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alterlab-stable-baselines3

Trains single-agent reinforcement learning agents with Stable-Baselines3 — PPO, SAC, DQN, TD3, DDPG, and A2C behind a scikit-learn-like API. Use for standard single-agent RL experiments, quick prototyping, well-documented algorithm implementations on Gymnasium environments, or ad

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Part of alterlab-ieu/alterlab-academic-skills — 94 skills

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skills CLI npx skills add https://github.com/AlterLab-IEU/AlterLab-Academic-Skills/tree/main/skills/data-science/alterlab-stable-baselines3
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Skill manifest

Stable Baselines3

Overview

Stable Baselines3 (SB3) is a PyTorch-based library providing reliable implementations of reinforcement learning algorithms. This skill provides comprehensive guidance for training RL agents, creating custom environments, implementing callbacks, and optimizing training workflows using SB3's unified API.

When to Use This Skill

Use this skill when the user wants to:

  • Train and evaluate a single-agent RL policy (PPO, A2C, SAC, TD3, DDPG, DQN, HER) on a Gymnasium environment.
  • Wrap a research simulator as a custom gymnasium.Env and validate it with check_env.
  • Add evaluation, checkpointing, early stopping, or custom logging through callbacks.
  • Speed up training with vectorized environments, or save, load, and report trained agents reproducibly.

Does NOT Trigger

Scenario Use Instead
Millions of steps per second, native multi-agent environments, or PufferEnv/Atari-scale throughput alterlab-pufferlib
Supervised deep-learning training loops (LightningModule, multi-GPU strategies) alterlab-pytorch-lightning
Black-box or multi-objective optimization of parameters without a sequential decision process alterlab-pymoo
Simulating queues or resource contention without learning a policy alterlab-simpy

Core Capabilities

1. Training RL Agents

Basic Training Pattern:

import gymnasium as gym
from stable_baselines3 import PPO

# Create environment
env = gym.make("CartPole-v1")

# Initialize agent
model = PPO("MlpPolicy", env, verbose=1)

# Train the agent
model.learn(total_timesteps=10000)

# Save the model
model.save("ppo_cartpole")

# Load the model (without prior instantiation)
model = PPO.load("ppo_cartpole", env=env)

Important Notes:

  • total_timesteps is a lower bound; actual training may exceed this due to batch collection
  • Use model.load() as a static method, not on an existing instance
  • The replay buffer is NOT saved with the model to save space

Algorithm Selection: Use references/algorithms.md for detailed algorithm characteristics and selection guidance. Quick reference:

  • PPO/A2C: General-purpose, supports all action space types, good for multiprocessing
  • SAC/TD3: Continuous control, off-policy, sample-efficient
  • DQN: Discrete actions, off-policy
  • HER: Goal-conditioned tasks

See scripts/train_rl_agent.py for a complete training template with best practices.

2. Custom Environments

Requirements: Custom environments must inherit from gymnasium.Env and implement:

  • __init__(): Define action_space and observation_space
  • reset(seed, options): Return initial observation and info dict
  • step(action): Return observation, reward, terminated, truncated, info
  • render(): Visualization (optional)
  • close(): Cleanup resources

Key Constraints:

  • Image observations must be np.uint8 in range [0, 255]
  • Use channel-first format when possible (channels, height, width)
  • SB3 normalizes images automatically by dividing by 255
  • Set normalize_images=False in policy_kwargs if pre-normalized
  • SB3 does NOT support Discrete or MultiDiscrete spaces with start!=0

Validation:

from stable_baselines3.common.env_checker import check_env

check_env(env, warn=True)

See scripts/custom_env_template.py for a complete custom environment template and references/custom_environments.md for comprehensive guidance.

3. Vectorized Environments

Purpose: Vectorized environments run multiple environment instances in parallel, accelerating training and enabling certain wrappers (frame-stacking, normalization).

Types:

  • DummyVecEnv: Sequential execution on current process (for lightweight environments)
  • SubprocVecEnv: Parallel execution across processes (for compute-heavy environments)

Quick Setup:

from stable_baselines3.common.env_util import make_vec_env
from stable_baselines3.common.vec_env import SubprocVecEnv

# Create 4 parallel environments
env = make_vec_env("CartPole-v1", n_envs=4, vec_env_cls=SubprocVecEnv)

model = PPO("MlpPolicy", env, verbose=1)
model.learn(total_timesteps=25000)

With SubprocVecEnv, wrap the call site in if __name__ == "__main__": (required on macOS/Windows spawn).

Off-Policy Optimization: When using multiple environments with off-policy algorithms (SAC, TD3, DQN), set gradient_steps=-1 to perform one gradient update per environment step, balancing wall-clock time and sample efficiency.

API Differences:

  • reset() returns only observations (info available in vec_env.reset_infos)
  • step() returns 4-tuple: (obs, rewards, dones, infos) not 5-tuple
  • Environments auto-reset after episodes
  • Terminal observations available via infos[env_idx]["terminal_observation"]

See references/vectorized_envs.md for detailed information on wrappers and advanced usage.

4. Callbacks for Monitoring and Control

Purpose: Callbacks enable monitoring metrics, saving checkpoints, implementing early stopping, and custom training logic without modifying core algorithms.

Common Callbacks:

  • EvalCallback: Evaluate periodically and save best model
  • CheckpointCallback: Save model checkpoints at intervals
  • StopTrainingOnRewardThreshold: Stop when target reward reached
  • ProgressBarCallback: Display training progress with timing

Custom Callback Structure:

from stable_baselines3.common.callbacks import BaseCallback

class CustomCallback(BaseCallback):
    def _on_training_start(self):
        # Called before first rollout
        pass

    def _on_step(self):
        # Called after each environment step
        # Return False to stop training
        return True

    def _on_rollout_end(self):
        # Called at end of rollout
        pass

Available Attributes:

  • self.model: The RL algorithm instance
  • self.num_timesteps: Total environment steps
  • self.training_env: The training environment

Chaining Callbacks:

from stable_baselines3.common.callbacks import CallbackList

callback = CallbackList([eval_callback, checkpoint_callback, custom_callback])
model.learn(total_timesteps=10000, callback=callback)

See references/callbacks.md for comprehensive callback documentation.

5. Model Persistence and Inspection

Saving and Loading:

# Save model
model.save("model_name")

# Save normalization statistics (if using VecNormalize)
vec_env.save("vec_normalize.pkl")

# Load model
model = PPO.load("model_name", env=env)

# Load normalization statistics
vec_env = VecNormalize.load("vec_normalize.pkl", vec_env)

Parameter Access:

# Get parameters
params = model.get_parameters()

# Set parameters
model.set_parameters(params)

# Access PyTorch state dict
state_dict = model.policy.state_dict()

6. Evaluation and Recording

Evaluation:

from stable_baselines3.common.evaluation import evaluate_policy

mean_reward, std_reward = evaluate_policy(
    model,
    env,
    n_eval_episodes=10,
    deterministic=True
)

Video Recording (the wrapped env must be created with render_mode="rgb_array", and moviepy must be installed, e.g. uv pip install "gymnasium[other]"):

from stable_baselines3.common.vec_env import VecVideoRecorder

# Wrap environment with video recorder
env = VecVideoRecorder(
    env,
    "videos/",
    record_video_trigger=lambda x: x % 2000 == 0,
    video_length=200
)

See scripts/evaluate_agent.py for a complete evaluation and recording template.

7. Advanced Features

Learning Rate Schedules:

def linear_schedule(initial_value):
    def func(progress_remaining):
        # progress_remaining goes from 1 to 0
        return progress_remaining * initial_value
    return func

model = PPO("MlpPolicy", env, learning_rate=linear_schedule(0.001))

# Built-in equivalent (SB3 >= 2.7; replaces the deprecated get_linear_fn/constant_fn/get_schedule_fn)
from stable_baselines3.common.utils import LinearSchedule
model = PPO("MlpPolicy", env, learning_rate=LinearSchedule(1e-3, 0.0, 1.0))

N-step Returns (off-policy, SB3 >= 2.7): SAC, TD3, DDPG, and DQN accept n_steps= to bootstrap from n-step returns (backed by NStepReplayBuffer).

Multi-Input Policies (Dict Observations):

model = PPO("MultiInputPolicy", env, verbose=1)

Use when observations are dictionaries (e.g., combining images with sensor data).

Hindsight Experience Replay:

from stable_baselines3 import SAC, HerReplayBuffer

model = SAC(
    "MultiInputPolicy",
    env,
    replay_buffer_class=HerReplayBuffer,
    replay_buffer_kwargs=dict(
        n_sampled_goal=4,
        goal_selection_strategy="future",
    ),
)

TensorBoard Integration:

model = PPO("MlpPolicy", env, tensorboard_log="./tensorboard/")
model.learn(total_timesteps=10000)

Workflow Guidance

Starting a New RL Project:

  1. Define the problem: Identify observation space, action space, and reward structure
  2. Choose algorithm: Use references/algorithms.md for selection guidance
  3. Create/adapt environment: Use scripts/custom_env_template.py if needed
  4. Validate environment: Always run check_env() before training
  5. Set up training: Use scripts/train_rl_agent.py as starting template
  6. Add monitoring: Implement callbacks for evaluation and checkpointing
  7. Optimize performance: Consider vectorized environments for speed
  8. Evaluate and iterate: Use scripts/evaluate_agent.py for assessment

Common Issues:

  • Memory errors: Reduce buffer_size for off-policy algorithms or use fewer parallel environments
  • Slow training: Consider SubprocVecEnv for parallel environments
  • Unstable training: Try different algorithms, tune hyperparameters, or check reward scaling
  • Import errors: Ensure stable_baselines3 is installed: uv pip install "stable-baselines3[extra]"

Resources

scripts/

  • train_rl_agent.py: Complete training script template with best practices
  • evaluate_agent.py: Agent evaluation and video recording template
  • custom_env_template.py: Custom Gym environment template

references/

  • algorithms.md: Detailed algorithm comparison and selection guide
  • custom_environments.md: Comprehensive custom environment creation guide
  • callbacks.md: Complete callback system reference
  • vectorized_envs.md: Vectorized environment usage and wrappers

Installation

Requires Python 3.10+ and PyTorch >= 2.8 (SB3 2.9 raised the floor from 2.3). The [extra] option pulls in TensorBoard, OpenCV, ale-py (Atari), pygame-ce, tqdm/rich (progress bar), and — since 2.9 — pandas and matplotlib, which are no longer core dependencies (needed for results_plotter/load_results). Atari IDs such as "PongNoFrameskip-v4" or "ALE/Pong-v5" are registered when ale_py is imported (import ale_py; gym.register_envs(ale_py)).

# Basic installation
uv pip install stable-baselines3

# With extra dependencies (Tensorboard, Atari, etc.)
uv pip install "stable-baselines3[extra]"

Part of the AlterLab Academic Skills suite.

Files (alterlab-academic-skills)
  • evals
    • evals.json 5.2 KB
      {
        "skill": "alterlab-stable-baselines3",
        "evals": [
          {
            "id": "train-ppo-cartpole",
            "prompt": "Train a PPO agent on the CartPole-v1 Gymnasium environment for 10k timesteps, then save the model and evaluate it over 10 episodes reporting mean and std reward.",
            "expected_output": "Invokes alterlab-stable-baselines3: creates the env with gym.make('CartPole-v1'), instantiates PPO('MlpPolicy', env), calls model.learn(total_timesteps=10000), saves with model.save, and evaluates using evaluate_policy(model, env, n_eval_episodes=10, deterministic=True) reporting mean_reward, std_reward.",
            "assertions": [
              {
                "type": "should_trigger",
                "value": true
              },
              {
                "type": "output_contains",
                "value": "evaluate_policy"
              },
              {
                "type": "behavior",
                "value": "Uses the SB3 PPO class with MlpPolicy and model.learn, and evaluates with stable_baselines3.common.evaluation.evaluate_policy rather than a hand-rolled rollout loop."
              }
            ]
          },
          {
            "id": "sac-continuous-control-callbacks",
            "prompt": "I'm doing continuous control on a custom robot reaching task. Use a sample-efficient off-policy algorithm, evaluate periodically and save the best model, and stop early once it hits a reward threshold.",
            "expected_output": "Invokes alterlab-stable-baselines3: recommends SAC (or TD3) for sample-efficient continuous off-policy control, sets up an EvalCallback that saves the best model, and chains a StopTrainingOnRewardThreshold callback via CallbackList passed to model.learn.",
            "assertions": [
              {
                "type": "should_trigger",
                "value": true
              },
              {
                "type": "output_contains",
                "value": "evalcallback"
              },
              {
                "type": "behavior",
                "value": "Chooses an off-policy algorithm (SAC or TD3) for continuous control and wires EvalCallback plus StopTrainingOnRewardThreshold through CallbackList."
              }
            ]
          },
          {
            "id": "custom-env-check-and-train",
            "prompt": "I wrote a custom Gymnasium environment for an inventory-management problem. Validate that it conforms to the API before training, then train an agent on it.",
            "expected_output": "Invokes alterlab-stable-baselines3: runs check_env(env, warn=True) from stable_baselines3.common.env_checker to validate the gymnasium.Env (reset/step signatures, spaces), then trains an SB3 agent (e.g. PPO) on the validated environment.",
            "assertions": [
              {
                "type": "should_trigger",
                "value": true
              },
              {
                "type": "output_contains",
                "value": "check_env"
              },
              {
                "type": "behavior",
                "value": "Validates the custom environment with check_env before training and only then instantiates and trains an SB3 algorithm."
              }
            ]
          },
          {
            "id": "vectorized-env-speedup",
            "prompt": "My training is slow. Spin up several CartPole environments in parallel processes to speed up PPO training and bump the timesteps to 25k.",
            "expected_output": "Invokes alterlab-stable-baselines3: uses make_vec_env('CartPole-v1', n_envs=4, vec_env_cls=SubprocVecEnv) to parallelize across processes, then trains PPO on the vectorized env with model.learn(total_timesteps=25000). Notes SubprocVecEnv suits compute-heavy/parallel work.",
            "assertions": [
              {
                "type": "should_trigger",
                "value": true
              },
              {
                "type": "output_contains",
                "value": "subprocvecenv"
              },
              {
                "type": "behavior",
                "value": "Parallelizes with make_vec_env and SubprocVecEnv rather than a single env, and trains PPO on the vectorized environment."
              }
            ]
          },
          {
            "id": "near-miss-pufferlib",
            "prompt": "I need massively parallel, high-throughput RL training across thousands of vectorized environment instances for a multi-agent setup - throughput is the priority.",
            "expected_output": "Does NOT invoke alterlab-stable-baselines3. High-performance massively-parallel and multi-agent RL training is explicitly out of SB3's scope; SB3 itself recommends pufferlib for this. Should defer to alterlab-pufferlib.",
            "assertions": [
              {
                "type": "should_not_trigger",
                "value": true
              },
              {
                "type": "output_contains",
                "value": "pufferlib"
              }
            ]
          },
          {
            "id": "near-miss-alterlab-pytorch-lightning",
            "prompt": "I have 50,000 labelled microscopy images and want to train a ResNet classifier across 4 GPUs with mixed precision, checkpointing, and early stopping on validation loss. How should I structure the training code?",
            "expected_output": "Does NOT invoke this skill; defers to alterlab-pytorch-lightning. This is supervised deep learning on a fixed labelled dataset with a multi-GPU training loop, not reinforcement learning with an environment, rewards, and an agent policy.",
            "assertions": [
              {
                "type": "should_not_trigger",
                "value": true
              },
              {
                "type": "output_contains",
                "value": "alterlab-pytorch-lightning"
              }
            ]
          }
        ]
      }
      
