Claude Skill

animate

Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations,

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Part of onewave-ai/claude-skills — 67 skills

Install

skills CLI npx skills add https://github.com/OneWave-AI/claude-skills/tree/main/animate
Claude Code claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install onewave-ai-claude-skills@llmmart
Git git clone https://github.com/OneWave-AI/claude-skills.git

The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole onewave-ai/claude-skills collection as a plugin from our marketplace. Git is the plain clone.

Skill manifest

Animation Generator

Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser.

Workflow

Step 1: Parse the Request

Break the user's description into a scene plan:

  • 3-7 scenes, each 3-5 seconds long
  • Identify the story arc: hero/intro, problem, solution, features, CTA/outro
  • Pick a color palette and typography that fits the brand/mood
  • Use $ARGUMENTS for the user's animation description

Step 2: Choose the Animation Stack

Auto-detect the best approach based on the request:

Request Type Stack When to Use
Product intro, presentation, marketing Framer Motion (default) Scene-based with text, icons, transitions
Generative art, particles, patterns p5.js Creative/algorithmic visuals
3D objects, environments, product renders Three.js + react-three-fiber 3D scenes needed
Simple text/logo animation CSS animations only Minimal, no heavy deps

Default to Framer Motion unless the request clearly needs something else.

Step 3: Scaffold the Project

  1. Create a directory: ~/animations/[project-name]/
  2. Run the scaffold script: bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack]
  3. Copy template files from ~/.claude/skills/animate/assets/template-files/ into the project

Step 4: Generate Scene Components

Read the references for animation presets and scene patterns:

  • references/animation-presets.md — all available transitions, springs, easings
  • references/scene-patterns.md — example scene code patterns

For each scene, create a React component in client/src/components/video/video_scenes/:

  • Use motion.div with scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.)
  • Use containerVariants and itemVariants for staggered content reveals
  • Use vw units for responsive sizing (works at any resolution)
  • Use CSS variables for theming (var(--color-accent), var(--color-bg-dark), etc.)
  • Use Lucide icons for visual elements
  • Use .glass-panel class for frosted glass cards
  • Use .text-gradient and .text-gradient-accent for gradient text

Step 5: Generate the VideoTemplate

Create client/src/components/video/VideoTemplate.tsx:

  • Import all scene components
  • Define SCENE_DURATIONS object (scene name -> milliseconds)
  • Use useVideoPlayer hook to manage scene advancement
  • Wrap scenes in AnimatePresence mode="wait" for smooth transitions
  • Each scene renders conditionally based on currentScene index

Step 6: Customize Theme

Update client/src/index.css with the right colors:

  • If the user specified brand colors, update CSS variables
  • Choose fonts that match the mood (Space Grotesk for tech, Playfair Display for elegant, etc.)
  • Update gradient and glow styles to match the palette

Step 7: Gemini 3.1 Pro Enhancement (Optional)

If GEMINI_API_KEY environment variable is available:

  1. Read references/gemini-integration.md for API details
  2. Send the user's description to Gemini 3.1 Pro asking for:
    • Scene breakdown with descriptions and suggested transitions
    • Color palette as CSS variables
    • Copy/headlines for each scene
    • SVG graphics if applicable
  3. Use the Gemini output to inform scene generation
  4. If no API key, skip this step — Claude handles all creative decisions directly

Step 8: Build and Preview

cd ~/animations/[project-name]
npm install
npm run dev

Tell the user the animation is running at http://localhost:5173 and open it in the browser.

Scene Transition Reference (Quick)

Pick transitions that match the story beat:

  • fadeBlur — Soft intro/outro, dreamy reveals
  • scaleFade — Confident reveals, product showcases
  • slideLeft/slideRight — Sequential progression, timeline flow
  • splitHorizontal/splitVertical — Dramatic reveals, before/after
  • morphExpand — Grand finale, CTA screens
  • clipCircle — Focus attention, spotlight effect
  • perspectiveFlip — Card flips, perspective changes
  • wipe — Clean transitions, directional flow
  • zoomThrough — Immersive, forward momentum
  • crossDissolve — Gentle, emotional transitions

Element Animation Reference (Quick)

  • popIn — Bouncy scale entrance for icons/badges
  • fadeUp/fadeDown — Subtle content reveals
  • slideInLeft/slideInRight — Directional content
  • blurIn — Soft focus reveals
  • elasticScale — Playful, energetic entrances
  • perspectiveRotateIn — 3D card reveals
  • pulse — Looping attention grab
  • float — Gentle hovering effect

Important Rules

  1. Always use vw units for sizing so animations look good at any resolution
  2. Keep scenes between 3-5 seconds each — total video 15-30 seconds
  3. Use AnimatePresence mode="wait" so one scene exits before the next enters
  4. Every scene must have a background treatment (gradient, image, or animated shape)
  5. Use staggered animations for lists and grids (staggerChildren: 0.1-0.2)
  6. Include a loading state if assets are heavy
  7. The project must be completely self-contained — no external dependencies beyond npm packages
  8. Do NOT use emojis anywhere in the generated code or content
Files (claude-skills)
  • SKILL.md 5.7 KB
    ---
    name: animate
    description: Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.
    argument-hint: [description of the animation you want]
    allowed-tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch
    ---
    
    # Animation Generator
    
    Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser.
    
