dart-3-updates
Use when writing switch statements, refactoring if-else chains, creating data classes, choosing records vs classes, destructuring values, or modernizing pre-Dart-3 code.
Install
npx skills add https://github.com/evanca/flutter-ai-rules/tree/main/skills/dart-3-updates
claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install evanca-flutter-ai-rules@llmmart
git clone https://github.com/evanca/flutter-ai-rules.git
The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole evanca/flutter-ai-rules collection as a plugin from our marketplace. Git is the plain clone.
Skill manifest
Dart 3 Updates Skill
Apply Dart 3 language features — branches, patterns, pattern types, and records — correctly and idiomatically.
When to Use
Use this skill when:
- Writing or refactoring
switchstatements orif-elsechains. - Creating new data-holding classes and deciding between sealed classes, records, or plain classes.
- Destructuring values from maps, lists, records, or objects.
- Modernizing pre-Dart-3 code to use patterns, exhaustiveness checks, or switch expressions.
1. Branches
if / if-case
// Standard if
if (score >= 90) {
grade = 'A';
} else if (score >= 80) {
grade = 'B';
} else {
grade = 'C';
}
// if-case: match and destructure against a single pattern
if (pair case [int x, int y]) {
print('$x, $y');
}
ifconditions must evaluate to abool.- In
if-case, variables declared in the pattern are scoped to the matching branch. - If the pattern does not match, control flows to the
elsebranch (if present).
switch statements
switch (command) {
case 'quit':
quit();
case 'start' || 'begin': // logical-or pattern
startGame();
default:
print('Unknown command');
}
- Each matched
casebody executes and jumps to the end —breakis not required. - Non-empty cases can end with
continue,throw, orreturn. - Use
defaultor_to handle unmatched values. - Empty cases fall through; use
breakto prevent fallthrough in an empty case. - Use
continuewith a label for non-sequential fallthrough. - Use logical-or patterns (
case a || b) to share a body between cases.
switch expressions
final color = switch (shape) {
Circle() => 'red',
Square() => 'blue',
_ => 'unknown',
};
- Omit
case; use=>for bodies; separate cases with commas. - Default must use
_(notdefault). - Produces a value.
Exhaustiveness
- Dart checks exhaustiveness in
switchstatements and expressions at compile time. - Use
default/_, enums, orsealedtypes to satisfy exhaustiveness.
sealed class Shape {}
class Circle extends Shape {}
class Square extends Shape {}
// Dart knows all subtypes — no default needed:
String describe(Shape s) => switch (s) {
Circle() => 'circle',
Square() => 'square',
};
Guard clauses
switch (point) {
case (int x, int y) when x == y:
print('Diagonal: $x');
case (int x, int y):
print('$x, $y');
}
- Add
when conditionafter a pattern to further constrain matching. - Usable in
if-case,switchstatements, andswitchexpressions. - If the guard is
false, execution proceeds to the next case.
2. Patterns
Patterns represent the shape of a value for matching and destructuring.
Uses
// Variable declaration
var (a, [b, c]) = ('str', [1, 2]);
// Variable assignment (swap)
(b, a) = (a, b);
// for-in loop destructuring
for (final MapEntry(:key, :value) in map.entries) { ... }
// switch / if-case (see Branches section)
- Wildcard
_ignores parts of a matched value. - Rest elements (
...) in list patterns ignore remaining elements. - Case patterns are refutable: if no match, execution continues to the next case.
- Destructured values in a case become local variables scoped to that case body.
Object patterns
var Foo(:one, :two) = myFoo;
JSON / nested data validation
if (data case {'user': [String name, int age]}) {
print('$name, $age');
}
3. Pattern Types
| Pattern | Syntax | Description |
|---|---|---|
| Logical-or | p1 \|\| p2 |
Matches if any branch matches. All branches must bind the same variables. |
| Logical-and | p1 && p2 |
Matches if both match. Variable names must not overlap. |
| Relational | == c, < c, >= c |
Compares value to a constant. Combine with && for ranges. |
| Cast | subpattern as Type |
Asserts type, then matches inner pattern. Throws if type mismatch. |
| Null-check | subpattern? |
Matches non-null; binds non-nullable type. |
| Null-assert | subpattern! |
Matches non-null or throws. Use in declarations to eliminate nulls. |
| Constant | 42, 'str', const Foo() |
Matches if value equals the constant. |
| Variable | var name, final Type name |
Binds matched value to a new variable. Typed form only matches the declared type. |
| Wildcard | _, Type _ |
Matches any value without binding. |
| Parenthesized | (subpattern) |
Controls precedence. |
| List | [p1, p2] |
Matches lists by position. Length must match unless a rest element is used. |
| Rest element | ..., ...rest |
Matches arbitrary-length tails or collects remaining elements. |
| Map | {'key': subpattern} |
Matches maps by key. Missing keys throw StateError. |
| Record | (p1, p2), (x: p1, y: p2) |
Matches records by shape; field names can be omitted if inferred. |
| Object | ClassName(field: p) |
Matches by type and destructures via getters. Extra fields ignored. |
- Use parentheses to group lower-precedence patterns.