  • references
    • algorithms.md 10.1 KB
      # Stable Baselines3 Algorithm Reference
      
      This document provides detailed characteristics of all RL algorithms in Stable Baselines3 to help select the right algorithm for specific tasks.
      
      ## Algorithm Comparison Table
      
      | Algorithm | Type | Action Space | Sample Efficiency | Training Speed | Use Case |
      |-----------|------|--------------|-------------------|----------------|----------|
      | **PPO** | On-Policy | All | Medium | Fast | General-purpose, stable |
      | **A2C** | On-Policy | All | Low | Very Fast | Quick prototyping, multiprocessing |
      | **SAC** | Off-Policy | Continuous | High | Medium | Continuous control, sample-efficient |
      | **TD3** | Off-Policy | Continuous | High | Medium | Continuous control, deterministic |
      | **DDPG** | Off-Policy | Continuous | High | Medium | Continuous control (use TD3 instead) |
      | **DQN** | Off-Policy | Discrete | Medium | Medium | Discrete actions, Atari games |
      | **HER** | Off-Policy | All | Very High | Medium | Goal-conditioned tasks |
      | **RecurrentPPO** (Contrib) | On-Policy | All | Medium | Slow | Partial observability (POMDP) |
      
      ## Detailed Algorithm Characteristics
      
      ### PPO (Proximal Policy Optimization)
      
      **Overview:** General-purpose on-policy algorithm with good performance across many tasks.
      
      **Strengths:**
      - Stable and reliable training
      - Works with all action space types (Discrete, Box, MultiDiscrete, MultiBinary)
      - Good balance between sample efficiency and training speed
      - Excellent for multiprocessing with vectorized environments
      - Easy to tune
      
      **Weaknesses:**
      - Less sample-efficient than off-policy methods
      - Requires many environment interactions
      
      **Best For:**
      - General-purpose RL tasks
      - When stability is important
      - When you have cheap environment simulations
      - Tasks with continuous or discrete actions
      
      **Hyperparameter Guidance:**
      - `n_steps`: 2048-4096 for continuous, 128-256 for Atari
      - `learning_rate`: 3e-4 is a good default
      - `n_epochs`: 10 for continuous, 4 for Atari
      - `batch_size`: 64
      - `gamma`: 0.99 (0.995-0.999 for long episodes)
      
      ### A2C (Advantage Actor-Critic)
      
      **Overview:** Synchronous variant of A3C, simpler than PPO but less stable.
      
      **Strengths:**
      - Very fast training (simpler than PPO)
      - Works with all action space types
      - Good for quick prototyping
      - Memory efficient
      
      **Weaknesses:**
      - Less stable than PPO
      - Requires careful hyperparameter tuning
      - Lower sample efficiency
      
      **Best For:**
      - Quick experimentation
      - When training speed is critical
      - Simple environments
      
      **Hyperparameter Guidance:**
      - `n_steps`: 5-256 depending on task
      - `learning_rate`: 7e-4
      - `gamma`: 0.99
      
      ### SAC (Soft Actor-Critic)
      
      **Overview:** Off-policy algorithm with entropy regularization, state-of-the-art for continuous control.
      
      **Strengths:**
      - Excellent sample efficiency
      - Very stable training
      - Automatic entropy tuning
      - Good exploration through stochastic policy
      - State-of-the-art for robotics
      
      **Weaknesses:**
      - Only supports continuous action spaces (Box)
      - Slower wall-clock time than on-policy methods
      - More complex hyperparameters
      
      **Best For:**
      - Continuous control (robotics, physics simulations)
      - When sample efficiency is critical
      - Expensive environment simulations
      - Tasks requiring good exploration
      
      **Hyperparameter Guidance:**
      - `learning_rate`: 3e-4
      - `buffer_size`: 1M for most tasks
      - `learning_starts`: 10000
      - `batch_size`: 256
      - `tau`: 0.005 (target network update rate)
      - `train_freq`: 1 with `gradient_steps=-1` for best performance
      
      ### TD3 (Twin Delayed DDPG)
      
      **Overview:** Improved DDPG with double Q-learning and delayed policy updates.
      
      **Strengths:**
      - High sample efficiency
      - Deterministic policy (good for deployment)
      - More stable than DDPG
      - Good for continuous control
      
      **Weaknesses:**
      - Only supports continuous action spaces (Box)
      - Less exploration than SAC
      - Requires careful tuning
      
      **Best For:**
      - Continuous control tasks
      - When deterministic policies are preferred
      - Sample-efficient learning
      
      **Hyperparameter Guidance:**
      - `learning_rate`: 1e-3
      - `buffer_size`: 1M
      - `learning_starts`: 10000
      - `batch_size`: 100
      - `policy_delay`: 2 (update policy every 2 critic updates)
      
      ### DDPG (Deep Deterministic Policy Gradient)
      
      **Overview:** Early off-policy continuous control algorithm.
      
      **Strengths:**
      - Continuous action space support
      - Off-policy learning
      
      **Weaknesses:**
      - Less stable than TD3 or SAC
      - Sensitive to hyperparameters
      - Generally outperformed by TD3
      
      **Best For:**
      - Legacy compatibility
      - **Recommendation:** Use TD3 instead for new projects
      
      ### DQN (Deep Q-Network)
      
      **Overview:** Classic off-policy algorithm for discrete action spaces.
      
      **Strengths:**
      - Sample-efficient for discrete actions
      - Experience replay enables reuse of past data
      - Proven success on Atari games
      
      **Weaknesses:**
      - Only supports discrete action spaces
      - Can be unstable without proper tuning
      - Overestimation bias
      
      **Best For:**
      - Discrete action tasks
      - Atari games and similar environments
      - When sample efficiency matters
      
      **Hyperparameter Guidance:**
      - `learning_rate`: 1e-4
      - `buffer_size`: 100K-1M depending on task
      - `learning_starts`: 50000 for Atari
      - `batch_size`: 32
      - `exploration_fraction`: 0.1
      - `exploration_final_eps`: 0.05
      
      **Variants (SB3-Contrib):**
      - **QR-DQN**: Distributional RL version for better value estimates
      - For action masking with discrete actions, use **MaskablePPO** (SB3-Contrib); SB3-Contrib has no maskable DQN
      
      ### HER (Hindsight Experience Replay)
      
      **Overview:** Not a standalone algorithm but a replay buffer strategy for goal-conditioned tasks.
      
      **Strengths:**
      - Dramatically improves learning in sparse reward settings
      - Learns from failures by relabeling goals
      - Works with any off-policy algorithm (SAC, TD3, DQN)
      
      **Weaknesses:**
      - Only for goal-conditioned environments
      - Requires specific observation structure (Dict with "observation", "achieved_goal", "desired_goal")
      
      **Best For:**
      - Goal-conditioned tasks (robotics manipulation, navigation)
      - Sparse reward environments
      - Tasks where goal is clear but reward is binary
      
      **Usage:**
      ```python
      from stable_baselines3 import SAC, HerReplayBuffer
      
      model = SAC(
          "MultiInputPolicy",
          env,
          replay_buffer_class=HerReplayBuffer,
          replay_buffer_kwargs=dict(
              n_sampled_goal=4,
              goal_selection_strategy="future",  # or "episode", "final"
          ),
      )
      ```
      
      ### RecurrentPPO
      
      **Overview:** PPO with LSTM policy for handling partial observability. Lives in **SB3-Contrib** (`from sb3_contrib import RecurrentPPO`), not core SB3.
      
      **Strengths:**
      - Handles partial observability (POMDP)
      - Can learn temporal dependencies
      - Good for memory-required tasks
      
      **Weaknesses:**
      - Slower training than standard PPO
      - More complex to tune
      - Requires sequential data
      
      **Best For:**
      - Partially observable environments
      - Tasks requiring memory (e.g., navigation without full map)
      - Time-series problems
      
      ## Algorithm Selection Guide
      
      ### Decision Tree
      
      1. **What is your action space?**
         - **Continuous (Box)** → Consider PPO, SAC, or TD3
         - **Discrete** → Consider PPO, A2C, or DQN
         - **MultiDiscrete/MultiBinary** → Use PPO or A2C
      
      2. **Is sample efficiency critical?**
         - **Yes (expensive simulations)** → Use off-policy: SAC, TD3, DQN, or HER
         - **No (cheap simulations)** → Use on-policy: PPO, A2C
      
      3. **Do you need fast wall-clock training?**
         - **Yes** → Use PPO or A2C with vectorized environments
         - **No** → Any algorithm works
      
      4. **Is the task goal-conditioned with sparse rewards?**
         - **Yes** → Use HER with SAC or TD3
         - **No** → Continue with standard algorithms
      
      5. **Is the environment partially observable?**
         - **Yes** → Use RecurrentPPO
         - **No** → Use standard algorithms
      
      ### Quick Recommendations
      
      - **Starting out / General tasks:** PPO
      - **Continuous control / Robotics:** SAC
      - **Discrete actions / Atari:** DQN or PPO
      - **Goal-conditioned / Sparse rewards:** SAC + HER
      - **Fast prototyping:** A2C
      - **Sample efficiency critical:** SAC, TD3, or DQN
      - **Partial observability:** RecurrentPPO
      
      ## Training Configuration Tips
      
      ### For On-Policy Algorithms (PPO, A2C)
      
      ```python
      # Use vectorized environments for speed
      env = make_vec_env(env_id, n_envs=8, vec_env_cls=SubprocVecEnv)
      
      model = PPO(
          "MlpPolicy",
          env,
          n_steps=2048,  # Collect this many steps per environment before update
          batch_size=64,
          n_epochs=10,
          learning_rate=3e-4,
          gamma=0.99,
      )
      ```
      
      ### For Off-Policy Algorithms (SAC, TD3, DQN)
      
      ```python
      # Fewer environments, but use gradient_steps=-1 for efficiency
      env = make_vec_env(env_id, n_envs=4)
      
      model = SAC(
          "MlpPolicy",
          env,
          buffer_size=1_000_000,
          learning_starts=10000,
          batch_size=256,
          train_freq=1,
          gradient_steps=-1,  # Do 1 gradient step per env step (4 with 4 envs)
          learning_rate=3e-4,
      )
      ```
      
      ## Common Pitfalls
      
      1. **Using DQN with continuous actions** - DQN only works with discrete actions
      2. **Not using vectorized environments with PPO/A2C** - Wastes potential speedup
      3. **Using too few environments** - On-policy methods need many samples
      4. **Using too large replay buffer** - Can cause memory issues
      5. **Not tuning learning rate** - Critical for stable training
      6. **Ignoring reward scaling** - Normalize rewards for better learning
      7. **Wrong policy type** - Use "CnnPolicy" for images, "MultiInputPolicy" for dict observations
      
      ## Performance Benchmarks
      
      General trends hold across tasks: on continuous-control (MuJoCo) benchmarks SAC and TD3 substantially outperform on-policy PPO at equal sample budgets thanks to off-policy sample efficiency; on Atari, PPO and DQN reach broadly comparable scores. Absolute numbers vary heavily with hyperparameters, env version, and training length, so do not treat any single figure as canonical.
      
      For tuned hyperparameters and reproducible benchmark scores per (algorithm, environment), consult the RL Baselines3 Zoo rather than memorized numbers: https://github.com/DLR-RM/rl-baselines3-zoo
      
      ## Additional Resources
      
      - **RL Baselines3 Zoo**: Collection of pre-trained agents and hyperparameters: https://github.com/DLR-RM/rl-baselines3-zoo
      - **Hyperparameter Tuning**: Use Optuna for systematic tuning
      - **Custom Policies**: Extend base policies for custom network architectures
      - **Contribution Repo**: SB3-Contrib for experimental algorithms (QR-DQN, TQC, TRPO, ARS, MaskablePPO, RecurrentPPO, CrossQ): https://sb3-contrib.readthedocs.io
      
    • callbacks.md 15.3 KB
      # Stable Baselines3 Callback System
      
      This document provides comprehensive information about the callback system in Stable Baselines3 for monitoring and controlling training.
      
