Claude
Cursor
Skill
cgo-bindings
cgo conventions for linking Go to a C or Rust static library: import "C" directives, type/string conversion, CString memory management, thread safety, and Go pointer pinning. Load when generating or reviewing cgo bindings that call a C or Rust core from Go.
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Download
goldziher-ai-rulez-internal_builtins_bindings_cgo_skills_cgo-bindings-ca967ad.zip · 0 KB
Install
skills CLI
npx skills add https://github.com/Goldziher/ai-rulez/tree/main/internal/builtins/bindings/cgo/skills/cgo-bindings
Claude Code
claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install goldziher-ai-rulez@llmmart
Git
git clone https://github.com/Goldziher/ai-rulez.git
The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole goldziher/ai-rulez collection as a plugin from our marketplace. Git is the plain clone.
Skill manifest
- Use
import "C"with// #cgo LDFLAGS:and// #cgo CFLAGS:directives for linking. - Declare C header functions in comment block immediately above
import "C"— no blank line between. - Type mapping:
C.int,C.long,C.char. UseC.CString()andC.GoString()for string conversion. - Memory:
C.CString()allocates — alwaysdefer C.free(unsafe.Pointer(cStr))immediately after creation. - Error handling: return error codes from C functions, convert to Go
errorvalues. Check all return values. - Link Rust static libraries:
// #cgo LDFLAGS: -L./target/release -lmylib. Build Rust withcrate-type = ["staticlib"]. - Thread safety: C functions called from Go may run on any OS thread. Use
runtime.LockOSThread()when needed. - Go pointer passing: use
runtime.Pinner(Go 1.21+) to pin Go memory passed to C. Never pass Go pointers without pinning. - Test with
go test(requiresCGO_ENABLED=1). Mock C layer for unit tests, use integration tests for real FFI. - Build:
CGO_ENABLED=1 go build. Cross-compilation requires appropriate C toolchain. - Anti-patterns: leaking
C.CStringmemory, passing unpinned Go pointers to C, ignoring C return codes.
Files (ai-rulez)
-
SKILL.md 1.5 KB
--- name: cgo-bindings description: "cgo conventions for linking Go to a C or Rust static library: import \"C\" directives, type/string conversion, CString memory management, thread safety, and Go pointer pinning. Load when generating or reviewing cgo bindings that call a C or Rust core from Go." --- - Use `import "C"` with `// #cgo LDFLAGS:` and `// #cgo CFLAGS:` directives for linking. - Declare C header functions in comment block immediately above `import "C"` — no blank line between. - Type mapping: `C.int`, `C.long`, `C.char`. Use `C.CString()` and `C.GoString()` for string conversion. - Memory: `C.CString()` allocates — always `defer C.free(unsafe.Pointer(cStr))` immediately after creation. - Error handling: return error codes from C functions, convert to Go `error` values. Check all return values. - Link Rust static libraries: `// #cgo LDFLAGS: -L./target/release -lmylib`. Build Rust with `crate-type = ["staticlib"]`. - Thread safety: C functions called from Go may run on any OS thread. Use `runtime.LockOSThread()` when needed. - Go pointer passing: use `runtime.Pinner` (Go 1.21+) to pin Go memory passed to C. Never pass Go pointers without pinning. - Test with `go test` (requires `CGO_ENABLED=1`). Mock C layer for unit tests, use integration tests for real FFI. - Build: `CGO_ENABLED=1 go build`. Cross-compilation requires appropriate C toolchain. - Anti-patterns: leaking `C.CString` memory, passing unpinned Go pointers to C, ignoring C return codes.
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