- All pattern types can be nested and combined.
4. Records
// Create
var record = ('first', a: 2, b: true, 'last');
// Type annotation
({int a, bool b}) namedRecord;
// Access
print(record.$1); // positional: 'first'
print(record.a); // named: 2
- Records are anonymous, immutable, fixed-size aggregates.
- Each field can have a different type (heterogeneous).
- Fields are accessed via built-in getters (
$1,$2,.name); no setters. - Two records are equal if they have the same shape and equal field values.
hashCodeand==are automatically defined.
Multiple return values
(String name, int age) userInfo(Map<String, dynamic> json) {
return (json['name'] as String, json['age'] as int);
}
var (name, age) = userInfo(json);
// Named fields:
final (:name, :age) = userInfo(json);
Records vs. data classes
Use a record when:
- Returning multiple values from a single function (small, one-time use).
- Grouping a few values locally with no reuse across the codebase.
- You need structural equality with no additional behavior.
Use a class when:
- The type is reused across multiple files or features.
- You need methods, encapsulation, inheritance, or
copyWith. - The type is part of a public API or long-lived data model.
- Changing the shape must be caught by the type system across the codebase.
Other best practices
- Use
typedeffor record types to improve readability and maintainability. - Changing a record type alias does not guarantee type safety across the codebase — only classes provide full abstraction.
5. Migration Workflow
When modernizing pre-Dart-3 code, follow these steps:
Step 1 — Replace if-else chains with switch expressions
// Before (pre-Dart 3)
String label;
if (status == Status.loading) {
label = 'Loading...';
} else if (status == Status.success) {
label = 'Done';
} else {
label = 'Error';
}
// After (Dart 3)
final label = switch (status) {
Status.loading => 'Loading...',
Status.success => 'Done',
Status.error => 'Error',
};
Step 2 — Convert abstract class hierarchies to sealed classes
// Before
abstract class Result {}
class Success extends Result { final String data; Success(this.data); }
class Failure extends Result { final String error; Failure(this.error); }
// After — enables exhaustive switch
sealed class Result {}
final class Success extends Result { const Success(this.data); final String data; }
final class Failure extends Result { const Failure(this.error); final String error; }
Step 3 — Use destructuring for multiple return values
Replace wrapper classes used solely for returning multiple values with records.
Step 4 — Validate
Run dart analyze to confirm exhaustiveness and type safety after each change.
Files (flutter-ai-rules)
-
SKILL.md 7.9 KB
--- name: dart-3-updates description: "Use when writing switch statements, refactoring if-else chains, creating data classes, choosing records vs classes, destructuring values, or modernizing pre-Dart-3 code." license: MIT --- # Dart 3 Updates Skill Apply Dart 3 language features — branches, patterns, pattern types, and records — correctly and idiomatically. ## When to Use Use this skill when: * Writing or refactoring `switch` statements or `if-else` chains. * Creating new data-holding classes and deciding between sealed classes, records, or plain classes. * Destructuring values from maps, lists, records, or objects. * Modernizing pre-Dart-3 code to use patterns, exhaustiveness checks, or switch expressions. --- ## 1. Branches ### if / if-case ```dart // Standard if if (score >= 90) { grade = 'A'; } else if (score >= 80) { grade = 'B'; } else { grade = 'C'; } // if-case: match and destructure against a single pattern if (pair case [int x, int y]) { print('$x, $y'); } ``` - `if` conditions must evaluate to a `bool`. - In `if-case`, variables declared in the pattern are scoped to the matching branch. - If the pattern does not match, control flows to the `else` branch (if present). ### switch statements ```dart switch (command) { case 'quit': quit(); case 'start' || 'begin': // logical-or pattern startGame(); default: print('Unknown command'); } ``` - Each matched `case` body executes and jumps to the end — `break` is **not required**. - Non-empty cases can end with `continue`, `throw`, or `return`. - Use `default` or `_` to handle unmatched values. - Empty cases fall through; use `break` to prevent fallthrough in an empty case. - Use `continue` with a label for non-sequential fallthrough. - Use logical-or patterns (`case a || b`) to share a body between cases. ### switch expressions ```dart final color = switch (shape) { Circle() => 'red', Square() => 'blue', _ => 'unknown', }; ``` - Omit `case`; use `=>` for bodies; separate cases with commas. - Default must use `_` (not `default`). - Produces a value. ### Exhaustiveness - Dart checks exhaustiveness in `switch` statements and expressions at compile time. - Use `default`/`_`, enums, or `sealed` types to satisfy exhaustiveness. ```dart sealed class Shape {} class Circle extends Shape {} class Square extends Shape {} // Dart knows all subtypes — no default needed: String describe(Shape s) => switch (s) { Circle() => 'circle', Square() => 'square', }; ``` ### Guard clauses ```dart switch (point) { case (int x, int y) when x == y: print('Diagonal: $x'); case (int x, int y): print('$x, $y'); } ``` - Add `when condition` after a pattern to further constrain matching. - Usable in `if-case`, `switch` statements, and `switch` expressions. - If the guard is `false`, execution proceeds to the next case. --- ## 2. Patterns Patterns represent the **shape** of a value for matching and destructuring. ### Uses ```dart // Variable declaration var (a, [b, c]) = ('str', [1, 2]); // Variable assignment (swap) (b, a) = (a, b); // for-in loop destructuring for (final MapEntry(:key, :value) in map.entries) { ... } // switch / if-case (see Branches section) ``` - Wildcard `_` ignores parts of a matched value. - Rest elements (`...