Claude Cursor GitHub Copilot Skill

improve-website

Guided journey from a live website that underperforms to a prioritized, evidence-backed backlog of conversion, usability, message, and speed fixes - each shipped as a testable experiment. Orchestrates eight skills phase by phase - cro-methodology, ux-heuristics, refactoring-ui, w

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Part of wondelai/skills — 183 skills

Install

skills CLI npx skills add https://github.com/wondelai/skills/tree/main/plugins/wondelai-skills/skills/improve-website
Claude Code claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install wondelai-skills@llmmart
Git git clone https://github.com/wondelai/skills.git

The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole wondelai/skills collection as a plugin from our marketplace. Git is the plain clone.

Skill manifest

Improve a Website

An interactive, resumable journey that turns a live-but-underperforming website into a ranked backlog of defensible fixes. Across eight phases it diagnoses why visitors don't convert, then fixes usability, hierarchy, typography, message, speed, memory, and errors — asking you at each decision point and recording results in docs/. Each change is tied to a reason; the big ones ship as tests.

Core Principle

Diagnose, fix, prove: evidence from real visitors decides what changes, and every fix ships as a testable hypothesis. Order is deliberate — research first, then usability, look, message, speed, memory, and error-tolerance, because each phase's output feeds the next.

This skill sequences the phases, asks the decision questions, and records what you decide. The constituent skills carry the method — invoke them rather than improvising their frameworks.

Journey Map

Phase Skill Question it answers Artifact
1 cro-methodology Why don't visitors convert, and which fix moves the most money? Extends docs/METRICS.md, docs/WEBSITE.md, docs/EXPERIMENTS.md — GATE
2 ux-heuristics Where do visitors stumble before they weigh the offer? Extends docs/DESIGN.md, docs/EXPERIMENTS.md
3 refactoring-ui Does the page look as clear as it reads? Extends docs/DESIGN.md, docs/EXPERIMENTS.md
4 web-typography Can visitors comfortably read the copy? Extends docs/DESIGN.md, docs/EXPERIMENTS.md
5 storybrand-messaging Does a stranger grasp the offer in five seconds? Extends docs/POSITIONING.md, docs/EXPERIMENTS.md
6 high-perf-browser Does the page arrive before patience runs out? Extends docs/METRICS.md, docs/WEBSITE.md, docs/EXPERIMENTS.md
7 made-to-stick Is the idea memorable enough to survive to the decision? Extends docs/POSITIONING.md, docs/EXPERIMENTS.md
8 design-everyday-things Do the visitors who act ever get stuck? Extends docs/DESIGN.md, docs/EXPERIMENTS.md

Operating Rules

  1. Resume first. Before anything else, read docs/IMPROVE-WEBSITE-PLAN.md and every artifact in the Journey Map. If the tracker exists, summarize the journey state in 3-5 lines and ask which phase to enter. Done when the user has confirmed an entry point. A journey with a tracker is resumed, never restarted.
  2. Intake on first run only. No tracker: run the Intake below, then create docs/IMPROVE-WEBSITE-PLAN.md with every phase statused pending | in-progress | awaiting-evidence | done | deferred: reason | skipped: reason. Done when the tracker exists and the user has confirmed the phase plan.
  3. Phase entry. Announce: what the phase does, the decision it forces, the artifact it produces, rough effort. Offer proceed / skip / defer — phases marked GATE may be deferred, never skipped. Mark the phase in-progress on proceed. Done when the user chose.
  4. Skill invocation and fallback. Load the phase's skill and use it: each phase's Invoke line names the skill by slug — use that skill to run the phase. If it is not available, offer: npx skills add wondelai/skills/<slug> --global. If the user declines, run the phase from its Brief — the minimum viable method. State which mode you are in.
  5. In-phase decisions. Ask every question under "Decide with the user" — with concrete options and your recommendation. Record the choice in the tracker's Key Decisions. A decision made silently is a defect.
  6. Phase exit. Present the draft artifact content for sign-off before writing. On approval: write or extend the docs/ files, update the tracker (status, Key Decisions, Next Actions). Done when the files are written and the phase row shows done.
  7. Artifact discipline. Read before writing; create a file only if missing, otherwise extend — add or update your sections, preserve everyone else's. Files are UPPERCASE in docs/. Every recommendation lands as a checkbox or a table row with owner and priority. See references/artifact-templates.md when creating a docs/ file for the first time — create it from the full skeleton (all section headings), then fill the sections your phase names.
  8. Diagnose before redesigning. No visual or copy change ships before the Phase 1 diagnosis produces evidence for it, and every change lands in EXPERIMENTS.md with a pre-committed metric. A fix with no Phase 1 finding behind it goes back to Phase 1; a bold change with no test attached stays in the backlog until it has one.

Intake

Ask these before creating the tracker:

  1. What page or flow are we improving, and what is the ONE action it should drive? (Scopes every phase; gates Phase 1 — a page with three CTAs has no goal.)
  2. What is the conversion problem in your words, and what evidence do you have — analytics, bounce rate, drop-off? (Feeds the Phase 1 funnel diagnosis.)
  3. Do you have real visitor input — exit surveys, reviews, support tickets, recordings — or can you get it? (Phase 1's counter-objections must use the customer's own words.)
  4. Roughly how much traffic per week? (Decides whether A/B tests can reach significance; low traffic leans on the qualitative and heuristic phases.)
  5. Which complaint do you hear most — "looks unprofessional," "nobody understands what we do," "it's slow," "the text is hard to read"? (Routes which fix phase to front-load, per the guide FAQ.)
  6. Do you have existing positioning or brand docs (POSITIONING.md)? (Phase 5 and 7 build on them.)
  7. Can you paste real assets — URLs, live copy, CSS, analytics screenshots? (The skills are only as good as the evidence you feed them.)

