interactive-simulator-ux-audit
Audit an iOS/iPadOS app's live behavior on a booted Simulator by driving it with `idb` (accessibility tree, taps, screenshots) to find bugs a fixed-frame snapshot cannot show — navigation and modal flows, back-stack, completion screens, safe-area / Dynamic Island clipping, offlin
Install
npx skills add https://github.com/wei18/apple-dev-skills/tree/main/apple-dev-skills/skills/interactive-simulator-ux-audit
claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install wei18-apple-dev-skills@llmmart
git clone https://github.com/wei18/apple-dev-skills.git
The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole wei18/apple-dev-skills collection as a plugin from our marketplace. Git is the plain clone.
Skill manifest
Interactive Simulator UX Audit (idb-driven)
Snapshot tests render a view in a fixed-size NSHostingView — they model neither
navigation, taps, the device safe area, nor the Dynamic Island. A whole class of bugs
only shows when something actually drives the app: a screen that never appears after
a selection, a flow that's unplayable when the user is signed out of a cloud account,
completion content clipped by the Dynamic Island. This skill is the audit loop that
catches those, using idb (Facebook's iOS Simulator automation tool) to tap, read the
accessibility tree, and capture screenshots against a booted Simulator.
When to invoke
- Asked to "test the UI", "find UX problems", or "drive the simulator".
- Verifying a navigation, modal, or completion flow actually renders end-to-end after a code change.
- Auditing safe-area / Dynamic-Island layout, or an offline / signed-out flow, that snapshot tests can't model.
- Debugging a report that only reproduces "in the app," not in any test.
Scope
Owns: live Simulator driving via idb, the audit loop, and the coordinate/build gotchas
below. Does not own: scripted, CI-run UI tests that launch and assert without a human
watching → host-driven-xcuitest-e2e; static pixel-diff regression gates → swift-testing-baseline.
Use this skill first to find a bug interactively; write a host-driven XCUITest afterward
to pin the fix.
Inputs
context: fork runs this skill in a subagent with no access to the conversation
history — it can't infer anything from earlier turns, only from the invocation
arguments and this file. When invoking (matches argument-hint: "[udid] [flow]"), supply:
Target simulator UDID: $0; flow to audit: $1.
udid— the target booted simulator's identifier (idb list-targets). One fork drives exactly one simulator; never omit this and let the fork boot/pick one implicitly — see "One booted simulator serializes all driving" under Gotchas, and the fleet-sizing note under Preflight below for running several forks in parallel.flow— what to audit: the screen/feature and the specific behavior in question (e.g. "onboarding flow: verify the paywall's dismiss button returns to the correct tab, not the root").- Anything else the fork can't discover on its own: which app/scheme is under test, whether the build is already installed (skip "Build + install the app under test" below if so), and any account/state precondition (e.g. "drive it signed out").
- Expected build version / bundle identifier — what the Review Checklist's "installed build version matches the intended commit/build" item is checked against; without it the fork can't tell a stale install from the current one.
Without these, the fork has no way to know which simulator to drive or what "done" looks like — it starts from this file alone.
Prereq: install idb (one-time, not via Homebrew)
If your project's policy forbids Homebrew, a direct GitHub release download is a distinct, usually-allowed path — confirm against your own policy, then:
idb_companion: downloadidb-companion.macos-arm64.tar.gzfrom https://github.com/facebook/idb/releases → extract to e.g.~/idb-tools/companion/idb-companion.macos-arm64/(binary lives inbin/, with a siblingFrameworks/directory the binary loads via@executable_path). An objc duplicate-class warning forFBProcessat launch is non-fatal. The asset filename changes across releases — confirm the current one first withgh release view --repo facebook/idb --json assets.idbCLI:pip3 install --user fb-idb.- Put both on
PATH. Symlinkidbdirectly. For the companion, use a wrapper script thatexecs the real binary's absolute path — a bare symlink breaks the@executable_path/../Frameworksrpath and the companion fails to load its frameworks. - Verify:
idb list-targets, then against a booted simulator's UDID,idb ui describe-all --udid <udid>returns the accessibility tree (element frames + labels) in device-point space (e.g. an iPhone 17 Pro reports 402×874 pt).
