alterlab-stable-baselines3
Trains single-agent reinforcement learning agents with Stable-Baselines3 — PPO, SAC, DQN, TD3, DDPG, and A2C behind a scikit-learn-like API. Use for standard single-agent RL experiments, quick prototyping, well-documented algorithm implementations on Gymnasium environments, or ad
Install
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git clone https://github.com/AlterLab-IEU/AlterLab-Academic-Skills.git
The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole alterlab-ieu/alterlab-academic-skills collection as a plugin from our marketplace. Git is the plain clone.
Skill manifest
Stable Baselines3
Overview
Stable Baselines3 (SB3) is a PyTorch-based library providing reliable implementations of reinforcement learning algorithms. This skill provides comprehensive guidance for training RL agents, creating custom environments, implementing callbacks, and optimizing training workflows using SB3's unified API.
When to Use This Skill
Use this skill when the user wants to:
- Train and evaluate a single-agent RL policy (PPO, A2C, SAC, TD3, DDPG, DQN, HER) on a Gymnasium environment.
- Wrap a research simulator as a custom
gymnasium.Envand validate it withcheck_env. - Add evaluation, checkpointing, early stopping, or custom logging through callbacks.
- Speed up training with vectorized environments, or save, load, and report trained agents reproducibly.
Does NOT Trigger
| Scenario | Use Instead |
|---|---|
| Millions of steps per second, native multi-agent environments, or PufferEnv/Atari-scale throughput | alterlab-pufferlib |
| Supervised deep-learning training loops (LightningModule, multi-GPU strategies) | alterlab-pytorch-lightning |
| Black-box or multi-objective optimization of parameters without a sequential decision process | alterlab-pymoo |
| Simulating queues or resource contention without learning a policy | alterlab-simpy |
Core Capabilities
1. Training RL Agents
Basic Training Pattern:
import gymnasium as gym
from stable_baselines3 import PPO
# Create environment
env = gym.make("CartPole-v1")
# Initialize agent
model = PPO("MlpPolicy", env, verbose=1)
# Train the agent
model.learn(total_timesteps=10000)
# Save the model
model.save("ppo_cartpole")
# Load the model (without prior instantiation)
model = PPO.load("ppo_cartpole", env=env)
Important Notes:
total_timestepsis a lower bound; actual training may exceed this due to batch collection- Use
model.load()as a static method, not on an existing instance - The replay buffer is NOT saved with the model to save space
Algorithm Selection:
Use references/algorithms.md for detailed algorithm characteristics and selection guidance. Quick reference:
- PPO/A2C: General-purpose, supports all action space types, good for multiprocessing
- SAC/TD3: Continuous control, off-policy, sample-efficient
- DQN: Discrete actions, off-policy
- HER: Goal-conditioned tasks
See scripts/train_rl_agent.py for a complete training template with best practices.
2. Custom Environments
Requirements:
Custom environments must inherit from gymnasium.Env and implement:
__init__(): Define action_space and observation_spacereset(seed, options): Return initial observation and info dictstep(action): Return observation, reward, terminated, truncated, inforender(): Visualization (optional)close(): Cleanup resources
Key Constraints:
- Image observations must be
np.uint8in range [0, 255] - Use channel-first format when possible (channels, height, width)
- SB3 normalizes images automatically by dividing by 255
- Set
normalize_images=Falsein policy_kwargs if pre-normalized - SB3 does NOT support
DiscreteorMultiDiscretespaces withstart!=0
Validation:
from stable_baselines3.common.env_checker import check_env
check_env(env, warn=True)
See scripts/custom_env_template.py for a complete custom environment template and references/custom_environments.md for comprehensive guidance.
3. Vectorized Environments
Purpose: Vectorized environments run multiple environment instances in parallel, accelerating training and enabling certain wrappers (frame-stacking, normalization).
Types:
- DummyVecEnv: Sequential execution on current process (for lightweight environments)
- SubprocVecEnv: Parallel execution across processes (for compute-heavy environments)
Quick Setup:
from stable_baselines3.common.env_util import make_vec_env
from stable_baselines3.common.vec_env import SubprocVecEnv
# Create 4 parallel environments
env = make_vec_env("CartPole-v1", n_envs=4, vec_env_cls=SubprocVecEnv)
model = PPO("MlpPolicy", env, verbose=1)
model.learn(total_timesteps=25000)
With SubprocVecEnv, wrap the call site in if __name__ == "__main__": (required on macOS/Windows spawn).
Off-Policy Optimization:
When using multiple environments with off-policy algorithms (SAC, TD3, DQN), set gradient_steps=-1 to perform one gradient update per environment step, balancing wall-clock time and sample efficiency.
API Differences:
reset()returns only observations (info available invec_env.reset_infos)step()returns 4-tuple:(obs, rewards, dones, infos)not 5-tuple- Environments auto-reset after episodes
- Terminal observations available via
infos[env_idx]["terminal_observation"]
See references/vectorized_envs.md for detailed information on wrappers and advanced usage.
4. Callbacks for Monitoring and Control
Purpose: Callbacks enable monitoring metrics, saving checkpoints, implementing early stopping, and custom training logic without modifying core algorithms.
Common Callbacks:
- EvalCallback: Evaluate periodically and save best model
- CheckpointCallback: Save model checkpoints at intervals
- StopTrainingOnRewardThreshold: Stop when target reward reached
- ProgressBarCallback: Display training progress with timing
Custom Callback Structure:
from stable_baselines3.common.callbacks import BaseCallback
class CustomCallback(BaseCallback):
def _on_training_start(self):
# Called before first rollout
pass
def _on_step(self):
# Called after each environment step
# Return False to stop training
return True
def _on_rollout_end(self):
# Called at end of rollout
pass
Available Attributes:
self.model: The RL algorithm instanceself.num_timesteps: Total environment stepsself.training_env: The training environment
Chaining Callbacks:
from stable_baselines3.common.callbacks import CallbackList
callback = CallbackList([eval_callback, checkpoint_callback, custom_callback])
model.learn(total_timesteps=10000, callback=callback)
See references/callbacks.md for comprehensive callback documentation.
5. Model Persistence and Inspection
Saving and Loading:
# Save model
model.save("model_name")
# Save normalization statistics (if using VecNormalize)
vec_env.save("vec_normalize.pkl")
# Load model
model = PPO.load("model_name", env=env)
# Load normalization statistics
vec_env = VecNormalize.load("vec_normalize.pkl", vec_env)
Parameter Access:
# Get parameters
params = model.get_parameters()
# Set parameters
model.set_parameters(params)
# Access PyTorch state dict
state_dict = model.policy.state_dict()
6. Evaluation and Recording
Evaluation:
from stable_baselines3.common.evaluation import evaluate_policy
mean_reward, std_reward = evaluate_policy(
model,
env,
n_eval_episodes=10,
deterministic=True
)
Video Recording (the wrapped env must be created with render_mode="rgb_array", and moviepy must be installed, e.g. uv pip install "gymnasium[other]"):
from stable_baselines3.common.vec_env import VecVideoRecorder
# Wrap environment with video recorder
env = VecVideoRecorder(
env,
"videos/",
record_video_trigger=lambda x: x % 2000 == 0,
video_length=200
)
See scripts/evaluate_agent.py for a complete evaluation and recording template.
7. Advanced Features
Learning Rate Schedules:
def linear_schedule(initial_value):
def func(progress_remaining):
# progress_remaining goes from 1 to 0
return progress_remaining * initial_value
return func
model = PPO("MlpPolicy", env, learning_rate=linear_schedule(0.001))
# Built-in equivalent (SB3 >= 2.7; replaces the deprecated get_linear_fn/constant_fn/get_schedule_fn)
from stable_baselines3.common.utils import LinearSchedule
model = PPO("MlpPolicy", env, learning_rate=LinearSchedule(1e-3, 0.0, 1.0))
N-step Returns (off-policy, SB3 >= 2.7): SAC, TD3, DDPG, and DQN accept n_steps= to bootstrap from n-step returns (backed by NStepReplayBuffer).
Multi-Input Policies (Dict Observations):
model = PPO("MultiInputPolicy", env, verbose=1)
Use when observations are dictionaries (e.g., combining images with sensor data).
Hindsight Experience Replay:
from stable_baselines3 import SAC, HerReplayBuffer
model = SAC(
"MultiInputPolicy",
env,
replay_buffer_class=HerReplayBuffer,
replay_buffer_kwargs=dict(
n_sampled_goal=4,
goal_selection_strategy="future",
),
)
TensorBoard Integration:
model = PPO("MlpPolicy", env, tensorboard_log="./tensorboard/")
model.learn(total_timesteps=10000)
Workflow Guidance
Starting a New RL Project:
- Define the problem: Identify observation space, action space, and reward structure
- Choose algorithm: Use
references/algorithms.mdfor selection guidance - Create/adapt environment: Use
scripts/custom_env_template.pyif needed - Validate environment: Always run
check_env()before training - Set up training: Use
scripts/train_rl_agent.pyas starting template - Add monitoring: Implement callbacks for evaluation and checkpointing
- Optimize performance: Consider vectorized environments for speed
- Evaluate and iterate: Use
scripts/evaluate_agent.pyfor assessment
Common Issues:
- Memory errors: Reduce
buffer_sizefor off-policy algorithms or use fewer parallel environments - Slow training: Consider SubprocVecEnv for parallel environments
- Unstable training: Try different algorithms, tune hyperparameters, or check reward scaling
- Import errors: Ensure
stable_baselines3is installed:uv pip install "stable-baselines3[extra]"
Resources
scripts/
train_rl_agent.py: Complete training script template with best practicesevaluate_agent.py: Agent evaluation and video recording templatecustom_env_template.py: Custom Gym environment template
references/
algorithms.md: Detailed algorithm comparison and selection guidecustom_environments.md: Comprehensive custom environment creation guidecallbacks.md: Complete callback system referencevectorized_envs.md: Vectorized environment usage and wrappers
Installation
Requires Python 3.10+ and PyTorch >= 2.8 (SB3 2.9 raised the floor from 2.3). The [extra] option pulls in TensorBoard, OpenCV, ale-py (Atari), pygame-ce, tqdm/rich (progress bar), and — since 2.9 — pandas and matplotlib, which are no longer core dependencies (needed for results_plotter/load_results). Atari IDs such as "PongNoFrameskip-v4" or "ALE/Pong-v5" are registered when ale_py is imported (import ale_py; gym.register_envs(ale_py)).
# Basic installation
uv pip install stable-baselines3
# With extra dependencies (Tensorboard, Atari, etc.)
uv pip install "stable-baselines3[extra]"
Part of the AlterLab Academic Skills suite.