Skip heuristics: skip Phase 4 if body text already meets 16px / ~66ch / 1.5-1.7 line height; skip Phase 6 if Core Web Vitals are already green (but triage a fast LCP fix first if the page barely renders); skip Phase 5 or 7 if messaging is already validated and clear. Never skip Phase 1 — it aims every other phase.

Then create docs/IMPROVE-WEBSITE-PLAN.md from the template and confirm the plan. Done when docs/IMPROVE-WEBSITE-PLAN.md exists with every phase statused and the user has confirmed the plan.

Phases

Phase 1 — Diagnose why visitors don't convert (cro-methodology) — GATE

Purpose: Find where and why the page loses visitors before any pixel changes. Phases 2-8 may only fix problems traceable to a Phase 1 finding.

Brief (fallback): Don't guess — discover. Map the funnel for blocked arteries (underperforming high-traffic stages) and missing links (stages that don't exist). Name the ONE action each page drives. Build the O/CO table for the Big 5 (Trust, Price, Fit, Timing, Effort) in the customer's words, each counter at friction. Rank by ICE.

Invoke: Use the cro-methodology skill with the target page/flow, the ONE action, and real visitor input. Ask for a funnel map, an O/CO table, missing persuasion assets, and an ICE-ranked hypothesis list.

Decide with the user: (1) Confirm the ONE action per page; cut competing CTAs. (2) Attack the highest-money blocked artery or a missing link first? (3) Low traffic: accept qualitative + heuristic evidence.

Artifact: Extend docs/METRICS.md ## Funnel and ## Stage & One Metric That Matters; docs/WEBSITE.md ## Conversion Elements and ## Audit Findings (issue | severity 0-4 | fix | status); docs/EXPERIMENTS.md ## Experiment Backlog (ICE-ranked). Update the tracker.

Done when: the funnel is mapped, the ONE action set per page, every researched objection has a counter, the backlog is ICE-ranked, and Phase 1 shows done — only then are Phases 2-8 unlocked.

Phase 2 — Remove the usability friction (ux-heuristics)

Purpose: Find where visitors stumble — the friction that makes them quit before they weigh the offer.

Brief (fallback): Don't make me think. Users scan, satisfice, and muddle through. Run a heuristic evaluation against Nielsen's 10 heuristics; rate each issue 0-4 by frequency, impact, and persistence so catastrophes outrank cosmetics. Apply the Trunk Test to interior pages (what site, page, options, where am I, where's search?). Cut half the words, then half again; kill mystery-meat icon navigation.

Invoke: Use the ux-heuristics skill with the page/flow and the Phase 1 findings. Ask for a severity-rated evaluation, a Trunk Test result per key page, and rewritten error and label copy.

Decide with the user: Which severity-4 and -3 issues get fixed now versus backlogged? Confirm fixes run by severity, not by ease.

Artifact: Extend docs/DESIGN.md ## UX Audit Findings (issue | heuristic | severity 0-4 | fix | status); append each fix to docs/EXPERIMENTS.md ## Experiment Backlog with ICE. Update the tracker.

Done when: every issue carries a 0-4 severity, the Trunk Test passes on each key page or is logged, and severity-4 issues have an owner.

Phase 3 — Fix the visual hierarchy (refactoring-ui)

Purpose: Make the page look as clear as it reads — one obvious focal point, not everything competing.

Brief (fallback): Great UI is systems, not talent. Design in grayscale first: establish hierarchy with size, weight, and contrast before any color — combine levers, don't multiply (all three only for the hero element). Enforce a spacing scale (4/8/16/24/32/48/64) where gaps between groups exceed gaps within them. Constrain text to 45-75 chars. Add color last: 5-9 shades per hue, grays tinted, not #000.

Invoke: Use the refactoring-ui skill with the page, the Phase 2 findings, and the CSS framework. Ask for a grayscale hierarchy pass, spacing-scale corrections, a systematic palette, and exact class/CSS changes.

Decide with the user: Fix within the current design system or introduce new tokens? Confirm color work waits until the grayscale layout reads.

Artifact: Extend docs/DESIGN.md ## Tokens (spacing scale · palette shades · shadows) and ## Components (component | decision | status); append fixes to docs/EXPERIMENTS.md ## Experiment Backlog. Update the tracker.

Done when: the layout reads in grayscale, the spacing scale is applied, one primary CTA dominates, and the token decisions are recorded.

Phase 4 — Make the words readable (web-typography)

Purpose: Fix the measurements that decide whether visitors can comfortably read the copy.

Brief (fallback): Size, line length, and line height matter more than the typeface. Fix three: body ≥16px (18px for reading-heavy pages); line length 45-75 chars (~66 sweet spot) via ch or max-width; line height 1.5-1.7 body, 1.1-1.25 headings. Build a modular scale; load fonts with swap, preload one, subset, <200KB.

Invoke: Use the web-typography skill with the reading-heavy templates and the DESIGN.md type decisions. Ask for corrected CSS with a fluid clamp() scale and a font-loading plan.

Decide with the user: Keep the current typefaces or repair the pairing? Confirm the font-loading budget (<200KB) that Phase 6 will verify.