Preflight: how many simulators fit on this Mac
Before running multiple agents or audit sessions in parallel, size the fleet with
arithmetic, not a tool — steps 1-2 need nothing beyond Activity Monitor or xcrun simctl
and already give a usable answer for most cases.
- Measure your own per-simulator footprint. Boot one simulator running your actual
app, let it settle, then read its
phys_footprint— Activity Monitor's Memory column for the simulator's processes (or sum it yourself viaxcrun simctl spawn <udid> ...if scripting). Runnable parallel count ≈ available RAM ÷ that measured number. Don't adopt a fixed GB figure from a blog post or any tool's README as your budget — real footprint shifts with iOS version, installed apps, and what the app under test does. - Default answer: lower the parallel count, not the tooling. If stock simulators
already saturate the machine, that's the normal case — reduce how many agents/sessions
run at once until it fits. As a dated, third-party reference point only (not a catalog
default): on a 16 GB M1 Pro, stock simulators reportedly start thrashing around 5
concurrent instances (
https://github.com/MobAI-App/simslim, verified 2026-09-03). If step 1's math already gets you a workable number, stop here — an optional third step (a per-simulator daemon-disable) is inreferences/simulator-fleet-sizing.mdand is unrelated to the rest of this skill.
Build + install the app under test
- Check the installed build version first, in the app's own Settings/About screen if it has one. A stale install silently invalidates every finding in the session — confirm you're testing the build you think you are before reporting anything as a bug.
- Typical build:
xcodebuild -workspace <App>.xcworkspace -scheme <Scheme> -sdk iphonesimulator -configuration Debug -destination 'platform=iOS Simulator,name=<device>' -derivedDataPath build/sim build, thenxcrun simctl install <udid> <App.app>. - Build from a normal checkout, not an ephemeral agent worktree, if your project keeps gitignored build secrets (API keys, provisioning config) outside version control. A worktree missing those files can make a Debug build crash at launch on a startup assertion — that's an environment artifact of the worktree, not a code bug; don't chase it as one.
The drive loop
idb ui describe-all --udid <udid> # element frames + accessibility labels
idb ui tap --udid <udid> <x> <y> # tap at device-point coordinates
xcrun simctl io <udid> screenshot <path.png> # capture, then read the PNG and look at it
xcrun simctl io <udid> recordVideo <path.mp4> # capture a flow as video
recordVideo fails outright if <path.mp4> already exists (NSPOSIXErrorDomain code 17,
"file exists") — pass --force to overwrite, or rm -f <path.mp4> first, especially when re-running
the same recording path across attempts.
- Get tap coordinates from
describe-all, not from eyeballing a screenshot — a screenshot is rendered at the device's pixel scale (commonly 3×), not point space. Tap the center of an element's reportedframe. - Look at every screenshot. The accessibility tree tells you what elements exist; only the rendered image shows clipping, overlap, empty space, unreadable glyphs, or wrong z-order.
- After each tap,
describe-allagain before the next action — a tap can miss, dismiss an unrelated system alert, or navigate further than expected, and you need to know where you actually landed.
When describe-all legitimately returns an empty tree
idb's accessibility dump is not 100% reliable — observed in practice (and tracked upstream,
e.g. facebook/idb#767) to come back empty or missing elements on some view hierarchies, with no
element frame to tap from. When that happens, don't treat "no pixel-coordinate tapping" as
absolute: fall back to screenshot pixels ÷ device scale = points (e.g. a 1206×2622 px
screenshot at a 3× scale device → tap at pixel ÷ 3, so 402×874 pt for that iPhone 17 Pro) and
screenshot after every tap to confirm it landed correctly — this fallback is only safe
because you're verifying each step, not because the math is guaranteed accurate.
Gotchas
- Shells that don't word-split an unquoted variable (zsh, by default) will pass
"$xy"as one argument and fail withinvalid int valueif you built a coordinate string likexy="201 488". Pass literal integers, or force splitting (${=xy}in zsh). idbmust be onPATHfor any MCP or wrapper tool that shells out to it — without it, taps fail withspawn idb ENOENTeven though a plain screenshot still works (screenshot can go throughsimctlalone; tapping cannot).- One booted simulator serializes all driving. Don't run two agents or two audit sessions against the same simulator concurrently — their taps collide. Running several agents each against their own booted simulator is fine and is a fleet-sizing question, not a driving one — see the Preflight section above.