      ## Overview
      
      Callbacks are functions called at specific points during training to:
      - Monitor training metrics
      - Save checkpoints
      - Implement early stopping
      - Log custom metrics
      - Adjust hyperparameters dynamically
      - Trigger evaluations
      
      ## Built-in Callbacks
      
      ### EvalCallback
      
      Evaluates the agent periodically and saves the best model.
      
      ```python
      from stable_baselines3.common.callbacks import EvalCallback
      
      eval_callback = EvalCallback(
          eval_env,                                    # Separate evaluation environment
          best_model_save_path="./logs/best_model/",  # Where to save best model
          log_path="./logs/eval/",                    # Where to save evaluation logs
          eval_freq=10000,                            # Evaluate every N steps
          n_eval_episodes=5,                          # Number of episodes per evaluation
          deterministic=True,                         # Use deterministic actions
          render=False,                               # Render during evaluation
          verbose=1,
          warn=True,
      )
      
      model.learn(total_timesteps=100000, callback=eval_callback)
      ```
      
      **Key Features:**
      - Automatically saves best model based on mean reward
      - Logs evaluation metrics to TensorBoard
      - Can stop training if reward threshold reached
      
      **Important:** When using vectorized training environments, adjust `eval_freq`:
      ```python
      # With 4 parallel environments, divide eval_freq by n_envs
      eval_freq = 10000 // 4  # Evaluate every 10000 total environment steps
      ```
      
      ### CheckpointCallback
      
      Saves model checkpoints at regular intervals.
      
      ```python
      from stable_baselines3.common.callbacks import CheckpointCallback
      
      checkpoint_callback = CheckpointCallback(
          save_freq=10000,                     # Save every N steps
          save_path="./logs/checkpoints/",     # Directory for checkpoints
          name_prefix="rl_model",              # Prefix for checkpoint files
          save_replay_buffer=True,             # Save replay buffer (off-policy only)
          save_vecnormalize=True,              # Save VecNormalize stats
          verbose=2,
      )
      
      model.learn(total_timesteps=100000, callback=checkpoint_callback)
      ```
      
      **Output Files:**
      - `rl_model_10000_steps.zip` - Model at 10k steps
      - `rl_model_20000_steps.zip` - Model at 20k steps
      - etc.
      
      **Important:** Adjust `save_freq` for vectorized environments (divide by n_envs).
      
      ### StopTrainingOnRewardThreshold
      
      Stops training when mean reward exceeds a threshold.
      
      ```python
      from stable_baselines3.common.callbacks import StopTrainingOnRewardThreshold
      
      stop_callback = StopTrainingOnRewardThreshold(
          reward_threshold=200,  # Stop when mean reward >= 200
          verbose=1,
      )
      
      # Must be used with EvalCallback
      eval_callback = EvalCallback(
          eval_env,
          callback_on_new_best=stop_callback,  # Trigger when new best found
          eval_freq=10000,
          n_eval_episodes=5,
      )
      
      model.learn(total_timesteps=1000000, callback=eval_callback)
      ```
      
      ### StopTrainingOnNoModelImprovement
      
      Stops training if model doesn't improve for N evaluations.
      
      ```python
      from stable_baselines3.common.callbacks import StopTrainingOnNoModelImprovement
      
      stop_callback = StopTrainingOnNoModelImprovement(
          max_no_improvement_evals=10,  # Stop after 10 evals with no improvement
          min_evals=20,                 # Minimum evaluations before stopping
          verbose=1,
      )
      
      # Use with EvalCallback
      eval_callback = EvalCallback(
          eval_env,
          callback_after_eval=stop_callback,
          eval_freq=10000,
      )
      
      model.learn(total_timesteps=1000000, callback=eval_callback)
      ```
      
      ### StopTrainingOnMaxEpisodes
      
      Stops training after a maximum number of episodes.
      
      ```python
      from stable_baselines3.common.callbacks import StopTrainingOnMaxEpisodes
      
      stop_callback = StopTrainingOnMaxEpisodes(
          max_episodes=1000,  # Stop after 1000 episodes
          verbose=1,
      )
      
      model.learn(total_timesteps=1000000, callback=stop_callback)
      ```
      
      ### ProgressBarCallback
      
      Displays a progress bar during training (requires tqdm).
      
      ```python
      from stable_baselines3.common.callbacks import ProgressBarCallback
      
      progress_callback = ProgressBarCallback()
      
      model.learn(total_timesteps=100000, callback=progress_callback)
      ```
      
      **Output:**
      ```
      100%|██████████| 100000/100000 [05:23<00:00, 309.31it/s]
      ```
      
      ## Creating Custom Callbacks
      
      ### BaseCallback Structure
      
      ```python
      from stable_baselines3.common.callbacks import BaseCallback
      
      class CustomCallback(BaseCallback):
          """
          Custom callback template.
          """
      
          def __init__(self, verbose=0):
              super().__init__(verbose)
              # Custom initialization
      
          def _init_callback(self) -> None:
              """
              Called once when training starts.
              Useful for initialization that requires access to model/env.
              """
              pass
      
          def _on_training_start(self) -> None:
              """
              Called before the first rollout starts.
              """
              pass
      
          def _on_rollout_start(self) -> None:
              """
              Called before collecting new samples (on-policy algorithms).
              """
              pass
      
          def _on_step(self) -> bool:
              """
              Called after every step in the environment.
      
              Returns:
                  bool: If False, training will be stopped.
              """
              return True  # Continue training
      
          def _on_rollout_end(self) -> None:
              """
              Called after rollout ends (on-policy algorithms).
              """
              pass
      
          def _on_training_end(self) -> None:
              """
              Called at the end of training.
              """
              pass
      ```
      
      ### Useful Attributes
      
      Inside callbacks, you have access to:
      
      - **`self.model`**: The RL algorithm instance
      - **`self.training_env`**: The training environment
      - **`self.n_calls`**: Number of times `_on_step()` was called
      - **`self.num_timesteps`**: Total number of environment steps
      - **`self.locals`**: Local variables from the algorithm (varies by algorithm)
      - **`self.globals`**: Global variables from the algorithm
      - **`self.logger`**: Logger for TensorBoard/CSV logging
      - **`self.parent`**: Parent callback (if used in CallbackList)
      
      ## Custom Callback Examples
      
      ### Example 1: Log Custom Metrics
      
      ```python
      class LogCustomMetricsCallback(BaseCallback):
          """
          Log custom metrics to TensorBoard.
          """
      
          def __init__(self, verbose=0):
              super().__init__(verbose)
              self.episode_rewards = []
      
          def _on_step(self) -> bool:
              # Check if episode ended
              if self.locals["dones"][0]:
                  # Log episode reward
                  episode_reward = self.locals["infos"][0].get("episode", {}).get("r", 0)
                  self.episode_rewards.append(episode_reward)
      
                  # Log to TensorBoard
                  self.logger.record("custom/episode_reward", episode_reward)
                  self.logger.record("custom/mean_reward_last_100",
                                   np.mean(self.episode_rewards[-100:]))
      
              return True
      ```
      
      ### Example 2: Adjust Learning Rate
      
      ```python
      class LinearScheduleCallback(BaseCallback):
          """
          Linearly decrease learning rate during training.
          """
      
          def __init__(self, initial_lr=3e-4, final_lr=3e-5, verbose=0):
              super().__init__(verbose)
              self.initial_lr = initial_lr
              self.final_lr = final_lr
      
          def _on_step(self) -> bool:
              # Calculate progress (0 to 1)
              progress = self.num_timesteps / self.locals["total_timesteps"]
      
              # Linear interpolation
              new_lr = self.initial_lr + (self.final_lr - self.initial_lr) * progress
      
              # Update learning rate
              for param_group in self.model.policy.optimizer.param_groups:
                  param_group["lr"] = new_lr
      
              # Log learning rate
              self.logger.record("train/learning_rate", new_lr)
      
              return True
      ```
      
      ### Example 3: Early Stopping on Moving Average
      
      ```python
      class EarlyStoppingCallback(BaseCallback):
          """
          Stop training if moving average of rewards doesn't improve.
          """
      
          def __init__(self, check_freq=10000, min_reward=200, window=100, verbose=0):
              super().__init__(verbose)
              self.check_freq = check_freq
              self.min_reward = min_reward
              self.window = window
              self.rewards = []
      
          def _on_step(self) -> bool:
              # Collect episode rewards
              if self.locals["dones"][0]:
                  reward = self.locals["infos"][0].get("episode", {}).get("r", 0)
                  self.rewards.append(reward)
      
              # Check every check_freq steps
              if self.n_calls % self.check_freq == 0 and len(self.rewards) >= self.window:
                  mean_reward = np.mean(self.rewards[-self.window:])
                  if self.verbose > 0:
                      print(f"Mean reward: {mean_reward:.2f}")
      
                  if mean_reward >= self.min_reward:
                      if self.verbose > 0:
                          print(f"Stopping: reward threshold reached!")
                      return False  # Stop training
      
              return True  # Continue training
      ```
      
      ### Example 4: Save Best Model by Custom Metric
      
      ```python
      class SaveBestModelCallback(BaseCallback):
          """
          Save model when custom metric is best.
          """
      
          def __init__(self, check_freq=1000, save_path="./best_model/", verbose=0):
              super().__init__(verbose)
              self.check_freq = check_freq
              self.save_path = save_path
              self.best_score = -np.inf
      
          def _init_callback(self) -> None:
              if self.save_path is not None:
                  os.makedirs(self.save_path, exist_ok=True)
      
          def _on_step(self) -> bool:
              if self.n_calls % self.check_freq == 0:
                  # Calculate custom metric (example: policy entropy)
                  custom_metric = self.locals.get("entropy_losses", [0])[-1]
      
                  if custom_metric > self.best_score:
                      self.best_score = custom_metric
                      if self.verbose > 0:
                          print(f"New best! Saving model to {self.save_path}")
                      self.model.save(os.path.join(self.save_path, "best_model"))
      
              return True
      ```
      
      ### Example 5: Log Environment-Specific Information
      
      ```python
      class EnvironmentInfoCallback(BaseCallback):
          """
          Log custom info from environment.
          """
      
          def _on_step(self) -> bool:
              # Access info dict from environment
              info = self.locals["infos"][0]
      
              # Log custom metrics from environment
              if "distance_to_goal" in info:
                  self.logger.record("env/distance_to_goal", info["distance_to_goal"])
      
              if "success" in info:
                  self.logger.record("env/success_rate", info["success"])
      
              return True
      ```
      
      ## Chaining Multiple Callbacks
      
      Use `CallbackList` to combine multiple callbacks:
      
      ```python
      from stable_baselines3.common.callbacks import CallbackList
      
      callback_list = CallbackList([
          eval_callback,
          checkpoint_callback,
          progress_callback,
          custom_callback,
      ])
      
      model.learn(total_timesteps=100000, callback=callback_list)
      ```
      
      Or pass a list directly:
      
      ```python
      model.learn(
          total_timesteps=100000,
          callback=[eval_callback, checkpoint_callback, custom_callback]
      )
      ```
      
      ## Event-Based Callbacks
      
      Callbacks can trigger other callbacks on specific events:
      
      ```python
      from stable_baselines3.common.callbacks import EventCallback
      
      # Stop training when reward threshold reached
      stop_callback = StopTrainingOnRewardThreshold(reward_threshold=200)
      
      # Evaluate periodically and trigger stop_callback when new best found
      eval_callback = EvalCallback(
          eval_env,
          callback_on_new_best=stop_callback,  # Triggered when new best model
          eval_freq=10000,
      )
      ```
      
      ## Logging to TensorBoard
      
      Use `self.logger.record()` to log metrics:
      
      ```python
      class TensorBoardCallback(BaseCallback):
          def _on_step(self) -> bool:
              # Log scalar
              self.logger.record("custom/my_metric", value)
      
              # Log multiple metrics
              self.logger.record("custom/metric1", value1)
              self.logger.record("custom/metric2", value2)
      
              # Logger automatically writes to TensorBoard
              return True
      ```
      
      **View in TensorBoard:**
      ```bash
      tensorboard --logdir ./logs/
      ```
      
      ## Advanced Patterns
      
      ### Curriculum Learning
      
      ```python
      class CurriculumCallback(BaseCallback):
          """
          Increase task difficulty over time.
          """
      
          def __init__(self, difficulty_schedule, verbose=0):
              super().__init__(verbose)
              self.difficulty_schedule = difficulty_schedule
      
          def _on_step(self) -> bool:
              # Update environment difficulty based on progress
              progress = self.num_timesteps / self.locals["total_timesteps"]
      
              for threshold, difficulty in self.difficulty_schedule:
                  if progress >= threshold:
                      self.training_env.env_method("set_difficulty", difficulty)
      
              return True
      ```
      
      ### Population-Based Training
      
      ```python
      class PopulationBasedCallback(BaseCallback):
          """
          Adjust hyperparameters based on performance.
          """
      
          def __init__(self, check_freq=10000, verbose=0):
              super().__init__(verbose)
              self.check_freq = check_freq
              self.performance_history = []
      
          def _on_step(self) -> bool:
              if self.n_calls % self.check_freq == 0:
                  # Evaluate performance
                  perf = self._evaluate_performance()
                  self.performance_history.append(perf)
      
                  # Adjust hyperparameters if performance plateaus
                  if len(self.performance_history) >= 3:
                      recent = self.performance_history[-3:]
                      if max(recent) - min(recent) < 0.01:  # Plateau detected
                          self._adjust_hyperparameters()
      
              return True
      
          def _adjust_hyperparameters(self):
              # Example: increase learning rate
              for param_group in self.model.policy.optimizer.param_groups:
                  param_group["lr"] *= 1.2
      ```
      