Files (alterlab-academic-skills)
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evals
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evals.json 5.2 KB
{ "skill": "alterlab-stable-baselines3", "evals": [ { "id": "train-ppo-cartpole", "prompt": "Train a PPO agent on the CartPole-v1 Gymnasium environment for 10k timesteps, then save the model and evaluate it over 10 episodes reporting mean and std reward.", "expected_output": "Invokes alterlab-stable-baselines3: creates the env with gym.make('CartPole-v1'), instantiates PPO('MlpPolicy', env), calls model.learn(total_timesteps=10000), saves with model.save, and evaluates using evaluate_policy(model, env, n_eval_episodes=10, deterministic=True) reporting mean_reward, std_reward.", "assertions": [ { "type": "should_trigger", "value": true }, { "type": "output_contains", "value": "evaluate_policy" }, { "type": "behavior", "value": "Uses the SB3 PPO class with MlpPolicy and model.learn, and evaluates with stable_baselines3.common.evaluation.evaluate_policy rather than a hand-rolled rollout loop." } ] }, { "id": "sac-continuous-control-callbacks", "prompt": "I'm doing continuous control on a custom robot reaching task. Use a sample-efficient off-policy algorithm, evaluate periodically and save the best model, and stop early once it hits a reward threshold.", "expected_output": "Invokes alterlab-stable-baselines3: recommends SAC (or TD3) for sample-efficient continuous off-policy control, sets up an EvalCallback that saves the best model, and chains a StopTrainingOnRewardThreshold callback via CallbackList passed to model.learn.", "assertions": [ { "type": "should_trigger", "value": true }, { "type": "output_contains", "value": "evalcallback" }, { "type": "behavior", "value": "Chooses an off-policy algorithm (SAC or TD3) for continuous control and wires EvalCallback plus StopTrainingOnRewardThreshold through CallbackList." } ] }, { "id": "custom-env-check-and-train", "prompt": "I wrote a custom Gymnasium environment for an inventory-management problem. Validate that it conforms to the API before training, then train an agent on it.", "expected_output": "Invokes alterlab-stable-baselines3: runs check_env(env, warn=True) from stable_baselines3.common.env_checker to validate the gymnasium.Env (reset/step signatures, spaces), then trains an SB3 agent (e.g. PPO) on the validated environment.", "assertions": [ { "type": "should_trigger", "value": true }, { "type": "output_contains", "value": "check_env" }, { "type": "behavior", "value": "Validates the custom environment with check_env before training and only then instantiates and trains an SB3 algorithm." } ] }, { "id": "vectorized-env-speedup", "prompt": "My training is slow. Spin up several CartPole environments in parallel processes to speed up PPO training and bump the timesteps to 25k.", "expected_output": "Invokes alterlab-stable-baselines3: uses make_vec_env('CartPole-v1', n_envs=4, vec_env_cls=SubprocVecEnv) to parallelize across processes, then trains PPO on the vectorized env with model.learn(total_timesteps=25000). Notes SubprocVecEnv suits compute-heavy/parallel work.", "assertions": [ { "type": "should_trigger", "value": true }, { "type": "output_contains", "value": "subprocvecenv" }, { "type": "behavior", "value": "Parallelizes with make_vec_env and SubprocVecEnv rather than a single env, and trains PPO on the vectorized environment." } ] }, { "id": "near-miss-pufferlib", "prompt": "I need massively parallel, high-throughput RL training across thousands of vectorized environment instances for a multi-agent setup - throughput is the priority.", "expected_output": "Does NOT invoke alterlab-stable-baselines3. High-performance massively-parallel and multi-agent RL training is explicitly out of SB3's scope; SB3 itself recommends pufferlib for this. Should defer to alterlab-pufferlib.", "assertions": [ { "type": "should_not_trigger", "value": true }, { "type": "output_contains", "value": "pufferlib" } ] }, { "id": "near-miss-alterlab-pytorch-lightning", "prompt": "I have 50,000 labelled microscopy images and want to train a ResNet classifier across 4 GPUs with mixed precision, checkpointing, and early stopping on validation loss. How should I structure the training code?", "expected_output": "Does NOT invoke this skill; defers to alterlab-pytorch-lightning. This is supervised deep learning on a fixed labelled dataset with a multi-GPU training loop, not reinforcement learning with an environment, rewards, and an agent policy.", "assertions": [ { "type": "should_not_trigger", "value": true }, { "type": "output_contains", "value": "alterlab-pytorch-lightning" } ] } ] }
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references
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algorithms.md 10.1 KB
# Stable Baselines3 Algorithm Reference This document provides detailed characteristics of all RL algorithms in Stable Baselines3 to help select the right algorithm for specific tasks. ## Algorithm Comparison Table | Algorithm | Type | Action Space | Sample Efficiency | Training Speed | Use Case | |-----------|------|--------------|-------------------|----------------|----------| | **PPO** | On-Policy | All | Medium | Fast | General-purpose, stable | | **A2C** | On-Policy | All | Low | Very Fast | Quick prototyping, multiprocessing | | **SAC** | Off-Policy | Continuous | High | Medium | Continuous control, sample-efficient | | **TD3** | Off-Policy | Continuous | High | Medium | Continuous control, deterministic | | **DDPG** | Off-Policy | Continuous | High | Medium | Continuous control (use TD3 instead) | | **DQN** | Off-Policy | Discrete | Medium | Medium | Discrete actions, Atari games | | **HER** | Off-Policy | All | Very High | Medium | Goal-conditioned tasks | | **RecurrentPPO** (Contrib) | On-Policy | All | Medium | Slow | Partial observability (POMDP) | ## Detailed Algorithm Characteristics ### PPO (Proximal Policy Optimization) **Overview:** General-purpose on-policy algorithm with good performance across many tasks. **Strengths:** - Stable and reliable training - Works with all action space types (Discrete, Box, MultiDiscrete, MultiBinary) - Good balance between sample efficiency and training speed - Excellent for multiprocessing with vectorized environments - Easy to tune **Weaknesses:** - Less sample-efficient than off-policy methods - Requires many environment interactions **Best For:** - General-purpose RL tasks - When stability is important - When you have cheap environment simulations - Tasks with continuous or discrete actions **Hyperparameter Guidance:** - `n_steps`: 2048-4096 for continuous, 128-256 for Atari - `learning_rate`: 3e-4 is a good default - `n_epochs`: 10 for continuous, 4 for Atari - `batch_size`: 64 - `gamma`: 0.99 (0.995-0.999 for long episodes) ### A2C (Advantage Actor-Critic) **Overview:** Synchronous variant of A3C, simpler than PPO but less stable. **Strengths:** - Very fast training (simpler than PPO) - Works with all action space types - Good for quick prototyping - Memory efficient **Weaknesses:** - Less stable than PPO - Requires careful hyperparameter tuning - Lower sample efficiency **Best For:** - Quick experimentation - When training speed is critical - Simple environments **Hyperparameter Guidance:** - `n_steps`: 5-256 depending on task - `learning_rate`: 7e-4 - `gamma`: 0.99 ### SAC (Soft Actor-Critic) **Overview:** Off-policy algorithm with entropy regularization, state-of-the-art for continuous control. **Strengths:** - Excellent sample efficiency - Very stable training - Automatic entropy tuning - Good exploration through stochastic policy - State-of-the-art for robotics **Weaknesses:** - Only supports continuous action spaces (Box) - Slower wall-clock time than on-policy methods - More complex hyperparameters **Best For:** - Continuous control (robotics, physics simulations) - When sample efficiency is critical - Expensive environment simulations - Tasks requiring good exploration **Hyperparameter Guidance:** - `learning_rate`: 3e-4 - `buffer_size`: 1M for most tasks - `learning_starts`: 10000 - `batch_size`: 256 - `tau`: 0.005 (target network update rate) - `train_freq`: 1 with `gradient_steps=-1` for best performance ### TD3 (Twin Delayed DDPG) **Overview:** Improved DDPG with double Q-learning and delayed policy updates. **Strengths:** - High sample efficiency - Deterministic policy (good for deployment) - More stable than DDPG - Good for continuous control **Weaknesses:** - Only supports continuous action spaces (Box) - Less exploration than SAC - Requires careful tuning **Best For:** - Continuous control tasks - When deterministic policies are preferred - Sample-efficient learning **Hyperparameter Guidance:** - `learning_rate`: 1e-3 - `buffer_size`: 1M - `learning_starts`: 10000 - `batch_size`: 100 - `policy_delay`: 2 (update policy every 2 critic updates) ### DDPG (Deep Deterministic Policy Gradient) **Overview:** Early off-policy continuous control algorithm. **Strengths:** - Continuous action space support - Off-policy learning **Weaknesses:** - Less stable than TD3 or SAC - Sensitive to hyperparameters - Generally outperformed by TD3 **Best For:** - Legacy compatibility - **Recommendation:** Use TD3 instead for new projects ### DQN (Deep Q-Network) **Overview:** Classic off-policy algorithm for discrete action spaces. **Strengths:** - Sample-efficient for discrete actions - Experience replay enables reuse of past data - Proven success on Atari games **Weaknesses:** - Only supports discrete action spaces - Can be unstable without proper tuning - Overestimation bias **Best For:** - Discrete action tasks - Atari games and similar environments - When sample efficiency matters **Hyperparameter Guidance:** - `learning_rate`: 1e-4 - `buffer_size`: 100K-1M depending on task - `learning_starts`: 50000 for Atari - `batch_size`: 32 - `exploration_fraction`: 0.1 - `exploration_final_eps`: 0.05 **Variants (SB3-Contrib):** - **QR-DQN**: Distributional RL version for better value estimates - For action masking with discrete actions, use **MaskablePPO** (SB3-Contrib); SB3-Contrib has no maskable DQN ### HER (Hindsight Experience Replay) **Overview:** Not a standalone algorithm but a replay buffer strategy for goal-conditioned tasks. **Strengths:** - Dramatically improves learning in sparse reward settings - Learns from failures by relabeling goals - Works with any off-policy algorithm (SAC, TD3, DQN) **Weaknesses:** - Only for goal-conditioned environments - Requires specific observation structure (Dict with "observation", "achieved_goal", "desired_goal") **Best For:** - Goal-conditioned tasks (robotics manipulation, navigation) - Sparse reward environments - Tasks where goal is clear but reward is binary **Usage:** ```python from stable_baselines3 import SAC, HerReplayBuffer model = SAC( "MultiInputPolicy", env, replay_buffer_class=HerReplayBuffer, replay_buffer_kwargs=dict( n_sampled_goal=4, goal_selection_strategy="future", # or "episode", "final" ), ) ``` ### RecurrentPPO **Overview:** PPO with LSTM policy for handling partial observability. Lives in **SB3-Contrib** (`from sb3_contrib import RecurrentPPO`), not core SB3. **Strengths:** - Handles partial observability (POMDP) - Can learn temporal dependencies - Good for memory-required tasks **Weaknesses:** - Slower training than standard PPO - More complex to tune - Requires sequential data **Best For:** - Partially observable environments - Tasks requiring memory (e.g., navigation without full map) - Time-series problems ## Algorithm Selection Guide ### Decision Tree 1. **What is your action space?** - **Continuous (Box)** → Consider PPO, SAC, or TD3 - **Discrete** → Consider PPO, A2C, or DQN - **MultiDiscrete/MultiBinary** → Use PPO or A2C 2. **Is sample efficiency critical?** - **Yes (expensive simulations)** → Use off-policy: SAC, TD3, DQN, or HER - **No (cheap simulations)** → Use on-policy: PPO, A2C 3. **Do you need fast wall-clock training?** - **Yes** → Use PPO or A2C with vectorized environments - **No** → Any algorithm works 4. **Is the task goal-conditioned with sparse rewards?** - **Yes** → Use HER with SAC or TD3 - **No** → Continue with standard algorithms 5. **Is the environment partially observable?