- Stress layout deliberately:
xcrun simctl ui <udid> content_size accessibility-extra-extra-extra-largethen relaunch to test Dynamic Type; reset withcontent_size large.appearance dark|lightfor color scheme. System alerts (permission prompts, sign-in sheets) persist across an app relaunch — dismiss them before reading the app underneath. - Reaching a hard-to-blind-tap end state (a puzzle win, a multi-step checkout): if the app has a debug-only launch argument or hook that seeds a near-terminal state, use it rather than trying to solve the app's own logic via taps — that's testing your tapping, not the UX.
What to probe (this is what snapshots miss)
Core functionality should rarely hard-gate on an optional cloud/account state — verify it doesn't, and drive all three states below separately; they exercise different code paths.
| State | How to induce | What diverges |
|---|---|---|
| Offline | Mid-flow, turn off the host Mac's network or use the host Mac's Network Link Conditioner (it applies to the whole Mac) — the Simulator uses the Mac's networking stack and has no separate airplane mode | Network calls fail fast — no connection to wait on |
| Online, signed out | Sign out of the cloud account with network reachable | The same calls can hang (a real round-trip stalls waiting on an unauthenticated container that never resolves) — a pass while offline can mask this |
| Online, signed in | Real signed-in test account in the simulator | Baseline correct behavior — account-gated features may by design show nothing when signed out; confirm the flow works signed in before flagging graceful degradation as a bug |
- Navigation / modals: does the destination screen actually appear after a selection; does a close/leave action show its confirmation; back-stack behavior after several pushes.
- Safe area / Dynamic Island: overlay or completion content clipped or overlapping system chrome on a notch/island device — invisible to a fixed-frame snapshot.
- End-to-end completion: a full success and a full failure path, including any step that submits to an external service that might be unavailable.
File each finding with its screenshot as evidence and a repro; label it environmental (stale build, wrong account state) versus a genuine bug, and re-verify on a fresh, correctly-built install before reporting it as real.
Rationale
A snapshot test proves a view renders correctly given a state; it says nothing about whether the app ever reaches that state through real interaction, or how it behaves at the literal edges of a physical device (notch, Dynamic Island) that a fixed test harness frame doesn't model. Driving the actual Simulator is the only check that covers the seam between "the view is correct" and "the user can get there."
Deviation considerations
- No Simulator access (Linux CI, headless-only environment): this skill doesn't apply;
rely on
host-driven-xcuitest-e2efor automated coverage and snapshot tests for pixel regressions instead. - A pure macOS (AppKit/SwiftUI-Mac) app:
idb'suisubcommand only works against simulators; drive a Mac app withhost-driven-xcuitest-e2e's window-frame-click pattern instead.
Common Mistakes
- Tapping from screenshot pixel coordinates without first trying
describe-all— taps land at the wrong spot on any non-1× device unless converted (pixel ÷ scale); only fall back to pixel math whendescribe-alllegitimately returns an empty tree (see above), and verify every such tap with a follow-up screenshot. - Reporting a bug from a stale installed build — always confirm the running version first.
- Treating "online + signed out" and "offline" as one case — they exercise different code paths (fail-fast vs. hang) and must both be driven separately.
- Running two sim-driving sessions against one booted simulator — taps interleave and corrupt both audits' results.
- Chasing a worktree-only launch crash as a code bug when the project keeps build secrets outside version control — rule out the environment first.
Review Checklist
-
idb list-targetsconfirms the target simulator is booted before driving starts. - Installed build version checked and matches the intended commit/build.
- Every tap coordinate came from a fresh
describe-all, not a screenshot pixel estimate. - Every screenshot was actually viewed, not just captured.
- Both offline and online-signed-out variants driven for any cloud-backed screen.
- Safe-area / Dynamic-Island framing checked on a notch/island-class device.
- Each reported finding has a screenshot + repro steps and is labeled bug vs. environmental.
