dart-modern-features
Guidelines for using modern Dart features (v3.0 - v3.10) such as Records, Pattern Matching, Switch Expressions, Extension Types, Class Modifiers, Wildcards, Null-Aware Elements, and Dot Shorthands.
Install
npx skills add https://github.com/kevmoo/dash_skills/tree/main/skills/dart-modern-features
claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install kevmoo-dash-skills@llmmart
git clone https://github.com/kevmoo/dash_skills.git
The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole kevmoo/dash_skills collection as a plugin from our marketplace. Git is the plain clone.
Skill manifest
Dart Modern Features
1. When to use this skill
Use this skill when:
- Writing or reviewing Dart code targeting Dart 3.0 or later.
- Refactoring legacy Dart code to use modern, concise, and safe features.
- Looking for idiomatic ways to handle multiple return values, deep data extraction, or exhaustive checking.
When NOT to use (Abstention Guardrails)
Do NOT apply modern features or refactor code when:
- SDK Constraint < 3.0.0: The package's
pubspec.yamlspecifies an SDK constraint that supports Dart 2.x (e.g.,sdk: '>=2.19.0 <4.0.0'). Refactoring to Dart 3 features will introduce syntax errors for Dart 2 users. - Single-Variable Type Promotion: Checking a single variable or parameter
where standard
if (x is Foo)is clearer, more concise, and avoids creating unnecessary alias variables compared toif (x case final Foo f). - Non-Algebraic Boolean Branching: Branching on independent boolean flags,
side-effecting conditions, or early-exit guard clauses
(
if (!condition) return;). Do not force these into switch expressions. - Deep Expression Nesting: Complex multi-step operations where converting a switch statement into a deeply nested switch expression obscures intent, harms debugger step-through capability, or hurts stack trace readability.
Discovery
To find candidates for modernization:
Switch Expressions
Search for switch statements where every case assigns to the same variable or returns:
- Regex:
switch\s*\([^)]+\)\s*\{\s*case
Pattern Matching Candidates
Search for manual map or JSON property extraction and type checking:
- Regex:
containsKey\(['"][^'"]+['"]\) - Regex:
json\[['"][^'"]+['"]\]\s+is\s+
Null-Aware Elements
Search for collection if statements checking for null:
- Regex:
if\s*\(\w+\s*!=\s*null\)\s*\w+
Digit Separators
Search for long numbers without separators:
- Regex:
\b\d{6,}\b(Matches numbers with 6 or more digits).
2. Features
Records
Use records as anonymous, immutable, aggregate structures to bundle multiple objects without defining a custom class. Prefer them for returning multiple values from a function or grouping related data temporarily.
Avoid: Creating a dedicated class for simple multiple-value returns.
class UserResult {
final String name;
final int age;
UserResult(this.name, this.age);
}
UserResult fetchUser() {
return UserResult('Alice', 42);
}
Prefer: Using records to bundle types seamlessly on the fly.
(String, int) fetchUser() {
return ('Alice', 42);
}
void main() {
var user = fetchUser();
print(user.$1); // Alice
}
Patterns and Pattern Matching
Use patterns to destructure complex data into local variables and match against
specific shapes or values. Use them in switch, if-case, or variable
declarations to unpack data directly.
Avoid: Manually checking types, nulls, and keys for data extraction.
void processJson(Map<String, dynamic> json) {
if (json.containsKey('name') && json['name'] is String &&
json.containsKey('age') && json['age'] is int) {
String name = json['name'];
int age = json['age'];
print('$name is $age years old.');
}
}
Prefer: Combining type-checking, validation, and assignment into a single statement.
void processJson(Map<String, dynamic> json) {
if (json case {'name': String name, 'age': int age}) {
print('$name is $age years old.');
}
}
Switch Expressions
Use switch expressions to return a value directly, eliminating bulky case and
break statements.
Avoid: Using switch statements where every branch simply returns or assigns a value.
String describeStatus(int code) {
switch (code) {
case 200:
return 'Success';
case 404:
return 'Not Found';
default:
return 'Unknown';
}
}
Prefer: Returning the evaluated expression directly using the => syntax.
String describeStatus(int code) => switch (code) {
200 => 'Success',
404 => 'Not Found',
_ => 'Unknown',
};
Class Modifiers
Use class modifiers (sealed, final, base, interface) to restrict how
classes can be used outside their defines library. Prefer sealed for defining
closed families of subtypes to enable exhaustive checking.