      ## Debugging Tips
      
      ### Print Available Attributes
      
      ```python
      class DebugCallback(BaseCallback):
          def _on_step(self) -> bool:
              if self.n_calls == 1:
                  print("Available in self.locals:")
                  for key in self.locals.keys():
                      print(f"  {key}: {type(self.locals[key])}")
              return True
      ```
      
      ### Common Issues
      
      1. **Callback not being called:**
         - Ensure callback is passed to `model.learn()`
         - Check that `_on_step()` returns `True`
      
      2. **AttributeError in callback:**
         - Not all attributes available in all callbacks
         - Use `self.locals.get("key", default)` for safety
      
      3. **Memory leaks:**
         - Don't store large arrays in callback state
         - Clear buffers periodically
      
      4. **Performance impact:**
         - Minimize computation in `_on_step()` (called every step)
         - Use `check_freq` to limit expensive operations
      
      ## Best Practices
      
      1. **Use appropriate callback timing:**
         - `_on_step()`: For metrics that change every step
         - `_on_rollout_end()`: For metrics computed over rollouts
         - `_init_callback()`: For one-time initialization
      
      2. **Log efficiently:**
         - Don't log every step (hurts performance)
         - Aggregate metrics and log periodically
      
      3. **Handle vectorized environments:**
         - Remember that `dones`, `infos`, etc. are arrays
         - Check `dones[i]` for each environment
      
      4. **Test callbacks independently:**
         - Create simple test cases
         - Verify callback behavior before long training runs
      
      5. **Document custom callbacks:**
         - Clear docstrings
         - Example usage in comments
      
      ## Additional Resources
      
      - Official SB3 Callbacks Guide: https://stable-baselines3.readthedocs.io/en/master/guide/callbacks.html
      - Callback API Reference: https://stable-baselines3.readthedocs.io/en/master/guide/callbacks.html
      - TensorBoard Documentation: https://www.tensorflow.org/tensorboard
      
    • custom_environments.md 13.4 KB
      # Creating Custom Environments for Stable Baselines3
      
      This guide provides comprehensive information for creating custom Gymnasium environments compatible with Stable Baselines3.
      
      ## Environment Structure
      
      ### Required Methods
      
      Every custom environment must inherit from `gymnasium.Env` and implement:
      
      ```python
      import gymnasium as gym
      from gymnasium import spaces
      import numpy as np
      
      class CustomEnv(gym.Env):
          def __init__(self):
              """Initialize environment, define action_space and observation_space"""
              super().__init__()
              self.action_space = spaces.Discrete(4)
              self.observation_space = spaces.Box(low=0, high=1, shape=(4,), dtype=np.float32)
      
          def reset(self, seed=None, options=None):
              """Reset environment to initial state"""
              super().reset(seed=seed)
              observation = self.observation_space.sample()
              info = {}
              return observation, info
      
          def step(self, action):
              """Execute one timestep"""
              observation = self.observation_space.sample()
              reward = 0.0
              terminated = False  # Episode ended naturally
              truncated = False   # Episode ended due to time limit
              info = {}
              return observation, reward, terminated, truncated, info
      
          def render(self):
              """Visualize environment (optional)"""
              pass
      
          def close(self):
              """Cleanup resources (optional)"""
              pass
      ```
      
      ### Method Details
      
      #### `__init__(self, ...)`
      
      **Purpose:** Initialize the environment and define spaces.
      
      **Requirements:**
      - Must call `super().__init__()`
      - Must define `self.action_space`
      - Must define `self.observation_space`
      
      **Example:**
      ```python
      def __init__(self, grid_size=10, max_steps=100):
          super().__init__()
          self.grid_size = grid_size
          self.max_steps = max_steps
          self.current_step = 0
      
          # Define spaces
          self.action_space = spaces.Discrete(4)
          self.observation_space = spaces.Box(
              low=0, high=grid_size-1, shape=(2,), dtype=np.float32
          )
      ```
      
      #### `reset(self, seed=None, options=None)`
      
      **Purpose:** Reset the environment to an initial state.
      
      **Requirements:**
      - Must call `super().reset(seed=seed)`
      - Must return `(observation, info)` tuple
      - Observation must match `observation_space`
      - Info must be a dictionary (can be empty)
      
      **Example:**
      ```python
      def reset(self, seed=None, options=None):
          super().reset(seed=seed)
      
          # Initialize state
          self.agent_pos = self.np_random.integers(0, self.grid_size, size=2)
          self.goal_pos = self.np_random.integers(0, self.grid_size, size=2)
          self.current_step = 0
      
          observation = self._get_observation()
          info = {"episode": "started"}
      
          return observation, info
      ```
      
      #### `step(self, action)`
      
      **Purpose:** Execute one timestep in the environment.
      
      **Requirements:**
      - Must return 5-tuple: `(observation, reward, terminated, truncated, info)`
      - Action must be valid according to `action_space`
      - Observation must match `observation_space`
      - Reward should be a float
      - Terminated: True if episode ended naturally (goal reached, failure, etc.)
      - Truncated: True if episode ended due to time limit
      - Info must be a dictionary
      
      **Example:**
      ```python
      def step(self, action):
          # Apply action
          self.agent_pos += self._action_to_direction(action)
          self.agent_pos = np.clip(self.agent_pos, 0, self.grid_size - 1)
          self.current_step += 1
      
          # Calculate reward
          distance = np.linalg.norm(self.agent_pos - self.goal_pos)
          goal_reached = distance < 1.0
      
          if goal_reached:
              reward = 100.0
          else:
              reward = -distance * 0.1
      
          # Check termination conditions
          terminated = goal_reached
          truncated = self.current_step >= self.max_steps
      
          observation = self._get_observation()
          info = {"distance": distance, "steps": self.current_step}
      
          return observation, reward, terminated, truncated, info
      ```
      
      ## Space Types
      
      ### Discrete
      
      For discrete actions (e.g., {0, 1, 2, 3}).
      
      ```python
      self.action_space = spaces.Discrete(4)  # 4 actions: 0, 1, 2, 3
      ```
      
      **Important:** SB3 does NOT support `Discrete` spaces with `start != 0`. Always start from 0.
      
      ### Box (Continuous)
      
      For continuous values within a range.
      
      ```python
      # 1D continuous action in [-1, 1]
      self.action_space = spaces.Box(low=-1, high=1, shape=(1,), dtype=np.float32)
      
      # 2D position observation
      self.observation_space = spaces.Box(
          low=0, high=10, shape=(2,), dtype=np.float32
      )
      
      # 3D RGB image (channel-first format)
      self.observation_space = spaces.Box(
          low=0, high=255, shape=(3, 84, 84), dtype=np.uint8
      )
      ```
      
      **Important for Images:**
      - Must be `dtype=np.uint8` in range [0, 255]
      - Use **channel-first** format: (channels, height, width)
      - SB3 automatically normalizes by dividing by 255
      - Set `normalize_images=False` in policy_kwargs if pre-normalized
      
      ### MultiDiscrete
      
      For multiple discrete variables.
      
      ```python
      # Two discrete variables: first with 3 options, second with 4 options
      self.action_space = spaces.MultiDiscrete([3, 4])
      ```
      
      ### MultiBinary
      
      For binary vectors.
      
      ```python
      # 5 binary flags
      self.action_space = spaces.MultiBinary(5)  # e.g., [0, 1, 1, 0, 1]
      ```
      
      ### Dict
      
      For dictionary observations (e.g., combining image with sensors).
      
      ```python
      self.observation_space = spaces.Dict({
          "image": spaces.Box(low=0, high=255, shape=(3, 64, 64), dtype=np.uint8),
          "vector": spaces.Box(low=-10, high=10, shape=(4,), dtype=np.float32),
          "discrete": spaces.Discrete(3),
      })
      ```
      
      **Important:** When using Dict observations, use `"MultiInputPolicy"` instead of `"MlpPolicy"`.
      
      ```python
      model = PPO("MultiInputPolicy", env, verbose=1)
      ```
      
      ### Tuple
      
      For tuple observations (less common).
      
      ```python
      self.observation_space = spaces.Tuple((
          spaces.Box(low=0, high=1, shape=(4,), dtype=np.float32),
          spaces.Discrete(3),
      ))
      ```
      
      ## Important Constraints and Best Practices
      
      ### Data Types
      
      - **Observations:** Use `np.float32` for continuous values
      - **Images:** Use `np.uint8` in range [0, 255]
      - **Rewards:** Return Python float or `np.float32`
      - **Terminated/Truncated:** Return Python bool
      
      ### Random Number Generation
      
      Always use `self.np_random` for reproducibility:
      
      ```python
      def reset(self, seed=None, options=None):
          super().reset(seed=seed)
          # Use self.np_random instead of np.random
          random_pos = self.np_random.integers(0, 10, size=2)
          random_float = self.np_random.random()
      ```
      
      ### Episode Termination
      
      - **Terminated:** Natural ending (goal reached, agent died, etc.)
      - **Truncated:** Artificial ending (time limit, external interrupt)
      
      ```python
      def step(self, action):
          # ... environment logic ...
      
          goal_reached = self._check_goal()
          time_limit_exceeded = self.current_step >= self.max_steps
      
          terminated = goal_reached  # Natural ending
          truncated = time_limit_exceeded  # Time limit
      
          return observation, reward, terminated, truncated, info
      ```
      
      ### Info Dictionary
      
      Use the info dict for debugging and logging:
      
      ```python
      info = {
          "episode_length": self.current_step,
          "distance_to_goal": distance,
          "success": goal_reached,
          "total_reward": self.cumulative_reward,
      }
      ```
      
      **Special Keys:**
      - `"terminal_observation"`: Automatically added by VecEnv when episode ends
      
      ## Advanced Features
      
      ### Metadata
      
      Provide rendering information:
      
      ```python
      class CustomEnv(gym.Env):
          metadata = {
              "render_modes": ["human", "rgb_array"],
              "render_fps": 30,
          }
      
          def __init__(self, render_mode=None):
              super().__init__()
              self.render_mode = render_mode
              # ...
      ```
      
      ### Render Modes
      
      ```python
      def render(self):
          if self.render_mode == "human":
              # Print or display for human viewing
              print(f"Agent at {self.agent_pos}")
      
          elif self.render_mode == "rgb_array":
              # Return numpy array (height, width, 3) for video recording
              canvas = np.zeros((500, 500, 3), dtype=np.uint8)
              # Draw environment on canvas
              return canvas
      ```
      
      ### Goal-Conditioned Environments (for HER)
      
      For Hindsight Experience Replay, use specific observation structure:
      
      ```python
      self.observation_space = spaces.Dict({
          "observation": spaces.Box(low=-10, high=10, shape=(3,), dtype=np.float32),
          "achieved_goal": spaces.Box(low=-10, high=10, shape=(3,), dtype=np.float32),
          "desired_goal": spaces.Box(low=-10, high=10, shape=(3,), dtype=np.float32),
      })
      
      def compute_reward(self, achieved_goal, desired_goal, info):
          """Required for HER environments"""
          distance = np.linalg.norm(achieved_goal - desired_goal)
          return -distance
      ```
      
      ## Environment Validation
      
      Always validate your environment before training:
      
      ```python
      from stable_baselines3.common.env_checker import check_env
      
      env = CustomEnv()
      check_env(env, warn=True)
      ```
      
      **Common Validation Errors:**
      
      1. **"Observation is not within bounds"**
         - Check that observations stay within defined space
         - Ensure correct dtype (np.float32 for Box spaces)
      
      2. **"Reset should return tuple"**
         - Return `(observation, info)`, not just observation
      
      3. **"Step should return 5-tuple"**
         - Return `(obs, reward, terminated, truncated, info)`
      
      4. **"Action is out of bounds"**
         - Verify action_space definition matches expected actions
      
      5. **"Observation/Action dtype mismatch"**
         - Ensure observations match space dtype (usually np.float32)
      
      ## Environment Registration
      
      Register your environment with Gymnasium:
      
      ```python
      import gymnasium as gym
      from gymnasium.envs.registration import register
      
      register(
          id="MyCustomEnv-v0",
          entry_point="my_module:CustomEnv",
          max_episode_steps=200,
          kwargs={"grid_size": 10},  # Default kwargs
      )
      
      # Now can use with gym.make
      env = gym.make("MyCustomEnv-v0")
      ```
      
      ## Testing Custom Environments
      
      ### Basic Testing
      
      ```python
      def test_environment(env, n_episodes=5):
          """Test environment with random actions"""
          for episode in range(n_episodes):
              obs, info = env.reset()
              episode_reward = 0
              done = False
              steps = 0
      
              while not done:
                  action = env.action_space.sample()
                  obs, reward, terminated, truncated, info = env.step(action)
                  episode_reward += reward
                  steps += 1
                  done = terminated or truncated
      
              print(f"Episode {episode+1}: Reward={episode_reward:.2f}, Steps={steps}")
      ```
      
      ### Training Test
      
      ```python
      from stable_baselines3 import PPO
      
      def train_test(env, timesteps=10000):
          """Quick training test"""
          model = PPO("MlpPolicy", env, verbose=1)
          model.learn(total_timesteps=timesteps)
      
          # Evaluate
          obs, info = env.reset()
          for _ in range(100):
              action, _states = model.predict(obs, deterministic=True)
              obs, reward, terminated, truncated, info = env.step(action)
              if terminated or truncated:
                  break
      ```
      
      ## Common Patterns
      
      ### Grid World
      
      ```python
      class GridWorldEnv(gym.Env):
          def __init__(self, size=10):
              super().__init__()
              self.size = size
              self.action_space = spaces.Discrete(4)  # up, down, left, right
              self.observation_space = spaces.Box(0, size-1, shape=(2,), dtype=np.float32)
      ```
      