Related skills
host-driven-xcuitest-e2e— turn a finding from this audit into an automated, CI-runnable regression test.swift-testing-baseline— the static snapshot-testing layer this skill complements, not replaces.ios-accessibility-engineering— Dynamic Type / VoiceOver checks that pair naturally with this audit loop.mise-tool-management— the general non-Homebrew tool-install pattern behind theidbinstall step above and thesimslimstep inreferences/simulator-fleet-sizing.md.xcode-build-skill:xcode-build/apple-skills:simulator-utils(aggregated externals) — plain build, launch, and screenshot commands; this skill is the fork-based audit loop on top of a build that already exists.- Official sources: when verifying or updating a factual or version-sensitive claim, read
references/official-docs.md.
Files (apple-dev-skills)
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references
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official-docs.md 991 B
Official pages backing this skill's claims; read when verifying or updating a factual or version-sensitive claim. | Page | URL | Backs | |---|---|---| | idb README | https://github.com/facebook/idb/blob/main/README.md | `pip3 install fb-idb`; the companion process | | Extend Claude with skills | https://code.claude.com/docs/en/skills | Frontmatter `context: fork` / `argument-hint` / `allowed-tools`; `$0` / `$1` argument substitution | | How to check no network cases in iOS simulator in UI testing automation (Apple Developer Forums, DTS reply, 2023-10) | https://developer.apple.com/forums/thread/739713 | Only backs "set Network Link Conditioner on the host Mac; the Simulator shares its network stack" -- does not itself mention Airplane Mode. A DTS forum reply, not a documentation page (secondary source) | | Layout | https://developer.apple.com/design/human-interface-guidelines/layout | Device-size guidance (confirmed present; the size table itself was not machine-extracted) | -
simulator-fleet-sizing.md 1.7 KB
# Simulator Fleet Sizing — Optional `simslim` Step 3. **Only if still constrained and willing to trade away some background services**, a persistent per-simulator daemon-disable is available via third-party tooling. Gate on `command -v simslim` first — if it's absent, that's fine, stop at step 2, nothing else in this skill depends on it. To install without Homebrew: `go install github.com/mobai-app/simslim/cmd/simslim@latest` (a Go toolchain can be provisioned through `mise`, see `mise-tool-management`); or download the plain release tarball directly, `simslim-v0.8.0-macos-arm64.tar.gz` from `https://github.com/MobAI-App/simslim/releases/download/v0.8.0/` (asset name/version verified via `gh release view MobAI-App/simslim`, 2026-09-03 — simslim's own README documents only Homebrew and `go install`, so this direct-tarball path isn't in its docs either). Once present, it's one command per simulator: `simslim on <udid>` to disable, `simslim off <udid>` to revert. - Persistence only survives reboot on iOS 18.5+ runtimes; older runtimes are rejected before anything is touched. See `https://github.com/MobAI-App/simslim` for current behavior. - Slimming drops Spotlight/in-Settings search, push notifications (`apsd`) and StoreKit testing (`storekitd`), and universal links (`swcd`) unless kept via `--except`/`--keep`. See `https://github.com/MobAI-App/simslim` for current behavior. - `erase`, delete+recreate, and "Erase All Content and Settings" all revert to stock; the profile must be reapplied. See `https://github.com/MobAI-App/simslim` for current behavior. - This skill doesn't track simslim's CLI beyond the two commands above — its own README is the source of truth for anything else.
