Claude Skill

principle-exhaust-the-design-space

Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.

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Part of michael-denyer/pstack-claude — 51 skills

Install

skills CLI npx skills add https://github.com/michael-denyer/pstack-claude/tree/main/plugins/pstack/skills/principle-exhaust-the-design-space
Claude Code claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install michael-denyer-pstack-claude@llmmart
Git git clone https://github.com/michael-denyer/pstack-claude.git

The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole michael-denyer/pstack-claude collection as a plugin from our marketplace. Git is the plain clone.

Skill manifest

Exhaust the Design Space

When a novel interaction or architectural decision has no established precedent, explore several concrete alternatives before implementation. Building the wrong thing costs more than exploring three options.

The rule. When the right answer is not obvious, build 2-3 competing prototypes or sketches. Compare them side by side. Only then commit. Design it twice is this rule by another name. A second flavor of the first shape does not count.

When it applies:

  • Novel UI interactions (no prior art in the codebase)
  • Architectural choices with multiple viable approaches
  • Product design decisions where user experience depends on feel, not logic

When it doesn't:

  • Mechanical implementation where the pattern is established
  • Bug fixes or refactors with a clear target state
  • Changes where constraints dictate a single viable approach
Files (pstack-claude)
  • SKILL.md 1.1 KB
    ---
    name: principle-exhaust-the-design-space
    description: "Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing."
    user-invocable: false
    ---
    
    # Exhaust the Design Space
    
    When a novel interaction or architectural decision has no established precedent, explore several concrete alternatives before implementation. Building the wrong thing costs more than exploring three options.
    
    **The rule.** When the right answer is not obvious, build 2-3 competing prototypes or sketches. Compare them side by side. Only then commit. Design it twice is this rule by another name. A second flavor of the first shape does not count.
    
    **When it applies:**
    - Novel UI interactions (no prior art in the codebase)
    - Architectural choices with multiple viable approaches
    - Product design decisions where user experience depends on feel, not logic
    
    **When it doesn't:**
    - Mechanical implementation where the pattern is established
    - Bug fixes or refactors with a clear target state
    - Changes where constraints dictate a single viable approach
    

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