Claude Skill

growth-marketing

Design acquisition experiments, run them, and analyze results with a testing loop. Use when growth is flat or channels are unproven.

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Download navinspire-ia-navin-navin_skills_growth-marketing-e9c73a3.zip · 0 KB
Part of navinspire-ia/navin — 182 skills

Install

skills CLI npx skills add https://github.com/Navinspire-ia/navin/tree/main/navin/skills/growth-marketing
Claude Code claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install navinspire-ia-navin@llmmart
Git git clone https://github.com/Navinspire-ia/navin.git

The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole navinspire-ia/navin collection as a plugin from our marketplace. Git is the plain clone.

Skill manifest

Growth Marketing

Overview

Growth = disciplined experimentation. Hypothesis → smallest test → measure → decide. No "let's try everything".

Experiment template

## Experiment: <name>
- Hypothesis: if we [change], then [metric] improves because [reason]
- Metric + baseline: ...
- Minimum success: ...
- Cost/effort: ...
- Duration: ...
- Result: ... → scale / iterate / kill

Idea sources

  • Funnel data: biggest drop-off step (marketing-analytics)
  • Voice of customer: sales calls, reviews, support tickets
  • Competitor moves (competitor-intelligence)
  • Channel playbooks: cold outbound, SEO, communities, partnerships, referrals

Workflow

  1. Map the funnel with real numbers; find the constraint.
  2. Backlog 5-10 experiments; score ICE (Impact, Confidence, Ease).
  3. Persist experiments on the Marketing desk (marketing action=improve / metrics).
  4. Weekly review: start the desk loop (marketing action=start) on a saved schedule. Never create a chat cron that ticks KPIs.
  5. Scale winners into always-on programs via marketing action=content and campaign-manager.

Rules

  • One variable per experiment when possible.
  • Kill criteria are set before launch.
  • A failed experiment with a clear learning is a win; an unmeasured one is a loss.
Files (navin)
  • SKILL.md 1.5 KB
    ---
    name: growth-marketing
    description: Design acquisition experiments, run them, and analyze results with a testing loop. Use when growth is flat or channels are unproven.
    metadata: {"navin":{"emoji":"📈","category":"marketing"}}
    ---
    
    # Growth Marketing
    
    ## Overview
    
    Growth = disciplined experimentation. Hypothesis → smallest test → measure → decide. No "let's try everything".
    
    ## Experiment template
    
    ```markdown
    ## Experiment: <name>
    - Hypothesis: if we [change], then [metric] improves because [reason]
    - Metric + baseline: ...
    - Minimum success: ...
    - Cost/effort: ...
    - Duration: ...
    - Result: ... → scale / iterate / kill
    ```
    
    ## Idea sources
    
    - Funnel data: biggest drop-off step (`marketing-analytics`)
    - Voice of customer: sales calls, reviews, support tickets
    - Competitor moves (`competitor-intelligence`)
    - Channel playbooks: cold outbound, SEO, communities, partnerships, referrals
    
    ## Workflow
    
    1. Map the funnel with real numbers; find the constraint.
    2. Backlog 5-10 experiments; score ICE (Impact, Confidence, Ease).
    3. Persist experiments on the Marketing desk (`marketing action=improve` / metrics).
    4. Weekly review: start the desk loop (`marketing action=start`) on a saved schedule. Never create a chat cron that ticks KPIs.
    5. Scale winners into always-on programs via `marketing action=content` and `campaign-manager`.
    
    ## Rules
    
    - One variable per experiment when possible.
    - Kill criteria are set *before* launch.
    - A failed experiment with a clear learning is a win; an unmeasured one is a loss.
    

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