** - **Yes** → Use RecurrentPPO - **No** → Use standard algorithms ### Quick Recommendations - **Starting out / General tasks:** PPO - **Continuous control / Robotics:** SAC - **Discrete actions / Atari:** DQN or PPO - **Goal-conditioned / Sparse rewards:** SAC + HER - **Fast prototyping:** A2C - **Sample efficiency critical:** SAC, TD3, or DQN - **Partial observability:** RecurrentPPO ## Training Configuration Tips ### For On-Policy Algorithms (PPO, A2C) ```python # Use vectorized environments for speed env = make_vec_env(env_id, n_envs=8, vec_env_cls=SubprocVecEnv) model = PPO( "MlpPolicy", env, n_steps=2048, # Collect this many steps per environment before update batch_size=64, n_epochs=10, learning_rate=3e-4, gamma=0.99, ) ``` ### For Off-Policy Algorithms (SAC, TD3, DQN) ```python # Fewer environments, but use gradient_steps=-1 for efficiency env = make_vec_env(env_id, n_envs=4) model = SAC( "MlpPolicy", env, buffer_size=1_000_000, learning_starts=10000, batch_size=256, train_freq=1, gradient_steps=-1, # Do 1 gradient step per env step (4 with 4 envs) learning_rate=3e-4, ) ``` ## Common Pitfalls 1. **Using DQN with continuous actions** - DQN only works with discrete actions 2. **Not using vectorized environments with PPO/A2C** - Wastes potential speedup 3. **Using too few environments** - On-policy methods need many samples 4. **Using too large replay buffer** - Can cause memory issues 5. **Not tuning learning rate** - Critical for stable training 6. **Ignoring reward scaling** - Normalize rewards for better learning 7. **Wrong policy type** - Use "CnnPolicy" for images, "MultiInputPolicy" for dict observations ## Performance Benchmarks General trends hold across tasks: on continuous-control (MuJoCo) benchmarks SAC and TD3 substantially outperform on-policy PPO at equal sample budgets thanks to off-policy sample efficiency; on Atari, PPO and DQN reach broadly comparable scores. Absolute numbers vary heavily with hyperparameters, env version, and training length, so do not treat any single figure as canonical. For tuned hyperparameters and reproducible benchmark scores per (algorithm, environment), consult the RL Baselines3 Zoo rather than memorized numbers: https://github.com/DLR-RM/rl-baselines3-zoo ## Additional Resources - **RL Baselines3 Zoo**: Collection of pre-trained agents and hyperparameters: https://github.com/DLR-RM/rl-baselines3-zoo - **Hyperparameter Tuning**: Use Optuna for systematic tuning - **Custom Policies**: Extend base policies for custom network architectures - **Contribution Repo**: SB3-Contrib for experimental algorithms (QR-DQN, TQC, TRPO, ARS, MaskablePPO, RecurrentPPO, CrossQ): https://sb3-contrib.readthedocs.io -
callbacks.md 15.3 KB
# Stable Baselines3 Callback System This document provides comprehensive information about the callback system in Stable Baselines3 for monitoring and controlling training. ## Overview Callbacks are functions called at specific points during training to: - Monitor training metrics - Save checkpoints - Implement early stopping - Log custom metrics - Adjust hyperparameters dynamically - Trigger evaluations ## Built-in Callbacks ### EvalCallback Evaluates the agent periodically and saves the best model. ```python from stable_baselines3.common.callbacks import EvalCallback eval_callback = EvalCallback( eval_env, # Separate evaluation environment best_model_save_path="./logs/best_model/", # Where to save best model log_path="./logs/eval/", # Where to save evaluation logs eval_freq=10000, # Evaluate every N steps n_eval_episodes=5, # Number of episodes per evaluation deterministic=True, # Use deterministic actions render=False, # Render during evaluation verbose=1, warn=True, ) model.learn(total_timesteps=100000, callback=eval_callback) ``` **Key Features:** - Automatically saves best model based on mean reward - Logs evaluation metrics to TensorBoard - Can stop training if reward threshold reached **Important:** When using vectorized training environments, adjust `eval_freq`: ```python # With 4 parallel environments, divide eval_freq by n_envs eval_freq = 10000 // 4 # Evaluate every 10000 total environment steps ``` ### CheckpointCallback Saves model checkpoints at regular intervals. ```python from stable_baselines3.common.callbacks import CheckpointCallback checkpoint_callback = CheckpointCallback( save_freq=10000, # Save every N steps save_path="./logs/checkpoints/", # Directory for checkpoints name_prefix="rl_model", # Prefix for checkpoint files save_replay_buffer=True, # Save replay buffer (off-policy only) save_vecnormalize=True, # Save VecNormalize stats verbose=2, ) model.learn(total_timesteps=100000, callback=checkpoint_callback) ``` **Output Files:** - `rl_model_10000_steps.zip` - Model at 10k steps - `rl_model_20000_steps.zip` - Model at 20k steps - etc. **Important:** Adjust `save_freq` for vectorized environments (divide by n_envs). ### StopTrainingOnRewardThreshold Stops training when mean reward exceeds a threshold. ```python from stable_baselines3.common.callbacks import StopTrainingOnRewardThreshold stop_callback = StopTrainingOnRewardThreshold( reward_threshold=200, # Stop when mean reward >= 200 verbose=1, ) # Must be used with EvalCallback eval_callback = EvalCallback( eval_env, callback_on_new_best=stop_callback, # Trigger when new best found eval_freq=10000, n_eval_episodes=5, ) model.learn(total_timesteps=1000000, callback=eval_callback) ``` ### StopTrainingOnNoModelImprovement Stops training if model doesn't improve for N evaluations. ```python from stable_baselines3.common.callbacks import StopTrainingOnNoModelImprovement stop_callback = StopTrainingOnNoModelImprovement( max_no_improvement_evals=10, # Stop after 10 evals with no improvement min_evals=20, # Minimum evaluations before stopping verbose=1, ) # Use with EvalCallback eval_callback = EvalCallback( eval_env, callback_after_eval=stop_callback, eval_freq=10000, ) model.learn(total_timesteps=1000000, callback=eval_callback) ``` ### StopTrainingOnMaxEpisodes Stops training after a maximum number of episodes. ```python from stable_baselines3.common.callbacks import StopTrainingOnMaxEpisodes stop_callback = StopTrainingOnMaxEpisodes( max_episodes=1000, # Stop after 1000 episodes verbose=1, ) model.learn(total_timesteps=1000000, callback=stop_callback) ``` ### ProgressBarCallback Displays a progress bar during training (requires tqdm). ```python from stable_baselines3.common.callbacks import ProgressBarCallback progress_callback = ProgressBarCallback() model.learn(total_timesteps=100000, callback=progress_callback) ``` **Output:** ``` 100%|██████████| 100000/100000 [05:23<00:00, 309.31it/s] ``` ## Creating Custom Callbacks ### BaseCallback Structure ```python from stable_baselines3.common.callbacks import BaseCallback class CustomCallback(BaseCallback): """ Custom callback template. """ def __init__(self, verbose=0): super().__init__(verbose) # Custom initialization def _init_callback(self) -> None: """ Called once when training starts. Useful for initialization that requires access to model/env. """ pass def _on_training_start(self) -> None: """ Called before the first rollout starts. """ pass def _on_rollout_start(self) -> None: """ Called before collecting new samples (on-policy algorithms). """ pass def _on_step(self) -> bool: """ Called after every step in the environment. Returns: bool: If False, training will be stopped. """ return True # Continue training def _on_rollout_end(self) -> None: """ Called after rollout ends (on-policy algorithms). """ pass def _on_training_end(self) -> None: """ Called at the end of training. """ pass ``` ### Useful Attributes Inside callbacks, you have access to: - **`self.model`**: The RL algorithm instance - **`self.training_env`**: The training environment - **`self.n_calls`**: Number of times `_on_step()` was called - **`self.num_timesteps`**: Total number of environment steps - **`self.locals`**: Local variables from the algorithm (varies by algorithm) - **`self.globals`**: Global variables from the algorithm - **`self.logger`**: Logger for TensorBoard/CSV logging - **`self.parent`**: Parent callback (if used in CallbackList) ## Custom Callback Examples ### Example 1: Log Custom Metrics ```python class LogCustomMetricsCallback(BaseCallback): """ Log custom metrics to TensorBoard. """ def __init__(self, verbose=0): super().__init__(verbose) self.episode_rewards = [] def _on_step(self) -> bool: # Check if episode ended if self.locals["dones"][0]: # Log episode reward episode_reward = self.locals["infos"][0].get("episode", {}).get("r", 0) self.episode_rewards.append(episode_reward) # Log to TensorBoard self.logger.record("custom/episode_reward", episode_reward) self.logger.record("custom/mean_reward_last_100", np.mean(self.episode_rewards[-100:])) return True ``` ### Example 2: Adjust Learning Rate ```python class LinearScheduleCallback(BaseCallback): """ Linearly decrease learning rate during training. """ def __init__(self, initial_lr=3e-4, final_lr=3e-5, verbose=0): super().__init__(verbose) self.initial_lr = initial_lr self.final_lr = final_lr def _on_step(self) -> bool: # Calculate progress (0 to 1) progress = self.num_timesteps / self.locals["total_timesteps"] # Linear interpolation new_lr = self.initial_lr + (self.final_lr - self.initial_lr) * progress # Update learning rate for param_group in self.model.policy.optimizer.param_groups: param_group["lr"] = new_lr # Log learning rate self.logger.record("train/learning_rate", new_lr) return True ``` ### Example 3: Early Stopping on Moving Average ```python class EarlyStoppingCallback(BaseCallback): """ Stop training if moving average of rewards doesn't improve. """ def __init__(self, check_freq=10000, min_reward=200, window=100, verbose=0): super().__init__(verbose) self.check_freq = check_freq self.min_reward = min_reward self.window = window self.rewards = [] def _on_step(self) -> bool: # Collect episode rewards if self.locals["dones"][0]: reward = self.locals["infos"][0].get("episode", {}).get("r", 0) self.rewards.append(reward) # Check every check_freq steps if self.n_calls % self.check_freq == 0 and len(self.rewards) >= self.window: mean_reward = np.mean(self.rewards[-self.window:]) if self.verbose > 0: print(f"Mean reward: {mean_reward:.2f}") if mean_reward >= self.min_reward: if self.verbose > 0: print(f"Stopping: reward threshold reached!") return False # Stop training return True # Continue training ``` ### Example 4: Save Best Model by Custom Metric ```python class SaveBestModelCallback(BaseCallback): """ Save model when custom metric is best. """ def __init__(self, check_freq=1000, save_path="./best_model/", verbose=0): super().__init__(verbose) self.check_freq = check_freq self.save_path = save_path self.best_score = -np.inf def _init_callback(self) -> None: if self.save_path is not None: os.makedirs(self.save_path, exist_ok=True) def _on_step(self) -> bool: if self.n_calls % self.check_freq == 0: # Calculate custom metric (example: policy entropy) custom_metric = self.locals.get("entropy_losses", [0])[-1] if custom_metric > self.best_score: self.best_score = custom_metric if self.verbose > 0: print(f"New best! Saving model to {self.save_path}") self.model.save(os.path.join(self.save_path, "best_model")) return True ``` ### Example 5: Log Environment-Specific Information ```python class EnvironmentInfoCallback(BaseCallback): """ Log custom info from environment. """ def _on_step(self) -> bool: # Access info dict from environment info = self.locals["infos"][0] # Log custom metrics from environment if "distance_to_goal" in info: self.logger.record("env/distance_to_goal", info["distance_to_goal"]) if "success" in info: self.logger.record("env/success_rate", info["success"]) return True ``` ## Chaining Multiple Callbacks Use `CallbackList` to combine multiple callbacks: ```python from stable_baselines3.common.callbacks import CallbackList callback_list = CallbackList([ eval_callback, checkpoint_callback, progress_callback, custom_callback, ]) model.learn(total_timesteps=100000, callback=callback_list) ``` Or pass a list directly: ```python model.learn( total_timesteps=100000, callback=[eval_callback, checkpoint_callback, custom_callback] ) ``` ## Event-Based Callbacks Callbacks can trigger other callbacks on specific events: ```python from stable_baselines3.common.callbacks import EventCallback # Stop training when reward threshold reached stop_callback = StopTrainingOnRewardThreshold(reward_threshold=200) # Evaluate periodically and trigger stop_callback when new best found eval_callback = EvalCallback( eval_env, callback_on_new_best=stop_callback, # Triggered when new best model eval_freq=10000, ) ``` ## Logging to TensorBoard Use `self.logger.record()` to log metrics: ```python class TensorBoardCallback(BaseCallback): def _on_step(self) -> bool: # Log scalar self.logger.record("custom/my_metric", value) # Log multiple metrics self.logger.record("custom/metric1", value1) self.logger.record("custom/metric2", value2) # Logger automatically writes to TensorBoard return True ``` **View in TensorBoard:** ```bash tensorboard --logdir ./logs/ ``` ## Advanced Patterns ### Curriculum Learning ```python class CurriculumCallback(BaseCallback): """ Increase task difficulty over time. """ def __init__(self, difficulty_schedule, verbose=0): super().