      ### Continuous Control
      
      ```python
      class ContinuousEnv(gym.Env):
          def __init__(self):
              super().__init__()
              self.action_space = spaces.Box(low=-1, high=1, shape=(2,), dtype=np.float32)
              self.observation_space = spaces.Box(low=-np.inf, high=np.inf, shape=(8,), dtype=np.float32)
      ```
      
      ### Image-Based Environment
      
      ```python
      class VisionEnv(gym.Env):
          def __init__(self):
              super().__init__()
              self.action_space = spaces.Discrete(4)
              # Channel-first: (channels, height, width)
              self.observation_space = spaces.Box(
                  low=0, high=255, shape=(3, 84, 84), dtype=np.uint8
              )
      ```
      
      ### Multi-Modal Environment
      
      ```python
      class MultiModalEnv(gym.Env):
          def __init__(self):
              super().__init__()
              self.action_space = spaces.Discrete(4)
              self.observation_space = spaces.Dict({
                  "image": spaces.Box(0, 255, shape=(3, 64, 64), dtype=np.uint8),
                  "sensors": spaces.Box(-10, 10, shape=(4,), dtype=np.float32),
              })
      ```
      
      ## Performance Considerations
      
      ### Efficient Observation Generation
      
      ```python
      # Pre-allocate arrays
      def __init__(self):
          # ...
          self._obs_buffer = np.zeros(self.observation_space.shape, dtype=np.float32)
      
      def _get_observation(self):
          # Reuse buffer instead of allocating new array
          self._obs_buffer[0] = self.agent_x
          self._obs_buffer[1] = self.agent_y
          return self._obs_buffer
      ```
      
      ### Vectorization
      
      Make environment operations vectorizable:
      
      ```python
      # Good: Uses numpy operations
      def step(self, action):
          direction = np.array([[0,1], [0,-1], [1,0], [-1,0]])[action]
          self.pos = np.clip(self.pos + direction, 0, self.size-1)
      
      # Avoid: Python loops when possible
      # for i in range(len(self.agents)):
      #     self.agents[i].update()
      ```
      
      ## Troubleshooting
      
      ### "Observation out of bounds"
      - Check that all observations are within defined space
      - Verify correct dtype (np.float32 vs np.float64)
      
      ### "NaN or Inf in observation/reward"
      - Add checks: `assert np.isfinite(reward)`
      - Use `VecCheckNan` wrapper to catch issues
      
      ### "Policy doesn't learn"
      - Check reward scaling (normalize rewards)
      - Verify observation normalization
      - Ensure reward signal is meaningful
      - Check if exploration is sufficient
      
      ### "Training crashes"
      - Validate environment with `check_env()`
      - Check for race conditions in custom env
      - Verify action/observation spaces are consistent
      
      ## Additional Resources
      
      - Template: See `scripts/custom_env_template.py`
      - Gymnasium Documentation: https://gymnasium.farama.org/
      - SB3 Custom Env Guide: https://stable-baselines3.readthedocs.io/en/master/guide/custom_env.html
      
    • vectorized_envs.md 14.8 KB
      # Vectorized Environments in Stable Baselines3
      
      This document provides comprehensive information about vectorized environments in Stable Baselines3 for efficient parallel training.
      
      ## Overview
      
      Vectorized environments stack multiple independent environment instances into a single environment that processes actions and observations in batches. Instead of interacting with one environment at a time, you interact with `n` environments simultaneously.
      
      **Benefits:**
      - **Speed:** Parallel execution significantly accelerates training
      - **Sample efficiency:** Collect more diverse experiences faster
      - **Required for:** Frame stacking and normalization wrappers
      - **Better for:** On-policy algorithms (PPO, A2C)
      
      ## VecEnv Types
      
      ### DummyVecEnv
      
      Executes environments sequentially on the current Python process.
      
      ```python
      from stable_baselines3.common.vec_env import DummyVecEnv
      
      # Method 1: Using make_vec_env
      from stable_baselines3.common.env_util import make_vec_env
      
      env = make_vec_env("CartPole-v1", n_envs=4, vec_env_cls=DummyVecEnv)
      
      # Method 2: Manual creation
      def make_env():
          def _init():
              return gym.make("CartPole-v1")
          return _init
      
      env = DummyVecEnv([make_env() for _ in range(4)])
      ```
      
      **When to use:**
      - Lightweight environments (CartPole, simple grids)
      - When multiprocessing overhead > computation time
      - Debugging (easier to trace errors)
      - Single-threaded environments
      
      **Performance:** No actual parallelism (sequential execution).
      
      ### SubprocVecEnv
      
      Executes each environment in a separate process, enabling true parallelism.
      
      ```python
      from stable_baselines3.common.vec_env import SubprocVecEnv
      from stable_baselines3.common.env_util import make_vec_env
      
      env = make_vec_env("CartPole-v1", n_envs=8, vec_env_cls=SubprocVecEnv)
      ```
      
      **When to use:**
      - Computationally expensive environments (physics simulations, 3D games)
      - When environment computation time justifies multiprocessing overhead
      - When you need true parallel execution
      
      **Important:** Requires wrapping code in `if __name__ == "__main__":` when using forkserver or spawn:
      
      ```python
      if __name__ == "__main__":
          env = make_vec_env("CartPole-v1", n_envs=8, vec_env_cls=SubprocVecEnv)
          model = PPO("MlpPolicy", env)
          model.learn(total_timesteps=100000)
      ```
      
      **Performance:** True parallelism across CPU cores.
      
      ## Quick Setup with make_vec_env
      
      The easiest way to create vectorized environments:
      
      ```python
      from stable_baselines3.common.env_util import make_vec_env
      from stable_baselines3.common.vec_env import SubprocVecEnv
      
      # Basic usage
      env = make_vec_env("CartPole-v1", n_envs=4)
      
      # With SubprocVecEnv
      env = make_vec_env("CartPole-v1", n_envs=8, vec_env_cls=SubprocVecEnv)
      
      # With custom environment kwargs
      env = make_vec_env(
          "MyEnv-v0",
          n_envs=4,
          env_kwargs={"difficulty": "hard", "max_steps": 500}
      )
      
      # With custom seed
      env = make_vec_env("CartPole-v1", n_envs=4, seed=42)
      ```
      
      ## API Differences from Standard Gym
      
      Vectorized environments have a different API than standard Gym environments:
      
      ### reset()
      
      **Standard Gym:**
      ```python
      obs, info = env.reset()
      ```
      
      **VecEnv:**
      ```python
      obs = env.reset()  # Returns only observations (numpy array)
      # Access info via env.reset_infos (list of dicts)
      infos = env.reset_infos
      ```
      
      ### step()
      
      **Standard Gym:**
      ```python
      obs, reward, terminated, truncated, info = env.step(action)
      ```
      
      **VecEnv:**
      ```python
      obs, rewards, dones, infos = env.step(actions)
      # Returns 4-tuple instead of 5-tuple
      # dones = terminated | truncated
      # actions is an array of shape (n_envs,) or (n_envs, action_dim)
      ```
      
      ### Auto-reset
      
      **VecEnv automatically resets environments when episodes end:**
      
      ```python
      obs = env.reset()  # Shape: (n_envs, obs_dim)
      for _ in range(1000):
          actions = env.action_space.sample()  # Shape: (n_envs,)
          obs, rewards, dones, infos = env.step(actions)
          # If dones[i] is True, env i was automatically reset
          # Final observation before reset available in infos[i]["terminal_observation"]
      ```
      
      ### Terminal Observations
      
      When an episode ends, access the true final observation:
      
      ```python
      obs, rewards, dones, infos = env.step(actions)
      
      for i, done in enumerate(dones):
          if done:
              # The obs[i] is already the reset observation
              # True terminal observation is in info
              terminal_obs = infos[i]["terminal_observation"]
              print(f"Episode ended with terminal observation: {terminal_obs}")
      ```
      
      ## Training with Vectorized Environments
      
      ### On-Policy Algorithms (PPO, A2C)
      
      On-policy algorithms benefit greatly from vectorization:
      
      ```python
      from stable_baselines3 import PPO
      from stable_baselines3.common.env_util import make_vec_env
      from stable_baselines3.common.vec_env import SubprocVecEnv
      
      # Create vectorized environment
      env = make_vec_env("CartPole-v1", n_envs=8, vec_env_cls=SubprocVecEnv)
      
      # Train
      model = PPO("MlpPolicy", env, verbose=1, n_steps=128)
      model.learn(total_timesteps=100000)
      
      # With n_envs=8 and n_steps=128:
      # - Collects 8*128=1024 steps per rollout
      # - Updates after every 1024 steps
      ```
      
      **Rule of thumb:** Use 4-16 parallel environments for on-policy methods.
      
      ### Off-Policy Algorithms (SAC, TD3, DQN)
      
      Off-policy algorithms can use vectorization but benefit less:
      
      ```python
      from stable_baselines3 import SAC
      from stable_baselines3.common.env_util import make_vec_env
      
      # Use fewer environments (1-4)
      env = make_vec_env("Pendulum-v1", n_envs=4)
      
      # Set gradient_steps=-1 for efficiency
      model = SAC(
          "MlpPolicy",
          env,
          verbose=1,
          train_freq=1,
          gradient_steps=-1,  # Do 1 gradient step per env step (4 total with 4 envs)
      )
      model.learn(total_timesteps=50000)
      ```
      
      **Rule of thumb:** Use 1-4 parallel environments for off-policy methods.
      
      ## Wrappers for Vectorized Environments
      
      ### VecNormalize
      
      Normalizes observations and rewards using running statistics.
      
      ```python
      from stable_baselines3.common.vec_env import VecNormalize
      
      env = make_vec_env("Pendulum-v1", n_envs=4)
      
      # Wrap with normalization
      env = VecNormalize(
          env,
          norm_obs=True,        # Normalize observations
          norm_reward=True,     # Normalize rewards
          clip_obs=10.0,        # Clip normalized observations
          clip_reward=10.0,     # Clip normalized rewards
          gamma=0.99,           # Discount factor for reward normalization
      )
      
      # Train
      model = PPO("MlpPolicy", env)
      model.learn(total_timesteps=50000)
      
      # Save model AND normalization statistics
      model.save("ppo_pendulum")
      env.save("vec_normalize.pkl")
      
      # Load for evaluation
      env = make_vec_env("Pendulum-v1", n_envs=1)
      env = VecNormalize.load("vec_normalize.pkl", env)
      env.training = False  # Don't update stats during evaluation
      env.norm_reward = False  # Don't normalize rewards during evaluation
      
      model = PPO.load("ppo_pendulum", env=env)
      ```
      
      **When to use:**
      - Continuous control tasks (especially MuJoCo)
      - When observation scales vary widely
      - When rewards have high variance
      
      **Important:**
      - Statistics are NOT saved with model - save separately
      - Disable training and reward normalization during evaluation
      
      ### VecFrameStack
      
      Stacks observations from multiple consecutive frames.
      
      ```python
      import ale_py
      import gymnasium as gym
      from stable_baselines3.common.vec_env import VecFrameStack
      
      gym.register_envs(ale_py)  # Gymnasium >= 1.0: Atari IDs exist only after importing ale_py
      env = make_vec_env("PongNoFrameskip-v4", n_envs=8)
      
      # Stack 4 frames
      env = VecFrameStack(env, n_stack=4)
      
      # Stacking is along the channel axis, not a new dimension:
      # a single env's (1, H, W) obs becomes (4, H, W); (C, H, W) becomes (C*4, H, W)
      model = PPO("CnnPolicy", env)
      model.learn(total_timesteps=1000000)
      ```
      
      **When to use:**
      - Atari games (stack 4 frames)
      - Environments where velocity information is needed
      - Partial observability problems
      
      ### VecVideoRecorder
      
      Records videos of agent behavior.
      
      ```python
      from stable_baselines3.common.vec_env import VecVideoRecorder
      
      # VecVideoRecorder needs render_mode="rgb_array" and the moviepy package
      env = make_vec_env("CartPole-v1", n_envs=1, env_kwargs={"render_mode": "rgb_array"})
      
      # Record videos
      env = VecVideoRecorder(
          env,
          video_folder="./videos/",
          record_video_trigger=lambda x: x % 2000 == 0,  # Record every 2000 steps
          video_length=200,  # Max video length
          name_prefix="training"
      )
      
      model = PPO("MlpPolicy", env)
      model.learn(total_timesteps=10000)
      ```
      
      **Output:** MP4 videos in `./videos/` directory.
      
      ### VecCheckNan
      
      Checks for NaN or infinite values in observations and rewards.
      
      ```python
      from stable_baselines3.common.vec_env import VecCheckNan
      
      env = make_vec_env("CustomEnv-v0", n_envs=4)
      
      # Add NaN checking (useful for debugging)
      env = VecCheckNan(env, raise_exception=True, warn_once=True)
      
      model = PPO("MlpPolicy", env)
      model.learn(total_timesteps=10000)
      ```
      
      **When to use:**
      - Debugging custom environments
      - Catching numerical instabilities
      - Validating environment implementation
      
      ### VecTransposeImage
      
      Transposes image observations from (height, width, channels) to (channels, height, width).
      