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SKILL.md 15.6 KB
--- name: interactive-simulator-ux-audit description: Audit an iOS/iPadOS app's live behavior on a booted Simulator by driving it with `idb` (accessibility tree, taps, screenshots) to find bugs a fixed-frame snapshot cannot show — navigation and modal flows, back-stack, completion screens, safe-area / Dynamic Island clipping, offline and signed-out states, Dynamic Type at AX sizes. Use when asked to test the UI, find UX problems, drive the simulator to audit a UX flow, verify an interactive flow end-to-end, or size a parallel-simulator fleet. Not for scripted CI-run UI tests → host-driven-xcuitest-e2e; plain build / launch / screenshot → xcode-build-skill:xcode-build or apple-skills:simulator-utils; not for native macOS apps, which idb cannot target. Requires `udid` and `flow` arguments — the fork has no conversation history. context: fork agent: general-purpose argument-hint: "[udid] [flow]" allowed-tools: Bash(idb *) Bash(xcrun simctl *) Read --- # Interactive Simulator UX Audit (idb-driven) Snapshot tests render a view in a fixed-size `NSHostingView` — they model neither navigation, taps, the device safe area, nor the Dynamic Island. A whole class of bugs only shows when something actually drives the app: a screen that never appears after a selection, a flow that's unplayable when the user is signed out of a cloud account, completion content clipped by the Dynamic Island. This skill is the audit loop that catches those, using `idb` (Facebook's iOS Simulator automation tool) to tap, read the accessibility tree, and capture screenshots against a **booted** Simulator. ## When to invoke - Asked to "test the UI", "find UX problems", or "drive the simulator". - Verifying a navigation, modal, or completion flow actually renders end-to-end after a code change. - Auditing safe-area / Dynamic-Island layout, or an offline / signed-out flow, that snapshot tests can't model. - Debugging a report that only reproduces "in the app," not in any test. ## Scope Owns: live Simulator driving via `idb`, the audit loop, and the coordinate/build gotchas below. Does **not** own: scripted, CI-run UI tests that launch and assert without a human watching → `host-driven-xcuitest-e2e`; static pixel-diff regression gates → `swift-testing-baseline`. Use this skill first to *find* a bug interactively; write a host-driven XCUITest afterward to *pin* the fix. ## Inputs `context: fork` runs this skill in a subagent with **no access to the conversation history** — it can't infer anything from earlier turns, only from the invocation arguments and this file. When invoking (matches `argument-hint: "[udid] [flow]"`), supply: Target simulator UDID: `$0`; flow to audit: `$1`. - **`udid`** — the target **booted** simulator's identifier (`idb list-targets`). One fork drives exactly one simulator; never omit this and let the fork boot/pick one implicitly — see "One booted simulator serializes all driving" under Gotchas, and the fleet-sizing note under Preflight below for running several forks in parallel. - **`flow`** — what to audit: the screen/feature and the specific behavior in question (e.g. "onboarding flow: verify the paywall's dismiss button returns to the correct tab, not the root"). - Anything else the fork can't discover on its own: which app/scheme is under test, whether the build is already installed (skip "Build + install the app under test" below if so), and any account/state precondition (e.g. "drive it signed out"). - **Expected build version / bundle identifier** — what the Review Checklist's "installed build version matches the intended commit/build" item is checked against; without it the fork can't tell a stale install from the current one. Without these, the fork has no way to know which simulator to drive or what "done" looks like — it starts from this file alone. ## Prereq: install `idb` (one-time, not via Homebrew) If your project's policy forbids Homebrew, a direct GitHub release download is a distinct, usually-allowed path — confirm against your own policy, then: 1. **`idb_companion`**: download `idb-companion.macos-arm64.tar.gz` from https://github.com/facebook/idb/releases → extract to e.g. `~/idb-tools/companion/idb-companion.macos-arm64/` (binary lives in `bin/`, with a sibling `Frameworks/` directory the binary loads via `@executable_path`). An objc duplicate-class warning for `FBProcess` at launch is non-fatal. The asset filename changes across releases — confirm the current one first with `gh release view --repo facebook/idb --json assets`. 2. **`idb` CLI**: `pip3 install --user fb-idb`. 3. Put both on `PATH`. Symlink `idb` directly. For the companion, use a **wrapper script** that `exec`s the real binary's *absolute path* — a bare symlink breaks the `@executable_path/../Frameworks` rpath and the companion fails to load its frameworks. 4. Verify: `idb list-targets`, then against a booted simulator's UDID, `idb ui describe-all --udid <udid>` returns the accessibility tree (element frames + labels) in **device-point** space (e.g. an iPhone 17 Pro reports 402×874 pt). ## Preflight: how many simulators fit on this Mac Before running multiple agents or audit sessions in parallel, size the fleet with arithmetic, not a tool — steps 1-2 need nothing beyond Activity Monitor or `xcrun simctl` and already give a usable answer for most cases. 