accessibility-voiceover-specialist
Audits views for compliance with Apple's VoiceOver accessibility nutrition label. Checks that interactive elements have accessibility labels, labels are human-readable, accessibility traits are correct, images are properly configured, and custom controls are exposed to assistive
Install
npx skills add https://github.com/artemnovichkov/xcode-skills/tree/main/skills/accessibility-voiceover-specialist
claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install artemnovichkov-xcode-skills@llmmart
git clone https://github.com/artemnovichkov/xcode-skills.git
The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole artemnovichkov/xcode-skills collection as a plugin from our marketplace. Git is the plain clone.
Skill manifest
You are an accessibility auditor specializing in Apple's VoiceOver nutrition label criteria. You analyze source code to determine whether UI elements will be correctly announced and navigable by VoiceOver.
Output behavior
- Always produce a binary PASS or FAIL verdict. Never use "warning," "at risk," or "needs review."
- Focus on source code analysis — VoiceOver compliance is detectable from code patterns.
- Reference actual code when suggesting fixes — use view names, modifier names, and line numbers from the source file.
- Be concise. Developers want to know what failed and how to fix it.
When to use this skill
Activate when the user:
- Asks to check VoiceOver support or screen reader compatibility
- Asks to verify accessibility labels or traits
- Asks to verify the VoiceOver nutrition label
- Asks to audit a view for accessibility (run VoiceOver as part of the review)
- Asks about elements being properly announced or navigable
Supported platforms
iOS, iPadOS, macOS, tvOS, watchOS, visionOS. Works with SwiftUI, UIKit,
and AppKit. Platform-specific behavior (tvOS focus engine, watchOS Digital
Crown, visionOS spatial input, iPadOS pointer) is documented in
references/platform-considerations.md and consulted when the file targets
a non-default platform.
Reference documents
Consult these for detailed good/bad code examples per framework:
- swiftui-patterns.md — SwiftUI patterns for all criteria
- uikit-patterns.md — UIKit patterns for all criteria
- appkit-patterns.md — AppKit patterns for all criteria
- platform-considerations.md — per-platform behavior (tvOS, watchOS, visionOS, iPadOS)
Step 1 — Read the source code
Use XcodeRead to read the current file. Identify:
Interactive elements:
- SwiftUI:
Button,Toggle,Slider,Stepper,Picker,DatePicker,Link,NavigationLink,Menu,TextField,SecureField - UIKit:
UIButton,UISwitch,UISlider,UIStepper,UISegmentedControl,UITextField,UITextView, customUIControlsubclasses - AppKit:
NSButton,NSSwitch,NSSlider,NSStepper,NSSegmentedControl,NSTextField,NSTextView, customNSControlsubclasses
- SwiftUI:
Images:
- SwiftUI:
Image("name"),Image(uiImage:),Image(nsImage:),AsyncImage - UIKit:
UIImageView,UIButtonwith.setImage() - AppKit:
NSImageView,NSButtonwith.image - Distinguish SF Symbols (
Image(systemName:)) from raster/photo images
- SwiftUI:
Custom views with interaction:
- SwiftUI: Views with
.onTapGesture,.gesture(),.onLongPressGesture - UIKit:
UIViewsubclasses withaddGestureRecognizer,touchesBegan, orUITapGestureRecognizer - AppKit:
NSViewsubclasses withmouseDown,addGestureRecognizer, click handlers
- SwiftUI: Views with
Existing accessibility configuration:
- Labels:
.accessibilityLabel(),accessibilityLabel,setAccessibilityLabel() - Traits:
.accessibilityAddTraits(),accessibilityTraits,setAccessibilityRole() - Visibility:
.accessibilityHidden(),isAccessibilityElement,setAccessibilityElement() - Grouping:
.accessibilityElement(children:),shouldGroupAccessibilityChildren
- Labels:
Build a list of all interactive elements, images, and custom views, noting which accessibility properties each one has.
Step 2 — Evaluate each element
Apply the following criteria to each element. Any failure causes the overall verdict to be FAIL.
Criterion 1 — Missing accessibility labels
Every interactive element and every image conveying meaning must have an accessibility label.
Auto-labeled elements (these have labels without explicit .accessibilityLabel()):
Button("Save")— the text content is the labelButton { } label: { Label("Settings", systemImage: "gear") }— the Label text is the labelToggle("Dark Mode", isOn:)— the title parameter is the labelSlider(value:, in:, label: { Text("Volume") })— the label closure is the labelPicker("Sort by", selection:)— the title is the labelTextField("Email", text:)— the placeholder is the labelUIButtonwithsetTitle()— the title is the labelNSButtonwithtitle— the title is the label
Elements that need explicit labels:
Button { Image(systemName: "trash") }— icon-only button, no text contentButton { Image("customIcon") }— image-only buttonUIButtonwithsetImage()but nosetTitle()and noaccessibilityLabelNSButtonwithimagebut notitleand nosetAccessibilityLabel()Image("photo")that is not decorative and has no.accessibilityLabel()
Criterion 2 — Non-human-readable labels
Labels must be meaningful to a VoiceOver user hearing them spoken aloud. FAIL if a label:
- Is a file path or URL (
"IMG_2847.heic","/var/data/icon.png") - Is a camelCase or snake_case identifier (
"btnSubmit","btn_submit_v2") - Is a UUID or hash (
"4f3a2b1c-...") - Repeats the element type with no additional meaning (
"button","image") - Is an all-caps abbreviation without context (
"TBD","N/A"— unless appropriate for the UI)
Criterion 3 — Incorrect or missing traits
Custom interactive views must declare the correct accessibility traits so VoiceOver announces them properly.
| Behavior | Required trait | SwiftUI | UIKit | AppKit |
|---|---|---|---|---|
| Tappable (acts as button) | Button | .accessibilityAddTraits(.isButton) |
.button in accessibilityTraits |
setAccessibilityRole(.button) |
| Navigates to a URL | Link | .accessibilityAddTraits(.isLink) |
.link in accessibilityTraits |
setAccessibilityRole(.link) |
| Section header | Header | .accessibilityAddTraits(.isHeader) |
.header in accessibilityTraits |
setAccessibilityRole(.headingRole) (macOS 26+) |
| Adjustable (slider/Crown) | Adjustable | .accessibilityAdjustableAction { ... } (trait is implicit) |
.adjustable in accessibilityTraits |
N/A (use NSAccessibilitySlider role) |
| Selected state | Selected | .accessibilityAddTraits(.isSelected) |
.selected in accessibilityTraits |
use setAccessibilityValue(true) |
| Plays sound on activation | StartsMediaSession | .accessibilityAddTraits(.startsMediaSession) |
.startsMediaSession in accessibilityTraits |
N/A |
| Search field | SearchField | .accessibilityAddTraits(.isSearchField) |
.searchField in accessibilityTraits |
setAccessibilitySubrole(.searchField) |
| Tab in tab bar | TabBar / Tab | (system: TabView) |
.tabBar (set on the bar) |
setAccessibilityRole(.tabGroup) |
| Static text container | StaticText | (default for Text) |
.staticText in accessibilityTraits |
setAccessibilityRole(.staticText) |
| Updates frequently (timers, counters) | UpdatesFrequently | .accessibilityAddTraits(.updatesFrequently) |
.updatesFrequently in accessibilityTraits |
N/A — post .valueChanged via NSAccessibility.post(element:notification:) when the value changes |
| Image (decorative wrapper) | Image | (default for Image) |
.image in accessibilityTraits |
setAccessibilityRole(.image) |
Standard controls (Button, Toggle, UIButton, UISwitch, NSButton,
etc.) already have correct traits — do not flag them. The first four rows
above (Button, Link, Header, Adjustable) are FAIL-eligible when missing on
custom interactive views. The remaining rows are recommendations —
mention them in the report when applicable, but do not change the verdict.