__init__(verbose) self.difficulty_schedule = difficulty_schedule def _on_step(self) -> bool: # Update environment difficulty based on progress progress = self.num_timesteps / self.locals["total_timesteps"] for threshold, difficulty in self.difficulty_schedule: if progress >= threshold: self.training_env.env_method("set_difficulty", difficulty) return True ``` ### Population-Based Training ```python class PopulationBasedCallback(BaseCallback): """ Adjust hyperparameters based on performance. """ def __init__(self, check_freq=10000, verbose=0): super().__init__(verbose) self.check_freq = check_freq self.performance_history = [] def _on_step(self) -> bool: if self.n_calls % self.check_freq == 0: # Evaluate performance perf = self._evaluate_performance() self.performance_history.append(perf) # Adjust hyperparameters if performance plateaus if len(self.performance_history) >= 3: recent = self.performance_history[-3:] if max(recent) - min(recent) < 0.01: # Plateau detected self._adjust_hyperparameters() return True def _adjust_hyperparameters(self): # Example: increase learning rate for param_group in self.model.policy.optimizer.param_groups: param_group["lr"] *= 1.2 ``` ## Debugging Tips ### Print Available Attributes ```python class DebugCallback(BaseCallback): def _on_step(self) -> bool: if self.n_calls == 1: print("Available in self.locals:") for key in self.locals.keys(): print(f" {key}: {type(self.locals[key])}") return True ``` ### Common Issues 1. **Callback not being called:** - Ensure callback is passed to `model.learn()` - Check that `_on_step()` returns `True` 2. **AttributeError in callback:** - Not all attributes available in all callbacks - Use `self.locals.get("key", default)` for safety 3. **Memory leaks:** - Don't store large arrays in callback state - Clear buffers periodically 4. **Performance impact:** - Minimize computation in `_on_step()` (called every step) - Use `check_freq` to limit expensive operations ## Best Practices 1. **Use appropriate callback timing:** - `_on_step()`: For metrics that change every step - `_on_rollout_end()`: For metrics computed over rollouts - `_init_callback()`: For one-time initialization 2. **Log efficiently:** - Don't log every step (hurts performance) - Aggregate metrics and log periodically 3. **Handle vectorized environments:** - Remember that `dones`, `infos`, etc. are arrays - Check `dones[i]` for each environment 4. **Test callbacks independently:** - Create simple test cases - Verify callback behavior before long training runs 5. **Document custom callbacks:** - Clear docstrings - Example usage in comments ## Additional Resources - Official SB3 Callbacks Guide: https://stable-baselines3.readthedocs.io/en/master/guide/callbacks.html - Callback API Reference: https://stable-baselines3.readthedocs.io/en/master/guide/callbacks.html - TensorBoard Documentation: https://www.tensorflow.org/tensorboard -
custom_environments.md 13.4 KB
# Creating Custom Environments for Stable Baselines3 This guide provides comprehensive information for creating custom Gymnasium environments compatible with Stable Baselines3. ## Environment Structure ### Required Methods Every custom environment must inherit from `gymnasium.Env` and implement: ```python import gymnasium as gym from gymnasium import spaces import numpy as np class CustomEnv(gym.Env): def __init__(self): """Initialize environment, define action_space and observation_space""" super().__init__() self.action_space = spaces.Discrete(4) self.observation_space = spaces.Box(low=0, high=1, shape=(4,), dtype=np.float32) def reset(self, seed=None, options=None): """Reset environment to initial state""" super().reset(seed=seed) observation = self.observation_space.sample() info = {} return observation, info def step(self, action): """Execute one timestep""" observation = self.observation_space.sample() reward = 0.0 terminated = False # Episode ended naturally truncated = False # Episode ended due to time limit info = {} return observation, reward, terminated, truncated, info def render(self): """Visualize environment (optional)""" pass def close(self): """Cleanup resources (optional)""" pass ``` ### Method Details #### `__init__(self, ...)` **Purpose:** Initialize the environment and define spaces. **Requirements:** - Must call `super().__init__()` - Must define `self.action_space` - Must define `self.observation_space` **Example:** ```python def __init__(self, grid_size=10, max_steps=100): super().__init__() self.grid_size = grid_size self.max_steps = max_steps self.current_step = 0 # Define spaces self.action_space = spaces.Discrete(4) self.observation_space = spaces.Box( low=0, high=grid_size-1, shape=(2,), dtype=np.float32 ) ``` #### `reset(self, seed=None, options=None)` **Purpose:** Reset the environment to an initial state. **Requirements:** - Must call `super().reset(seed=seed)` - Must return `(observation, info)` tuple - Observation must match `observation_space` - Info must be a dictionary (can be empty) **Example:** ```python def reset(self, seed=None, options=None): super().reset(seed=seed) # Initialize state self.agent_pos = self.np_random.integers(0, self.grid_size, size=2) self.goal_pos = self.np_random.integers(0, self.grid_size, size=2) self.current_step = 0 observation = self._get_observation() info = {"episode": "started"} return observation, info ``` #### `step(self, action)` **Purpose:** Execute one timestep in the environment. **Requirements:** - Must return 5-tuple: `(observation, reward, terminated, truncated, info)` - Action must be valid according to `action_space` - Observation must match `observation_space` - Reward should be a float - Terminated: True if episode ended naturally (goal reached, failure, etc.) - Truncated: True if episode ended due to time limit - Info must be a dictionary **Example:** ```python def step(self, action): # Apply action self.agent_pos += self._action_to_direction(action) self.agent_pos = np.clip(self.agent_pos, 0, self.grid_size - 1) self.current_step += 1 # Calculate reward distance = np.linalg.norm(self.agent_pos - self.goal_pos) goal_reached = distance < 1.0 if goal_reached: reward = 100.0 else: reward = -distance * 0.1 # Check termination conditions terminated = goal_reached truncated = self.current_step >= self.max_steps observation = self._get_observation() info = {"distance": distance, "steps": self.current_step} return observation, reward, terminated, truncated, info ``` ## Space Types ### Discrete For discrete actions (e.g., {0, 1, 2, 3}). ```python self.action_space = spaces.Discrete(4) # 4 actions: 0, 1, 2, 3 ``` **Important:** SB3 does NOT support `Discrete` spaces with `start != 0`. Always start from 0. ### Box (Continuous) For continuous values within a range. ```python # 1D continuous action in [-1, 1] self.action_space = spaces.Box(low=-1, high=1, shape=(1,), dtype=np.float32) # 2D position observation self.observation_space = spaces.Box( low=0, high=10, shape=(2,), dtype=np.float32 ) # 3D RGB image (channel-first format) self.observation_space = spaces.Box( low=0, high=255, shape=(3, 84, 84), dtype=np.uint8 ) ``` **Important for Images:** - Must be `dtype=np.uint8` in range [0, 255] - Use **channel-first** format: (channels, height, width) - SB3 automatically normalizes by dividing by 255 - Set `normalize_images=False` in policy_kwargs if pre-normalized ### MultiDiscrete For multiple discrete variables. ```python # Two discrete variables: first with 3 options, second with 4 options self.action_space = spaces.MultiDiscrete([3, 4]) ``` ### MultiBinary For binary vectors. ```python # 5 binary flags self.action_space = spaces.MultiBinary(5) # e.g., [0, 1, 1, 0, 1] ``` ### Dict For dictionary observations (e.g., combining image with sensors). ```python self.observation_space = spaces.Dict({ "image": spaces.Box(low=0, high=255, shape=(3, 64, 64), dtype=np.uint8), "vector": spaces.Box(low=-10, high=10, shape=(4,), dtype=np.float32), "discrete": spaces.Discrete(3), }) ``` **Important:** When using Dict observations, use `"MultiInputPolicy"` instead of `"MlpPolicy"`. ```python model = PPO("MultiInputPolicy", env, verbose=1) ``` ### Tuple For tuple observations (less common). ```python self.observation_space = spaces.Tuple(( spaces.Box(low=0, high=1, shape=(4,), dtype=np.float32), spaces.Discrete(3), )) ``` ## Important Constraints and Best Practices ### Data Types - **Observations:** Use `np.float32` for continuous values - **Images:** Use `np.uint8` in range [0, 255] - **Rewards:** Return Python float or `np.float32` - **Terminated/Truncated:** Return Python bool ### Random Number Generation Always use `self.np_random` for reproducibility: ```python def reset(self, seed=None, options=None): super().reset(seed=seed) # Use self.np_random instead of np.random random_pos = self.np_random.integers(0, 10, size=2) random_float = self.np_random.random() ``` ### Episode Termination - **Terminated:** Natural ending (goal reached, agent died, etc.) - **Truncated:** Artificial ending (time limit, external interrupt) ```python def step(self, action): # ... environment logic ... goal_reached = self._check_goal() time_limit_exceeded = self.current_step >= self.max_steps terminated = goal_reached # Natural ending truncated = time_limit_exceeded # Time limit return observation, reward, terminated, truncated, info ``` ### Info Dictionary Use the info dict for debugging and logging: ```python info = { "episode_length": self.current_step, "distance_to_goal": distance, "success": goal_reached, "total_reward": self.cumulative_reward, } ``` **Special Keys:** - `"terminal_observation"`: Automatically added by VecEnv when episode ends ## Advanced Features ### Metadata Provide rendering information: ```python class CustomEnv(gym.Env): metadata = { "render_modes": ["human", "rgb_array"], "render_fps": 30, } def __init__(self, render_mode=None): super().__init__() self.render_mode = render_mode # ... ``` ### Render Modes ```python def render(self): if self.render_mode == "human": # Print or display for human viewing print(f"Agent at {self.agent_pos}") elif self.render_mode == "rgb_array": # Return numpy array (height, width, 3) for video recording canvas = np.zeros((500, 500, 3), dtype=np.uint8) # Draw environment on canvas return canvas ``` ### Goal-Conditioned Environments (for HER) For Hindsight Experience Replay, use specific observation structure: ```python self.observation_space = spaces.Dict({ "observation": spaces.Box(low=-10, high=10, shape=(3,), dtype=np.float32), "achieved_goal": spaces.Box(low=-10, high=10, shape=(3,), dtype=np.float32), "desired_goal": spaces.Box(low=-10, high=10, shape=(3,), dtype=np.float32), }) def compute_reward(self, achieved_goal, desired_goal, info): """Required for HER environments""" distance = np.linalg.norm(achieved_goal - desired_goal) return -distance ``` ## Environment Validation Always validate your environment before training: ```python from stable_baselines3.common.env_checker import check_env env = CustomEnv() check_env(env, warn=True) ``` **Common Validation Errors:** 1. **"Observation is not within bounds"** - Check that observations stay within defined space - Ensure correct dtype (np.float32 for Box spaces) 2. **"Reset should return tuple"** - Return `(observation, info)`, not just observation 3. **"Step should return 5-tuple"** - Return `(obs, reward, terminated, truncated, info)` 4. **"Action is out of bounds"** - Verify action_space definition matches expected actions 5. **"Observation/Action dtype mismatch"** - Ensure observations match space dtype (usually np.float32) ## Environment Registration Register your environment with Gymnasium: ```python import gymnasium as gym from gymnasium.envs.registration import register register( id="MyCustomEnv-v0", entry_point="my_module:CustomEnv", max_episode_steps=200, kwargs={"grid_size": 10}, # Default kwargs ) # Now can use with gym.make env = gym.make("MyCustomEnv-v0") ``` ## Testing Custom Environments ### Basic Testing ```python def test_environment(env, n_episodes=5): """Test environment with random actions""" for episode in range(n_episodes): obs, info = env.reset() episode_reward = 0 done = False steps = 0 while not done: action = env.action_space.sample() obs, reward, terminated, truncated, info = env.step(action) episode_reward += reward steps += 1 done = terminated or truncated print(f"Episode {episode+1}: Reward={episode_reward:.2f}, Steps={steps}") ``` ### Training Test ```python from stable_baselines3 import PPO def train_test(env, timesteps=10000): """Quick training test""" model = PPO("MlpPolicy", env, verbose=1) model.learn(total_timesteps=timesteps) # Evaluate obs, info = env.reset() for _ in range(100): action, _states = model.predict(obs, deterministic=True) obs, reward, terminated, truncated, info = env.step(action) if terminated or truncated: break ``` ## Common Patterns ### Grid World ```python class GridWorldEnv(gym.Env): def __init__(self, size=10): super().