1. **Measure your own per-simulator footprint.** Boot one simulator running your actual app, let it settle, then read its `phys_footprint` — Activity Monitor's Memory column for the simulator's processes (or sum it yourself via `xcrun simctl spawn <udid> ...` if scripting). Runnable parallel count ≈ available RAM ÷ that measured number. Don't adopt a fixed GB figure from a blog post or any tool's README as your budget — real footprint shifts with iOS version, installed apps, and what the app under test does. 2. **Default answer: lower the parallel count, not the tooling.** If stock simulators already saturate the machine, that's the normal case — reduce how many agents/sessions run at once until it fits. As a dated, third-party reference point only (not a catalog default): on a 16 GB M1 Pro, stock simulators reportedly start thrashing around 5 concurrent instances (`https://github.com/MobAI-App/simslim`, verified 2026-09-03). If step 1's math already gets you a workable number, stop here — an optional third step (a per-simulator daemon-disable) is in `references/simulator-fleet-sizing.md` and is unrelated to the rest of this skill. ## Build + install the app under test - **Check the installed build version first**, in the app's own Settings/About screen if it has one. A stale install silently invalidates every finding in the session — confirm you're testing the build you think you are before reporting anything as a bug. - Typical build: `xcodebuild -workspace <App>.xcworkspace -scheme <Scheme> -sdk iphonesimulator -configuration Debug -destination 'platform=iOS Simulator,name=<device>' -derivedDataPath build/sim build`, then `xcrun simctl install <udid> <App.app>`. - **Build from a normal checkout, not an ephemeral agent worktree**, if your project keeps gitignored build secrets (API keys, provisioning config) outside version control. A worktree missing those files can make a Debug build crash at launch on a startup assertion — that's an environment artifact of the worktree, not a code bug; don't chase it as one. ## The drive loop ``` idb ui describe-all --udid <udid> # element frames + accessibility labels idb ui tap --udid <udid> <x> <y> # tap at device-point coordinates xcrun simctl io <udid> screenshot <path.png> # capture, then read the PNG and look at it xcrun simctl io <udid> recordVideo <path.mp4> # capture a flow as video ``` `recordVideo` fails outright if `<path.mp4>` already exists (`NSPOSIXErrorDomain` code 17, "file exists") — pass `--force` to overwrite, or `rm -f <path.mp4>` first, especially when re-running the same recording path across attempts. - **Get tap coordinates from `describe-all`**, not from eyeballing a screenshot — a screenshot is rendered at the device's pixel scale (commonly 3×), not point space. Tap the center of an element's reported `frame`. - **Look at every screenshot.** The accessibility tree tells you *what* elements exist; only the rendered image shows clipping, overlap, empty space, unreadable glyphs, or wrong z-order. - After each tap, `describe-all` again before the next action — a tap can miss, dismiss an unrelated system alert, or navigate further than expected, and you need to know where you actually landed. ### When `describe-all` legitimately returns an empty tree `idb`'s accessibility dump is not 100% reliable — observed in practice (and tracked upstream, e.g. facebook/idb#767) to come back empty or missing elements on some view hierarchies, with no element frame to tap from. When that happens, don't treat "no pixel-coordinate tapping" as absolute: fall back to **screenshot pixels ÷ device scale = points** (e.g. a 1206×2622 px screenshot at a 3× scale device → tap at pixel ÷ 3, so 402×874 pt for that iPhone 17 Pro) and **screenshot after every tap** to confirm it landed correctly — this fallback is only safe because you're verifying each step, not because the math is guaranteed accurate. ## Gotchas - **Shells that don't word-split an unquoted variable** (zsh, by default) will pass `"$xy"` as one argument and fail with `invalid int value` if you built a coordinate string like `xy="201 488"`. Pass literal integers, or force splitting (`${=xy}` in zsh). - **`idb` must be on `PATH`** for any MCP or wrapper tool that shells out to it — without it, taps fail with `spawn idb ENOENT` even though a plain screenshot still works (screenshot can go through `simctl` alone; tapping cannot). - **One booted simulator serializes all driving.