration — they settle on parameters. Use for: drag with momentum, "alive" elements (Dynamic Island), interruptible gestures, decorative mouse-tracking. ```js // Apple-style (easier to reason about) — recommended { type: "spring", duration: 0.5, bounce: 0.2 } // Traditional physics (more control) { type: "spring", mass: 1, stiffness: 100, damping: 10 } ``` Keep bounce subtle (0.1–0.3); avoid bounce in most UI — reserve for drag-to-dismiss and playful interactions. Springs maintain velocity when interrupted (keyframes restart from zero), so they're ideal for gestures users may reverse mid-motion. Mouse interactions: interpolate with `useSpring` rather than tying value directly to mouse position (direct = artificial, no momentum). Only do this when the motion is decorative. ## Interruptibility CSS **transitions** can be interrupted and retargeted mid-animation; **keyframes** restart from zero. For anything triggered rapidly (toasts being added, toggles), transitions are smoother. ```css /* Interruptible — good for dynamic UI */ .toast { transition: transform 400ms ease; } /* Not interruptible — avoid for dynamic UI */ @keyframes slideIn { from { transform: translateY(100%); } to { transform: translateY(0); } } ``` Use `@starting-style` for entry without JS: ```css .toast { opacity: 1; transform: translateY(0); transition: opacity 400ms ease, transform 400ms ease; @starting-style { opacity: 0; transform: translateY(100%); } } ``` Legacy fallback: `useEffect(() => setMounted(true), [])` + `data-mounted` attribute. ## Asymmetric timing Slow where the user is deciding, fast where the system responds. ```css .overlay { transition: clip-path 200ms ease-out; } /* release: fast */ .button:active .overlay { transition: clip-path 2s linear; } /* press: slow, deliberate */ ``` ## Performance - **Only animate `transform` and `opacity`** — they skip layout/paint and run on the GPU. `padding`/`margin`/`height`/`width`/`top`/`left` trigger all three rendering steps. - **Don't drive child transforms via a CSS variable on the parent** — it recalcs styles for all children. Set `transform` directly on the element. ```js element.style.setProperty('--swipe-amount', `${d}px`); // bad: recalc on all children element.style.transform = `translateY(${d}px)`; // good: only this element ``` - **Framer Motion shorthands are NOT hardware-accelerated.** `x`/`y`/`scale` run on the main thread via rAF and drop frames under load. Use the full transform string: ```jsx <motion.div animate={{ x: 100 }} /> // drops frames under load <motion.div animate={{ transform: "translateX(100px)" }} /> // hardware accelerated ``` - **CSS animations beat JS under load** — they run off the main thread; rAF-based animations stutter while the browser loads/scripts/paints. Use CSS for predetermined motion, JS for dynamic/interruptible. - **WAAPI** gives JS control with CSS performance (hardware-accelerated, interruptible, no library): ```js element.animate([{ clipPath: 'inset(0 0 100% 0)' }, { clipPath: 'inset(0 0 0 0)' }], { duration: 1000, fill: 'forwards', easing: 'cubic-bezier(0.77, 0, 0.175, 1)', }); ``` ## Transforms & clip-path - **`translate` percentages** are relative to the element's own size — `translateY(100%)` moves by the element's height regardless of dimensions (how Sonner/Vaul position toasts/drawers). Prefer over hardcoded px. - **`scale()` scales children too** (font, icons, content) — a feature for press feedback. - **3D**: `rotateX/Y` + `transform-style: preserve-3d` for depth/orbit/flip without JS. - **`clip-path: inset(t r b l)`** is a powerful animation tool: each value eats in from that side. Uses: reveal-on-scroll (`inset(0 0 100% 0)` → `inset(0 0 0 0)`), hold-to-delete overlay, seamless tab color transitions (duplicate + clip the active copy), comparison sliders. ## Gestures & drag - **Momentum dismissal**: don't require crossing a distance threshold — compute velocity (`Math.abs(distance)/elapsedMs`); dismiss if `> ~0.11`. A flick should be enough. - **Damping at boundaries**: dragging past a natural edge moves less the further you go (real things slow before stopping). - **Pointer capture** once dragging starts, so it continues when the pointer leaves bounds. - **Multi-touch protection**: ignore extra touch points after the drag begins (`if (isDragging) return`) — prevents jumps. - **Friction over hard stops** — allow over-drag with rising resistance rather than an invisible wall. ## Masking imperfect crossfades When a crossfade shows two overlapping states despite tuning easing/duration, add subtle `filter: blur(2px)` during the transition to blend them into one perceived transformation. Keep blur < 20px (heavy blur is expensive, especially Safari). ## Stagger Stagger group entrances; 30–80ms between items. Longer delays feel slow. Stagger is decorative — never block interaction while it plays. ```css .item { opacity: 0; transform: translateY(8px); animation: fadeIn 300ms ease-out forwards; } .item:nth-child(2) { animation-delay: 50ms; } .item:nth-child(3) { animation-delay: 100ms; } @keyframes fadeIn { to { opacity: 1; transform: translateY(0); } } ``` ## Accessibility ```css @media (prefers-reduced-motion: reduce) { .element { animation: fade 0.2s ease; } /* keep opacity/color, drop transform-based motion */ } @media (hover: hover) and (pointer: fine) { .element:hover { transform: scale(1.05); } /* gate hover motion — touch fires false hovers on tap */ } ``` ```jsx const reduce = useReducedMotion(); const closedX = reduce ? 0 : '-100%'; ``` Reduced motion means fewer and gentler animations, not zero — keep transitions that aid comprehension, remove movement/position changes. ## Debugging (recommend in reviews when feel is uncertain) - **Slow motion**: bump duration 2–5× or use DevTools animation inspector. Check colors crossfade cleanly, easing doesn't stop abruptly, `transform-origin` is right, coordinated properties stay in sync. - **Frame-by-frame**: Chrome DevTools Animations panel reveals timing drift between coordinated properties. - **Real devices** for gestures (drawers, swipe) — connect a phone, hit the dev server by IP, use Safari remote devtools. - **Fresh eyes next day** — imperfections invisible during development surface later. ## Cohesion Match motion to the component's personality: playful can be bouncier; a professional dashboard should be crisp and fast. Sonner feels right partly because easing, duration, design, and even the name are in harmony — slightly slower, `ease` rather than `ease-out`, to feel elegant. Opacity + height in entering/exiting lists is trial and error; there's no formula — adjust until it feels right.
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