__init__() self.size = size self.action_space = spaces.Discrete(4) # up, down, left, right self.observation_space = spaces.Box(0, size-1, shape=(2,), dtype=np.float32) ``` ### Continuous Control ```python class ContinuousEnv(gym.Env): def __init__(self): super().__init__() self.action_space = spaces.Box(low=-1, high=1, shape=(2,), dtype=np.float32) self.observation_space = spaces.Box(low=-np.inf, high=np.inf, shape=(8,), dtype=np.float32) ``` ### Image-Based Environment ```python class VisionEnv(gym.Env): def __init__(self): super().__init__() self.action_space = spaces.Discrete(4) # Channel-first: (channels, height, width) self.observation_space = spaces.Box( low=0, high=255, shape=(3, 84, 84), dtype=np.uint8 ) ``` ### Multi-Modal Environment ```python class MultiModalEnv(gym.Env): def __init__(self): super().__init__() self.action_space = spaces.Discrete(4) self.observation_space = spaces.Dict({ "image": spaces.Box(0, 255, shape=(3, 64, 64), dtype=np.uint8), "sensors": spaces.Box(-10, 10, shape=(4,), dtype=np.float32), }) ``` ## Performance Considerations ### Efficient Observation Generation ```python # Pre-allocate arrays def __init__(self): # ... self._obs_buffer = np.zeros(self.observation_space.shape, dtype=np.float32) def _get_observation(self): # Reuse buffer instead of allocating new array self._obs_buffer[0] = self.agent_x self._obs_buffer[1] = self.agent_y return self._obs_buffer ``` ### Vectorization Make environment operations vectorizable: ```python # Good: Uses numpy operations def step(self, action): direction = np.array([[0,1], [0,-1], [1,0], [-1,0]])[action] self.pos = np.clip(self.pos + direction, 0, self.size-1) # Avoid: Python loops when possible # for i in range(len(self.agents)): # self.agents[i].update() ``` ## Troubleshooting ### "Observation out of bounds" - Check that all observations are within defined space - Verify correct dtype (np.float32 vs np.float64) ### "NaN or Inf in observation/reward" - Add checks: `assert np.isfinite(reward)` - Use `VecCheckNan` wrapper to catch issues ### "Policy doesn't learn" - Check reward scaling (normalize rewards) - Verify observation normalization - Ensure reward signal is meaningful - Check if exploration is sufficient ### "Training crashes" - Validate environment with `check_env()` - Check for race conditions in custom env - Verify action/observation spaces are consistent ## Additional Resources - Template: See `scripts/custom_env_template.py` - Gymnasium Documentation: https://gymnasium.farama.org/ - SB3 Custom Env Guide: https://stable-baselines3.readthedocs.io/en/master/guide/custom_env.html -
vectorized_envs.md 14.8 KB
# Vectorized Environments in Stable Baselines3 This document provides comprehensive information about vectorized environments in Stable Baselines3 for efficient parallel training. ## Overview Vectorized environments stack multiple independent environment instances into a single environment that processes actions and observations in batches. Instead of interacting with one environment at a time, you interact with `n` environments simultaneously. **Benefits:** - **Speed:** Parallel execution significantly accelerates training - **Sample efficiency:** Collect more diverse experiences faster - **Required for:** Frame stacking and normalization wrappers - **Better for:** On-policy algorithms (PPO, A2C) ## VecEnv Types ### DummyVecEnv Executes environments sequentially on the current Python process. ```python from stable_baselines3.common.vec_env import DummyVecEnv # Method 1: Using make_vec_env from stable_baselines3.common.env_util import make_vec_env env = make_vec_env("CartPole-v1", n_envs=4, vec_env_cls=DummyVecEnv) # Method 2: Manual creation def make_env(): def _init(): return gym.make("CartPole-v1") return _init env = DummyVecEnv([make_env() for _ in range(4)]) ``` **When to use:** - Lightweight environments (CartPole, simple grids) - When multiprocessing overhead > computation time - Debugging (easier to trace errors) - Single-threaded environments **Performance:** No actual parallelism (sequential execution). ### SubprocVecEnv Executes each environment in a separate process, enabling true parallelism. ```python from stable_baselines3.common.vec_env import SubprocVecEnv from stable_baselines3.common.env_util import make_vec_env env = make_vec_env("CartPole-v1", n_envs=8, vec_env_cls=SubprocVecEnv) ``` **When to use:** - Computationally expensive environments (physics simulations, 3D games) - When environment computation time justifies multiprocessing overhead - When you need true parallel execution **Important:** Requires wrapping code in `if __name__ == "__main__":` when using forkserver or spawn: ```python if __name__ == "__main__": env = make_vec_env("CartPole-v1", n_envs=8, vec_env_cls=SubprocVecEnv) model = PPO("MlpPolicy", env) model.learn(total_timesteps=100000) ``` **Performance:** True parallelism across CPU cores. ## Quick Setup with make_vec_env The easiest way to create vectorized environments: ```python from stable_baselines3.common.env_util import make_vec_env from stable_baselines3.common.vec_env import SubprocVecEnv # Basic usage env = make_vec_env("CartPole-v1", n_envs=4) # With SubprocVecEnv env = make_vec_env("CartPole-v1", n_envs=8, vec_env_cls=SubprocVecEnv) # With custom environment kwargs env = make_vec_env( "MyEnv-v0", n_envs=4, env_kwargs={"difficulty": "hard", "max_steps": 500} ) # With custom seed env = make_vec_env("CartPole-v1", n_envs=4, seed=42) ``` ## API Differences from Standard Gym Vectorized environments have a different API than standard Gym environments: ### reset() **Standard Gym:** ```python obs, info = env.reset() ``` **VecEnv:** ```python obs = env.reset() # Returns only observations (numpy array) # Access info via env.reset_infos (list of dicts) infos = env.reset_infos ``` ### step() **Standard Gym:** ```python obs, reward, terminated, truncated, info = env.step(action) ``` **VecEnv:** ```python obs, rewards, dones, infos = env.step(actions) # Returns 4-tuple instead of 5-tuple # dones = terminated | truncated # actions is an array of shape (n_envs,) or (n_envs, action_dim) ``` ### Auto-reset **VecEnv automatically resets environments when episodes end:** ```python obs = env.reset() # Shape: (n_envs, obs_dim) for _ in range(1000): actions = env.action_space.sample() # Shape: (n_envs,) obs, rewards, dones, infos = env.step(actions) # If dones[i] is True, env i was automatically reset # Final observation before reset available in infos[i]["terminal_observation"] ``` ### Terminal Observations When an episode ends, access the true final observation: ```python obs, rewards, dones, infos = env.step(actions) for i, done in enumerate(dones): if done: # The obs[i] is already the reset observation # True terminal observation is in info terminal_obs = infos[i]["terminal_observation"] print(f"Episode ended with terminal observation: {terminal_obs}") ``` ## Training with Vectorized Environments ### On-Policy Algorithms (PPO, A2C) On-policy algorithms benefit greatly from vectorization: ```python from stable_baselines3 import PPO from stable_baselines3.common.env_util import make_vec_env from stable_baselines3.common.vec_env import SubprocVecEnv # Create vectorized environment env = make_vec_env("CartPole-v1", n_envs=8, vec_env_cls=SubprocVecEnv) # Train model = PPO("MlpPolicy", env, verbose=1, n_steps=128) model.learn(total_timesteps=100000) # With n_envs=8 and n_steps=128: # - Collects 8*128=1024 steps per rollout # - Updates after every 1024 steps ``` **Rule of thumb:** Use 4-16 parallel environments for on-policy methods. ### Off-Policy Algorithms (SAC, TD3, DQN) Off-policy algorithms can use vectorization but benefit less: ```python from stable_baselines3 import SAC from stable_baselines3.common.env_util import make_vec_env # Use fewer environments (1-4) env = make_vec_env("Pendulum-v1", n_envs=4) # Set gradient_steps=-1 for efficiency model = SAC( "MlpPolicy", env, verbose=1, train_freq=1, gradient_steps=-1, # Do 1 gradient step per env step (4 total with 4 envs) ) model.learn(total_timesteps=50000) ``` **Rule of thumb:** Use 1-4 parallel environments for off-policy methods. ## Wrappers for Vectorized Environments ### VecNormalize Normalizes observations and rewards using running statistics. ```python from stable_baselines3.common.vec_env import VecNormalize env = make_vec_env("Pendulum-v1", n_envs=4) # Wrap with normalization env = VecNormalize( env, norm_obs=True, # Normalize observations norm_reward=True, # Normalize rewards clip_obs=10.0, # Clip normalized observations clip_reward=10.0, # Clip normalized rewards gamma=0.99, # Discount factor for reward normalization ) # Train model = PPO("MlpPolicy", env) model.learn(total_timesteps=50000) # Save model AND normalization statistics model.save("ppo_pendulum") env.save("vec_normalize.pkl") # Load for evaluation env = make_vec_env("Pendulum-v1", n_envs=1) env = VecNormalize.load("vec_normalize.pkl", env) env.training = False # Don't update stats during evaluation env.norm_reward = False # Don't normalize rewards during evaluation model = PPO.load("ppo_pendulum", env=env) ``` **When to use:** - Continuous control tasks (especially MuJoCo) - When observation scales vary widely - When rewards have high variance **Important:** - Statistics are NOT saved with model - save separately - Disable training and reward normalization during evaluation ### VecFrameStack Stacks observations from multiple consecutive frames. ```python import ale_py import gymnasium as gym from stable_baselines3.common.vec_env import VecFrameStack gym.register_envs(ale_py) # Gymnasium >= 1.0: Atari IDs exist only after importing ale_py env = make_vec_env("PongNoFrameskip-v4", n_envs=8) # Stack 4 frames env = VecFrameStack(env, n_stack=4) # Stacking is along the channel axis, not a new dimension: # a single env's (1, H, W) obs becomes (4, H, W); (C, H, W) becomes (C*4, H, W) model = PPO("CnnPolicy", env) model.learn(total_timesteps=1000000) ``` **When to use:** - Atari games (stack 4 frames) - Environments where velocity information is needed - Partial observability problems ### VecVideoRecorder Records videos of agent behavior. ```python from stable_baselines3.common.vec_env import VecVideoRecorder # VecVideoRecorder needs render_mode="rgb_array" and the moviepy package env = make_vec_env("CartPole-v1", n_envs=1, env_kwargs={"render_mode": "rgb_array"}) # Record videos env = VecVideoRecorder( env, video_folder="./videos/", record_video_trigger=lambda x: x % 2000 == 0, # Record every 2000 steps video_length=200, # Max video length name_prefix="training" ) model = PPO("MlpPolicy", env) model.learn(total_timesteps=10000) ``` **Output:** MP4 videos in `./videos/` directory. ### VecCheckNan Checks for NaN or infinite values in observations and rewards. ```python