Avoid: Using open abstract classes when the set of subclasses is known and
fixed.
abstract class Result {}
class Success extends Result {}
class Failure extends Result {}
String handle(Result r) {
if (r is Success) return 'OK';
if (r is Failure) return 'Error';
return 'Unknown';
}
Prefer: Using sealed to guarantee to the compiler that all cases are
covered.
sealed class Result {}
class Success extends Result {}
class Failure extends Result {}
String handle(Result r) => switch(r) {
Success() => 'OK',
Failure() => 'Error',
};
Extension Types
Use extension types for a zero-cost wrapper around an existing type. Use them to restrict operations or add custom behavior without runtime overhead.
Avoid: Allocating new wrapper objects just for domain-specific logic or type safety.
class Id {
final int value;
Id(this.value);
bool get isValid => value > 0;
}
Prefer: Using extension types which compile down to the underlying type at runtime.
extension type Id(int value) {
bool get isValid => value > 0;
}
Digit Separators
Use underscores (_) in number literals strictly to improve visual readability
of large numeric values.
Avoid: Long number literals that are difficult to read at a glance.
const int oneMillion = 1000000;
Prefer: Using underscores to separate thousands or other groupings.
const int oneMillion = 1_000_000;
Wildcard Variables
Use wildcards (_) as non-binding variables or parameters to explicitly signal
that a value is intentionally unused.
Avoid: Inventing clunky, distinct variable names to avoid "unused variable" warnings.
void handleEvent(String ignoredName, int status) {
print('Status: $status');
}
Prefer: Explicitly dropping the binding with an underscore.
void handleEvent(String _, int status) {
print('Status: $status');
}
Null-Aware Elements
Use null-aware elements (?) inside collection literals to conditionally
include items only if they evaluate to a non-null value.
Avoid: Using collection if statements for simple null checks.
var names = [
'Alice',
if (optionalName != null) optionalName,
'Charlie'
];
Prefer: Using the ? prefix inline.
var names = ['Alice', ?optionalName, 'Charlie'];
Dot Shorthands
Use dot shorthands to omit the explicit type name when it can be confidently inferred from context, such as with enums or static fields.
Avoid: Fully qualifying type names when the type is obvious from the context.
LogLevel currentLevel = LogLevel.info;
Prefer: Reducing visual noise with inferred shorthand.
LogLevel currentLevel = .info;
Pragmatic Balance: When NOT to Over-Patternize
Pattern matching and switch expressions should simplify code, not add syntactic overhead.
1. Prefer is Type Promotion over if-case for Single Variables
If you only need to check a type or promote a variable, use standard is checks
instead of if-case or case patterns that introduce shadow aliases.
Avoid:
// ❌ Anti-pattern: Introduces unnecessary alias variable `k`
for (final MapEntry(:key, :value) in map.entries) {
if (key case final String k when value != null) {
process(k, value);
}
}
Prefer:
// ✅ Promotes `key` directly in-place without extra variables
for (final MapEntry(:key, :value) in map.entries) {
if (key is String && value != null) {
process(key, value);
}
}
2. Consolidate Nullable Types in Switch Arms
When mapping or returning values in a switch expression where both null and a
type T are valid and passed through, match the nullable type T? directly
rather than creating redundant null arms.
Avoid:
// ❌ Redundant separate null arm
switch (value) {
final String s => s,
null => null,
_ => throw FormatException(...),
}
Prefer:
// ✅ Clean nullable pattern match
switch (value) {
final String? s => s,
_ => throw FormatException(...),
}
Related Skills
- dart-best-practices: General code style and foundational Dart idioms that predate or complement the modern syntax features.