      ```python
      import ale_py
      import gymnasium as gym
      from stable_baselines3.common.vec_env import VecTransposeImage
      
      gym.register_envs(ale_py)
      env = make_vec_env("PongNoFrameskip-v4", n_envs=4)
      
      # Convert HWC to CHW format
      env = VecTransposeImage(env)
      
      model = PPO("CnnPolicy", env)
      ```
      
      **When to use:**
      - When environment returns images in HWC format
      - SB3 expects CHW format for CNN policies
      
      ## Advanced Usage
      
      ### Custom VecEnv
      
      Create custom vectorized environment:
      
      ```python
      from stable_baselines3.common.vec_env import DummyVecEnv
      import gymnasium as gym
      
      class CustomVecEnv(DummyVecEnv):
          def step_wait(self):
              # Custom logic before/after stepping
              obs, rewards, dones, infos = super().step_wait()
              # Modify observations/rewards/etc
              return obs, rewards, dones, infos
      ```
      
      ### Environment Method Calls
      
      Call methods on wrapped environments:
      
      ```python
      env = make_vec_env("MyEnv-v0", n_envs=4)
      
      # Call method on all environments
      env.env_method("set_difficulty", "hard")
      
      # Call method on specific environment
      env.env_method("reset_level", indices=[0, 2])
      
      # Get attribute from all environments
      levels = env.get_attr("current_level")
      ```
      
      ### Setting Attributes
      
      ```python
      # Set attribute on all environments
      env.set_attr("difficulty", "hard")
      
      # Set attribute on specific environments
      env.set_attr("max_steps", 1000, indices=[1, 3])
      ```
      
      ## Performance Optimization
      
      ### Choosing Number of Environments
      
      **On-Policy (PPO, A2C):**
      ```python
      # General rule: 4-16 environments
      # More environments = faster data collection
      n_envs = 8
      env = make_vec_env("CartPole-v1", n_envs=n_envs)
      
      # Adjust n_steps to maintain same rollout length
      # Total steps per rollout = n_envs * n_steps
      model = PPO("MlpPolicy", env, n_steps=128)  # 8*128 = 1024 steps/rollout
      ```
      
      **Off-Policy (SAC, TD3, DQN):**
      ```python
      # General rule: 1-4 environments
      # More doesn't help as much (replay buffer provides diversity)
      n_envs = 4
      env = make_vec_env("Pendulum-v1", n_envs=n_envs)
      
      model = SAC("MlpPolicy", env, gradient_steps=-1)  # 1 grad step per env step
      ```
      
      ### CPU Core Utilization
      
      ```python
      import multiprocessing
      
      # Use one less than total cores (leave one for Python main process)
      n_cpus = multiprocessing.cpu_count() - 1
      env = make_vec_env("MyEnv-v0", n_envs=n_cpus, vec_env_cls=SubprocVecEnv)
      ```
      
      ### Memory Considerations
      
      ```python
      # Large replay buffer + many environments = high memory usage
      # Reduce buffer size if memory constrained
      model = SAC(
          "MlpPolicy",
          env,
          buffer_size=100_000,  # Reduced from 1M
      )
      ```
      
      ## Common Issues
      
      ### Issue: "Can't pickle local object"
      
      **Cause:** SubprocVecEnv requires picklable environments.
      
      **Solution:** Define environment creation outside class/function:
      
      ```python
      # Bad
      def train():
          def make_env():
              return gym.make("CartPole-v1")
          env = SubprocVecEnv([make_env for _ in range(4)])
      
      # Good
      def make_env():
          return gym.make("CartPole-v1")
      
      if __name__ == "__main__":
          env = SubprocVecEnv([make_env for _ in range(4)])
      ```
      
      ### Issue: Different behavior between single and vectorized env
      
      **Cause:** Auto-reset in vectorized environments.
      
      **Solution:** Handle terminal observations correctly:
      
      ```python
      obs, rewards, dones, infos = env.step(actions)
      for i, done in enumerate(dones):
          if done:
              terminal_obs = infos[i]["terminal_observation"]
              # Process terminal_obs if needed
      ```
      
      ### Issue: Slower with SubprocVecEnv than DummyVecEnv
      
      **Cause:** Environment too lightweight (multiprocessing overhead > computation).
      
      **Solution:** Use DummyVecEnv for simple environments:
      
      ```python
      # For CartPole, use DummyVecEnv
      env = make_vec_env("CartPole-v1", n_envs=8, vec_env_cls=DummyVecEnv)
      ```
      
      ### Issue: Training crashes with SubprocVecEnv
      
      **Cause:** Environment not properly isolated or has shared state.
      
      **Solution:**
      - Ensure environment has no shared global state
      - Wrap code in `if __name__ == "__main__":`
      - Use DummyVecEnv for debugging
      
      ## Best Practices
      
      1. **Use appropriate VecEnv type:**
         - DummyVecEnv: Simple environments (CartPole, basic grids)
         - SubprocVecEnv: Complex environments (MuJoCo, Unity, 3D games)
      
      2. **Adjust hyperparameters for vectorization:**
         - Divide `eval_freq`, `save_freq` by `n_envs` in callbacks
         - Maintain same `n_steps * n_envs` for on-policy algorithms
      
      3. **Save normalization statistics:**
         - Always save VecNormalize stats with model
         - Disable training during evaluation
      
      4. **Monitor memory usage:**
         - More environments = more memory
         - Reduce buffer size if needed
      
      5. **Test with DummyVecEnv first:**
         - Easier debugging
         - Ensure environment works before parallelizing
      
      ## Examples
      
      ### Basic Training Loop
      
      ```python
      from stable_baselines3 import PPO
      from stable_baselines3.common.env_util import make_vec_env
      from stable_baselines3.common.vec_env import SubprocVecEnv
      
      # Create vectorized environment
      env = make_vec_env("CartPole-v1", n_envs=8, vec_env_cls=SubprocVecEnv)
      
      # Train
      model = PPO("MlpPolicy", env, verbose=1)
      model.learn(total_timesteps=100000)
      
      # Evaluate
      obs = env.reset()
      for _ in range(1000):
          action, _states = model.predict(obs, deterministic=True)
          obs, rewards, dones, infos = env.step(action)
      ```
      
      ### With Normalization
      
      ```python
      from stable_baselines3 import PPO
      from stable_baselines3.common.env_util import make_vec_env
      from stable_baselines3.common.vec_env import VecNormalize
      
      # Create and normalize
      env = make_vec_env("Pendulum-v1", n_envs=4)
      env = VecNormalize(env, norm_obs=True, norm_reward=True)
      
      # Train
      model = PPO("MlpPolicy", env)
      model.learn(total_timesteps=50000)
      
      # Save both
      model.save("model")
      env.save("vec_normalize.pkl")
      
      # Load for evaluation
      eval_env = make_vec_env("Pendulum-v1", n_envs=1)
      eval_env = VecNormalize.load("vec_normalize.pkl", eval_env)
      eval_env.training = False
      eval_env.norm_reward = False
      
      model = PPO.load("model", env=eval_env)
      ```
      
      ## Additional Resources
      
      - Official SB3 VecEnv Guide: https://stable-baselines3.readthedocs.io/en/master/guide/vec_envs.html
      - VecEnv API Reference: https://stable-baselines3.readthedocs.io/en/master/guide/vec_envs.html
      - Multiprocessing Best Practices: https://docs.python.org/3/library/multiprocessing.html
      
  • scripts
    • custom_env_template.py 9.1 KB
      """
      Template for creating custom Gymnasium environments compatible with Stable Baselines3.
      
      This template demonstrates:
      - Proper Gymnasium environment structure
      - Observation and action space definition
      - Step and reset implementation
      - Validation with SB3's env_checker
      - Registration with Gymnasium
      """
      
      import gymnasium as gym
      from gymnasium import spaces
      import numpy as np
      
      
      class CustomEnv(gym.Env):
          """
          Custom Gymnasium Environment Template.
      
          This is a template for creating custom environments that work with
          Stable Baselines3. Modify the observation space, action space, reward
          function, and state transitions to match your specific problem.
      
          Example:
              A simple grid world where the agent tries to reach a goal position.
          """
      
          # Optional: Provide metadata for rendering modes
          metadata = {"render_modes": ["human", "rgb_array"], "render_fps": 30}
      
          def __init__(self, grid_size=5, render_mode=None):
              """
              Initialize the environment.
      
              Args:
                  grid_size: Size of the grid world (grid_size x grid_size)
                  render_mode: How to render ('human', 'rgb_array', or None)
              """
              super().__init__()
      
              self.grid_size = grid_size
              self.render_mode = render_mode
      
              # Define action space
              # Example: 4 discrete actions (up, down, left, right)
              self.action_space = spaces.Discrete(4)
      
              # Define observation space
              # Example: 2D position [x, y] in continuous space
              # Note: Use np.float32 for observations (SB3 recommendation)
              self.observation_space = spaces.Box(
                  low=0,
                  high=grid_size - 1,
                  shape=(2,),
                  dtype=np.float32,
              )
      
              # Alternative observation spaces:
              # 1. Discrete: spaces.Discrete(n)
              # 2. Multi-discrete: spaces.MultiDiscrete([n1, n2, ...])
              # 3. Multi-binary: spaces.MultiBinary(n)
              # 4. Box (continuous): spaces.Box(low=, high=, shape=, dtype=np.float32)
              # 5. Dict: spaces.Dict({"key1": space1, "key2": space2})
      
              # For image observations (e.g., 84x84 RGB image):
              # self.observation_space = spaces.Box(
              #     low=0,
              #     high=255,
              #     shape=(3, 84, 84),  # (channels, height, width) - channel-first
              #     dtype=np.uint8,
              # )
      
              # Initialize state
              self._agent_position = None
              self._goal_position = None
      
          def reset(self, seed=None, options=None):
              """
              Reset the environment to initial state.
      
              Args:
                  seed: Random seed for reproducibility
                  options: Additional options (optional)
      
              Returns:
                  observation: Initial observation
                  info: Additional information dictionary
              """
              # Set seed for reproducibility
              super().reset(seed=seed)
      
              # Initialize agent position randomly
              self._agent_position = self.np_random.integers(0, self.grid_size, size=2)
      
              # Initialize goal position (different from agent)
              self._goal_position = self.np_random.integers(0, self.grid_size, size=2)
              while np.array_equal(self._agent_position, self._goal_position):
                  self._goal_position = self.np_random.integers(0, self.grid_size, size=2)
      
              observation = self._get_obs()
              info = self._get_info()
      
              return observation, info
      
          def step(self, action):
              """
              Execute one step in the environment.
      
              Args:
                  action: Action to take
      
              Returns:
                  observation: New observation
                  reward: Reward for this step
                  terminated: Whether episode has ended (goal reached)
                  truncated: Whether episode was truncated (time limit, etc.)
                  info: Additional information dictionary
              """
              # Map action to direction (0: up, 1: down, 2: left, 3: right)
              direction = np.array([
                  [-1, 0],  # up
                  [1, 0],   # down
                  [0, -1],  # left
                  [0, 1],   # right
              ])[action]
      
              # Update agent position (clip to stay within grid)
              self._agent_position = np.clip(
                  self._agent_position + direction,
                  0,
                  self.grid_size - 1,
              )
      
              # Check if goal is reached
              terminated = np.array_equal(self._agent_position, self._goal_position)
      
              # Calculate reward
              if terminated:
                  reward = 1.0  # Goal reached
              else:
                  # Negative reward based on distance to goal (encourages efficiency)
                  distance = np.linalg.norm(self._agent_position - self._goal_position)
                  reward = -0.1 * distance
      
              # Episode not truncated in this example (no time limit)
              truncated = False
      
              observation = self._get_obs()
              info = self._get_info()
      
              return observation, reward, terminated, truncated, info
      
          def _get_obs(self):
              """
              Get current observation.
      
              Returns:
                  observation: Current state as defined by observation_space
              """
              # Return agent position as observation
              return self._agent_position.astype(np.float32)
      
              # For dict observations:
              # return {
              #     "agent": self._agent_position.astype(np.float32),
              #     "goal": self._goal_position.astype(np.float32),
              # }
      
          def _get_info(self):
              """
              Get additional information (for debugging/logging).
      
              Returns:
                  info: Dictionary with additional information
              """
              return {
                  "agent_position": self._agent_position,
                  "goal_position": self._goal_position,
                  "distance_to_goal": np.linalg.norm(
                      self._agent_position - self._goal_position
                  ),
              }
      
          def render(self):
              """
              Render the environment.
      
              Returns:
                  Rendered frame (if render_mode is 'rgb_array')
              """
              if self.render_mode == "human":
                  # Print simple text-based rendering
                  grid = np.zeros((self.grid_size, self.grid_size), dtype=str)
                  grid[:, :] = "."
                  grid[tuple(self._agent_position)] = "A"
                  grid[tuple(self._goal_position)] = "G"
      
                  print("\n" + "=" * (self.grid_size * 2 + 1))
                  for row in grid:
                      print(" ".join(row))
                  print("=" * (self.grid_size * 2 + 1) + "\n")
      
              elif self.render_mode == "rgb_array":
                  # Return RGB array for video recording
                  # This is a placeholder - implement proper rendering as needed
                  canvas = np.zeros((
                      self.grid_size * 50,
                      self.grid_size * 50,
                      3
                  ), dtype=np.uint8)
                  # Draw agent and goal on canvas
                  # ... (implement visual rendering)
                  return canvas
      
          def close(self):
              """
              Clean up environment resources.
              """
              pass
      
      
      # Optional: Register the environment with Gymnasium
      # This allows creating the environment with gym.make("CustomEnv-v0")
      gym.register(
          id="CustomEnv-v0",
          entry_point=__name__ + ":CustomEnv",
          max_episode_steps=100,
      )
      
      
      def validate_environment():
          """
          Validate the custom environment with SB3's env_checker.
          """
          from stable_baselines3.common.env_checker import check_env
      
          print("Validating custom environment...")
          env = CustomEnv()
          check_env(env, warn=True)
          print("Environment validation passed!")
      
      
      def test_environment():
          """
          Test the custom environment with random actions.
          """
          print("Testing environment with random actions...")
          env = CustomEnv(render_mode="human")
      
          obs, info = env.reset()
          print(f"Initial observation: {obs}")
          print(f"Initial info: {info}")
      
          for step in range(10):
              action = env.action_space.sample()  # Random action
              obs, reward, terminated, truncated, info = env.step(action)
      
              print(f"\nStep {step + 1}:")
              print(f"  Action: {action}")
              print(f"  Observation: {obs}")
              print(f"  Reward: {reward:.3f}")
              print(f"  Terminated: {terminated}")
              print(f"  Info: {info}")
      
              env.render()
      
              if terminated or truncated:
                  print("Episode finished!")
                  break
      
          env.close()
      
      
      def train_on_custom_env():
          """
          Train a PPO agent on the custom environment.
          """
          from stable_baselines3 import PPO
      
          print("Training PPO agent on custom environment...")
      