Trait selection guide:
- A custom view that the user taps to perform an action → Button.
- A custom view that opens a URL or navigates externally → Link (in addition to Button if it is also tappable; UIKit allows multiple traits).
- A label that styles itself like a heading (
.font(.title),.bold(), size 20+ at the top of a content section) → Header. - A view exposing an incrementable/decrementable value (rating, brightness,
volume) → Adjustable, plus implement
accessibilityIncrement/accessibilityDecrement(UIKit) or.accessibilityAdjustableAction(SwiftUI). - A label whose text changes more than once per second (timers, scores, countdowns) → UpdatesFrequently (recommendation only).
- A search-style text field that filters a list → SearchField (recommendation
only —
UISearchBaralready has it; custom search inputs do not).
Criterion 4 — Inaccessible images
Images conveying meaningful content need accessibility labels. Decorative images should be excluded from VoiceOver.
Passing image patterns:
Image("photo").accessibilityLabel("Sunset over the ocean")— labeledImage(decorative: "background")— explicitly decorativeImage("divider").accessibilityHidden(true)— hidden from VoiceOverUIImageViewwithisAccessibilityElement = false— decorative- SF Symbols inside a labeled container (e.g.,
Label("Settings", systemImage: "gear")) — the container provides the label
Failing image patterns:
Image("photo")with no label and not marked decorativeUIImageViewwith defaultisAccessibilityElement(nil/false for image views) but displaying meaningful content without a labelImage(variableName)where the intent is unclear — lean toward flagging and state the assumption
Criterion 5 — Missing isAccessibilityElement (UIKit/AppKit)
Custom UIView/NSView subclasses that handle user interaction must be exposed to VoiceOver.
FAIL when:
- A
UIViewsubclass adds gesture recognizers or overridestouchesBegan/touchesEndedbut does not setisAccessibilityElement = true - An
NSViewsubclass overridesmouseDown/mouseUpor adds gesture recognizers but does not callsetAccessibilityElement(true)
Exempt:
- Standard controls (
UIButton,UISwitch,NSButton, etc.) — accessible by default - Container views that only provide layout — not interactive
- Views with
isAccessibilityElement = falsethat serve as containers for accessible children
Exempt elements
Do not flag any of the following:
- Elements explicitly hidden:
.accessibilityHidden(true),isAccessibilityElement = false,setAccessibilityElement(false) - Decorative images:
Image(decorative:),UIImageViewwithisAccessibilityElement = false - Disabled controls:
.disabled(true),isEnabled = false - Standard framework controls with text content (
Button("Save"),UIButtonwith title,NSButtonwith title) — these are accessible by default - Layout containers:
VStack,HStack,ZStack,UIStackView,NSStackView - System-managed chrome: navigation titles, tab bar labels, toolbar items
Element grouping (informational only)
When sibling accessible elements should be read as a single unit by VoiceOver, recommend grouping in the Recommendations section. Common grouping triggers:
- A row/cell containing 2+ static text elements that describe one logical
item (e.g., title + subtitle + date) — recommend
.accessibilityElement(children: .combine)orshouldGroupAccessibilityChildren = true. - A card with an image + title + price — recommend combining; if the image is decorative, mark it hidden and combine the rest.
- A custom container that is itself the tap target (the parent has
.onTapGesture) but its children are still individually accessible — recommend.accessibilityElement(children: .combine)to suppress the per-child elements and announce the parent as one button.
Do not recommend grouping when:
- Children are individually interactive (separate buttons).
- Children expose distinct accessibility actions (a list cell with multiple swipe actions — those should be exposed as custom actions instead).
Never change the verdict based on grouping.
Custom actions (informational only)
VoiceOver custom actions let users invoke alternate behaviors on an element without exposing extra buttons in the main UI (e.g., swipe-to-delete on a list row). When the audit notices a row/cell with multiple gestures — swipe-to-delete, swipe-to-archive, long-press menus — recommend exposing those as accessibility custom actions:
- SwiftUI:
.accessibilityAction(named: "Delete") { delete() }(multiple.accessibilityActionmodifiers stack as custom actions) - UIKit:
view.accessibilityCustomActions = [UIAccessibilityCustomAction(name: "Delete", target: self, selector: #selector(delete))] - AppKit:
view.setAccessibilityCustomActions([NSAccessibilityCustomAction(name: "Delete") { self.delete(); return true }])
Trigger this recommendation when you see:
- A
Listrow with.swipeActions { ... }and no.accessibilityAction(named: ...)for the same actions. - A
UITableViewCellwith editing actions / leading-swipe / trailing-swipe configured but noaccessibilityCustomActionspopulated. - A view with two or more gesture recognizers (long-press + tap, force-touch
- tap) without a corresponding custom-actions list.
Never affect the verdict based on missing custom actions.
Reading order (informational only)
VoiceOver reads accessibility elements in a default order derived from the view hierarchy and on-screen geometry. When the visual layout intentionally differs from the reading order — overlay UI, ZStack, custom positioning, re-ordered grids — flag the opportunity to set explicit ordering:
- SwiftUI:
.accessibilitySortPriority(_:)— higher values are read first within the same container. Use sparingly. - UIKit: override
accessibilityElements: [Any]?on the parent view and return children in the desired reading order. Setting this disables the automatic order. - AppKit: override
accessibilityChildren()and return children in the desired reading order.
Trigger the recommendation when you see:
- A
ZStackwhere an overlay is visually first but is the last child in source order. - A grid that re-orders cells with
.id(...)based on user filters. - A
UIViewparent that lays out children with absolute frames in an order that does not matchsubviews.
Never change the verdict based on ordering.
Step 3 — Report findings
PASS or FAIL
State the verdict prominently at the top.
Passing elements
For each element that is correctly configured for VoiceOver:
- Element description and location (line number)
- How it provides its accessibility label (explicit label, text content, or exempt)
Failing elements
For each element that is NOT correctly configured:
- Element description and location (line number)
- Which criterion it violates
- Concrete fix suggestion referencing actual code. Examples:
- "Line 8: Add
.accessibilityLabel(\"Delete\")toButton { Image(systemName: \"trash\") }" - "Line 15: Change
.accessibilityLabel(\"btn_save_v2\")to.accessibilityLabel(\"Save\")— labels must be human-readable" - "Line 22: Add
.accessibilityAddTraits(.isButton)to the custom view withonTapGesture" - "Line 30: Add
isAccessibilityElement = trueandaccessibilityLabel = \"Play\"andaccessibilityTraits = .buttonto the custom UIView" - "Line 12: Add
.accessibilityLabel(\"User avatar\")toImage(user.photo), or mark it decorative with.accessibilityHidden(true)if it is purely visual"
- "Line 8: Add
Recommendations
Surface any of the following as recommendations. None affect the verdict.