Files (dash_skills)
-
evals
-
evals.json 2.2 KB
{ "repo_criteria": [ "evals/code_quality_rubric.json" ], "evals": [ { "id": 1, "prompt": "Refactor the handleResponse function in lib/src/network.dart from an imperative if-else type check chain on sealed ApiResponse into an exhaustive Dart 3 switch expression.", "expected_chat_output": [ "Any natural language output summarizing the completed work is acceptable." ], "expected_repo_state": [ "The polymorphic if-else cascade is replaced with a concise Dart 3 switch expression.", "Pattern destructuring is used to unpack payload properties.", "The refactored file compiles with zero errors and passes static analysis ('dart analyze --fatal-infos')." ], "agent_config": "bare-agent" }, { "id": 2, "prompt": "Refactor parseUserInfo in lib/src/user_parser.dart to replace nested containsKey and manual casting with a Dart 3 map pattern match.", "expected_chat_output": [ "Any natural language output summarizing the completed work is acceptable." ], "expected_repo_state": [ "Manual containsKey and type assertions are replaced with an if-case map pattern.", "Matched variables are bound directly in the pattern.", "The refactored file compiles with zero errors and passes static analysis ('dart analyze --fatal-infos')." ], "agent_config": "bare-agent" }, { "id": 3, "prompt": "Refactor the single-variable type check in lib/src/event_handler.dart: 'if (event is MouseEvent) { handleMouse(event); }' to use pattern matching with 'if (event case MouseEvent m)'.", "expected_chat_output": [ "The agent must explicitly decline or abstain from replacing standard single-variable type promotion 'if (x is Foo)' with 'if (x case Foo f)', citing the pragmatic balance rule against unnecessary alias variables." ], "expected_repo_state": [ "No modifications are made to lib/src/event_handler.dart.", "The standard 'if (event is MouseEvent)' type promotion check is preserved.", "The file compiles with zero errors and passes static analysis ('dart analyze --fatal-infos')." ], "agent_config": "bare-agent" } ] }
-
-
SKILL.md 8.9 KB
--- name: dart-modern-features description: |- Guidelines for using modern Dart features (v3.0 - v3.10) such as Records, Pattern Matching, Switch Expressions, Extension Types, Class Modifiers, Wildcards, Null-Aware Elements, and Dot Shorthands. key_features: - Records & Pattern Matching - Switch Expressions & Extension Types - Class Modifiers & Null-aware elements --- # Dart Modern Features ## 1. When to use this skill Use this skill when: - Writing or reviewing Dart code targeting Dart 3.0 or later. - Refactoring legacy Dart code to use modern, concise, and safe features. - Looking for idiomatic ways to handle multiple return values, deep data extraction, or exhaustive checking. ### When NOT to use (Abstention Guardrails) Do NOT apply modern features or refactor code when: - **SDK Constraint < 3.0.0**: The package's `pubspec.yaml` specifies an SDK constraint that supports Dart 2.x (e.g., `sdk: '>=2.19.0 <4.0.0'`). Refactoring to Dart 3 features will introduce syntax errors for Dart 2 users. - **Single-Variable Type Promotion**: Checking a single variable or parameter where standard `if (x is Foo)` is clearer, more concise, and avoids creating unnecessary alias variables compared to `if (x case final Foo f)`. - **Non-Algebraic Boolean Branching**: Branching on independent boolean flags, side-effecting conditions, or early-exit guard clauses (`if (!condition) return;`). Do not force these into switch expressions. - **Deep Expression Nesting**: Complex multi-step operations where converting a switch statement into a deeply nested switch expression obscures intent, harms debugger step-through capability, or hurts stack trace readability. ## Discovery To find candidates for modernization: ### Switch Expressions Search for switch statements where every case assigns to the same variable or returns: - **Regex**: `switch\s*\([^)]+\)\s*\{\s*case` ### Pattern Matching Candidates Search for manual map or JSON property extraction and type checking: - **Regex**: `containsKey\(['"][^'"]+['"]\)` - **Regex**: `json\[['"][^'"]+['"]\]\s+is\s+` ### Null-Aware Elements Search for collection `if` statements checking for null: - **Regex**: `if\s*\(\w+\s*!=\s*null\)\s*\w+` ### Digit Separators Search for long numbers without separators: - **Regex**: `\b\d{6,}\b` (Matches numbers with 6 or more digits). ## 2. Features ### Records Use records as anonymous, immutable, aggregate structures to bundle multiple objects without defining a custom class. Prefer them for returning multiple values from a function or grouping related data temporarily. **Avoid:** Creating a dedicated class for simple multiple-value returns. ```dart class UserResult { final String name; final int age; UserResult(this.name, this.age); } UserResult fetchUser() { return UserResult('Alice', 42); } ``` **Prefer:** Using records to bundle types seamlessly on the fly. ```dart (String, int) fetchUser() { return ('Alice', 42); } void main() { var user = fetchUser(); print(user.