Artifact: Extend docs/DESIGN.md ## Typography (typefaces · scale · measure · line height · loading strategy); append fixes to docs/EXPERIMENTS.md ## Experiment Backlog. Update the tracker.

Done when: body size, measure, and line height meet targets on the key templates, the scale is defined, and the loading strategy is recorded.

Phase 5 — Sharpen the message (storybrand-messaging)

Purpose: Make a stranger understand what you do and why it matters in five seconds.

Brief (fallback): The customer is the hero; your brand is the guide (Yoda, not Luke). Run SB7: a Character wanting one thing, a Problem at three levels (external / internal / philosophical — most brands miss the internal), a Guide with empathy and authority, a Plan of 3-4 safe steps, one Direct plus one Transitional CTA, and Failure/Success stakes. Write the "We help [X] who struggle with [Y] to [Z]" one-liner.

Invoke: Use the storybrand-messaging skill with the current copy, POSITIONING.md if it exists, and the internal problems from the Phase 1 objections. Ask for above-the-fold rewrites, a BrandScript, and one-liners.

Decide with the user: Which one-liner passes the repeat-after-one-hearing test? Confirm the internal problem the copy must name.

Artifact: Extend docs/POSITIONING.md ## Brand Script (StoryBrand), ## One-Liner, and ## Key Messages (surface | message | status); append copy tests to docs/EXPERIMENTS.md ## Experiment Backlog. Update the tracker.

Done when: the one-liner is chosen, above-the-fold copy names the internal problem with one Direct and one Transitional CTA, and the messages are logged by surface.

Phase 6 — Make the page fast (high-perf-browser)

Purpose: Ensure a slow load doesn't waste the clarity work — the page must arrive before patience runs out.

Brief (fallback): Latency, not bandwidth, is the bottleneck — cut round trips. Target Core Web Vitals: LCP <2.5s, INP <200ms, CLS <0.1, TTFB <800ms. Preload the LCP hero element; reserve space (width/height or aspect-ratio) to stop CLS; defer non-critical JS; inline critical CSS; cache immutable; on HTTP/2 undo sharding.

Invoke: Use the high-perf-browser skill with the page URL and a performance trace or Lighthouse run if available. Ask for the LCP element, layout-shift sources, blocking resources, and a prioritized fix list.

Decide with the user: If the page barely renders, triage a fast LCP fix before the rest? Which fixes ship now versus need a test?

Artifact: Extend docs/METRICS.md ## Baselines & Targets (CWV metric | baseline | target | miss response) and docs/WEBSITE.md ## Audit Findings; append fixes to docs/EXPERIMENTS.md ## Experiment Backlog. Update the tracker.

Done when: CWV baselines and targets are recorded, every fix has an owner, and any HTTP/1.1 workaround still active on HTTP/2 is flagged.

Phase 7 — Make the core idea stick (made-to-stick)

Purpose: Make the offer memorable enough to survive the gap between the visit and the decision.

Brief (fallback): Beat the Curse of Knowledge. Score key messages on SUCCESs (Simple, Unexpected, Concrete, Credible, Emotional, Stories). Concrete: replace abstraction with sensory specifics ("order in 30 minutes, still hot"; "save 16 hours a month"). Simple: the Commander's Intent — the one thing visitors must remember. Make statistics human-scale (Sinatra Test); prefer specific over round figures.

Invoke: Use the made-to-stick skill with the headline, value prop, and key features plus the Phase 5 one-liner. Ask for a SUCCESs score per message with concrete rewrites, the Commander's Intent, and a human-scale stat.

Decide with the user: What is the single Commander's Intent message? Which abstractions become which concrete specifics?

Artifact: Extend docs/POSITIONING.md ## Key Messages with SUCCESs scores and concrete rewrites; append copy tests to docs/EXPERIMENTS.md ## Experiment Backlog. Update the tracker.

Done when: each key message has a SUCCESs score and a concrete rewrite, the Commander's Intent is named, and the key statistic is human-scale.

Phase 8 — Design out the errors (design-everyday-things)

Purpose: Protect the visitors who decided to act — make the wrong action impossible, not just warned against.

Brief (fallback): There is no human error, only bad design. Bridge two gulfs: Execution ("how do I do this?") with clear signifiers (pressable buttons, editable fields) and constraints (date picker over free text, Submit disabled until valid); Evaluation ("what happened?") with feedback within 0.1s. Fix slips with undo and separated destructive actions; error messages say what went wrong and how to fix, no blame.

Invoke: Use the design-everyday-things skill with the conversion-critical flows (signup, checkout, account setup). Ask for weak signifiers, where constraints make errors impossible, feedback gaps, and message rewrites.

Decide with the user: Where should a constraint replace an error message? Where should undo replace an are-you-sure confirmation?

Artifact: Extend docs/DESIGN.md ## UX Audit Findings (issue | heuristic = Norman gulf | severity 0-4 | fix | status); append fixes to docs/EXPERIMENTS.md ## Experiment Backlog. Update the tracker.

Done when: each conversion flow has signifier/constraint/feedback fixes logged, error messages meet the checklist, and destructive actions offer undo.

Optional Phases

Skill Add when Artifact
influence-psychology objection points need ethical persuasion assets (social proof, authority, real scarcity) Extends docs/WEBSITE.md ## Conversion Elements
microinteractions interactions feel dead or unresponsive Extends docs/DESIGN.md ## Microinteraction Inventory
top-design the redesign warrants a signature moment, not just fixes Extends docs/DESIGN.md ## Design Direction
steve-jobs-design-review before relaunch, for a brutal end-to-end verdict Extends docs/WEBSITE.md ## Audit Findings

Optional phases follow the same operating rules — load and use each listed skill exactly as a core phase would; insert where the Add-when condition first becomes true.