          # Create environment
          env = CustomEnv()
      
          # Validate first
          from stable_baselines3.common.env_checker import check_env
          check_env(env, warn=True)
      
          # Train agent
          model = PPO("MlpPolicy", env, verbose=1)
          model.learn(total_timesteps=10000)
      
          # Test trained agent
          obs, info = env.reset()
          for _ in range(20):
              action, _states = model.predict(obs, deterministic=True)
              obs, reward, terminated, truncated, info = env.step(action)
              if terminated or truncated:
                  print(f"Goal reached! Final reward: {reward}")
                  break
      
          env.close()
      
      
      if __name__ == "__main__":
          # Validate the environment
          validate_environment()
      
          # Test with random actions
          # test_environment()
      
          # Train an agent
          # train_on_custom_env()
      
    • evaluate_agent.py 7.7 KB
      """
      Template script for evaluating trained RL agents with Stable Baselines3.
      
      This template demonstrates:
      - Loading trained models
      - Evaluating performance with statistics
      - Recording videos of agent behavior
      - Visualizing agent performance
      """
      
      import gymnasium as gym
      from stable_baselines3 import PPO
      from stable_baselines3.common.evaluation import evaluate_policy
      from stable_baselines3.common.monitor import Monitor
      from stable_baselines3.common.vec_env import DummyVecEnv, VecVideoRecorder, VecNormalize
      import os
      
      
      def evaluate_agent(
          model_path,
          env_id="CartPole-v1",
          n_eval_episodes=10,
          deterministic=True,
          render=False,
          record_video=False,
          video_folder="./videos/",
          vec_normalize_path=None,
          algorithm=PPO,
      ):
          """
          Evaluate a trained RL agent.
      
          Args:
              model_path: Path to the saved model
              env_id: Gymnasium environment ID
              n_eval_episodes: Number of episodes to evaluate
              deterministic: Use deterministic actions
              render: Render the environment during evaluation
              record_video: Record videos of the agent
              video_folder: Folder to save videos
              vec_normalize_path: Path to VecNormalize statistics (if used during training)
              algorithm: SB3 algorithm class the model was trained with (PPO, SAC, DQN, ...)
      
          Returns:
              mean_reward: Mean episode reward
              std_reward: Standard deviation of episode rewards
          """
          # Load the trained model
          print(f"Loading model from {model_path}...")
          model = algorithm.load(model_path)
      
          # Create evaluation environment. VecVideoRecorder requires render_mode="rgb_array"
          # (and the moviepy package); Monitor keeps reported episode rewards/lengths exact.
          if record_video:
              render_mode = "rgb_array"
          elif render:
              render_mode = "human"
          else:
              render_mode = None
          base_env = Monitor(gym.make(env_id, render_mode=render_mode))
      
          # Wrap in DummyVecEnv for consistency
          env = DummyVecEnv([lambda: base_env])
      
          # Load VecNormalize statistics if they were used during training
          if vec_normalize_path and os.path.exists(vec_normalize_path):
              print(f"Loading VecNormalize statistics from {vec_normalize_path}...")
              env = VecNormalize.load(vec_normalize_path, env)
              env.training = False  # Don't update statistics during evaluation
              env.norm_reward = False  # Don't normalize rewards during evaluation
      
          # Set up video recording if requested
          if record_video:
              os.makedirs(video_folder, exist_ok=True)
              env = VecVideoRecorder(
                  env,
                  video_folder,
                  record_video_trigger=lambda x: x == 0,  # start one clip at the first step
                  video_length=1000,  # clip length in steps (may span several episodes)
                  name_prefix=f"eval-{env_id}",
              )
              print(f"Recording videos to {video_folder}...")
      
          # Evaluate the agent
          print(f"Evaluating for {n_eval_episodes} episodes...")
          mean_reward, std_reward = evaluate_policy(
              model,
              env,
              n_eval_episodes=n_eval_episodes,
              deterministic=deterministic,
              render=False,  # VecEnv doesn't support render parameter
              return_episode_rewards=False,
          )
      
          print(f"Mean reward: {mean_reward:.2f} +/- {std_reward:.2f}")
      
          # Cleanup
          env.close()
      
          return mean_reward, std_reward
      
      
      def watch_agent(
          model_path,
          env_id="CartPole-v1",
          n_episodes=5,
          deterministic=True,
          vec_normalize_path=None,
          algorithm=PPO,
      ):
          """
          Watch a trained agent play (with rendering).
      
          Args:
              model_path: Path to the saved model
              env_id: Gymnasium environment ID
              n_episodes: Number of episodes to watch
              deterministic: Use deterministic actions
              vec_normalize_path: Path to VecNormalize statistics (if used during training)
              algorithm: SB3 algorithm class the model was trained with
          """
          # Load the trained model
          print(f"Loading model from {model_path}...")
          model = algorithm.load(model_path)
      
          # Create environment with rendering
          env = gym.make(env_id, render_mode="human")
      
          # Load VecNormalize statistics if needed
          obs_normalization = None
          if vec_normalize_path and os.path.exists(vec_normalize_path):
              print(f"Loading VecNormalize statistics from {vec_normalize_path}...")
              # For rendering, we'll manually apply normalization
              dummy_env = DummyVecEnv([lambda: gym.make(env_id)])
              vec_env = VecNormalize.load(vec_normalize_path, dummy_env)
              obs_normalization = vec_env
              dummy_env.close()
      
          # Run episodes
          for episode in range(n_episodes):
              obs, info = env.reset()
              episode_reward = 0
              done = False
              step = 0
      
              print(f"\nEpisode {episode + 1}/{n_episodes}")
      
              while not done:
                  # Apply observation normalization if needed
                  if obs_normalization:
                      obs_normalized = obs_normalization.normalize_obs(obs)
                  else:
                      obs_normalized = obs
      
                  # Get action from model
                  action, _states = model.predict(obs_normalized, deterministic=deterministic)
      
                  # Take step in environment
                  obs, reward, terminated, truncated, info = env.step(action)
                  done = terminated or truncated
      
                  episode_reward += reward
                  step += 1
      
              print(f"Episode reward: {episode_reward:.2f} ({step} steps)")
      
          env.close()
      
      
      def compare_models(
          model_paths,
          env_id="CartPole-v1",
          n_eval_episodes=10,
          deterministic=True,
      ):
          """
          Compare performance of multiple trained models.
      
          Args:
              model_paths: List of paths to saved models
              env_id: Gymnasium environment ID
              n_eval_episodes: Number of episodes to evaluate each model
              deterministic: Use deterministic actions
          """
          results = {}
      
          for model_path in model_paths:
              print(f"\nEvaluating {model_path}...")
              mean_reward, std_reward = evaluate_agent(
                  model_path,
                  env_id=env_id,
                  n_eval_episodes=n_eval_episodes,
                  deterministic=deterministic,
              )
              results[model_path] = {"mean": mean_reward, "std": std_reward}
      
          # Print comparison
          print("\n" + "=" * 60)
          print("Model Comparison Results")
          print("=" * 60)
          for model_path, stats in results.items():
              print(f"{model_path}: {stats['mean']:.2f} +/- {stats['std']:.2f}")
          print("=" * 60)
      
          return results
      
      
      if __name__ == "__main__":
          # Example 1: Evaluate a trained model
          model_path = "./models/best_model/best_model.zip"
          evaluate_agent(
              model_path=model_path,
              env_id="CartPole-v1",
              n_eval_episodes=10,
              deterministic=True,
          )
      
          # Example 2: Record videos of agent behavior
          # evaluate_agent(
          #     model_path=model_path,
          #     env_id="CartPole-v1",
          #     n_eval_episodes=5,
          #     deterministic=True,
          #     record_video=True,
          #     video_folder="./videos/",
          # )
      
          # Example 3: Watch agent play with rendering
          # watch_agent(
          #     model_path=model_path,
          #     env_id="CartPole-v1",
          #     n_episodes=3,
          #     deterministic=True,
          # )
      
          # Example 4: Compare multiple models
          # compare_models(
          #     model_paths=[
          #         "./models/model_100k.zip",
          #         "./models/model_200k.zip",
          #         "./models/best_model/best_model.zip",
          #     ],
          #     env_id="CartPole-v1",
          #     n_eval_episodes=10,
          # )
      
          # Example 5: Evaluate with VecNormalize statistics
          # evaluate_agent(
          #     model_path="./models/best_model/best_model.zip",
          #     env_id="Pendulum-v1",
          #     n_eval_episodes=10,
          #     vec_normalize_path="./models/vec_normalize.pkl",
          # )
      
    • train_rl_agent.py 5 KB
      """
      Template script for training RL agents with Stable Baselines3.
      
      This template demonstrates best practices for:
      - Setting up training with proper monitoring
      - Using callbacks for evaluation and checkpointing
      - Vectorized environments for efficiency
      - TensorBoard integration
      - Model saving and loading
      """
      
      from stable_baselines3 import PPO
      from stable_baselines3.common.env_util import make_vec_env
      from stable_baselines3.common.callbacks import (
          EvalCallback,
          CheckpointCallback,
          CallbackList,
      )
      from stable_baselines3.common.vec_env import SubprocVecEnv
      import os
      
      
      def train_agent(
          env_id="CartPole-v1",
          algorithm=PPO,
          policy="MlpPolicy",
          n_envs=4,
          total_timesteps=100000,
          eval_freq=10000,
          save_freq=10000,
          log_dir="./logs/",
          save_path="./models/",
      ):
          """
          Train an RL agent with best practices.
      
          Args:
              env_id: Gymnasium environment ID
              algorithm: SB3 algorithm class (PPO, SAC, DQN, etc.)
              policy: Policy type ("MlpPolicy", "CnnPolicy", "MultiInputPolicy")
              n_envs: Number of parallel environments
              total_timesteps: Total training timesteps
              eval_freq: Frequency of evaluation (in timesteps)
              save_freq: Frequency of model checkpoints (in timesteps)
              log_dir: Directory for logs and TensorBoard
              save_path: Directory for model checkpoints
          """
          # Create directories
          os.makedirs(log_dir, exist_ok=True)
          os.makedirs(save_path, exist_ok=True)
          eval_log_dir = os.path.join(log_dir, "eval")
          os.makedirs(eval_log_dir, exist_ok=True)
      
          # Create training environment (vectorized for efficiency)
          print(f"Creating {n_envs} parallel training environments...")
          env = make_vec_env(
              env_id,
              n_envs=n_envs,
              vec_env_cls=SubprocVecEnv,  # Use SubprocVecEnv for parallel execution
              # vec_env_cls=DummyVecEnv,  # Use DummyVecEnv for lightweight environments
          )
      
          # Optional: Add normalization wrapper for better performance
          # Uncomment for continuous control tasks
          # env = VecNormalize(env, norm_obs=True, norm_reward=True, clip_obs=10.0)
      
          # Create separate evaluation environment
          print("Creating evaluation environment...")
          eval_env = make_vec_env(env_id, n_envs=1)
          # If using VecNormalize, wrap eval env but set training=False
          # eval_env = VecNormalize(eval_env, training=False, norm_reward=False)
      
          # Set up callbacks
          eval_callback = EvalCallback(
              eval_env,
              best_model_save_path=os.path.join(save_path, "best_model"),
              log_path=eval_log_dir,
              eval_freq=eval_freq // n_envs,  # Adjust for number of environments
              n_eval_episodes=10,
              deterministic=True,
              render=False,
          )
      
          checkpoint_callback = CheckpointCallback(
              save_freq=save_freq // n_envs,  # Adjust for number of environments
              save_path=save_path,
              name_prefix="rl_model",
              save_replay_buffer=False,  # Set True for off-policy algorithms if needed
          )
      
          callback = CallbackList([eval_callback, checkpoint_callback])
      
          # Initialize the agent
          print(f"Initializing {algorithm.__name__} agent...")
          model = algorithm(
              policy,
              env,
              verbose=1,
              tensorboard_log=log_dir,
              # Algorithm-specific hyperparameters can be added here
              # learning_rate=3e-4,
              # n_steps=2048,  # For PPO/A2C
              # batch_size=64,
              # gamma=0.99,
          )
      
          # Train the agent
          print(f"Training for {total_timesteps} timesteps...")
          model.learn(
              total_timesteps=total_timesteps,
              callback=callback,
              tb_log_name=f"{algorithm.__name__}_{env_id}",
          )
      
          # Save final model
          final_model_path = os.path.join(save_path, "final_model")
          print(f"Saving final model to {final_model_path}...")
          model.save(final_model_path)
      
          # Save VecNormalize statistics if used
          # env.save(os.path.join(save_path, "vec_normalize.pkl"))
      
          print("Training complete!")
          print(f"Best model saved at: {os.path.join(save_path, 'best_model')}")
          print(f"Final model saved at: {final_model_path}")
          print(f"TensorBoard logs: {log_dir}")
          print(f"Run 'tensorboard --logdir {log_dir}' to view training progress")
      
          # Cleanup
          env.close()
          eval_env.close()
      
          return model
      
      
      if __name__ == "__main__":
          # Example: Train PPO on CartPole
          train_agent(
              env_id="CartPole-v1",
              algorithm=PPO,
              policy="MlpPolicy",
              n_envs=4,
              total_timesteps=100000,
          )
      