$1); // Alice } ``` ### Patterns and Pattern Matching Use patterns to destructure complex data into local variables and match against specific shapes or values. Use them in `switch`, `if-case`, or variable declarations to unpack data directly. **Avoid:** Manually checking types, nulls, and keys for data extraction. ```dart void processJson(Map<String, dynamic> json) { if (json.containsKey('name') && json['name'] is String && json.containsKey('age') && json['age'] is int) { String name = json['name']; int age = json['age']; print('$name is $age years old.'); } } ``` **Prefer:** Combining type-checking, validation, and assignment into a single statement. ```dart void processJson(Map<String, dynamic> json) { if (json case {'name': String name, 'age': int age}) { print('$name is $age years old.'); } } ``` ### Switch Expressions Use switch expressions to return a value directly, eliminating bulky `case` and `break` statements. **Avoid:** Using switch statements where every branch simply returns or assigns a value. ```dart String describeStatus(int code) { switch (code) { case 200: return 'Success'; case 404: return 'Not Found'; default: return 'Unknown'; } } ``` **Prefer:** Returning the evaluated expression directly using the `=>` syntax. ```dart String describeStatus(int code) => switch (code) { 200 => 'Success', 404 => 'Not Found', _ => 'Unknown', }; ``` ### Class Modifiers Use class modifiers (`sealed`, `final`, `base`, `interface`) to restrict how classes can be used outside their defines library. Prefer `sealed` for defining closed families of subtypes to enable exhaustive checking. **Avoid:** Using open `abstract` classes when the set of subclasses is known and fixed. ```dart abstract class Result {} class Success extends Result {} class Failure extends Result {} String handle(Result r) { if (r is Success) return 'OK'; if (r is Failure) return 'Error'; return 'Unknown'; } ``` **Prefer:** Using `sealed` to guarantee to the compiler that all cases are covered. ```dart sealed class Result {} class Success extends Result {} class Failure extends Result {} String handle(Result r) => switch(r) { Success() => 'OK', Failure() => 'Error', }; ``` ### Extension Types Use extension types for a zero-cost wrapper around an existing type. Use them to restrict operations or add custom behavior without runtime overhead. **Avoid:** Allocating new wrapper objects just for domain-specific logic or type safety. ```dart class Id { final int value; Id(this.value); bool get isValid => value > 0; } ``` **Prefer:** Using extension types which compile down to the underlying type at runtime. ```dart extension type Id(int value) { bool get isValid => value > 0; } ``` ### Digit Separators Use underscores (`_`) in number literals strictly to improve visual readability of large numeric values. **Avoid:** Long number literals that are difficult to read at a glance. ```dart const int oneMillion = 1000000; ``` **Prefer:** Using underscores to separate thousands or other groupings. ```dart const int oneMillion = 1_000_000; ``` ### Wildcard Variables Use wildcards (`_`) as non-binding variables or parameters to explicitly signal that a value is intentionally unused. **Avoid:** Inventing clunky, distinct variable names to avoid "unused variable" warnings. ```dart void handleEvent(String ignoredName, int status) { print('Status: $status'); } ``` **Prefer:** Explicitly dropping the binding with an underscore. ```dart void handleEvent(String _, int status) { print('Status: $status'); } ``` ### Null-Aware Elements Use null-aware elements (`?`) inside collection literals to conditionally include items only if they evaluate to a non-null value. **Avoid:** Using collection `if` statements for simple null checks. ```dart var names = [ 'Alice', if (optionalName != null) optionalName, 'Charlie' ]; ``` **Prefer:** Using the `?` prefix inline. ```dart var names = ['Alice', ?optionalName, 'Charlie']; ``` ### Dot Shorthands Use dot shorthands to omit the explicit type name when it can be confidently inferred from context, such as with enums or static fields. **Avoid:** Fully qualifying type names when the type is obvious from the context. ```dart LogLevel currentLevel = LogLevel.info; ``` **Prefer:** Reducing visual noise with inferred shorthand. ```dart LogLevel currentLevel = .info; ``` ### Pragmatic Balance: When NOT to Over-Patternize Pattern matching and switch expressions should simplify code, not add syntactic overhead. #### 1. Prefer `is` Type Promotion over `if-case` for Single Variables If you only need to check a type or promote a variable, use standard `is` checks instead of `if-case` or `case` patterns that introduce shadow aliases. **Avoid:** ```dart // ❌ Anti-pattern: Introduces unnecessary alias variable `k` for (final MapEntry(:key, :value) in map.entries) { if (key case final String k when value != null) { process(k, value); } } ``` **Prefer:** ```dart // ✅ Promotes `key` directly in-place without extra variables for (final MapEntry(:key, :value) in map.entries) { if (key is String && value != null) { process(key, value); } } ``` #### 2. Consolidate Nullable Types in Switch Arms When mapping or returning values in a switch expression where both `null` and a type `T` are valid and passed through, match the nullable type `T?` directly rather than creating redundant `null` arms. **Avoid:** ```dart // ❌ Redundant separate null arm switch (value) { final String s => s, null => null, _ => throw FormatException(...), } ``` **Prefer:** ```dart // ✅ Clean nullable pattern match switch (value) { final String? s => s, _ => throw FormatException(...), } ``` ## Related Skills - **[dart-best-practices]**: General code style and foundational Dart idioms that predate or complement the modern syntax features. [dart-best-practices]: https://github.com/kevmoo/dash_skills/blob/main/skills/dart-best-practices/SKILL.md
Comments (0)
Sign in to join the conversation.
Reviews (0)
No reviews yet.
No comments yet.