from stable_baselines3.common.vec_env import VecCheckNan env = make_vec_env("CustomEnv-v0", n_envs=4) # Add NaN checking (useful for debugging) env = VecCheckNan(env, raise_exception=True, warn_once=True) model = PPO("MlpPolicy", env) model.learn(total_timesteps=10000) ``` **When to use:** - Debugging custom environments - Catching numerical instabilities - Validating environment implementation ### VecTransposeImage Transposes image observations from (height, width, channels) to (channels, height, width). ```python import ale_py import gymnasium as gym from stable_baselines3.common.vec_env import VecTransposeImage gym.register_envs(ale_py) env = make_vec_env("PongNoFrameskip-v4", n_envs=4) # Convert HWC to CHW format env = VecTransposeImage(env) model = PPO("CnnPolicy", env) ``` **When to use:** - When environment returns images in HWC format - SB3 expects CHW format for CNN policies ## Advanced Usage ### Custom VecEnv Create custom vectorized environment: ```python from stable_baselines3.common.vec_env import DummyVecEnv import gymnasium as gym class CustomVecEnv(DummyVecEnv): def step_wait(self): # Custom logic before/after stepping obs, rewards, dones, infos = super().step_wait() # Modify observations/rewards/etc return obs, rewards, dones, infos ``` ### Environment Method Calls Call methods on wrapped environments: ```python env = make_vec_env("MyEnv-v0", n_envs=4) # Call method on all environments env.env_method("set_difficulty", "hard") # Call method on specific environment env.env_method("reset_level", indices=[0, 2]) # Get attribute from all environments levels = env.get_attr("current_level") ``` ### Setting Attributes ```python # Set attribute on all environments env.set_attr("difficulty", "hard") # Set attribute on specific environments env.set_attr("max_steps", 1000, indices=[1, 3]) ``` ## Performance Optimization ### Choosing Number of Environments **On-Policy (PPO, A2C):** ```python # General rule: 4-16 environments # More environments = faster data collection n_envs = 8 env = make_vec_env("CartPole-v1", n_envs=n_envs) # Adjust n_steps to maintain same rollout length # Total steps per rollout = n_envs * n_steps model = PPO("MlpPolicy", env, n_steps=128) # 8*128 = 1024 steps/rollout ``` **Off-Policy (SAC, TD3, DQN):** ```python # General rule: 1-4 environments # More doesn't help as much (replay buffer provides diversity) n_envs = 4 env = make_vec_env("Pendulum-v1", n_envs=n_envs) model = SAC("MlpPolicy", env, gradient_steps=-1) # 1 grad step per env step ``` ### CPU Core Utilization ```python import multiprocessing # Use one less than total cores (leave one for Python main process) n_cpus = multiprocessing.cpu_count() - 1 env = make_vec_env("MyEnv-v0", n_envs=n_cpus, vec_env_cls=SubprocVecEnv) ``` ### Memory Considerations ```python # Large replay buffer + many environments = high memory usage # Reduce buffer size if memory constrained model = SAC( "MlpPolicy", env, buffer_size=100_000, # Reduced from 1M ) ``` ## Common Issues ### Issue: "Can't pickle local object" **Cause:** SubprocVecEnv requires picklable environments. **Solution:** Define environment creation outside class/function: ```python # Bad def train(): def make_env(): return gym.make("CartPole-v1") env = SubprocVecEnv([make_env for _ in range(4)]) # Good def make_env(): return gym.make("CartPole-v1") if __name__ == "__main__": env = SubprocVecEnv([make_env for _ in range(4)]) ``` ### Issue: Different behavior between single and vectorized env **Cause:** Auto-reset in vectorized environments. **Solution:** Handle terminal observations correctly: ```python obs, rewards, dones, infos = env.step(actions) for i, done in enumerate(dones): if done: terminal_obs = infos[i]["terminal_observation"] # Process terminal_obs if needed ``` ### Issue: Slower with SubprocVecEnv than DummyVecEnv **Cause:** Environment too lightweight (multiprocessing overhead > computation). **Solution:** Use DummyVecEnv for simple environments: ```python # For CartPole, use DummyVecEnv env = make_vec_env("CartPole-v1", n_envs=8, vec_env_cls=DummyVecEnv) ``` ### Issue: Training crashes with SubprocVecEnv **Cause:** Environment not properly isolated or has shared state. **Solution:** - Ensure environment has no shared global state - Wrap code in `if __name__ == "__main__":` - Use DummyVecEnv for debugging ## Best Practices 1. **Use appropriate VecEnv type:** - DummyVecEnv: Simple environments (CartPole, basic grids) - SubprocVecEnv: Complex environments (MuJoCo, Unity, 3D games) 2. **Adjust hyperparameters for vectorization:** - Divide `eval_freq`, `save_freq` by `n_envs` in callbacks - Maintain same `n_steps * n_envs` for on-policy algorithms 3. **Save normalization statistics:** - Always save VecNormalize stats with model - Disable training during evaluation 4. **Monitor memory usage:** - More environments = more memory - Reduce buffer size if needed 5. **Test with DummyVecEnv first:** - Easier debugging - Ensure environment works before parallelizing ## Examples ### Basic Training Loop ```python from stable_baselines3 import PPO from stable_baselines3.common.env_util import make_vec_env from stable_baselines3.common.vec_env import SubprocVecEnv # Create vectorized environment env = make_vec_env("CartPole-v1", n_envs=8, vec_env_cls=SubprocVecEnv) # Train model = PPO("MlpPolicy", env, verbose=1) model.learn(total_timesteps=100000) # Evaluate obs = env.reset() for _ in range(1000): action, _states = model.predict(obs, deterministic=True) obs, rewards, dones, infos = env.step(action) ``` ### With Normalization ```python from stable_baselines3 import PPO from stable_baselines3.common.env_util import make_vec_env from stable_baselines3.common.vec_env import VecNormalize # Create and normalize env = make_vec_env("Pendulum-v1", n_envs=4) env = VecNormalize(env, norm_obs=True, norm_reward=True) # Train model = PPO("MlpPolicy", env) model.learn(total_timesteps=50000) # Save both model.save("model") env.save("vec_normalize.pkl") # Load for evaluation eval_env = make_vec_env("Pendulum-v1", n_envs=1) eval_env = VecNormalize.load("vec_normalize.pkl", eval_env) eval_env.training = False eval_env.norm_reward = False model = PPO.load("model", env=eval_env) ``` ## Additional Resources - Official SB3 VecEnv Guide: https://stable-baselines3.readthedocs.io/en/master/guide/vec_envs.html - VecEnv API Reference: https://stable-baselines3.readthedocs.io/en/master/guide/vec_envs.html - Multiprocessing Best Practices: https://docs.python.org/3/library/multiprocessing.html
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custom_env_template.py 9.1 KB
""" Template for creating custom Gymnasium environments compatible with Stable Baselines3. This template demonstrates: - Proper Gymnasium environment structure - Observation and action space definition - Step and reset implementation - Validation with SB3's env_checker - Registration with Gymnasium """ import gymnasium as gym from gymnasium import spaces import numpy as np class CustomEnv(gym.Env): """ Custom Gymnasium Environment Template. This is a template for creating custom environments that work with Stable Baselines3. Modify the observation space, action space, reward function, and state transitions to match your specific problem. Example: A simple grid world where the agent tries to reach a goal position. """ # Optional: Provide metadata for rendering modes metadata = {"render_modes": ["human", "rgb_array"], "render_fps": 30} def __init__(self, grid_size=5, render_mode=None): """ Initialize the environment. Args: grid_size: Size of the grid world (grid_size x grid_size) render_mode: How to render ('human', 'rgb_array', or None) """ super().__init__() self.grid_size = grid_size self.render_mode = render_mode # Define action space # Example: 4 discrete actions (up, down, left, right) self.action_space = spaces.Discrete(4) # Define observation space # Example: 2D position [x, y] in continuous space # Note: Use np.float32 for observations (SB3 recommendation) self.observation_space = spaces.Box( low=0, high=grid_size - 1, shape=(2,), dtype=np.float32, ) # Alternative observation spaces: # 1. Discrete: spaces.Discrete(n) # 2. Multi-discrete: spaces.MultiDiscrete([n1, n2, ...]) # 3. Multi-binary: spaces.MultiBinary(n) # 4. Box (continuous): spaces.Box(low=, high=, shape=, dtype=np.float32) # 5. Dict: spaces.Dict({"key1": space1, "key2": space2}) # For image observations (e.g., 84x84 RGB image): # self.observation_space = spaces.Box( # low=0, # high=255, # shape=(3, 84, 84), # (channels, height, width) - channel-first # dtype=np.uint8, # ) # Initialize state self._agent_position = None self._goal_position = None def reset(self, seed=None, options=None): """ Reset the environment to initial state. Args: seed: Random seed for reproducibility options: Additional options (optional) Returns: observation: Initial observation info: Additional information dictionary """ # Set seed for reproducibility super().reset(seed=seed) # Initialize agent position randomly self._agent_position = self.np_random.integers(0, self.grid_size, size=2) # Initialize goal position (different from agent) self._goal_position = self.np_random.integers(0, self.grid_size, size=2) while np.array_equal(self._agent_position, self._goal_position): self._goal_position = self.np_random.integers(0, self.grid_size, size=2) observation = self._get_obs() info = self._get_info() return observation, info def step(self, action): """ Execute one step in the environment. Args: action: Action to take Returns: observation: New observation reward: Reward for this step terminated: Whether episode has ended (goal reached) truncated: Whether episode was truncated (time limit, etc.) info: Additional information dictionary """ # Map action to direction (0: up, 1: down, 2: left, 3: right) direction = np.array([ [-1, 0], # up [1, 0], # down [0, -1], # left [0, 1], # right ])[action] # Update agent position (clip to stay within grid) self._agent_position = np.clip( self._agent_position + direction, 0, self.grid_size - 1, ) # Check if goal is reached terminated = np.array_equal(self._agent_position, self._goal_position) # Calculate reward if terminated: reward = 1.0 # Goal reached else: # Negative reward based on distance to goal (encourages efficiency) distance = np.linalg.norm(self._agent_position - self._goal_position) reward = -0.1 * distance # Episode not truncated in this example (no time limit) truncated = False observation = self._get_obs() info = self._get_info() return observation, reward, terminated, truncated, info def _get_obs(self): """ Get current observation. Returns: observation: Current state as defined by observation_space """ # Return agent position as observation return self._agent_position.astype(np.float32) # For dict observations: # return { # "agent": self._agent_position.astype(np.float32), # "goal": self._goal_position.astype(np.float32), # } def _get_info(self): """ Get additional information (for debugging/logging). Returns: info: Dictionary with additional information """ return { "agent_position": self._agent_position, "goal_position": self._goal_position, "distance_to_goal": np.linalg.norm( self._agent_position - self._goal_position ), } def render(self): """ Render the environment. Returns: Rendered frame (if render_mode is 'rgb_array') """ if self.render_mode == "human": # Print simple text-based rendering grid = np.zeros((self.grid_size, self.grid_size), dtype=str) grid[:, :] = "." grid[tuple(self._agent_position)] = "A" grid[tuple(self._goal_position)] = "G" print("\n" + "=" * (self.grid_size * 2 + 1)) for row in grid: print(" ".join(row)) print("=" * (self.grid_size * 2 + 1) + "\n") elif self.render_mode == "rgb_array": # Return RGB array for video recording # This is a placeholder - implement proper rendering as needed canvas = np.zeros(( self.grid_size * 50, self.grid_size * 50, 3 ), dtype=np.uint8) # Draw agent and goal on canvas # ... (implement visual rendering) return canvas def close(self): """ Clean up environment resources. """ pass # Optional: Register the environment with Gymnasium # This allows creating the environment with gym.make("CustomEnv-v0") gym.register( id="CustomEnv-v0", entry_point=__name__ + ":CustomEnv", max_episode_steps=100, ) def validate_environment(): """ Validate the custom environment with SB3's env_checker. """ from stable_baselines3.common.env_checker import check_env print("Validating custom environment...") env = CustomEnv() check_env(env, warn=True) print("Environment validation passed!") def test_environment(): """ Test the custom environment with random actions. """ print("Testing environment with random actions...") env = CustomEnv(render_mode="human") obs, info = env.reset() print(f"Initial observation: {obs}") print(f"Initial info: {info}") for step in range(10): action = env.action_space.sample() # Random action obs, reward, terminated, truncated, info = env.step(action) print(f"\nStep {step + 1}:") print(f" Action: {action}") print(f" Observation: {obs}") print(f" Reward: {reward:.3f}") print(f" Terminated: {terminated}") print(f" Info: {info}") env.render() if terminated or truncated: print("Episode finished!") break env.close() def train_on_custom_env(): """ Train a PPO agent on the custom environment. """ from stable_baselines3 import PPO print("Training PPO agent on custom environment...") # Create environment env = CustomEnv() # Validate first from stable_baselines3.common.env_checker import check_env check_env(env, warn=True) # Train agent model = PPO("MlpPolicy", env, verbose=1) model.learn(total_timesteps=10000) # Test trained agent obs, info = env.reset() for _ in range(20): action, _states = model.predict(obs, deterministic=True) obs, reward, terminated, truncated, info = env.step(action) if terminated or truncated: print(f"Goal reached! Final reward: {reward}") break env.close() if __name__ == "__main__": # Validate the environment validate_environment() # Test with random actions # test_environment() # Train an agent # train_on_custom_env() -