Common Mistakes

Mistake Fix
Redesigning before researching — a prettier page on the same unaddressed objections converts identically. Run Phase 1 (cro-methodology) first; no visual or copy change ships without a Phase 1 finding behind it.
Testing meek tweaks (button colors, font nudges) too small to ever reach significance. Use ICE scoring to pick bold changes; ask "could this 10x results?" before you test it (cro-methodology).
Adding color before the grayscale layout works. Grayscale first, color last; if the page fails desaturated, no palette saves it (refactoring-ui).
Optimizing speed in a vacuum, ahead of the clarity work. Sequence speed after clarity (Phase 6); exception — triage a fast LCP fix if the page barely renders (high-perf-browser).
Treating "user error" as the user's fault and adding more warnings. Prevent errors with constraints and forgive them with undo, not dialogs (design-everyday-things).
Confusing clarity with stickiness — a clear message can be instantly forgotten. Run both Phase 5 and Phase 7; StoryBrand makes you understood, Made to Stick makes you remembered.

Completing the Journey

Exit checklist:

  • Every phase in docs/IMPROVE-WEBSITE-PLAN.md is done or skipped: reason.
  • WEBSITE.md, DESIGN.md, POSITIONING.md, and METRICS.md carry every fix as a table row with owner and priority.
  • Each high-ICE change is a designed A/B test in EXPERIMENTS.md ## Experiment Cards with a pre-committed metric.
  • The ONE action per key page is unambiguous and competing CTAs are removed.

Close the loop by re-invoking cro-methodology to design the bold tests for the high-ICE backlog: size the sample up front, run one full business cycle, require 95% confidence, never peek early — then promote them from ## Experiment Backlog to ## Experiment Cards, and close the tracker with Next Actions carried into the artifacts.

Forward routing: when the site converts and needs more qualified traffic, continue with the grow-website skill. When the friction lives in the product, not the marketing site, continue with the improve-app skill.

Files (skills)
  • references
    • artifact-templates.md 3.2 KB
      # improve-website artifact templates
      
      Skeletons this metaskill creates in the user's docs/ folder. Extend-only artifacts (POSITIONING.md, METRICS.md) are governed by the section headings named in each phase — read the file before writing, add or update your sections, and preserve everyone else's. The three skeletons below are the files this journey most often creates from scratch; copy them verbatim only when the file is missing.
      
      ## Tracker: docs/IMPROVE-WEBSITE-PLAN.md
      
      Created on the first run (Intake). Never shared with another journey.
      
      ```markdown
      # Improve Website Plan
      
      ## Context
      Intake answers, date started, project specifics.
      
      ## Phase Status
      | Phase | Skill | Status | Artifact | Date |
      |---|---|---|---|---|
      | 1 | cro-methodology | pending | METRICS.md, WEBSITE.md, EXPERIMENTS.md | |
      | 2 | ux-heuristics | pending | DESIGN.md, EXPERIMENTS.md | |
      | 3 | refactoring-ui | pending | DESIGN.md, EXPERIMENTS.md | |
      | 4 | web-typography | pending | DESIGN.md, EXPERIMENTS.md | |
      | 5 | storybrand-messaging | pending | POSITIONING.md, EXPERIMENTS.md | |
      | 6 | high-perf-browser | pending | METRICS.md, WEBSITE.md, EXPERIMENTS.md | |
      | 7 | made-to-stick | pending | POSITIONING.md, EXPERIMENTS.md | |
      | 8 | design-everyday-things | pending | DESIGN.md, EXPERIMENTS.md | |
      Statuses: pending · in-progress · awaiting-evidence · done · deferred: <reason> · skipped: <reason>
      
      ## Key Decisions
      | Date | Phase | Decision | Rationale |
      |---|---|---|---|
      
      ## Next Actions
      - [ ] action (owner, due)
      ```
      
      ## docs/WEBSITE.md
      
      Site structure and page briefs. Creates: create-website. Extends: improve-website, grow-website.
      
      ```markdown
      # Website
      
      ## Sitemap
      
      ## Page Briefs
      ### / (home)
      - Purpose & primary conversion action:
      - Message (from POSITIONING.md):
      - CTA (direct + transitional):
      - Copy blocks:
      
      ## Conversion Elements
      | Objection (Big 5) | Counter | Placement | Status |
      |---|---|---|---|
      
      ## Audit Findings
      | Issue | Severity (0-4) | Fix | Status |
      |---|---|---|---|
      
      ## Lead Capture
      Scorecard/quiz funnel design.
      ```
      
      ## docs/DESIGN.md
      
      Visual and interaction system. Creates: create-website, create-app. Extends: improve-website, improve-app.
      
      ```markdown
      # Design System
      
      ## Design Direction
      Signature moment, personality, references.
      
      ## Typography
      Typefaces, scale, measure, line height, loading strategy.
      
      ## Tokens
      Spacing scale · color palette (shades, tinted grays) · shadows.
      
      ## Components
      | Component | Decision | Status |
      |---|---|---|
      
      ## UX Audit Findings
      | Issue | Heuristic | Severity (0-4) | Fix | Status |
      |---|---|---|---|---|
      
      ## Microinteraction Inventory
      | Interaction | Trigger/Rules/Feedback/Loops | Fix | Status |
      |---|---|---|---|
      ```
      
      ## docs/EXPERIMENTS.md
      
      Every test we run, with pre-committed criteria. Creates: create-business, create-app. Extends: improve-website, grow-website, grow-app, grow-business.
      