          # Example: Train SAC on continuous control task
          # from stable_baselines3 import SAC
          # train_agent(
          #     env_id="Pendulum-v1",
          #     algorithm=SAC,
          #     policy="MlpPolicy",
          #     n_envs=4,
          #     total_timesteps=50000,
          # )
      
          # Example: Train DQN on discrete task
          # from stable_baselines3 import DQN
          # train_agent(
          #     env_id="LunarLander-v3",  # v2 was removed in Gymnasium; use v3
          #     algorithm=DQN,
          #     policy="MlpPolicy",
          #     n_envs=1,  # DQN typically uses single env
          #     total_timesteps=100000,
          # )
      
  • SKILL.md 11.9 KB
    ---
    name: alterlab-stable-baselines3
    description: Trains single-agent reinforcement learning agents with Stable-Baselines3 — PPO, SAC, DQN, TD3, DDPG, and A2C behind a scikit-learn-like API. Use for standard single-agent RL experiments, quick prototyping, well-documented algorithm implementations on Gymnasium environments, or adding callbacks and evaluation. For high-throughput parallel training, multi-agent systems, or custom vectorized environments prefer alterlab-pufferlib. Part of the AlterLab Academic Skills suite.
    license: MIT
    allowed-tools: Read Write Edit Bash(python:*) Bash(uv:*)
    compatibility: No API key required. Runs locally via `uv run python`; requires stable-baselines3 >= 2.0 (current 2.9.0 as of 2026-09, which needs Python >= 3.10, PyTorch >= 2.8, and gymnasium >= 0.29.1,<2.0; current gymnasium 1.3).
    metadata:
        skill-author: AlterLab
        version: "1.0.1"
        last_updated: "2026-09-23"
    ---
    
    # Stable Baselines3
    
    ## Overview
    
    Stable Baselines3 (SB3) is a PyTorch-based library providing reliable implementations of reinforcement learning algorithms. This skill provides comprehensive guidance for training RL agents, creating custom environments, implementing callbacks, and optimizing training workflows using SB3's unified API.
    
    ## When to Use This Skill
    
    Use this skill when the user wants to:
    - Train and evaluate a single-agent RL policy (PPO, A2C, SAC, TD3, DDPG, DQN, HER) on a Gymnasium environment.
    - Wrap a research simulator as a custom `gymnasium.Env` and validate it with `check_env`.
    - Add evaluation, checkpointing, early stopping, or custom logging through callbacks.
    - Speed up training with vectorized environments, or save, load, and report trained agents reproducibly.
    
    ### Does NOT Trigger
    
    | Scenario | Use Instead |
    |----------|-------------|
    | Millions of steps per second, native multi-agent environments, or PufferEnv/Atari-scale throughput | `alterlab-pufferlib` |
    | Supervised deep-learning training loops (LightningModule, multi-GPU strategies) | `alterlab-pytorch-lightning` |
    | Black-box or multi-objective optimization of parameters without a sequential decision process | `alterlab-pymoo` |
    | Simulating queues or resource contention without learning a policy | `alterlab-simpy` |
    
    ## Core Capabilities
    
    ### 1. Training RL Agents
    
    **Basic Training Pattern:**
    
    ```python
    import gymnasium as gym
    from stable_baselines3 import PPO
    
    # Create environment
    env = gym.make("CartPole-v1")
    
    # Initialize agent
    model = PPO("MlpPolicy", env, verbose=1)
    
    # Train the agent
    model.learn(total_timesteps=10000)
    
    # Save the model
    model.save("ppo_cartpole")
    
    # Load the model (without prior instantiation)
    model = PPO.load("ppo_cartpole", env=env)
    ```
    
    **Important Notes:**
    - `total_timesteps` is a lower bound; actual training may exceed this due to batch collection
    - Use `model.load()` as a static method, not on an existing instance
    - The replay buffer is NOT saved with the model to save space
    
    **Algorithm Selection:**
    Use `references/algorithms.md` for detailed algorithm characteristics and selection guidance. Quick reference:
    - **PPO/A2C**: General-purpose, supports all action space types, good for multiprocessing
    - **SAC/TD3**: Continuous control, off-policy, sample-efficient
    - **DQN**: Discrete actions, off-policy
    - **HER**: Goal-conditioned tasks
    
    See `scripts/train_rl_agent.py` for a complete training template with best practices.
    
    ### 2. Custom Environments
    
    **Requirements:**
    Custom environments must inherit from `gymnasium.Env` and implement:
    - `__init__()`: Define action_space and observation_space
    - `reset(seed, options)`: Return initial observation and info dict
    - `step(action)`: Return observation, reward, terminated, truncated, info
    - `render()`: Visualization (optional)
    - `close()`: Cleanup resources
    
    **Key Constraints:**
    - Image observations must be `np.uint8` in range [0, 255]
    - Use channel-first format when possible (channels, height, width)
    - SB3 normalizes images automatically by dividing by 255
    - Set `normalize_images=False` in policy_kwargs if pre-normalized
    - SB3 does NOT support `Discrete` or `MultiDiscrete` spaces with `start!=0`
    
    **Validation:**
    ```python
    from stable_baselines3.common.env_checker import check_env
    
    check_env(env, warn=True)
    ```
    
    See `scripts/custom_env_template.py` for a complete custom environment template and `references/custom_environments.md` for comprehensive guidance.
    
    ### 3. Vectorized Environments
    
    **Purpose:**
    Vectorized environments run multiple environment instances in parallel, accelerating training and enabling certain wrappers (frame-stacking, normalization).
    
    **Types:**
    - **DummyVecEnv**: Sequential execution on current process (for lightweight environments)
    - **SubprocVecEnv**: Parallel execution across processes (for compute-heavy environments)
    
    **Quick Setup:**
    ```python
    from stable_baselines3.common.env_util import make_vec_env
    from stable_baselines3.common.vec_env import SubprocVecEnv
    
    # Create 4 parallel environments
    env = make_vec_env("CartPole-v1", n_envs=4, vec_env_cls=SubprocVecEnv)
    
    model = PPO("MlpPolicy", env, verbose=1)
    model.learn(total_timesteps=25000)
    ```
    With `SubprocVecEnv`, wrap the call site in `if __name__ == "__main__":` (required on macOS/Windows spawn).
    
    **Off-Policy Optimization:**
    When using multiple environments with off-policy algorithms (SAC, TD3, DQN), set `gradient_steps=-1` to perform one gradient update per environment step, balancing wall-clock time and sample efficiency.
    
    **API Differences:**
    - `reset()` returns only observations (info available in `vec_env.reset_infos`)
    - `step()` returns 4-tuple: `(obs, rewards, dones, infos)` not 5-tuple
    - Environments auto-reset after episodes
    - Terminal observations available via `infos[env_idx]["terminal_observation"]`
    
    See `references/vectorized_envs.md` for detailed information on wrappers and advanced usage.
    
    ### 4. Callbacks for Monitoring and Control
    
    **Purpose:**
    Callbacks enable monitoring metrics, saving checkpoints, implementing early stopping, and custom training logic without modifying core algorithms.
    
    **Common Callbacks:**
    - **EvalCallback**: Evaluate periodically and save best model
    - **CheckpointCallback**: Save model checkpoints at intervals
    - **StopTrainingOnRewardThreshold**: Stop when target reward reached
    - **ProgressBarCallback**: Display training progress with timing
    
    **Custom Callback Structure:**
    ```python
    from stable_baselines3.common.callbacks import BaseCallback
    
    class CustomCallback(BaseCallback):
        def _on_training_start(self):
            # Called before first rollout
            pass
    
        def _on_step(self):
            # Called after each environment step
            # Return False to stop training
            return True
    
        def _on_rollout_end(self):
            # Called at end of rollout
            pass
    ```
    
    **Available Attributes:**
    - `self.model`: The RL algorithm instance
    - `self.num_timesteps`: Total environment steps
    - `self.training_env`: The training environment
    
    **Chaining Callbacks:**
    ```python
    from stable_baselines3.common.callbacks import CallbackList
    
    callback = CallbackList([eval_callback, checkpoint_callback, custom_callback])
    model.learn(total_timesteps=10000, callback=callback)
    ```
    
    See `references/callbacks.md` for comprehensive callback documentation.
    
    ### 5. Model Persistence and Inspection
    
    **Saving and Loading:**
    ```python
    # Save model
    model.save("model_name")
    
    # Save normalization statistics (if using VecNormalize)
    vec_env.save("vec_normalize.pkl")
    
    # Load model
    model = PPO.load("model_name", env=env)
    
    # Load normalization statistics
    vec_env = VecNormalize.load("vec_normalize.pkl", vec_env)
    ```
    
    **Parameter Access:**
    ```python
    # Get parameters
    params = model.get_parameters()
    
    # Set parameters
    model.set_parameters(params)
    
    # Access PyTorch state dict
    state_dict = model.policy.state_dict()
    ```
    
    ### 6. Evaluation and Recording
    
    **Evaluation:**
    ```python
    from stable_baselines3.common.evaluation import evaluate_policy
    
    mean_reward, std_reward = evaluate_policy(
        model,
        env,
        n_eval_episodes=10,
        deterministic=True
    )
    ```
    
    **Video Recording** (the wrapped env must be created with `render_mode="rgb_array"`, and `moviepy` must be installed, e.g. `uv pip install "gymnasium[other]"`):
    ```python
    from stable_baselines3.common.vec_env import VecVideoRecorder
    
    # Wrap environment with video recorder
    env = VecVideoRecorder(
        env,
        "videos/",
        record_video_trigger=lambda x: x % 2000 == 0,
        video_length=200
    )
    ```
    
    See `scripts/evaluate_agent.py` for a complete evaluation and recording template.
    
    ### 7. Advanced Features
    
    **Learning Rate Schedules:**
    ```python
    def linear_schedule(initial_value):
        def func(progress_remaining):
            # progress_remaining goes from 1 to 0
            return progress_remaining * initial_value
        return func
    
    model = PPO("MlpPolicy", env, learning_rate=linear_schedule(0.001))
    
    # Built-in equivalent (SB3 >= 2.7; replaces the deprecated get_linear_fn/constant_fn/get_schedule_fn)
    from stable_baselines3.common.utils import LinearSchedule
    model = PPO("MlpPolicy", env, learning_rate=LinearSchedule(1e-3, 0.0, 1.0))
    ```
    
    **N-step Returns (off-policy, SB3 >= 2.7):** SAC, TD3, DDPG, and DQN accept `n_steps=` to bootstrap from n-step returns (backed by `NStepReplayBuffer`).
    
    **Multi-Input Policies (Dict Observations):**
    ```python
    model = PPO("MultiInputPolicy", env, verbose=1)
    ```
    Use when observations are dictionaries (e.g., combining images with sensor data).
    
    **Hindsight Experience Replay:**
    ```python
    from stable_baselines3 import SAC, HerReplayBuffer
    
    model = SAC(
        "MultiInputPolicy",
        env,
        replay_buffer_class=HerReplayBuffer,
        replay_buffer_kwargs=dict(
            n_sampled_goal=4,
            goal_selection_strategy="future",
        ),
    )
    ```
    
    **TensorBoard Integration:**
    ```python
    model = PPO("MlpPolicy", env, tensorboard_log="./tensorboard/")
    model.learn(total_timesteps=10000)
    ```
    
    ## Workflow Guidance
    
    **Starting a New RL Project:**
    
    1. **Define the problem**: Identify observation space, action space, and reward structure
    2. **Choose algorithm**: Use `references/algorithms.md` for selection guidance
    3. **Create/adapt environment**: Use `scripts/custom_env_template.py` if needed
    4. **Validate environment**: Always run `check_env()` before training
    5. **Set up training**: Use `scripts/train_rl_agent.py` as starting template
    6. **Add monitoring**: Implement callbacks for evaluation and checkpointing
    7. **Optimize performance**: Consider vectorized environments for speed
    8. **Evaluate and iterate**: Use `scripts/evaluate_agent.py` for assessment
    
    **Common Issues:**
    
    - **Memory errors**: Reduce `buffer_size` for off-policy algorithms or use fewer parallel environments
    - **Slow training**: Consider SubprocVecEnv for parallel environments
    - **Unstable training**: Try different algorithms, tune hyperparameters, or check reward scaling
    - **Import errors**: Ensure `stable_baselines3` is installed: `uv pip install "stable-baselines3[extra]"`
    
    ## Resources
    
    ### scripts/
    - `train_rl_agent.py`: Complete training script template with best practices
    - `evaluate_agent.py`: Agent evaluation and video recording template
    - `custom_env_template.py`: Custom Gym environment template
    
    ### references/
    - `algorithms.md`: Detailed algorithm comparison and selection guide
    - `custom_environments.md`: Comprehensive custom environment creation guide
    - `callbacks.md`: Complete callback system reference
    - `vectorized_envs.md`: Vectorized environment usage and wrappers
    
    ## Installation
    
    Requires Python 3.10+ and PyTorch >= 2.8 (SB3 2.9 raised the floor from 2.3). The `[extra]` option pulls in TensorBoard, OpenCV, `ale-py` (Atari), `pygame-ce`, tqdm/rich (progress bar), and — since 2.9 — pandas and matplotlib, which are no longer core dependencies (needed for `results_plotter`/`load_results`). Atari IDs such as `"PongNoFrameskip-v4"` or `"ALE/Pong-v5"` are registered when `ale_py` is imported (`import ale_py; gym.register_envs(ale_py)`).
    
    ```bash
    # Basic installation
    uv pip install stable-baselines3
    
    # With extra dependencies (Tensorboard, Atari, etc.)
    uv pip install "stable-baselines3[extra]"
    ```
    
    Part of the AlterLab Academic Skills suite.
    

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