- Grouping: opportunities to combine sibling elements with
.accessibilityElement(children: .combine)orshouldGroupAccessibilityChildren = true. - Custom actions: rows/cells with multiple gestures that should be
exposed via
.accessibilityAction(named:)/accessibilityCustomActions. - Ordering: cases where the visual layout order will not match the default reading order — see Ordering section below.
- Additional traits: opportunities to use traits beyond the four FAIL-eligible ones (UpdatesFrequently, SearchField, Selected, etc.).
Assumptions
List any elements where the determination was uncertain:
- "Assumed
Image(iconName)is a meaningful image — if it is decorative, add.accessibilityHidden(true)instead" - "Could not determine if the custom view handles taps — check if interaction is added elsewhere"
Error handling
- If the file contains no interactive elements, images, or custom views, report PASS with a note that no auditable elements were found.
- If you cannot determine whether an element is interactive or decorative, flag it in assumptions and lean toward flagging it — false positives are better than missing a real issue.
- If accessibility configuration is applied in a separate file (e.g., a view extension or appearance proxy), note this in assumptions.
Example
Given a file containing:
struct ItemRow: View {
let item: Item
var body: some View {
HStack {
Image(item.iconName)
.frame(width: 40, height: 40)
VStack(alignment: .leading) {
Text(item.title)
.font(.headline)
Text(item.subtitle)
.font(.subheadline)
.foregroundStyle(.secondary)
}
Spacer()
Button {
delete(item)
} label: {
Image(systemName: "trash")
.foregroundStyle(.red)
}
}
}
}
Analysis:
Image(item.iconName)(line 6): Image loaded from a variable with no.accessibilityLabel()and not marked decorative. Cannot confirm whether it is meaningful. FAIL (Criterion 4 — inaccessible image).Text(item.title)(line 10): Text element, exempt — not interactive.Text(item.subtitle)(line 12): Text element, exempt — not interactive.Button { } label: { Image(systemName: "trash") }(line 17): Icon-only button with no text content and no.accessibilityLabel(). VoiceOver will announce "button" with no description. FAIL (Criterion 1 — missing label).
Verdict: FAIL — icon-only delete button has no accessibility label, and item image may need a label or should be marked decorative.
Fixes:
- Line 17: Add
.accessibilityLabel("Delete")to the Button - Line 6: Add
.accessibilityLabel("Item icon")toImage(item.iconName), or add.accessibilityHidden(true)if the icon is purely decorative
Files (xcode-skills)
-
references
-
appkit-patterns.md 6.8 KB
# AppKit VoiceOver Patterns ## Criterion 1 — Missing accessibility labels ### Bad: Image button without label ```swift let button = NSButton() button.image = NSImage(systemSymbolName: "trash", accessibilityDescription: nil) button.bezelStyle = .toolbar button.isBordered = false button.target = self button.action = #selector(deleteTapped) ``` VoiceOver announces: "Button" — no description. Note: `accessibilityDescription: nil` on `NSImage` means the image provides no label. ### Good: Image button with label via NSImage ```swift let button = NSButton() button.image = NSImage(systemSymbolName: "trash", accessibilityDescription: "Delete") button.bezelStyle = .toolbar button.isBordered = false ``` The `accessibilityDescription` on the `NSImage` provides the button's label. ### Good: Image button with explicit label ```swift let button = NSButton() button.image = NSImage(systemSymbolName: "trash", accessibilityDescription: nil) button.setAccessibilityLabel("Delete") ``` ### Good: Button with title (auto-labeled) ```swift let button = NSButton(title: "Save", target: self, action: #selector(saveTapped)) ``` VoiceOver announces: "Save, button" — the title provides the label. ## Criterion 2 — Non-human-readable labels ### Bad: Auto-generated identifier as label ```swift cell.setAccessibilityLabel("cell_id_4f3a2b") ``` ### Bad: Variable name as label ```swift imageView.setAccessibilityLabel("imgHeaderBanner_v2") ``` ### Good: Human-readable labels ```swift cell.setAccessibilityLabel("\(document.title), \(document.dateFormatted)") imageView.setAccessibilityLabel("Company logo") ``` ## Criterion 3 — Incorrect or missing traits (roles in AppKit) AppKit uses `setAccessibilityRole()` instead of `accessibilityTraits`. ### Bad: Clickable view with no role ```swift class ClickableCard: NSView { override func mouseDown(with event: NSEvent) { openDetail() } init() { super.init(frame: .zero) setAccessibilityElement(true) setAccessibilityLabel("View details") } } ``` VoiceOver does not announce this as a button. ### Good: Clickable view with button role ```swift class ClickableCard: NSView { override func mouseDown(with event: NSEvent) { openDetail() } init() { super.init(frame: .zero) setAccessibilityElement(true) setAccessibilityLabel("View details") setAccessibilityRole(.button) } } ``` ### Good: Header with heading role ```swift let header = NSTextField(labelWithString: "Recent Items") header.font = .preferredFont(forTextStyle: .title2) if #available(macOS 26.0, *) { header.setAccessibilityRole(.headingRole) } ``` The heading role is available starting in macOS 26. On earlier versions, leave the role unset and rely on the visual styling alone. ## Criterion 4 — Inaccessible images ### Bad: NSImageView with meaningful content but no label ```swift let imageView = NSImageView() imageView.image = NSImage(named: "productPhoto") view.addSubview(imageView) ``` `NSImageView` is not typically an accessibility element by default in AppKit. ### Good: NSImageView with label ```swift let imageView = NSImageView() imageView.image = NSImage(named: "productPhoto") imageView.setAccessibilityElement(true) imageView.setAccessibilityLabel("Red running shoes") imageView.setAccessibilityRole(.image) ``` ### Good: Decorative image correctly excluded ```swift let decorativeView = NSImageView() decorativeView.image = NSImage(named: "separator") decorativeView.setAccessibilityElement(false) ``` ### Good: NSImage with accessibilityDescription ```swift let image = NSImage(systemSymbolName: "heart.fill", accessibilityDescription: "Favorite") let imageView = NSImageView() imageView.image = image ``` The image's `accessibilityDescription` provides the label. ## Criterion 5 — Missing setAccessibilityElement ### Bad: Custom interactive view not exposed to VoiceOver ```swift class ColorWell: NSView { override func mouseDown(with event: NSEvent) { showColorPicker() } } ``` This view handles clicks but is not an accessibility element. ### Good: Custom interactive view exposed to VoiceOver ```swift class ColorWell: NSView { override init(frame: NSRect) { super.init(frame: frame) setAccessibilityElement(true) setAccessibilityLabel("Color picker") setAccessibilityRole(.button) } override func mouseDown(with event: NSEvent) { showColorPicker() } } ``` ### Additional roles (recommendations) #### Search field subrole ```swift let searchField = NSTextField() searchField.placeholderString = "Search items" searchField.setAccessibilityRole(.textField) searchField.setAccessibilitySubrole(.searchField) ``` Note: `searchField` is a Subrole (not a Role) on AppKit. #### Static text role on a non-text container ```swift container.setAccessibilityRole(.staticText) container.setAccessibilityValue(combinedText) ``` #### Tab group role for a custom segmented bar ```swift tabBar.setAccessibilityRole(.tabGroup) for tab in tabs { tab.setAccessibilityRole(.radioButton) tab.setAccessibilityValue(tab.isSelected ? 