      ```markdown
      # Experiments
      
      ## Experiment Cards
      ### EXP-001 — [name]
      - Hypothesis: We believe [outcome] if [who] [does what] because [reason]
      - Type: sprint / smoke test / concierge / painted door / A-B
      - Primary metric & threshold (pre-committed):
      - Guardrail metric:
      - Decision rule (pivot / persevere / iterate):
      - Result & verdict:
      
      ## Experiment Backlog
      | Idea | ICE (impact/confidence/ease) | Status |
      |---|---|---|
      ```
      
  • SKILL.md 20.2 KB
    ---
    name: improve-website
    description: 'Guided journey from a live website that underperforms to a prioritized, evidence-backed backlog of conversion, usability, message, and speed fixes - each shipped as a testable experiment. Orchestrates eight skills phase by phase - cro-methodology, ux-heuristics, refactoring-ui, web-typography, storybrand-messaging, high-perf-browser, made-to-stick, design-everyday-things - asking the user questions at every decision point and recording results in the project docs/ folder (WEBSITE.md, DESIGN.md, IMPROVE-WEBSITE-PLAN.md) so the journey resumes across sessions. Use when the user wants to fix a landing page that isn''t converting, diagnose why visitors leave, audit for clarity and usability, or says ''the homepage feels off but a redesign didn''t help''. No site yet, create-website; converts but needs traffic, grow-website; if the friction is in a product app, not the marketing site, improve-app; if one specific flow leaks, conversion-optimization. For one framework in isolation, invoke that skill directly.'
    license: MIT
    metadata:
      author: wondelai
      version: "1.0.2"
    ---
    
    # Improve a Website
    
    An interactive, resumable journey that turns a live-but-underperforming website into a ranked backlog of
    defensible fixes. Across eight phases it diagnoses why visitors don't convert, then fixes usability,
    hierarchy, typography, message, speed, memory, and errors — asking you at each decision point and
    recording results in `docs/`. Each change is tied to a reason; the big ones ship as tests.
    
    ## Core Principle
    
    **Diagnose, fix, prove: evidence from real visitors decides what changes, and every fix ships as a
    testable hypothesis.** Order is deliberate — research first, then usability, look, message, speed,
    memory, and error-tolerance, because each phase's output feeds the next.
    
    This skill sequences the phases, asks the decision questions, and records what you decide. The
    constituent skills carry the method — invoke them rather than improvising their frameworks.
    
    ## Journey Map
    
    | Phase | Skill | Question it answers | Artifact |
    |---|---|---|---|
    | 1 | cro-methodology | Why don't visitors convert, and which fix moves the most money? | Extends docs/METRICS.md, docs/WEBSITE.md, docs/EXPERIMENTS.md — GATE |
    | 2 | ux-heuristics | Where do visitors stumble before they weigh the offer? | Extends docs/DESIGN.md, docs/EXPERIMENTS.md |
    | 3 | refactoring-ui | Does the page look as clear as it reads? | Extends docs/DESIGN.md, docs/EXPERIMENTS.md |
    | 4 | web-typography | Can visitors comfortably read the copy? | Extends docs/DESIGN.md, docs/EXPERIMENTS.md |
    | 5 | storybrand-messaging | Does a stranger grasp the offer in five seconds? | Extends docs/POSITIONING.md, docs/EXPERIMENTS.md |
    | 6 | high-perf-browser | Does the page arrive before patience runs out? | Extends docs/METRICS.md, docs/WEBSITE.md, docs/EXPERIMENTS.md |
    | 7 | made-to-stick | Is the idea memorable enough to survive to the decision? | Extends docs/POSITIONING.md, docs/EXPERIMENTS.md |
    | 8 | design-everyday-things | Do the visitors who act ever get stuck? | Extends docs/DESIGN.md, docs/EXPERIMENTS.md |
    
    ## Operating Rules
    
    1. **Resume first.** Before anything else, read `docs/IMPROVE-WEBSITE-PLAN.md` and every artifact in the Journey Map. If the tracker exists, summarize the journey state in 3-5 lines and ask which phase to enter. Done when the user has confirmed an entry point. A journey with a tracker is resumed, never restarted.
    2. **Intake on first run only.** No tracker: run the Intake below, then create `docs/IMPROVE-WEBSITE-PLAN.md` with every phase statused `pending | in-progress | awaiting-evidence | done | deferred: reason | skipped: reason`. Done when the tracker exists and the user has confirmed the phase plan.
    3. **Phase entry.** Announce: what the phase does, the decision it forces, the artifact it produces, rough effort. Offer proceed / skip / defer — phases marked GATE may be deferred, never skipped. Mark the phase `in-progress` on proceed. Done when the user chose.
    4. **Skill invocation and fallback.** Load the phase's skill and use it: each phase's Invoke line names the skill by slug — use that skill to run the phase. If it is not available, offer: `npx skills add wondelai/skills/<slug> --global`. If the user declines, run the phase from its Brief — the minimum viable method. State which mode you are in.
    5. **In-phase decisions.** Ask every question under "Decide with the user" — with concrete options and your recommendation. Record the choice in the tracker's Key Decisions. A decision made silently is a defect.
    6. **Phase exit.** Present the draft artifact content for sign-off before writing. On approval: write or extend the docs/ files, update the tracker (status, Key Decisions, Next Actions). Done when the files are written and the phase row shows `done`.
    7. **Artifact discipline.** Read before writing; create a file only if missing, otherwise extend — add or update your sections, preserve everyone else's. Files are UPPERCASE in `docs/`. Every recommendation lands as a checkbox or a table row with owner and priority. See [references/artifact-templates.md](references/artifact-templates.md) when creating a docs/ file for the first time — create it from the full skeleton (all section headings), then fill the sections your phase names.
    8. **Diagnose before redesigning.** No visual or copy change ships before the Phase 1 diagnosis produces evidence for it, and every change lands in EXPERIMENTS.md with a pre-committed metric. A fix with no Phase 1 finding behind it goes back to Phase 1; a bold change with no test attached stays in the backlog until it has one.
    