    ## Workflow
    
    ### Step 1: Parse the Request
    
    Break the user's description into a scene plan:
    - **3-7 scenes**, each 3-5 seconds long
    - Identify the story arc: hero/intro, problem, solution, features, CTA/outro
    - Pick a color palette and typography that fits the brand/mood
    - Use `$ARGUMENTS` for the user's animation description
    
    ### Step 2: Choose the Animation Stack
    
    Auto-detect the best approach based on the request:
    
    | Request Type | Stack | When to Use |
    |---|---|---|
    | Product intro, presentation, marketing | **Framer Motion** (default) | Scene-based with text, icons, transitions |
    | Generative art, particles, patterns | **p5.js** | Creative/algorithmic visuals |
    | 3D objects, environments, product renders | **Three.js + react-three-fiber** | 3D scenes needed |
    | Simple text/logo animation | **CSS animations only** | Minimal, no heavy deps |
    
    Default to **Framer Motion** unless the request clearly needs something else.
    
    ### Step 3: Scaffold the Project
    
    1. Create a directory: `~/animations/[project-name]/`
    2. Run the scaffold script: `bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack]`
    3. Copy template files from `~/.claude/skills/animate/assets/template-files/` into the project
    
    ### Step 4: Generate Scene Components
    
    Read the references for animation presets and scene patterns:
    - `references/animation-presets.md` — all available transitions, springs, easings
    - `references/scene-patterns.md` — example scene code patterns
    
    For each scene, create a React component in `client/src/components/video/video_scenes/`:
    - Use `motion.div` with scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.)
    - Use `containerVariants` and `itemVariants` for staggered content reveals
    - Use `vw` units for responsive sizing (works at any resolution)
    - Use CSS variables for theming (`var(--color-accent)`, `var(--color-bg-dark)`, etc.)
    - Use Lucide icons for visual elements
    - Use `.glass-panel` class for frosted glass cards
    - Use `.text-gradient` and `.text-gradient-accent` for gradient text
    
    ### Step 5: Generate the VideoTemplate
    
    Create `client/src/components/video/VideoTemplate.tsx`:
    - Import all scene components
    - Define `SCENE_DURATIONS` object (scene name -> milliseconds)
    - Use `useVideoPlayer` hook to manage scene advancement
    - Wrap scenes in `AnimatePresence mode="wait"` for smooth transitions
    - Each scene renders conditionally based on `currentScene` index
    
    ### Step 6: Customize Theme
    
    Update `client/src/index.css` with the right colors:
    - If the user specified brand colors, update CSS variables
    - Choose fonts that match the mood (Space Grotesk for tech, Playfair Display for elegant, etc.)
    - Update gradient and glow styles to match the palette
    
    ### Step 7: Gemini 3.1 Pro Enhancement (Optional)
    
    If `GEMINI_API_KEY` environment variable is available:
    
    1. Read `references/gemini-integration.md` for API details
    2. Send the user's description to Gemini 3.1 Pro asking for:
       - Scene breakdown with descriptions and suggested transitions
       - Color palette as CSS variables
       - Copy/headlines for each scene
       - SVG graphics if applicable
    3. Use the Gemini output to inform scene generation
    4. If no API key, skip this step — Claude handles all creative decisions directly
    
    ### Step 8: Build and Preview
    
    ```bash
    cd ~/animations/[project-name]
    npm install
    npm run dev
    ```
    
    Tell the user the animation is running at `http://localhost:5173` and open it in the browser.
    
    ## Scene Transition Reference (Quick)
    
    Pick transitions that match the story beat:
    
    - **fadeBlur** — Soft intro/outro, dreamy reveals
    - **scaleFade** — Confident reveals, product showcases
    - **slideLeft/slideRight** — Sequential progression, timeline flow
    - **splitHorizontal/splitVertical** — Dramatic reveals, before/after
    - **morphExpand** — Grand finale, CTA screens
    - **clipCircle** — Focus attention, spotlight effect
    - **perspectiveFlip** — Card flips, perspective changes
    - **wipe** — Clean transitions, directional flow
    - **zoomThrough** — Immersive, forward momentum
    - **crossDissolve** — Gentle, emotional transitions
    
    ## Element Animation Reference (Quick)
    
    - **popIn** — Bouncy scale entrance for icons/badges
    - **fadeUp/fadeDown** — Subtle content reveals
    - **slideInLeft/slideInRight** — Directional content
    - **blurIn** — Soft focus reveals
    - **elasticScale** — Playful, energetic entrances
    - **perspectiveRotateIn** — 3D card reveals
    - **pulse** — Looping attention grab
    - **float** — Gentle hovering effect
    
    ## Important Rules
    
    1. Always use `vw` units for sizing so animations look good at any resolution
    2. Keep scenes between 3-5 seconds each — total video 15-30 seconds
    3. Use `AnimatePresence mode="wait"` so one scene exits before the next enters
    4. Every scene must have a background treatment (gradient, image, or animated shape)
    5. Use staggered animations for lists and grids (staggerChildren: 0.1-0.2)
    6. Include a loading state if assets are heavy
    7. The project must be completely self-contained — no external dependencies beyond npm packages
    8. Do NOT use emojis anywhere in the generated code or content
    

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