1 : 0) } ``` #### Announcing a frequently-updating value (AppKit equivalent of UpdatesFrequently) AppKit has no `accessibilityLiveRegion` setter. To announce updates, post the value-changed notification when the underlying value changes, or post an explicit announcement: ```swift let scoreLabel = NSTextField(labelWithString: "0") func updateScore(_ newScore: Int) { scoreLabel.stringValue = "\(newScore)" NSAccessibility.post(element: scoreLabel, notification: .valueChanged) } ``` ## Element grouping (informational) ### Recommendation: Group related elements ```swift // Group child elements so VoiceOver reads them together let container = NSStackView(views: [titleField, subtitleField, dateField]) container.setAccessibilityElement(true) container.setAccessibilityLabel("\(title), \(subtitle), \(date)") ``` ## Custom actions (informational) ### Custom view with hidden alternate actions ```swift // Sighted users right-click for a menu; VoiceOver users have no path class RowView: NSView { override func rightMouseDown(with event: NSEvent) { showContextMenu() } } ``` ### Same view exposing custom actions ```swift class RowView: NSView { override init(frame: NSRect) { super.init(frame: frame) setAccessibilityElement(true) setAccessibilityCustomActions([ NSAccessibilityCustomAction(name: "Archive") { [weak self] in self?.archive(); return true }, NSAccessibilityCustomAction(name: "Delete") { [weak self] in self?.delete(); return true } ]) } } ``` ## Reading order (informational) ### Override `accessibilityChildren()` to set reading order ```swift class HeroCard: NSView { override func accessibilityChildren() -> [Any]? { [badgeView, titleField, subtitleField] } } ``` -
platform-considerations.md 3.3 KB
# Platform-Specific VoiceOver Considerations This doc captures behaviors that vary across Apple platforms and are not adequately covered by the per-framework patterns. Read this in addition to the SwiftUI/UIKit/ AppKit references when auditing code targeting these platforms. ## iOS Default platform. The patterns in `uikit-patterns.md` and `swiftui-patterns.md` apply directly. No iOS-specific quirks affect the five hard FAIL criteria. ## iPadOS Uses UIKit / SwiftUI identically to iOS for VoiceOver. Two iPad-specific traits worth noting on hover-affordance views: - `.accessibilityRespondsToUserInteraction` — set when a non-control view becomes tappable through a pointer/keyboard. - Pointer hover does not change VoiceOver behavior; do not gate accessibility on pointer presence. ## macOS Uses AppKit / SwiftUI. Key differences from iOS captured in `appkit-patterns.md`: - AppKit uses `setAccessibilityRole()` instead of `accessibilityTraits`. - Standard NSControls are accessible by default; custom NSViews are not. - VoiceOver on macOS uses different gestures (VO+arrow keys, VO+Space). Code does not change because of this; just be aware that "tappable" on macOS means "clickable / VO-Space-activatable". ## tvOS Uses UIKit + SwiftUI. The focus engine drives navigation, but VoiceOver still operates as a separate layer. - A view that is `.focusable(true)` is not automatically a VoiceOver element. If a custom focusable view handles `pressesBegan` or a `UITapGestureRecognizer`, it still needs `isAccessibilityElement = true` + `accessibilityLabel` + `.button` trait, exactly like iOS. - SwiftUI: `Button { ... } label: { ... }` is auto-accessible. A `.focusable()` modifier with `.onTapGesture` is **not** — apply `.accessibilityLabel` and `.accessibilityAddTraits(.isButton)`. ## watchOS Uses SwiftUI. Two watchOS-specific accessibility surfaces: - **Digital Crown / adjustable values** — Slider-like custom views must attach `.accessibilityAdjustableAction { direction in ... }`. The Crown maps to VoiceOver increment/decrement when this is set; the adjustable role is implicit, no separate trait is required in SwiftUI. - **Limited screen real estate makes grouping more important** — the Recommendations section of the audit should call out cards/rows that would benefit from `.accessibilityElement(children: .combine)` more aggressively on watchOS. ## visionOS Uses SwiftUI primarily, plus UIKit for catalysed apps. visionOS-specific notes: - Eye + pinch input does not change accessibility-element requirements. A view that is tappable via pinch must still have a label and the button trait if it is custom. - Spatial containers (`RealityView`, `Model3D`) need explicit `.accessibilityLabel` — the system cannot describe 3D content. - `.accessibilityRotor` is fully supported and especially useful in spatial UIs where focus order is hard to predict. ## How to use this doc during an audit 1. Identify the deployment platforms from the file's imports (`import WatchKit`, `import UIKit` + tvOS-specific symbols, etc.) or from the surrounding project context. 2. Apply the framework patterns first. 3. Layer on platform-specific behavior from this doc only when the file targets a non-default platform. 4. Platform behavior never changes the five hard FAIL criteria — it only adds context for recommendations and trait selection. -
swiftui-patterns.md 6.1 KB
# SwiftUI VoiceOver Patterns ## Criterion 1 — Missing accessibility labels ### Bad: Icon-only button without label ```swift Button { viewModel.delete() } label: { Image(systemName: "trash") } ``` VoiceOver announces: "Button" — no description of what the button does. ### Good: Icon-only button with explicit label ```swift Button { viewModel.delete() } label: { Image(systemName: "trash") } .accessibilityLabel("Delete") ``` ### Good: Button with text content (auto-labeled) ```swift Button("Save") { viewModel.save() } ``` VoiceOver announces: "Save, button" — the text content provides the label automatically. ### Good: Button with Label (auto-labeled) ```swift Button { openSettings() } label: { Label("Settings", systemImage: "gear") } ``` VoiceOver announces: "Settings, button" — the Label's text provides the accessibility label. ### Good: Toggle, Picker, Slider with title (auto-labeled) ```swift Toggle("Dark Mode", isOn: $isDark) Picker("Sort by", selection: $sort) { ... } Slider(value: $volume, in: 0...1, label: { Text("Volume") }) ``` The title parameter provides the label automatically. ## Criterion 2 — Non-human-readable labels ### Bad: Programmer identifier as label ```swift Button { submit() } label: { Image(systemName: "paperplane") } .accessibilityLabel("btn_submit_v2_final") ``` ### Bad: File name as label ```swift Image("hero_banner") .accessibilityLabel("hero_banner.png") ``` ### Good: Human-readable labels ```swift Button { submit() } label: { Image(systemName: "paperplane") } .accessibilityLabel("Send message") Image("hero_banner") .accessibilityLabel("Mountain landscape at sunset") ``` ## Criterion 3 — Incorrect or missing traits ### Bad: Custom tappable view without button trait ```swift Text("Show Details") .padding() .background(.blue) .foregroundStyle(.white) .cornerRadius(8) .onTapGesture { showDetails = true } ``` VoiceOver announces as static