    ## Intake
    
    Ask these before creating the tracker:
    
    1. **What page or flow are we improving, and what is the ONE action it should drive?** (Scopes every
       phase; gates Phase 1 — a page with three CTAs has no goal.)
    2. **What is the conversion problem in your words, and what evidence do you have** — analytics,
       bounce rate, drop-off? (Feeds the Phase 1 funnel diagnosis.)
    3. **Do you have real visitor input** — exit surveys, reviews, support tickets, recordings — or can
       you get it? (Phase 1's counter-objections must use the customer's own words.)
    4. **Roughly how much traffic per week?** (Decides whether A/B tests can reach significance; low
       traffic leans on the qualitative and heuristic phases.)
    5. **Which complaint do you hear most** — "looks unprofessional," "nobody understands what we do,"
       "it's slow," "the text is hard to read"? (Routes which fix phase to front-load, per the guide FAQ.)
    6. **Do you have existing positioning or brand docs (POSITIONING.md)?** (Phase 5 and 7 build on them.)
    7. **Can you paste real assets** — URLs, live copy, CSS, analytics screenshots? (The skills are only
       as good as the evidence you feed them.)
    
    Skip heuristics: skip Phase 4 if body text already meets 16px / ~66ch / 1.5-1.7 line height; skip Phase 6
    if Core Web Vitals are already green (but triage a fast LCP fix first if the page barely renders); skip
    Phase 5 or 7 if messaging is already validated and clear. Never skip Phase 1 — it aims every other phase.
    
    Then create `docs/IMPROVE-WEBSITE-PLAN.md` from the template and confirm the plan. Done when
    `docs/IMPROVE-WEBSITE-PLAN.md` exists with every phase statused and the user has confirmed the plan.
    
    ## Phases
    
    ### Phase 1 — Diagnose why visitors don't convert (cro-methodology) — GATE
    
    **Purpose:** Find where and why the page loses visitors before any pixel changes. Phases 2-8 may only
    fix problems traceable to a Phase 1 finding.
    
    **Brief (fallback):** Don't guess — discover. Map the funnel for blocked arteries (underperforming
    high-traffic stages) and missing links (stages that don't exist). Name the ONE action each page drives.
    Build the O/CO table for the Big 5 (Trust, Price, Fit, Timing, Effort) in the customer's words, each counter at friction. Rank by ICE.
    
    **Invoke:** Use the `cro-methodology` skill with the target page/flow, the ONE action, and real visitor input. Ask
    for a funnel map, an O/CO table, missing persuasion assets, and an ICE-ranked hypothesis list.
    
    **Decide with the user:** (1) Confirm the ONE action per page; cut competing CTAs. (2) Attack the
    highest-money blocked artery or a missing link first? (3) Low traffic: accept qualitative + heuristic evidence.
    
    **Artifact:** Extend docs/METRICS.md `## Funnel` and `## Stage & One Metric That Matters`; docs/WEBSITE.md
    `## Conversion Elements` and `## Audit Findings` (issue | severity 0-4 | fix | status); docs/EXPERIMENTS.md
    `## Experiment Backlog` (ICE-ranked). Update the tracker.
    
    **Done when:** the funnel is mapped, the ONE action set per page, every researched objection has a
    counter, the backlog is ICE-ranked, and Phase 1 shows done — only then are Phases 2-8 unlocked.
    
    ### Phase 2 — Remove the usability friction (ux-heuristics)
    
    **Purpose:** Find where visitors stumble — the friction that makes them quit before they weigh the offer.
    
    **Brief (fallback):** Don't make me think. Users scan, satisfice, and muddle through. Run a heuristic
    evaluation against Nielsen's 10 heuristics; rate each issue 0-4 by frequency, impact, and persistence
    so catastrophes outrank cosmetics. Apply the Trunk Test to interior pages (what site, page, options,
    where am I, where's search?). Cut half the words, then half again; kill mystery-meat icon navigation.
    
    **Invoke:** Use the `ux-heuristics` skill with the page/flow and the Phase 1 findings. Ask for a severity-rated
    evaluation, a Trunk Test result per key page, and rewritten error and label copy.
    
    **Decide with the user:** Which severity-4 and -3 issues get fixed now versus backlogged? Confirm fixes
    run by severity, not by ease.
    
    **Artifact:** Extend docs/DESIGN.md `## UX Audit Findings` (issue | heuristic | severity 0-4 | fix |
    status); append each fix to docs/EXPERIMENTS.md `## Experiment Backlog` with ICE. Update the tracker.
    