`) in list patterns ignore remaining elements. - Case patterns are **refutable**: if no match, execution continues to the next case. - Destructured values in a case become local variables scoped to that case body. ### Object patterns ```dart var Foo(:one, :two) = myFoo; ``` ### JSON / nested data validation ```dart if (data case {'user': [String name, int age]}) { print('$name, $age'); } ``` --- ## 3. Pattern Types | Pattern | Syntax | Description | |---|---|---| | Logical-or | `p1 \|\| p2` | Matches if any branch matches. All branches must bind the same variables. | | Logical-and | `p1 && p2` | Matches if both match. Variable names must not overlap. | | Relational | `== c`, `< c`, `>= c` | Compares value to a constant. Combine with `&&` for ranges. | | Cast | `subpattern as Type` | Asserts type, then matches inner pattern. Throws if type mismatch. | | Null-check | `subpattern?` | Matches non-null; binds non-nullable type. | | Null-assert | `subpattern!` | Matches non-null or throws. Use in declarations to eliminate nulls. | | Constant | `42`, `'str'`, `const Foo()` | Matches if value equals the constant. | | Variable | `var name`, `final Type name` | Binds matched value to a new variable. Typed form only matches the declared type. | | Wildcard | `_`, `Type _` | Matches any value without binding. | | Parenthesized | `(subpattern)` | Controls precedence. | | List | `[p1, p2]` | Matches lists by position. Length must match unless a rest element is used. | | Rest element | `...`, `...rest` | Matches arbitrary-length tails or collects remaining elements. | | Map | `{'key': subpattern}` | Matches maps by key. Missing keys throw `StateError`. | | Record | `(p1, p2)`, `(x: p1, y: p2)` | Matches records by shape; field names can be omitted if inferred. | | Object | `ClassName(field: p)` | Matches by type and destructures via getters. Extra fields ignored. | - Use parentheses to group lower-precedence patterns. - All pattern types can be **nested and combined**. --- ## 4. Records ```dart // Create var record = ('first', a: 2, b: true, 'last'); // Type annotation ({int a, bool b}) namedRecord; // Access print(record.$1); // positional: 'first' print(record.a); // named: 2 ``` - Records are **anonymous, immutable, fixed-size** aggregates. - Each field can have a different type (heterogeneous). - Fields are accessed via built-in getters (`$1`, `$2`, `.name`); no setters. - Two records are equal if they have the same shape and equal field values. - `hashCode` and `==` are automatically defined. ### Multiple return values ```dart (String name, int age) userInfo(Map<String, dynamic> json) { return (json['name'] as String, json['age'] as int); } var (name, age) = userInfo(json); // Named fields: final (:name, :age) = userInfo(json); ``` ### Records vs. data classes Use a **record** when: - Returning multiple values from a single function (small, one-time use). - Grouping a few values locally with no reuse across the codebase. - You need structural equality with no additional behavior. Use a **class** when: - The type is reused across multiple files or features. - You need methods, encapsulation, inheritance, or `copyWith`. - The type is part of a public API or long-lived data model. - Changing the shape must be caught by the type system across the codebase. ### Other best practices - Use `typedef` for record types to improve readability and maintainability. - Changing a record type alias does not guarantee type safety across the codebase — only classes provide full abstraction. --- ## 5. Migration Workflow When modernizing pre-Dart-3 code, follow these steps: ### Step 1 — Replace if-else chains with switch expressions ```dart // Before (pre-Dart 3) String label; if (status == Status.loading) { label = 'Loading...'; } else if (status == Status.success) { label = 'Done'; } else { label = 'Error'; } // After (Dart 3) final label = switch (status) { Status.loading => 'Loading...', Status.success => 'Done', Status.error => 'Error', }; ``` ### Step 2 — Convert abstract class hierarchies to sealed classes ```dart // Before abstract class Result {} class Success extends Result { final String data; Success(this.data); } class Failure extends Result { final String error; Failure(this.error); } // After — enables exhaustive switch sealed class Result {} final class Success extends Result { const Success(this.data); final String data; } final class Failure extends Result { const Failure(this.error); final String error; } ``` ### Step 3 — Use destructuring for multiple return values Replace wrapper classes used solely for returning multiple values with records. ### Step 4 — Validate Run `dart analyze` to confirm exhaustiveness and type safety after each change. ---
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