evaluate_agent.py 7.7 KB
""" Template script for evaluating trained RL agents with Stable Baselines3. This template demonstrates: - Loading trained models - Evaluating performance with statistics - Recording videos of agent behavior - Visualizing agent performance """ import gymnasium as gym from stable_baselines3 import PPO from stable_baselines3.common.evaluation import evaluate_policy from stable_baselines3.common.monitor import Monitor from stable_baselines3.common.vec_env import DummyVecEnv, VecVideoRecorder, VecNormalize import os def evaluate_agent( model_path, env_id="CartPole-v1", n_eval_episodes=10, deterministic=True, render=False, record_video=False, video_folder="./videos/", vec_normalize_path=None, algorithm=PPO, ): """ Evaluate a trained RL agent. Args: model_path: Path to the saved model env_id: Gymnasium environment ID n_eval_episodes: Number of episodes to evaluate deterministic: Use deterministic actions render: Render the environment during evaluation record_video: Record videos of the agent video_folder: Folder to save videos vec_normalize_path: Path to VecNormalize statistics (if used during training) algorithm: SB3 algorithm class the model was trained with (PPO, SAC, DQN, ...) Returns: mean_reward: Mean episode reward std_reward: Standard deviation of episode rewards """ # Load the trained model print(f"Loading model from {model_path}...") model = algorithm.load(model_path) # Create evaluation environment. VecVideoRecorder requires render_mode="rgb_array" # (and the moviepy package); Monitor keeps reported episode rewards/lengths exact. if record_video: render_mode = "rgb_array" elif render: render_mode = "human" else: render_mode = None base_env = Monitor(gym.make(env_id, render_mode=render_mode)) # Wrap in DummyVecEnv for consistency env = DummyVecEnv([lambda: base_env]) # Load VecNormalize statistics if they were used during training if vec_normalize_path and os.path.exists(vec_normalize_path): print(f"Loading VecNormalize statistics from {vec_normalize_path}...") env = VecNormalize.load(vec_normalize_path, env) env.training = False # Don't update statistics during evaluation env.norm_reward = False # Don't normalize rewards during evaluation # Set up video recording if requested if record_video: os.makedirs(video_folder, exist_ok=True) env = VecVideoRecorder( env, video_folder, record_video_trigger=lambda x: x == 0, # start one clip at the first step video_length=1000, # clip length in steps (may span several episodes) name_prefix=f"eval-{env_id}", ) print(f"Recording videos to {video_folder}...") # Evaluate the agent print(f"Evaluating for {n_eval_episodes} episodes...") mean_reward, std_reward = evaluate_policy( model, env, n_eval_episodes=n_eval_episodes, deterministic=deterministic, render=False, # VecEnv doesn't support render parameter return_episode_rewards=False, ) print(f"Mean reward: {mean_reward:.2f} +/- {std_reward:.2f}") # Cleanup env.close() return mean_reward, std_reward def watch_agent( model_path, env_id="CartPole-v1", n_episodes=5, deterministic=True, vec_normalize_path=None, algorithm=PPO, ): """ Watch a trained agent play (with rendering). Args: model_path: Path to the saved model env_id: Gymnasium environment ID n_episodes: Number of episodes to watch deterministic: Use deterministic actions vec_normalize_path: Path to VecNormalize statistics (if used during training) algorithm: SB3 algorithm class the model was trained with """ # Load the trained model print(f"Loading model from {model_path}...") model = algorithm.load(model_path) # Create environment with rendering env = gym.make(env_id, render_mode="human") # Load VecNormalize statistics if needed obs_normalization = None if vec_normalize_path and os.path.exists(vec_normalize_path): print(f"Loading VecNormalize statistics from {vec_normalize_path}...") # For rendering, we'll manually apply normalization dummy_env = DummyVecEnv([lambda: gym.make(env_id)]) vec_env = VecNormalize.load(vec_normalize_path, dummy_env) obs_normalization = vec_env dummy_env.close() # Run episodes for episode in range(n_episodes): obs, info = env.reset() episode_reward = 0 done = False step = 0 print(f"\nEpisode {episode + 1}/{n_episodes}") while not done: # Apply observation normalization if needed if obs_normalization: obs_normalized = obs_normalization.normalize_obs(obs) else: obs_normalized = obs # Get action from model action, _states = model.predict(obs_normalized, deterministic=deterministic) # Take step in environment obs, reward, terminated, truncated, info = env.step(action) done = terminated or truncated episode_reward += reward step += 1 print(f"Episode reward: {episode_reward:.2f} ({step} steps)") env.close() def compare_models( model_paths, env_id="CartPole-v1", n_eval_episodes=10, deterministic=True, ): """ Compare performance of multiple trained models. Args: model_paths: List of paths to saved models env_id: Gymnasium environment ID n_eval_episodes: Number of episodes to evaluate each model deterministic: Use deterministic actions """ results = {} for model_path in model_paths: print(f"\nEvaluating {model_path}...") mean_reward, std_reward = evaluate_agent( model_path, env_id=env_id, n_eval_episodes=n_eval_episodes, deterministic=deterministic, ) results[model_path] = {"mean": mean_reward, "std": std_reward} # Print comparison print("\n" + "=" * 60) print("Model Comparison Results") print("=" * 60) for model_path, stats in results.items(): print(f"{model_path}: {stats['mean']:.2f} +/- {stats['std']:.2f}") print("=" * 60) return results if __name__ == "__main__": # Example 1: Evaluate a trained model model_path = "./models/best_model/best_model.zip" evaluate_agent( model_path=model_path, env_id="CartPole-v1", n_eval_episodes=10, deterministic=True, ) # Example 2: Record videos of agent behavior # evaluate_agent( # model_path=model_path, # env_id="CartPole-v1", # n_eval_episodes=5, # deterministic=True, # record_video=True, # video_folder="./videos/", # ) # Example 3: Watch agent play with rendering # watch_agent( # model_path=model_path, # env_id="CartPole-v1", # n_episodes=3, # deterministic=True, # ) # Example 4: Compare multiple models # compare_models( # model_paths=[ # "./models/model_100k.zip", # "./models/model_200k.zip", # "./models/best_model/best_model.zip", # ], # env_id="CartPole-v1", # n_eval_episodes=10, # ) # Example 5: Evaluate with VecNormalize statistics # evaluate_agent( # model_path="./models/best_model/best_model.zip", # env_id="Pendulum-v1", # n_eval_episodes=10, # vec_normalize_path="./models/vec_normalize.pkl", # ) -
train_rl_agent.py 5 KB
""" Template script for training RL agents with Stable Baselines3. This template demonstrates best practices for: - Setting up training with proper monitoring - Using callbacks for evaluation and checkpointing - Vectorized environments for efficiency - TensorBoard integration - Model saving and loading """ from stable_baselines3 import PPO from stable_baselines3.common.env_util import make_vec_env from stable_baselines3.common.callbacks import ( EvalCallback, CheckpointCallback, CallbackList, ) from stable_baselines3.common.vec_env import SubprocVecEnv import os def train_agent( env_id="CartPole-v1", algorithm=PPO, policy="MlpPolicy", n_envs=4, total_timesteps=100000, eval_freq=10000, save_freq=10000, log_dir="./logs/", save_path="./models/", ): """ Train an RL agent with best practices. Args: env_id: Gymnasium environment ID algorithm: SB3 algorithm class (PPO, SAC, DQN, etc.) policy: Policy type ("MlpPolicy", "CnnPolicy", "MultiInputPolicy") n_envs: Number of parallel environments total_timesteps: Total training timesteps eval_freq: Frequency of evaluation (in timesteps) save_freq: Frequency of model checkpoints (in timesteps) log_dir: Directory for logs and TensorBoard save_path: Directory for model checkpoints """ # Create directories os.makedirs(log_dir, exist_ok=True) os.makedirs(save_path, exist_ok=True) eval_log_dir = os.path.join(log_dir, "eval") os.makedirs(eval_log_dir, exist_ok=True) # Create training environment (vectorized for efficiency) print(f"Creating {n_envs} parallel training environments...") env = make_vec_env( env_id, n_envs=n_envs, vec_env_cls=SubprocVecEnv, # Use SubprocVecEnv for parallel execution # vec_env_cls=DummyVecEnv, # Use DummyVecEnv for lightweight environments ) # Optional: Add normalization wrapper for better performance # Uncomment for continuous control tasks # env = VecNormalize(env, norm_obs=True, norm_reward=True, clip_obs=10.0) # Create separate evaluation environment print("Creating evaluation environment...") eval_env = make_vec_env(env_id, n_envs=1) # If using VecNormalize, wrap eval env but set training=False # eval_env = VecNormalize(eval_env, training=False, norm_reward=False) # Set up callbacks eval_callback = EvalCallback( eval_env, best_model_save_path=os.path.join(save_path, "best_model"), log_path=eval_log_dir, eval_freq=eval_freq // n_envs, # Adjust for number of environments n_eval_episodes=10, deterministic=True, render=False, ) checkpoint_callback = CheckpointCallback( save_freq=save_freq // n_envs, # Adjust for number of environments save_path=save_path, name_prefix="rl_model", save_replay_buffer=False, # Set True for off-policy algorithms if needed ) callback = CallbackList([eval_callback, checkpoint_callback]) # Initialize the agent print(f"Initializing {algorithm.__name__} agent...") model = algorithm( policy, env, verbose=1, tensorboard_log=log_dir, # Algorithm-specific hyperparameters can be added here # learning_rate=3e-4, # n_steps=2048, # For PPO/A2C # batch_size=64, # gamma=0.99, ) # Train the agent print(f"Training for {total_timesteps} timesteps...") model.learn( total_timesteps=total_timesteps, callback=callback, tb_log_name=f"{algorithm.__name__}_{env_id}", ) # Save final model final_model_path = os.path.join(save_path, "final_model") print(f"Saving final model to {final_model_path}...") model.save(final_model_path) # Save VecNormalize statistics if used # env.save(os.path.join(save_path, "vec_normalize.pkl")) print("Training complete!") print(f"Best model saved at: {os.path.join(save_path, 'best_model')}") print(f"Final model saved at: {final_model_path}") print(f"TensorBoard logs: {log_dir}") print(f"Run 'tensorboard --logdir {log_dir}' to view training progress") # Cleanup env.close() eval_env.close() return model if __name__ == "__main__": # Example: Train PPO on CartPole train_agent( env_id="CartPole-v1", algorithm=PPO, policy="MlpPolicy", n_envs=4, total_timesteps=100000, ) # Example: Train SAC on continuous control task # from stable_baselines3 import SAC # train_agent( # env_id="Pendulum-v1", # algorithm=SAC, # policy="MlpPolicy", # n_envs=4, # total_timesteps=50000, # ) # Example: Train DQN on discrete task # from stable_baselines3 import DQN # train_agent( # env_id="LunarLander-v3", # v2 was removed in Gymnasium; use v3 # algorithm=DQN, # policy="MlpPolicy", # n_envs=1, # DQN typically uses single env # total_timesteps=100000, # )