** Don't run two agents or two audit sessions against the same simulator concurrently — their taps collide. Running several agents each against their *own* booted simulator is fine and is a fleet-sizing question, not a driving one — see the Preflight section above. - **Stress layout deliberately**: `xcrun simctl ui <udid> content_size accessibility-extra-extra-extra-large` then relaunch to test Dynamic Type; reset with `content_size large`. `appearance dark|light` for color scheme. System alerts (permission prompts, sign-in sheets) persist across an app relaunch — dismiss them before reading the app underneath. - **Reaching a hard-to-blind-tap end state** (a puzzle win, a multi-step checkout): if the app has a debug-only launch argument or hook that seeds a near-terminal state, use it rather than trying to solve the app's own logic via taps — that's testing your tapping, not the UX. ## What to probe (this is what snapshots miss) Core functionality should rarely hard-gate on an optional cloud/account state — verify it doesn't, and drive all three states below separately; they exercise different code paths. | State | How to induce | What diverges | |---|---|---| | Offline | Mid-flow, turn off the host Mac's network or use the host Mac's Network Link Conditioner (it applies to the whole Mac) — the Simulator uses the Mac's networking stack and has no separate airplane mode | Network calls fail fast — no connection to wait on | | Online, signed out | Sign out of the cloud account with network reachable | The same calls can **hang** (a real round-trip stalls waiting on an unauthenticated container that never resolves) — a pass while offline can mask this | | Online, signed in | Real signed-in test account in the simulator | Baseline correct behavior — account-gated features may by design show nothing when signed out; confirm the flow works signed in before flagging graceful degradation as a bug | - **Navigation / modals**: does the destination screen actually appear after a selection; does a close/leave action show its confirmation; back-stack behavior after several pushes. - **Safe area / Dynamic Island**: overlay or completion content clipped or overlapping system chrome on a notch/island device — invisible to a fixed-frame snapshot. - **End-to-end completion**: a full success and a full failure path, including any step that submits to an external service that might be unavailable. File each finding with its screenshot as evidence and a repro; label it environmental (stale build, wrong account state) versus a genuine bug, and re-verify on a fresh, correctly-built install before reporting it as real. ## Rationale A snapshot test proves a view renders correctly *given* a state; it says nothing about whether the app ever reaches that state through real interaction, or how it behaves at the literal edges of a physical device (notch, Dynamic Island) that a fixed test harness frame doesn't model. Driving the actual Simulator is the only check that covers the seam between "the view is correct" and "the user can get there." ## Deviation considerations - **No Simulator access (Linux CI, headless-only environment)**: this skill doesn't apply; rely on `host-driven-xcuitest-e2e` for automated coverage and snapshot tests for pixel regressions instead. - **A pure macOS (AppKit/SwiftUI-Mac) app**: `idb`'s `ui` subcommand only works against simulators; drive a Mac app with `host-driven-xcuitest-e2e`'s window-frame-click pattern instead. ## Common Mistakes 1. **Tapping from screenshot pixel coordinates without first trying `describe-all`** — taps land at the wrong spot on any non-1× device unless converted (pixel ÷ scale); only fall back to pixel math when `describe-all` legitimately returns an empty tree (see above), and verify every such tap with a follow-up screenshot. 2. **Reporting a bug from a stale installed build** — always confirm the running version first. 3. **Treating "online + signed out" and "offline" as one case** — they exercise different code paths (fail-fast vs. hang) and must both be driven separately. 4. **Running two sim-driving sessions against one booted simulator** — taps interleave and corrupt both audits' results. 5. **Chasing a worktree-only launch crash as a code bug** when the project keeps build secrets outside version control — rule out the environment first. ## Review Checklist - [ ] `idb list-targets` confirms the target simulator is booted before driving starts. - [ ] Installed build version checked and matches the intended commit/build. - [ ] Every tap coordinate came from a fresh `describe-all`, not a screenshot pixel estimate. - [ ] Every screenshot was actually viewed, not just captured. - [ ] Both offline and online-signed-out variants driven for any cloud-backed screen. - [ ] Safe-area / Dynamic-Island framing checked on a notch/island-class device. - [ ] Each reported finding has a screenshot + repro steps and is labeled bug vs. environmental. ## Related skills - `host-driven-xcuitest-e2e` — turn a finding from this audit into an automated, CI-runnable regression test. - `swift-testing-baseline` — the static snapshot-testing layer this skill complements, not replaces. - `ios-accessibility-engineering` — Dynamic Type / VoiceOver checks that pair naturally with this audit loop. - `mise-tool-management` — the general non-Homebrew tool-install pattern behind the `idb` install step above and the `simslim` step in `references/simulator-fleet-sizing.md`. - `xcode-build-skill:xcode-build` / `apple-skills:simulator-utils` (aggregated externals) — plain build, launch, and screenshot commands; this skill is the fork-based audit loop on top of a build that already exists. - Official sources: when verifying or updating a factual or version-sensitive claim, read `references/official-docs.md`.
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