LLM Mart Basic
@llm-mart · Joined Jun 2026
Imported from alexei-led/cc-thingz/dist/codex/infra-ops/skills/operating-infra.
Imported from alexei-led/cc-thingz/dist/codex/programming/skills/writing-csharp.
基于文件系统初始化和继续短剧或漫剧项目,提供 creator-first 五文档路由、本地 Dashboard、制作形态与 Look Development 决策。用户提出“创建/继续短剧项目”“看进度/下一步”“做 Look Development”“打开 dashboard/短剧创作台”“导出制作资料”,或任务跨多个创作阶段时使用;明确的写作、资产、提示词、分镜、剪辑或审查请求由对应子 skill 直接处理。
从短剧剧本拆出人物/造型、地点/视图、道具/状态和跨场连续性,写成创作者可读的视觉设定。用户说“拆角色/场景/道具”“做资产设定”“判断复用还是新变体”“更新造型/道具状态”,或拿现成剧本直接做视觉资产准备时使用;不写图片提示词,不生成媒体。
将中文小说、短剧或漫剧想法、梗概、改编材料、已有系列笔记或多集完整剧本发展成可追溯的改编方案、戏剧方向、创作简报、导演阐述、故事引擎与分集地图,并按题材与制作形态(画风)选择写法。用户提出“导入小说做短剧”“从多集整稿生成/补分集地图”“开发短剧/漫剧”“做故事设定/系列大纲/分集规划”“写导演阐述”“这个题材怎么写”“定画风/制作形态”“把这个点子变成短剧”或需要梳理人物冲突与集间交接时使用;已有单集剧本可直接进入写作、资产或审查流程,不强制补开发文件。
为短剧人物、造型、地点、道具和状态编写或修改可直接复制的图片提示词 Markdown。用户提到角色设定图、三视图、参考图、场景板、道具图、风格帧、Look Development、状态变体或局部编辑提示词时使用;不生成图片,也不调用供应商。
把长篇小说、连载网文或多集散稿拆成可追溯的原著分析:章节索引、改编价值快评、逐章功能提取、剧情单元与节奏聚合、人物与设定归并,最后给出改编价值判定与分集候选,交给 $short-drama-develop 立契约。用户说“导入这本小说”“拆这本书”“分析原著”“这本书能不能改短剧”“先看看值不值得拆”“把长篇拆成分集候选”,或直接给出小说文件路径时使用。只做只读的结构化分析,不写剧本、不建资产、不生成媒体,也不替创作者决定改编方案。
在创作者明确确认后,执行短剧项目的图片、视频、TTS/配音或时间线音乐生产任务,并把结果与精简运行记录落回项目。用户说“生成这张图/这段视频/这句配音/这段配乐”“开始跑图/跑视频/合成语音/生成音乐”“把已确认提示词送去生产”,或要求批量执行已确认媒体任务时使用;不负责创作提示词、镜头、台词、歌词或声音身份,也绝不把预览、继续、预算说明或既有接受状态当作本次付费生产确认。
审查短剧项目中的原著分析、故事、剧本、视觉设定、图片提示词、分镜、冻结关键帧、视频提示词和已有媒体。用户提出“审稿/检查剧本”“检查资产或连续性”“检查图片/视频提示词”“检查原著分析”“审查模板感”“根据生产观察做项目校准”时使用;只写审查问题、结论和修订要求,不代替 owner 修改来源文件。
把中文短剧剧本和视觉设定写成有戏剧职责、连续性边界与冻结关键帧提示词的分镜 Markdown。用户提出“拆分镜/设计镜头/做镜头表”“场次视觉计划/调度故事板”“比较导演方案”“写首帧/关键帧提示词”或检查轴线、站位、视线、持物连续性时使用;不生成媒体。
把短剧分镜和冻结关键帧写成可直接复制的视频提示词 Markdown,也可按用户要求写时间线配乐/主题曲意图。用户提到文生/图生视频动作、人物表演、运镜、口型、环境运动、镜头时长、起止状态、把分镜转成视频提示词或写配乐提示词时使用;不生成媒体、不创作歌词、不改分镜边界。
编写或修订可拍摄的中文短剧、漫剧单集 Markdown 剧本,也负责保留作者原文地规范化现成剧本。用户提出“写/改一集短剧”“把大纲写成剧本”“优化场景/对白”“去模板感”“去 AI 味润色”“续写下一集”或提供剧本要求进入后续制作时使用;不负责资产、分镜、媒体提示词或终审。
Direct game art and creative vision. Turn GAME_DESIGN into ART_DIRECTION defining a recognizable visual identity, functional visual and audio feedback, and key in-game moments. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAM
Build a risk-matched whitebox or the approved production game for its target runtime. Turn GAME_DESIGN, and ART_DIRECTION when production begins, into a minimal BUILD_BRIEF and a runnable candidate that can be iterated with replayable evidence. Use for prototype the riskiest desi
Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a playable direction using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts,
Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed outcome, restart, and explicit limitations without dressing subjective fun up as a certain verdict. Use for test a generated g
Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game worl
Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCE_BIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Us
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any languag
Use this skill when you need to control a Chrome browser via CDP (Chrome DevTools Protocol) to reuse existing login sessions. Covers: launching Chrome in debug mode, opening URLs, waiting for page load, evaluating JavaScript, taking snapshots, and extracting auth tokens. Trigger
/story-cover
Story cover
网文封面生成。分析书名题材,生成专业封面图。
/story-deslop
Story deslop
网文去AI味。检测并清除文本中的AI写作痕迹,让文字回归自然。
/story-import
Story import
逆向导入已有小说。将已写好的小说反向解析为标准项目目录结构。
/story-long-analyze
Story long analyze
长篇网文拆文。深度拆解爆款长篇小说的黄金三章、人设、爽点、节奏。
/story-long-scan
Story long scan
长篇网文扫榜。分析起点、番茄、晋江等平台排行数据,提炼市场趋势。
/story-long-write
Story long write
长篇网文写作。从大纲到正文,辅助长篇网络小说的创作。
/story-review
Story review
多视角对抗式审查。使用多个 Agent 对作品进行多维度审稿。
/story-setup
Story setup
网文写作环境部署与检查。部署 hooks、rules、agents、项目指令等基础设施;传入 check 只检查不改动。
/story-short-analyze
Story short analyze
短篇网文拆文。拆解爆款短篇的故事核、结构、情感线和反转设计。
/story-short-scan
Story short scan
短篇网文扫榜。分析知乎盐言、番茄短篇等平台热门数据。
/story-short-write
Story short write
短篇网文写作。辅助短篇小说创作,从构思到成稿。
/story
Story
网文工具箱路由入口。根据模糊意图自动分发到对应的写作、拆文或扫榜工具。
/browser-cdp
Browser cdp
浏览器操控。通过 CDP 复用 Chrome 登录态执行浏览器自动化。
/story-cover
Story cover
小说封面生成。根据书名、作者名和题材生成专业网文封面。
/story-deslop
Story deslop
网文去 AI 味。检测并清理模板化、解释腔和过度工整表达。
/story-import
Story import
逆向导入已有小说,将成稿或半成品解析为可续写项目。
/story-long-analyze
Story long analyze
长篇网文拆文,分析黄金三章、人设、爽点和长线节奏。
/story-long-scan
Story long scan
长篇网文扫榜,分析起点、番茄、晋江等平台趋势。
/story-long-write
Story long write
长篇网文写作,从选题、大纲到逐章正文和持续追踪。
/story-review
Story review
多视角小说审查;ZCode 项目 agents 不可用时自动降级 solo。
Make any song you can imagine
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