LLM Mart Basic
@llm-mart · Joined Jun 2026
Use for Roblox server or cross-server data: OrderedDataStore leaderboards, MessagingService, world state, seasons, or guilds.
Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
Use when designing core loops, tutorials/FTUE, levels, economies, retention phases, juice, Bartle balance, grind avoidance, or curation readiness.
Use for growth diagnosis, discovery, retention, onboarding, experiments, LiveOps, and packaging.
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
Use when designing persuasion/behavior mechanics: first minute, reward schedules, streaks, pricing, RNG/pity, community loop.
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when implementing Roblox audio playback, spatial sound, music, sound effects, SoundGroups, or dynamic audio effects.
Use when building geometry, maps, props, or generated assets with MCP or standalone Luau.
Use when scripting Roblox camera behavior, CFrame placement, screen raycasts, first or third-person views, or cutscenes.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
Use when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
Use for Roblox Open Cloud APIs, API keys, OAuth 2.0, webhooks, scopes, token lifecycle, or in-experience HttpService calls.
Use before publishing or updating a Roblox experience to run evidence-backed release gates for the surfaces that changed.
Use when working with Roblox Studio through built-in MCP for scripts, scenes, generated assets, input, or playtesting.
Use when configuring Roblox tooling such as Rojo, Wally, Selene, StyLua, Lune, Aftman, luau-lsp, or CI/CD.
/schema
Schema
Check frontmatter against the schema
/scope
Scope
Pull knowledge into a project
/secrets
Secrets
Scan for credentials
/sources
Sources
Show what a claim rests on
/split
Split
Split an overloaded page
/stale
Stale
Find concept pages nobody has touched
/tags
Tags
Audit the tag vocabulary
/timeline
Timeline
How my sources developed over time
/trace
Trace
Show which pages an answer used
/typed-links
Typed links
Add relation types where they matter
/weekly
Weekly
The weekly review
/build
Build
Implement an approved plan or issue in its own worktree, run the gate, open the pull request.
/close-out
Close out
Close a finished session: sweep for unfinished work, ask once, land, file the follow-ups, hand off, tell the sessions that depend on this one, then archive.
/handoff
Handoff
Write the repository handoff file for the next session, and record any durable learning.
/land
Land
Merge an approved pull request, clean up its worktree and branch, then check whether a release is due.
/plan
Plan
Turn a topic or issue into a plan the reviewer approves in the native plan pane.
/research
Research
Answer a research question with parallel read-only gatherers and one synthesized digest.
/review
Review
Review the branch's diff in two fresh contexts — scope against the spec, then quality — and report findings only.
/ia-refine-prompt
ia-refine-prompt
Transform a vague prompt into precise, structured AI instructions
/build
Build
Implement an approved plan or issue in its own worktree, run the gate, open the pull request.
Make any song you can imagine
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