    **Done when:** every issue carries a 0-4 severity, the Trunk Test passes on each key page or is logged,
    and severity-4 issues have an owner.
    
    ### Phase 3 — Fix the visual hierarchy (refactoring-ui)
    
    **Purpose:** Make the page look as clear as it reads — one obvious focal point, not everything competing.
    
    **Brief (fallback):** Great UI is systems, not talent. Design in grayscale first: establish hierarchy
    with size, weight, and contrast before any color — combine levers, don't multiply (all three only for
    the hero element). Enforce a spacing scale (4/8/16/24/32/48/64) where gaps between groups exceed gaps
    within them. Constrain text to 45-75 chars. Add color last: 5-9 shades per hue, grays tinted, not #000.
    
    **Invoke:** Use the `refactoring-ui` skill with the page, the Phase 2 findings, and the CSS framework. Ask for a
    grayscale hierarchy pass, spacing-scale corrections, a systematic palette, and exact class/CSS changes.
    
    **Decide with the user:** Fix within the current design system or introduce new tokens? Confirm color
    work waits until the grayscale layout reads.
    
    **Artifact:** Extend docs/DESIGN.md `## Tokens` (spacing scale · palette shades · shadows) and `## Components`
    (component | decision | status); append fixes to docs/EXPERIMENTS.md `## Experiment Backlog`. Update the tracker.
    
    **Done when:** the layout reads in grayscale, the spacing scale is applied, one primary CTA dominates,
    and the token decisions are recorded.
    
    ### Phase 4 — Make the words readable (web-typography)
    
    **Purpose:** Fix the measurements that decide whether visitors can comfortably read the copy.
    
    **Brief (fallback):** Size, line length, and line height matter more than the typeface. Fix three: body
    ≥16px (18px for reading-heavy pages); line length 45-75 chars (~66 sweet spot) via ch or max-width; line
    height 1.5-1.7 body, 1.1-1.25 headings. Build a modular scale; load fonts with swap, preload one, subset, <200KB.
    
    **Invoke:** Use the `web-typography` skill with the reading-heavy templates and the DESIGN.md type decisions. Ask for
    corrected CSS with a fluid clamp() scale and a font-loading plan.
    
    **Decide with the user:** Keep the current typefaces or repair the pairing? Confirm the font-loading
    budget (<200KB) that Phase 6 will verify.
    
    **Artifact:** Extend docs/DESIGN.md `## Typography` (typefaces · scale · measure · line height · loading
    strategy); append fixes to docs/EXPERIMENTS.md `## Experiment Backlog`. Update the tracker.
    
    **Done when:** body size, measure, and line height meet targets on the key templates, the scale is
    defined, and the loading strategy is recorded.
    
    ### Phase 5 — Sharpen the message (storybrand-messaging)
    
    **Purpose:** Make a stranger understand what you do and why it matters in five seconds.
    
    **Brief (fallback):** The customer is the hero; your brand is the guide (Yoda, not Luke). Run SB7: a
    Character wanting one thing, a Problem at three levels (external / internal / philosophical — most brands
    miss the internal), a Guide with empathy and authority, a Plan of 3-4 safe steps, one Direct plus one
    Transitional CTA, and Failure/Success stakes. Write the "We help [X] who struggle with [Y] to [Z]" one-liner.
    
    **Invoke:** Use the `storybrand-messaging` skill with the current copy, POSITIONING.md if it exists, and the internal
    problems from the Phase 1 objections. Ask for above-the-fold rewrites, a BrandScript, and one-liners.
    
    **Decide with the user:** Which one-liner passes the repeat-after-one-hearing test? Confirm the internal
    problem the copy must name.
    
    **Artifact:** Extend docs/POSITIONING.md `## Brand Script (StoryBrand)`, `## One-Liner`, and `## Key Messages`
    (surface | message | status); append copy tests to docs/EXPERIMENTS.md `## Experiment Backlog`. Update the tracker.
    
    **Done when:** the one-liner is chosen, above-the-fold copy names the internal problem with one Direct
    and one Transitional CTA, and the messages are logged by surface.
    
    ### Phase 6 — Make the page fast (high-perf-browser)
    
    **Purpose:** Ensure a slow load doesn't waste the clarity work — the page must arrive before patience runs out.
    
    **Brief (fallback):** Latency, not bandwidth, is the bottleneck — cut round trips. Target Core Web Vitals:
    LCP <2.5s, INP <200ms, CLS <0.1, TTFB <800ms. Preload the LCP hero element; reserve space (width/height or
    aspect-ratio) to stop CLS; defer non-critical JS; inline critical CSS; cache immutable; on HTTP/2 undo sharding.
    
    **Invoke:** Use the `high-perf-browser` skill with the page URL and a performance trace or Lighthouse run if
    available. Ask for the LCP element, layout-shift sources, blocking resources, and a prioritized fix list.
    
    **Decide with the user:** If the page barely renders, triage a fast LCP fix before the rest? Which fixes
    ship now versus need a test?
    
    **Artifact:** Extend docs/METRICS.md `## Baselines & Targets` (CWV metric | baseline | target | miss response)
    and docs/WEBSITE.md `## Audit Findings`; append fixes to docs/EXPERIMENTS.md `## Experiment Backlog`. Update the tracker.
    
    **Done when:** CWV baselines and targets are recorded, every fix has an owner, and any HTTP/1.1
    workaround still active on HTTP/2 is flagged.
    
