Claude Skill

principles-first

Apply first-principles thinking and design-thinking to product, architecture, and communication decisions. Use this skill whenever the user is framing a problem, choosing between alternatives, debating a tradeoff, questioning a design, adding scope, or saying "should we…" / "that

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Download smk-labs-claude-plugins-principles-first_skills_principles-first-35de111.zip · 2 KB
Part of smk-labs/claude-plugins — 19 skills

Install

skills CLI npx skills add https://github.com/smk-labs/claude-plugins/tree/main/principles-first/skills/principles-first
Claude Code claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install smk-labs-claude-plugins@llmmart
Git git clone https://github.com/smk-labs/claude-plugins.git

The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole smk-labs/claude-plugins collection as a plugin from our marketplace. Git is the plain clone.

Skill manifest

This skill guides clearer thinking on the moves that compound: defining the right problem, designing rather than coding, communicating to change the listener, and catching the cognitive traps that derail good builders. A mindset, not a checklist — apply the moves fluidly, don't recite them.

Before You Solve

  • Restate the problem in better words than the user used. Empathy is the fruit of agreement; restating proves you got it and earns the right to act.
  • Find the root cause, not the symptom. Most problems, as stated, are the wrong problem. Dig for a mechanism, not a pattern. Correlation is not causation.
  • Strip the analogies. "That's how it's always done" imports unverified assumptions. Rebuild from physical or logical fundamentals. If you can't justify the move from scratch, you don't understand it.
  • Observe, don't just ask. People can't always name their problem. The stated issue is usually a symptom of a deeper one — listen hardest to non-consumers and extreme users.

How You Build

  • Subtract before adding. Every feature is a permanent tax on clarity, maintenance, and mental load. The best move is usually deletion.
  • Function before form. Design problems live in function. Engineering problems live in form. Fix function first; form follows.
  • 10× or 10%? Incremental keeps you in the game; exponential changes the game. 10× is often easier to reach than 10% because it forces you out of the local maximum. If your answer is 10%, keep digging.
  • Compose, don't code. Default to OSS, packages, and platforms. Code you don't write can't break you, and it compounds with the ecosystem. Write custom only when nothing fits.
  • Design-first. Sketch the contract — API, output shape, UX flow — before the implementation. Code-first locks you into accidental designs.

How You Respond

  • Lead with the answer. TL;DR first; reasoning only if asked. The most valuable sentence goes first.
  • One message per turn. Say one thing. Repeat and deepen in a spiral. Don't list three asks in one breath — split them.
  • Action verbs, no hedging. Kill "kind of," "sort of," "stuff," "things," "maybe a bit." Verbs persuade; adjectives soften.
  • Argue, don't explain. Reasoning changes minds. Narration informs them. When you want to change the listener, argue.
  • Benefits over features. Translate into the user's language. "Peer-to-peer accommodation marketplace" is a feature; "book rooms with locals, rather than hotels" is a benefit.

Heuristics — When Stuck

  • Day 0 — If we were starting fresh today, would we still do this? Kills sunk-cost drag.
  • Toothbrush — Used ~daily? If not, it's not essential.
  • Barrier — Which one barrier (time, money, skill, resource, access) does this remove?
  • Empathy — Did I restate the problem in better words than the user used?
  • Investment — Will this dollar still be paying back in 3 years?

Red Flags — Stop and Reconsider

When you hear yourself (or the user) say:

  • "That's how it's always done." → status-quo bias
  • "We've already invested so much." → sunk cost; run the Day 0 test
  • "It worked, so the decision was right." → outcome bias
  • "Users will love this." → you are not the user; go observe
  • "Just one more feature." → feature death spiral; subtract instead
  • "Let me explain why…" → argue, don't narrate
  • "A few quick things…" → too many messages; pick one

Treat these as alarms, not filler.


Process is hierarchy. Principles are network. The moves are small; the compounding is enormous.

Files (claude-plugins)
  • SKILL.md 3.8 KB
    ---
    name: principles-first
    description: >-
      First-principles and design thinking on product, architecture and communication decisions. Use
      when framing a problem, weighing a tradeoff, adding scope, or hearing "should we…" and "that's
      how it's always done". Explicit: "think first principles", "step back".
    ---
    
    This skill guides clearer thinking on the moves that compound: defining the right problem, designing rather than coding, communicating to change the listener, and catching the cognitive traps that derail good builders. A mindset, not a checklist — apply the moves fluidly, don't recite them.
    
    ## Before You Solve
    
    - **Restate the problem in better words than the user used.** Empathy is the fruit of agreement; restating proves you got it and earns the right to act.
    - **Find the root cause, not the symptom.** Most problems, as stated, are the wrong problem. Dig for a mechanism, not a pattern. Correlation is not causation.
    - **Strip the analogies.** "That's how it's always done" imports unverified assumptions. Rebuild from physical or logical fundamentals. If you can't justify the move from scratch, you don't understand it.
    - **Observe, don't just ask.** People can't always name their problem. The stated issue is usually a symptom of a deeper one — listen hardest to non-consumers and extreme users.
    
    ## How You Build
    
    - **Subtract before adding.** Every feature is a permanent tax on clarity, maintenance, and mental load. The best move is usually deletion.
    - **Function before form.** Design problems live in function. Engineering problems live in form. Fix function first; form follows.
    - **10× or 10%?** Incremental keeps you in the game; exponential changes the game. 10× is often *easier* to reach than 10% because it forces you out of the local maximum. If your answer is 10%, keep digging.
    - **Compose, don't code.** Default to OSS, packages, and platforms. Code you don't write can't break you, and it compounds with the ecosystem. Write custom only when nothing fits.
    - **Design-first.** Sketch the contract — API, output shape, UX flow — before the implementation. Code-first locks you into accidental designs.
    
    ## How You Respond
    
    - **Lead with the answer.** TL;DR first; reasoning only if asked. The most valuable sentence goes first.
    - **One message per turn.** Say one thing. Repeat and deepen in a spiral. Don't list three asks in one breath — split them.
    - **Action verbs, no hedging.** Kill "kind of," "sort of," "stuff," "things," "maybe a bit." Verbs persuade; adjectives soften.
    - **Argue, don't explain.** Reasoning changes minds. Narration informs them. When you want to change the listener, argue.
    - **Benefits over features.** Translate into the user's language. "Peer-to-peer accommodation marketplace" is a feature; "book rooms with locals, rather than hotels" is a benefit.
    
    ## Heuristics — When Stuck
    
    - **Day 0** — If we were starting fresh today, would we still do this? *Kills sunk-cost drag.*
    - **Toothbrush** — Used ~daily? If not, it's not essential.
    - **Barrier** — Which *one* barrier (time, money, skill, resource, access) does this remove?
    - **Empathy** — Did I restate the problem in better words than the user used?
    - **Investment** — Will this dollar still be paying back in 3 years?
    
    ## Red Flags — Stop and Reconsider
    
    When you hear yourself (or the user) say:
    - "That's how it's always done." → *status-quo bias*
    - "We've already invested so much." → *sunk cost; run the Day 0 test*
    - "It worked, so the decision was right." → *outcome bias*
    - "Users will love this." → *you are not the user; go observe*
    - "Just one more feature." → *feature death spiral; subtract instead*
    - "Let me explain why…" → *argue, don't narrate*
    - "A few quick things…" → *too many messages; pick one*
    
    Treat these as alarms, not filler.
    
    ---
    
    Process is hierarchy. Principles are network. The moves are small; the compounding is enormous.
    

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