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SKILL.md 11.9 KB
--- name: alterlab-stable-baselines3 description: Trains single-agent reinforcement learning agents with Stable-Baselines3 — PPO, SAC, DQN, TD3, DDPG, and A2C behind a scikit-learn-like API. Use for standard single-agent RL experiments, quick prototyping, well-documented algorithm implementations on Gymnasium environments, or adding callbacks and evaluation. For high-throughput parallel training, multi-agent systems, or custom vectorized environments prefer alterlab-pufferlib. Part of the AlterLab Academic Skills suite. license: MIT allowed-tools: Read Write Edit Bash(python:*) Bash(uv:*) compatibility: No API key required. Runs locally via `uv run python`; requires stable-baselines3 >= 2.0 (current 2.9.0 as of 2026-09, which needs Python >= 3.10, PyTorch >= 2.8, and gymnasium >= 0.29.1,<2.0; current gymnasium 1.3). metadata: skill-author: AlterLab version: "1.0.1" last_updated: "2026-09-23" --- # Stable Baselines3 ## Overview Stable Baselines3 (SB3) is a PyTorch-based library providing reliable implementations of reinforcement learning algorithms. This skill provides comprehensive guidance for training RL agents, creating custom environments, implementing callbacks, and optimizing training workflows using SB3's unified API. ## When to Use This Skill Use this skill when the user wants to: - Train and evaluate a single-agent RL policy (PPO, A2C, SAC, TD3, DDPG, DQN, HER) on a Gymnasium environment. - Wrap a research simulator as a custom `gymnasium.Env` and validate it with `check_env`. - Add evaluation, checkpointing, early stopping, or custom logging through callbacks. - Speed up training with vectorized environments, or save, load, and report trained agents reproducibly. ### Does NOT Trigger | Scenario | Use Instead | |----------|-------------| | Millions of steps per second, native multi-agent environments, or PufferEnv/Atari-scale throughput | `alterlab-pufferlib` | | Supervised deep-learning training loops (LightningModule, multi-GPU strategies) | `alterlab-pytorch-lightning` | | Black-box or multi-objective optimization of parameters without a sequential decision process | `alterlab-pymoo` | | Simulating queues or resource contention without learning a policy | `alterlab-simpy` | ## Core Capabilities ### 1. Training RL Agents **Basic Training Pattern:** ```python import gymnasium as gym from stable_baselines3 import PPO # Create environment env = gym.make("CartPole-v1") # Initialize agent model = PPO("MlpPolicy", env, verbose=1) # Train the agent model.learn(total_timesteps=10000) # Save the model model.save("ppo_cartpole") # Load the model (without prior instantiation) model = PPO.load("ppo_cartpole", env=env) ``` **Important Notes:** - `total_timesteps` is a lower bound; actual training may exceed this due to batch collection - Use `model.load()` as a static method, not on an existing instance - The replay buffer is NOT saved with the model to save space **Algorithm Selection:** Use `references/algorithms.md` for detailed algorithm characteristics and selection guidance. Quick reference: - **PPO/A2C**: General-purpose, supports all action space types, good for multiprocessing - **SAC/TD3**: Continuous control, off-policy, sample-efficient - **DQN**: Discrete actions, off-policy - **HER**: Goal-conditioned tasks See `scripts/train_rl_agent.py` for a complete training template with best practices. ### 2. Custom Environments **Requirements:** Custom environments must inherit from `gymnasium.Env` and implement: - `__init__()`: Define action_space and observation_space - `reset(seed, options)`: Return initial observation and info dict - `step(action)`: Return observation, reward, terminated, truncated, info - `render()`: Visualization (optional) - `close()`: Cleanup resources **Key Constraints:** - Image observations must be `np.uint8` in range [0, 255] - Use channel-first format when possible (channels, height, width) - SB3 normalizes images automatically by dividing by 255 - Set `normalize_images=False` in policy_kwargs if pre-normalized - SB3 does NOT support `Discrete` or `MultiDiscrete` spaces with `start!=0` **Validation:** ```python from stable_baselines3.common.env_checker import check_env check_env(env, warn=True) ``` See `scripts/custom_env_template.py` for a complete custom environment template and `references/custom_environments.md` for comprehensive guidance. ### 3. Vectorized Environments **Purpose:** Vectorized environments run multiple environment instances in parallel, accelerating training and enabling certain wrappers (frame-stacking, normalization). **Types:** - **DummyVecEnv**: Sequential execution on current process (for lightweight environments) - **SubprocVecEnv**: Parallel execution across processes (for compute-heavy environments) **Quick Setup:** ```python from stable_baselines3.common.env_util import make_vec_env from stable_baselines3.common.vec_env import SubprocVecEnv # Create 4 parallel environments env = make_vec_env("CartPole-v1", n_envs=4, vec_env_cls=SubprocVecEnv) model = PPO("MlpPolicy", env, verbose=1) model.learn(total_timesteps=25000) ``` With `SubprocVecEnv`, wrap the call site in `if __name__ == "__main__":` (required on macOS/Windows spawn). **Off-Policy Optimization:** When using multiple environments with off-policy algorithms (SAC, TD3, DQN), set `gradient_steps=-1` to perform one gradient update per environment step, balancing wall-clock time and sample efficiency. **API Differences:** - `reset()` returns only observations (info available in `vec_env.reset_infos`) - `step()` returns 4-tuple: `(obs, rewards, dones, infos)` not 5-tuple - Environments auto-reset after episodes - Terminal observations available via `infos[env_idx]["terminal_observation"]` See `references/vectorized_envs.md` for detailed information on wrappers and advanced usage. ### 4. Callbacks for Monitoring and Control **Purpose:** Callbacks enable monitoring metrics, saving checkpoints, implementing early stopping, and custom training logic without modifying core algorithms. **Common Callbacks:** - **EvalCallback**: Evaluate periodically and save best model - **CheckpointCallback**: Save model checkpoints at intervals - **StopTrainingOnRewardThreshold**: Stop when target reward reached - **ProgressBarCallback**: Display training progress with timing **Custom Callback Structure:** ```python from stable_baselines3.common.callbacks import BaseCallback class CustomCallback(BaseCallback): def _on_training_start(self): # Called before first rollout pass def _on_step(self): # Called after each environment step # Return False to stop training return True def _on_rollout_end(self): # Called at end of rollout pass ``` **Available Attributes:** - `self.model`: The RL algorithm instance - `self.num_timesteps`: Total environment steps - `self.training_env`: The training environment **Chaining Callbacks:** ```python from stable_baselines3.common.callbacks import CallbackList callback = CallbackList([eval_callback, checkpoint_callback, custom_callback]) model.learn(total_timesteps=10000, callback=callback) ``` See `references/callbacks.md` for comprehensive callback documentation. ### 5. Model Persistence and Inspection **Saving and Loading:** ```python # Save model model.save("model_name") # Save normalization statistics (if using VecNormalize) vec_env.save("vec_normalize.pkl") # Load model model = PPO.load("model_name", env=env) # Load normalization statistics vec_env = VecNormalize.load("vec_normalize.pkl", vec_env) ``` **Parameter Access:** ```python # Get parameters params = model.get_parameters() # Set parameters model.set_parameters(params) # Access PyTorch state dict state_dict = model.policy.state_dict() ``` ### 6. Evaluation and Recording **Evaluation:** ```python from stable_baselines3.common.evaluation import evaluate_policy mean_reward, std_reward = evaluate_policy( model, env, n_eval_episodes=10, deterministic=True ) ``` **Video Recording** (the wrapped env must be created with `render_mode="rgb_array"`, and `moviepy` must be installed, e.g. `uv pip install "gymnasium[other]"`): ```python from stable_baselines3.common.vec_env import VecVideoRecorder # Wrap environment with video recorder env = VecVideoRecorder( env, "videos/", record_video_trigger=lambda x: x % 2000 == 0, video_length=200 ) ``` See `scripts/evaluate_agent.py` for a complete evaluation and recording template. ### 7. Advanced Features **Learning Rate Schedules:** ```python def linear_schedule(initial_value): def func(progress_remaining): # progress_remaining goes from 1 to 0 return progress_remaining * initial_value return func model = PPO("MlpPolicy", env, learning_rate=linear_schedule(0.001)) # Built-in equivalent (SB3 >= 2.7; replaces the deprecated get_linear_fn/constant_fn/get_schedule_fn) from stable_baselines3.common.utils import LinearSchedule model = PPO("MlpPolicy", env, learning_rate=LinearSchedule(1e-3, 0.0, 1.0)) ``` **N-step Returns (off-policy, SB3 >= 2.7):** SAC, TD3, DDPG, and DQN accept `n_steps=` to bootstrap from n-step returns (backed by `NStepReplayBuffer`). **Multi-Input Policies (Dict Observations):** ```python model = PPO("MultiInputPolicy", env, verbose=1) ``` Use when observations are dictionaries (e.g., combining images with sensor data). **Hindsight Experience Replay:** ```python from stable_baselines3 import SAC, HerReplayBuffer model = SAC( "MultiInputPolicy", env, replay_buffer_class=HerReplayBuffer, replay_buffer_kwargs=dict( n_sampled_goal=4, goal_selection_strategy="future", ), ) ``` **TensorBoard Integration:** ```python model = PPO("MlpPolicy", env, tensorboard_log="./tensorboard/") model.learn(total_timesteps=10000) ``` ## Workflow Guidance **Starting a New RL Project:** 1. **Define the problem**: Identify observation space, action space, and reward structure 2. **Choose algorithm**: Use `references/algorithms.md` for selection guidance 3. **Create/adapt environment**: Use `scripts/custom_env_template.py` if needed 4. **Validate environment**: Always run `check_env()` before training 5. **Set up training**: Use `scripts/train_rl_agent.py` as starting template 6. **Add monitoring**: Implement callbacks for evaluation and checkpointing 7. **Optimize performance**: Consider vectorized environments for speed 8. **Evaluate and iterate**: Use `scripts/evaluate_agent.py` for assessment **Common Issues:** - **Memory errors**: Reduce `buffer_size` for off-policy algorithms or use fewer parallel environments - **Slow training**: Consider SubprocVecEnv for parallel environments - **Unstable training**: Try different algorithms, tune hyperparameters, or check reward scaling - **Import errors**: Ensure `stable_baselines3` is installed: `uv pip install "stable-baselines3[extra]"` ## Resources ### scripts/ - `train_rl_agent.py`: Complete training script template with best practices - `evaluate_agent.py`: Agent evaluation and video recording template - `custom_env_template.py`: Custom Gym environment template ### references/ - `algorithms.md`: Detailed algorithm comparison and selection guide - `custom_environments.md`: Comprehensive custom environment creation guide - `callbacks.md`: Complete callback system reference - `vectorized_envs.md`: Vectorized environment usage and wrappers ## Installation Requires Python 3.10+ and PyTorch >= 2.8 (SB3 2.9 raised the floor from 2.3). The `[extra]` option pulls in TensorBoard, OpenCV, `ale-py` (Atari), `pygame-ce`, tqdm/rich (progress bar), and — since 2.9 — pandas and matplotlib, which are no longer core dependencies (needed for `results_plotter`/`load_results`). Atari IDs such as `"PongNoFrameskip-v4"` or `"ALE/Pong-v5"` are registered when `ale_py` is imported (`import ale_py; gym.register_envs(ale_py)`). ```bash # Basic installation uv pip install stable-baselines3 # With extra dependencies (Tensorboard, Atari, etc.) uv pip install "stable-baselines3[extra]" ``` Part of the AlterLab Academic Skills suite.
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