    ### Phase 7 — Make the core idea stick (made-to-stick)
    
    **Purpose:** Make the offer memorable enough to survive the gap between the visit and the decision.
    
    **Brief (fallback):** Beat the Curse of Knowledge. Score key messages on SUCCESs (Simple, Unexpected,
    Concrete, Credible, Emotional, Stories). Concrete: replace abstraction with sensory specifics ("order
    in 30 minutes, still hot"; "save 16 hours a month"). Simple: the Commander's Intent — the one thing
    visitors must remember. Make statistics human-scale (Sinatra Test); prefer specific over round figures.
    
    **Invoke:** Use the `made-to-stick` skill with the headline, value prop, and key features plus the Phase 5 one-liner.
    Ask for a SUCCESs score per message with concrete rewrites, the Commander's Intent, and a human-scale stat.
    
    **Decide with the user:** What is the single Commander's Intent message? Which abstractions become which
    concrete specifics?
    
    **Artifact:** Extend docs/POSITIONING.md `## Key Messages` with SUCCESs scores and concrete rewrites; append
    copy tests to docs/EXPERIMENTS.md `## Experiment Backlog`. Update the tracker.
    
    **Done when:** each key message has a SUCCESs score and a concrete rewrite, the Commander's Intent is
    named, and the key statistic is human-scale.
    
    ### Phase 8 — Design out the errors (design-everyday-things)
    
    **Purpose:** Protect the visitors who decided to act — make the wrong action impossible, not just warned against.
    
    **Brief (fallback):** There is no human error, only bad design. Bridge two gulfs: Execution ("how do I
    do this?") with clear signifiers (pressable buttons, editable fields) and constraints (date picker over
    free text, Submit disabled until valid); Evaluation ("what happened?") with feedback within 0.1s. Fix
    slips with undo and separated destructive actions; error messages say what went wrong and how to fix, no blame.
    
    **Invoke:** Use the `design-everyday-things` skill with the conversion-critical flows (signup, checkout, account
    setup). Ask for weak signifiers, where constraints make errors impossible, feedback gaps, and message rewrites.
    
    **Decide with the user:** Where should a constraint replace an error message? Where should undo replace
    an are-you-sure confirmation?
    
    **Artifact:** Extend docs/DESIGN.md `## UX Audit Findings` (issue | heuristic = Norman gulf | severity 0-4 |
    fix | status); append fixes to docs/EXPERIMENTS.md `## Experiment Backlog`. Update the tracker.
    
    **Done when:** each conversion flow has signifier/constraint/feedback fixes logged, error messages meet
    the checklist, and destructive actions offer undo.
    
    ## Optional Phases
    
    | Skill | Add when | Artifact |
    |---|---|---|
    | influence-psychology | objection points need ethical persuasion assets (social proof, authority, real scarcity) | Extends docs/WEBSITE.md `## Conversion Elements` |
    | microinteractions | interactions feel dead or unresponsive | Extends docs/DESIGN.md `## Microinteraction Inventory` |
    | top-design | the redesign warrants a signature moment, not just fixes | Extends docs/DESIGN.md `## Design Direction` |
    | steve-jobs-design-review | before relaunch, for a brutal end-to-end verdict | Extends docs/WEBSITE.md `## Audit Findings` |
    
    Optional phases follow the same operating rules — load and use each listed skill exactly as a core phase would; insert where the Add-when condition first becomes true.
    
    ## Common Mistakes
    
    | Mistake | Fix |
    |---|---|
    | Redesigning before researching — a prettier page on the same unaddressed objections converts identically. | Run Phase 1 (cro-methodology) first; no visual or copy change ships without a Phase 1 finding behind it. |
    | Testing meek tweaks (button colors, font nudges) too small to ever reach significance. | Use ICE scoring to pick bold changes; ask "could this 10x results?" before you test it (cro-methodology). |
    | Adding color before the grayscale layout works. | Grayscale first, color last; if the page fails desaturated, no palette saves it (refactoring-ui). |
    | Optimizing speed in a vacuum, ahead of the clarity work. | Sequence speed after clarity (Phase 6); exception — triage a fast LCP fix if the page barely renders (high-perf-browser). |
    | Treating "user error" as the user's fault and adding more warnings. | Prevent errors with constraints and forgive them with undo, not dialogs (design-everyday-things). |
    | Confusing clarity with stickiness — a clear message can be instantly forgotten. | Run both Phase 5 and Phase 7; StoryBrand makes you understood, Made to Stick makes you remembered. |
    
    ## Completing the Journey
    
    Exit checklist:
    
    - [ ] Every phase in `docs/IMPROVE-WEBSITE-PLAN.md` is `done` or `skipped: reason`.
    - [ ] WEBSITE.md, DESIGN.md, POSITIONING.md, and METRICS.md carry every fix as a table row with owner and priority.
    - [ ] Each high-ICE change is a designed A/B test in EXPERIMENTS.md `## Experiment Cards` with a pre-committed metric.
    - [ ] The ONE action per key page is unambiguous and competing CTAs are removed.
    
    Close the loop by re-invoking `cro-methodology` to design the bold tests for the high-ICE backlog: size
    the sample up front, run one full business cycle, require 95% confidence, never peek early — then promote
    them from `## Experiment Backlog` to `## Experiment Cards`, and close the tracker with Next Actions carried into the artifacts.
    
    Forward routing: when the site converts and needs more qualified traffic, continue with the `grow-website` skill.
    When the friction lives in the product, not the marketing site, continue with the `improve-app` skill.
    

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