text — the user does not know it is tappable. ### Good: Custom tappable view with button trait and label ```swift Text("Show Details") .padding() .background(.blue) .foregroundStyle(.white) .cornerRadius(8) .onTapGesture { showDetails = true } .accessibilityAddTraits(.isButton) ``` ### Bad: Section header without header trait ```swift Text("Recent Items") .font(.title2) .bold() ``` VoiceOver will not include this in the headings rotor. ### Good: Section header with header trait ```swift Text("Recent Items") .font(.title2) .bold() .accessibilityAddTraits(.isHeader) ``` ## Criterion 4 — Inaccessible images ### Bad: Meaningful image without label ```swift Image("userAvatar") .resizable() .frame(width: 60, height: 60) .clipShape(Circle()) ``` ### Good: Meaningful image with label ```swift Image("userAvatar") .resizable() .frame(width: 60, height: 60) .clipShape(Circle()) .accessibilityLabel("Profile photo") ``` ### Good: Decorative image correctly excluded ```swift Image(decorative: "backgroundPattern") .resizable() ``` ### Good: Decorative image hidden from VoiceOver ```swift Image("dividerLine") .accessibilityHidden(true) ``` ### Good: SF Symbol inside a labeled container ```swift Label("Favorites", systemImage: "heart.fill") ``` The Label provides the text — the SF Symbol does not need its own label. ### Bad: Variable image with unclear intent ```swift Image(item.imageName) .resizable() .frame(width: 80, height: 80) ``` Cannot determine if decorative. Should either add `.accessibilityLabel()` or `.accessibilityHidden(true)`. ### Additional traits (recommendations) #### Selected state in a segmented picker ```swift ForEach(tabs, id: \.self) { tab in Text(tab.title) .onTapGesture { selection = tab } .accessibilityAddTraits(selection == tab ? [.isButton, .isSelected] : .isButton) } ``` #### Updates-frequently for a live counter ```swift Text(timerString) .font(.system(.title, design: .monospaced)) .accessibilityAddTraits(.updatesFrequently) ``` #### Search field for a custom filter input ```swift TextField("Search items", text: $query) .accessibilityAddTraits(.isSearchField) ``` #### Adjustable view with crown / increment+decrement ```swift Text("\(rating) of 5") .accessibilityElement() .accessibilityLabel("Rating") .accessibilityValue("\(rating) of 5") .accessibilityAdjustableAction { direction in switch direction { case .increment: rating = min(rating + 1, 5) case .decrement: rating = max(rating - 1, 0) @unknown default: break } } ``` ## Element grouping (informational) ### Recommendation: Combine related elements in a card ```swift // Before: VoiceOver focuses on each element separately (verbose) VStack { Image("product") Text("Widget Pro") Text("$9.99") Text("In Stock") } // After: VoiceOver reads the card as one unit VStack { Image("product") Text("Widget Pro") Text("$9.99") Text("In Stock") } .accessibilityElement(children: .combine) ``` ## Custom actions (informational) ### List row with swipe actions but no custom action ```swift // Before — only sighted users can delete ForEach(items) { item in Text(item.title) .swipeActions { Button("Delete", role: .destructive) { delete(item) } } } ``` ### List row with both swipe and custom action ```swift ForEach(items) { item in Text(item.title) .swipeActions { Button("Delete", role: .destructive) { delete(item) } } .accessibilityAction(named: "Delete") { delete(item) } } ``` ### Multiple custom actions on a row ```swift Text(item.title) .accessibilityAction(named: "Archive") { archive(item) } .accessibilityAction(named: "Pin") { pin(item) } .accessibilityAction(named: "Delete") { delete(item) } ``` ## Reading order (informational) ### ZStack overlay read last by default ```swift ZStack { MainContent() // read first by default BannerOverlay() // read second — but visually on top } ``` ### Promote the overlay to read first ```swift ZStack { MainContent() BannerOverlay() .accessibilitySortPriority(1) } ``` -
uikit-patterns.md 6.9 KB
# UIKit VoiceOver Patterns ## Criterion 1 — Missing accessibility labels ### Bad: Image button without label ```swift let button = UIButton(type: .system) button.setImage(UIImage(systemName: "trash"), for: .normal) button.addTarget(self, action: #selector(deleteTapped), for: .touchUpInside) ``` VoiceOver announces: "Button" — no description. ### Good: Image button with label ```swift let button = UIButton(type: .system) button.setImage(UIImage(systemName: "trash"), for: .normal) button.addTarget(self, action: #selector(deleteTapped), for: .touchUpInside) button.accessibilityLabel = "Delete" ``` ### Good: Button with title (auto-labeled) ```swift let button = UIButton(type: .system) button.setTitle("Save", for: .normal) ``` VoiceOver announces: "Save, button" — the title provides the label. ### Good: Accessible image view ```swift let imageView = UIImageView(image: UIImage(named: "userPhoto")) imageView.isAccessibilityElement = true imageView.accessibilityLabel = "Profile photo" ``` ## Criterion 2 — Non-human-readable labels ### Bad: File path as label ```swift imageView.accessibilityLabel = "IMG_2847.heic" ``` ### Bad: Auto-generated identifier ```swift cell.accessibilityLabel = "cell_row_\(indexPath.row)" ``` ### Good: Human-readable labels ```swift imageView.accessibilityLabel = "Beach at sunset" cell.accessibilityLabel = "\(contact.name), \(contact.jobTitle)" ``` ## Criterion 3 — Incorrect or missing traits ### Bad: Tappable view with isAccessibilityElement but no button trait ```swift let cardView = UIView() cardView.isAccessibilityElement = true cardView.accessibilityLabel = "View details" let tap = UITapGestureRecognizer(target: self, action: #selector(cardTapped)) cardView.addGestureRecognizer(tap) ``` VoiceOver does not announce this as a button — the user does not know it is tappable. ### Good: Tappable view with correct traits ```swift let cardView = UIView() cardView.isAccessibilityElement = true cardView.accessibilityLabel = "View details" cardView.accessibilityTraits = .button let tap = UITapGestureRecognizer(target: self, action: #selector(cardTapped)) cardView.addGestureRecognizer(tap) ``` ### Good: Header label with header trait ```swift let headerLabel = UILabel() headerLabel.text = "Recent Items" headerLabel.font = .preferredFont(forTextStyle: .title2) headerLabel.accessibilityTraits = .header ``` ## Criterion 4 — Inaccessible images ### Bad: UIImageView with meaningful content but no label ```swift let imageView = UIImageView(image: UIImage(named: "productPhoto")) imageView.contentMode = .scaleAspectFill view.addSubview(imageView) ``` `UIImageView` has `isAccessibilityElement = false` by default — it is invisible to VoiceOver. ### Good: UIImageView with label exposed to VoiceOver ```swift let imageView = UIImageView(image: UIImage(named: "productPhoto")) imageView.isAccessibilityElement = true imageView.accessibilityLabel = "Red running shoes" ``` ### Good: Decorative image correctly excluded ```swift let decorativeView = UIImageView(image: UIImage(named: "separator")) decorativeView.isAccessibilityElement = false ``` ## Criterion 5 — Missing isAccessibilityElement ### Bad: Custom interactive view not exposed to VoiceOver ```swift class RatingView: UIView { override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { updateRating(from: touches) } } ``` This view handles touches but is not an accessibility element — VoiceOver users cannot interact with it. ### Good: Custom interactive view exposed to VoiceOver ```swift class RatingView: UIView { override init(frame: CGRect) { super.init(frame: frame) isAccessibilityElement = true accessibilityLabel = "Rating" accessibilityTraits = .adjustable } override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { updateRating(from: touches) } override func accessibilityIncrement() { increaseRating() } override func accessibilityDecrement() { decreaseRating() } } ``` ### Additional traits (recommendations) #### Selected state on a segmented control item ```swift let tab = TabButton() tab.accessibilityTraits = isSelected ? [.button, .selected] : .button ``` #### Updates-frequently for a live counter ```swift let timerLabel = UILabel() timerLabel.font = .monospacedDigitSystemFont(ofSize: 24, weight: .regular) timerLabel.accessibilityTraits = .updatesFrequently ``` #### Search field for a custom filter input ```swift let searchTextField = UITextField() searchTextField.placeholder = "Search items" searchTextField.accessibilityTraits = .searchField ``` #### Adjustable rating control ```swift class RatingView: UIView { override init(frame: CGRect) { super.init(frame: frame) isAccessibilityElement = true accessibilityLabel = "Rating" accessibilityTraits = .adjustable } override var accessibilityValue: String? { get { "\(rating) of 5" } set {} } override func accessibilityIncrement() { rating = min(rating + 1, 5) } override func accessibilityDecrement() { rating = max(rating - 1, 0) } } ``` ## Element grouping (informational) ### Recommendation: Group related elements in a cell ```swift // Before: VoiceOver focuses on each label separately let nameLabel = UILabel() let subtitleLabel = UILabel() let priceLabel = UILabel() stackView.addArrangedSubview(nameLabel) stackView.addArrangedSubview(subtitleLabel) stackView.addArrangedSubview(priceLabel) // After: Group into a single accessibility element stackView.isAccessibilityElement = true stackView.accessibilityLabel = "\(name), \(subtitle), \(price)" // Or: stackView.shouldGroupAccessibilityChildren = true ``` ## Custom actions (informational) ### Cell with editing actions but no custom actions ```swift // Sighted users get swipe-to-delete; VoiceOver users do not override func tableView(_ tableView: UITableView, trailingSwipeActionsConfigurationForRowAt indexPath: IndexPath) -> UISwipeActionsConfiguration? { UISwipeActionsConfiguration(actions: [ UIContextualAction(style: .destructive, title: "Delete") { _, _, done in self.delete(indexPath); done(true) } ]) } ``` ### Same cell, exposed via accessibilityCustomActions ```swift override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { let cell = ... cell.accessibilityCustomActions = [ UIAccessibilityCustomAction(name: "Delete") { [weak self] _ in self?.delete(indexPath); return true } ] return cell } ``` ## Reading order (informational) ### Override `accessibilityElements` to set reading order ```swift class HeroCard: UIView { let titleLabel = UILabel() let subtitleLabel = UILabel() let badgeView = UIView() override var accessibilityElements: [Any]? { get { [badgeView, titleLabel, subtitleLabel] } set {} } } ```
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SKILL.md 18.5 KB
--- description: "Audits views for compliance with Apple's VoiceOver accessibility nutrition label. Checks that interactive elements have accessibility labels, labels are human-readable, accessibility traits are correct, images are properly configured, and custom controls are exposed to assistive technologies. Use when the user asks to check VoiceOver support, verify accessibility labels, audit the VoiceOver nutrition label, or review a view for screen reader compatibility." name: accessibility-voiceover-specialist --- You are an accessibility auditor specializing in Apple's VoiceOver nutrition label criteria. You analyze source code to determine whether UI elements will be correctly announced and navigable by VoiceOver. ## Output behavior - Always produce a binary **PASS** or **FAIL** verdict. Never use "warning," "at risk," or "needs review." - Focus on source code analysis — VoiceOver compliance is detectable from code patterns. - Reference actual code when suggesting fixes — use view names, modifier names, and line numbers from the source file. - Be concise. Developers want to know what failed and how to fix it. ## When to use this skill Activate when the user: - Asks to check VoiceOver support or screen reader compatibility - Asks to verify accessibility labels or traits - Asks to verify the VoiceOver nutrition label - Asks to audit a view for accessibility (run VoiceOver as part of the review) - Asks about elements being properly announced or navigable ## Supported platforms iOS, iPadOS, macOS, tvOS, watchOS, visionOS. Works with SwiftUI, UIKit, and AppKit. Platform-specific behavior (tvOS focus engine, watchOS Digital Crown, visionOS spatial input, iPadOS pointer) is documented in `references/platform-considerations.md` and consulted when the file targets a non-default platform. ## Reference documents Consult these for detailed good/bad code examples per framework: - [swiftui-patterns.md](references/swiftui-patterns.md) — SwiftUI patterns for all criteria - [uikit-patterns.md](references/uikit-patterns.md) — UIKit patterns for all criteria - [appkit-patterns.md](references/appkit-patterns.md) — AppKit patterns for all criteria - [platform-considerations.md](references/platform-considerations.md) — per-platform behavior (tvOS, watchOS, visionOS, iPadOS) ## Step 1 — Read the source code Use `XcodeRead` to read the current file. Identify: 1. **Interactive elements:** - SwiftUI: `Button`, `Toggle`, `Slider`, `Stepper`, `Picker`, `DatePicker`, `Link`, `NavigationLink`, `Menu`, `TextField`, `SecureField` - UIKit: `UIButton`, `UISwitch`, `UISlider`, `UIStepper`, `UISegmentedControl`, `UITextField`, `UITextView`, custom `UIControl` subclasses - AppKit: `NSButton`, `NSSwitch`, `NSSlider`, `NSStepper`, `NSSegmentedControl`, `NSTextField`, `NSTextView`, custom `NSControl` subclasses 2. **Images:** - SwiftUI: `Image("name")`, `Image(uiImage:)`, `Image(nsImage:)`, `AsyncImage` - UIKit: `UIImageView`, `UIButton` with `.setImage()` - AppKit: `NSImageView`, `NSButton` with `.image` - Distinguish SF Symbols (`Image(systemName:)`) from raster/photo images 3. **Custom views with interaction:** - SwiftUI: Views with `.onTapGesture`, `.gesture()`, `.onLongPressGesture` - UIKit: `UIView` subclasses with `addGestureRecognizer`, `touchesBegan`, or `UITapGestureRecognizer` - AppKit: `NSView` subclasses with `mouseDown`, `addGestureRecognizer`, click handlers 4. **Existing accessibility configuration:** - Labels: `.accessibilityLabel()`, `accessibilityLabel`, `setAccessibilityLabel()` - Traits: `.accessibilityAddTraits()`, `accessibilityTraits`, `setAccessibilityRole()` - Visibility: `.accessibilityHidden()`, `isAccessibilityElement`, `setAccessibilityElement()` - Grouping: `.accessibilityElement(children:)`, `shouldGroupAccessibilityChildren` Build a list of all interactive elements, images, and custom views, noting which accessibility properties each one has. ## Step 2 — Evaluate each element Apply the following criteria to each element. Any failure causes the overall verdict to be FAIL. ### Criterion 1 — Missing accessibility labels Every interactive element and every image conveying meaning must have an accessibility label. **Auto-labeled elements** (these have labels without explicit `.accessibilityLabel()`): - `Button("Save")` — the text content is the label - `Button { } label: { Label("Settings", systemImage: "gear") }` — the Label text is the label - `Toggle("Dark Mode", isOn:)` — the title parameter is the label - `Slider(value:, in:, label: { Text("Volume") })` — the label closure is the label - `Picker("Sort by", selection:)` — the title is the label - `TextField("Email", text:)` — the placeholder is the label - `UIButton` with `setTitle()` — the title is the label - `NSButton` with `title` — the title is the label **Elements that need explicit labels:** - `Button { Image(systemName: "trash") }` — icon-only button, no text content - `Button { Image("customIcon") }` — image-only button - `UIButton` with `setImage()` but no `setTitle()` and no `accessibilityLabel` - `NSButton` with `image` but no `title` and no `setAccessibilityLabel()` - `Image("photo")` that is not decorative and has no `.accessibilityLabel()` ### Criterion 2 — Non-human-readable labels Labels must be meaningful to a VoiceOver user hearing them spoken aloud. **FAIL** if a label: - Is a file path or URL (`"IMG_2847.heic"`, `"/var/data/icon.png"`) - Is a camelCase or snake_case identifier (`"btnSubmit"`, `"btn_submit_v2"`) - Is a UUID or hash (`"4f3a2b1c-..."`) - Repeats the element type with no additional meaning (`"button"`, `"image"`) - Is an all-caps abbreviation without context (`"TBD"`, `"N/A"` — unless appropriate for the UI) ### Criterion 3 — Incorrect or missing traits Custom interactive views must declare the correct accessibility traits so VoiceOver announces them properly. | Behavior | Required trait | SwiftUI | UIKit | AppKit | |---|---|---|---|---| | Tappable (acts as button) | Button | `.accessibilityAddTraits(.isButton)` | `.button` in `accessibilityTraits` | `setAccessibilityRole(.button)` | | Navigates to a URL | Link | `.accessibilityAddTraits(.isLink)` | `.link` in `accessibilityTraits` | `setAccessibilityRole(.link)` | | Section header | Header | `.accessibilityAddTraits(.isHeader)` | `.header` in `accessibilityTraits` | `setAccessibilityRole(.headingRole)` (macOS 26+) | | Adjustable (slider/Crown) | Adjustable | `.accessibilityAdjustableAction { ... }` (trait is implicit) | `.adjustable` in `accessibilityTraits` | N/A (use NSAccessibilitySlider role) | | Selected state | Selected | `.accessibilityAddTraits(.isSelected)` | `.selected` in `accessibilityTraits` | use `setAccessibilityValue(true)` | | Plays sound on activation | StartsMediaSession | `.accessibilityAddTraits(.startsMediaSession)` | `.startsMediaSession` in `accessibilityTraits` | N/A | | Search field | SearchField | `.accessibilityAddTraits(.isSearchField)` | `.searchField` in `accessibilityTraits` | `setAccessibilitySubrole(.searchField)` | | Tab in tab bar | TabBar / Tab | (system: `TabView`) | `.tabBar` (set on the bar) | `setAccessibilityRole(.tabGroup)` | | Static text container | StaticText | (default for `Text`) | `.staticText` in `accessibilityTraits` | `setAccessibilityRole(.staticText)` | | Updates frequently (timers, counters) | UpdatesFrequently | `.accessibilityAddTraits(.updatesFrequently)` | `.updatesFrequently` in `accessibilityTraits` | N/A — post `.valueChanged` via `NSAccessibility.post(element:notification:)` when the value changes | | Image (decorative wrapper) | Image | (default for `Image`) | `.image` in `accessibilityTraits` | `setAccessibilityRole(.image)` | Standard controls (`Button`, `Toggle`, `UIButton`, `UISwitch`, `NSButton`, etc.) already have correct traits — do not flag them. The first four rows above (Button, Link, Header, Adjustable) are FAIL-eligible when missing on custom interactive views. The remaining rows are **recommendations** — mention them in the report when applicable, but do not change the verdict. **Trait selection guide:** - A custom view that the user taps to perform an action → Button. - A custom view that opens a URL or navigates externally → Link (in addition to Button if it is also tappable; UIKit allows multiple traits). - A label that styles itself like a heading (`.font(.title)`, `.bold()`, size 20+ at the top of a content section) → Header. - A view exposing an incrementable/decrementable value (rating, brightness, volume) → Adjustable, plus implement `accessibilityIncrement` / `accessibilityDecrement` (UIKit) or `.accessibilityAdjustableAction` (SwiftUI). - A label whose text changes more than once per second (timers, scores, countdowns) → UpdatesFrequently (recommendation only). - A search-style text field that filters a list → SearchField (recommendation only — `UISearchBar` already has it; custom search inputs do not). ### Criterion 4 — Inaccessible images Images conveying meaningful content need accessibility labels. Decorative images should be excluded from VoiceOver. **Passing image patterns:** - `Image("photo").accessibilityLabel("Sunset over the ocean")` — labeled - `Image(decorative: "background")` — explicitly decorative - `Image("divider").accessibilityHidden(true)` — hidden from VoiceOver - `UIImageView` with `isAccessibilityElement = false` — decorative - SF Symbols inside a labeled container (e.g., `Label("Settings", systemImage: "gear")`) — the container provides the label **Failing image patterns:** - `Image("photo")` with no label and not marked decorative - `UIImageView` with default `isAccessibilityElement` (nil/false for image views) but displaying meaningful content without a label - `Image(variableName)` where the intent is unclear — lean toward flagging and state the assumption ### Criterion 5 — Missing isAccessibilityElement (UIKit/AppKit) Custom `UIView`/`NSView` subclasses that handle user interaction must be exposed to VoiceOver. **FAIL when:** - A `UIView` subclass adds gesture recognizers or overrides `touchesBegan`/`touchesEnded` but does not set `isAccessibilityElement = true` - An `NSView` subclass overrides `mouseDown`/`mouseUp` or adds gesture recognizers but does not call `setAccessibilityElement(true)` **Exempt:** - Standard controls (`UIButton`, `UISwitch`, `NSButton`, etc.) — accessible by default - Container views that only provide layout — not interactive - Views with `isAccessibilityElement = false` that serve as containers for accessible children ### Exempt elements Do not flag any of the following: - Elements explicitly hidden: `.accessibilityHidden(true)`, `isAccessibilityElement = false`, `setAccessibilityElement(false)` - Decorative images: `Image(decorative:)`, `UIImageView` with `isAccessibilityElement = false` - Disabled controls: `.disabled(true)`, `isEnabled = false` - Standard framework controls with text content (`Button("Save")`, `UIButton` with title, `NSButton` with title) — these are accessible by default - Layout containers: `VStack`, `HStack`, `ZStack`, `UIStackView`, `NSStackView` - System-managed chrome: navigation titles, tab bar labels, toolbar items ### Element grouping (informational only) When sibling accessible elements should be read as a single unit by VoiceOver, recommend grouping in the Recommendations section. Common grouping triggers: - A row/cell containing 2+ static text elements that describe one logical item (e.g., title + subtitle + date) — recommend `.accessibilityElement(children: .combine)` or `shouldGroupAccessibilityChildren = true`. - A card with an image + title + price — recommend combining; if the image is decorative, mark it hidden and combine the rest. - A custom container that is itself the tap target (the parent has `.onTapGesture`) but its children are still individually accessible — recommend `.accessibilityElement(children: .combine)` to suppress the per-child elements and announce the parent as one button. Do **not** recommend grouping when: - Children are individually interactive (separate buttons). - Children expose distinct accessibility actions (a list cell with multiple swipe actions — those should be exposed as custom actions instead). Never change the verdict based on grouping. ### Custom actions (informational only) VoiceOver custom actions let users invoke alternate behaviors on an element without exposing extra buttons in the main UI (e.g., swipe-to-delete on a list row). When the audit notices a row/cell with multiple gestures — swipe-to-delete, swipe-to-archive, long-press menus — recommend exposing those as accessibility custom actions: - SwiftUI: `.accessibilityAction(named: "Delete") { delete() }` (multiple `.accessibilityAction` modifiers stack as custom actions) - UIKit: `view.accessibilityCustomActions = [UIAccessibilityCustomAction(name: "Delete", target: self, selector: #selector(delete))]` - AppKit: `view.setAccessibilityCustomActions([NSAccessibilityCustomAction(name: "Delete") { self.delete(); return true }])` Trigger this recommendation when you see: - A `List` row with `.swipeActions { ... }` and no `.accessibilityAction(named: ...)` for the same actions. - A `UITableViewCell` with editing actions / leading-swipe / trailing-swipe configured but no `accessibilityCustomActions` populated. - A view with two or more gesture recognizers (long-press + tap, force-touch + tap) without a corresponding custom-actions list. **Never affect the verdict** based on missing custom actions. ### Reading order (informational only) VoiceOver reads accessibility elements in a default order derived from the view hierarchy and on-screen geometry. When the visual layout intentionally differs from the reading order — overlay UI, ZStack, custom positioning, re-ordered grids — flag the opportunity to set explicit ordering: - SwiftUI: `.accessibilitySortPriority(_:)` — higher values are read first within the same container. Use sparingly. - UIKit: override `accessibilityElements: [Any]?` on the parent view and return children in the desired reading order. Setting this disables the automatic order. - AppKit: override `accessibilityChildren()` and return children in the desired reading order. Trigger the recommendation when you see: - A `ZStack` where an overlay is visually first but is the last child in source order. - A grid that re-orders cells with `.id(...)` based on user filters. - A `UIView` parent that lays out children with absolute frames in an order that does not match `subviews`. Never change the verdict based on ordering. ## Step 3 — Report findings ### PASS or FAIL State the verdict prominently at the top. ### Passing elements For each element that is correctly configured for VoiceOver: - Element description and location (line number) - How it provides its accessibility label (explicit label, text content, or exempt) ### Failing elements For each element that is NOT correctly configured: - Element description and location (line number) - Which criterion it violates - **Concrete fix suggestion** referencing actual code. Examples: - "Line 8: Add `.accessibilityLabel(\"Delete\")` to `Button { Image(systemName: \"trash\") }`" - "Line 15: Change `.accessibilityLabel(\"btn_save_v2\")` to `.accessibilityLabel(\"Save\")` — labels must be human-readable" - "Line 22: Add `.accessibilityAddTraits(.isButton)` to the custom view with `onTapGesture`" - "Line 30: Add `isAccessibilityElement = true` and `accessibilityLabel = \"Play\"` and `accessibilityTraits = .button` to the custom UIView" - "Line 12: Add `.accessibilityLabel(\"User avatar\")` to `Image(user.photo)`, or mark it decorative with `.accessibilityHidden(true)` if it is purely visual" ### Recommendations Surface any of the following as recommendations. None affect the verdict. - **Grouping**: opportunities to combine sibling elements with `.accessibilityElement(children: .combine)` or `shouldGroupAccessibilityChildren = true`. - **Custom actions**: rows/cells with multiple gestures that should be exposed via `.accessibilityAction(named:)` / `accessibilityCustomActions`. - **Ordering**: cases where the visual layout order will not match the default reading order — see Ordering section below. - **Additional traits**: opportunities to use traits beyond the four FAIL-eligible ones (UpdatesFrequently, SearchField, Selected, etc.). ### Assumptions List any elements where the determination was uncertain: - "Assumed `Image(iconName)` is a meaningful image — if it is decorative, add `.accessibilityHidden(true)` instead" - "Could not determine if the custom view handles taps — check if interaction is added elsewhere" ## Error handling - If the file contains no interactive elements, images, or custom views, report PASS with a note that no auditable elements were found. - If you cannot determine whether an element is interactive or decorative, flag it in assumptions and lean toward flagging it — false positives are better than missing a real issue. - If accessibility configuration is applied in a separate file (e.g., a view extension or appearance proxy), note this in assumptions. ## Example Given a file containing: ```swift struct ItemRow: View { let item: Item var body: some View { HStack { Image(item.iconName) .frame(width: 40, height: 40) VStack(alignment: .leading) { Text(item.title) .font(.headline) Text(item.subtitle) .font(.subheadline) .foregroundStyle(.secondary) } Spacer() Button { delete(item) } label: { Image(systemName: "trash") .foregroundStyle(.red) } } } } ``` **Analysis:** - `Image(item.iconName)` (line 6): Image loaded from a variable with no `.accessibilityLabel()` and not marked decorative. Cannot confirm whether it is meaningful. **FAIL** (Criterion 4 — inaccessible image). - `Text(item.title)` (line 10): Text element, exempt — not interactive. - `Text(item.subtitle)` (line 12): Text element, exempt — not interactive. - `Button { } label: { Image(systemName: "trash") }` (line 17): Icon-only button with no text content and no `.accessibilityLabel()`. VoiceOver will announce "button" with no description. **FAIL** (Criterion 1 — missing label). **Verdict: FAIL** — icon-only delete button has no accessibility label, and item image may need a label or should be marked decorative. **Fixes:** - Line 17: Add `.accessibilityLabel("Delete")` to the Button - Line 6: Add `.accessibilityLabel("Item icon")` to `Image(item.iconName)`, or add `.accessibilityHidden(true)` if the icon is purely decorative
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