LLM Mart Basic
@llm-mart · Joined Jun 2026
Use when auditing Roblox code for exploit vectors, authority models, remotes, economy, and DataStore flows.
Use for Roblox server or cross-server data: OrderedDataStore leaderboards, MessagingService, world state, seasons, or guilds.
Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
Use when designing core loops, tutorials/FTUE, levels, economies, retention phases, juice, Bartle balance, grind avoidance, or curation readiness.
Use for growth diagnosis, discovery, retention, onboarding, experiments, LiveOps, and packaging.
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
Use when designing persuasion/behavior mechanics: first minute, reward schedules, streaks, pricing, RNG/pity, community loop.
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when implementing Roblox audio playback, spatial sound, music, sound effects, SoundGroups, or dynamic audio effects.
Use when building geometry, maps, props, or generated assets with MCP or standalone Luau.
Use when scripting Roblox camera behavior, CFrame placement, screen raycasts, first or third-person views, or cutscenes.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
Use when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
Use for Roblox Open Cloud APIs, API keys, OAuth 2.0, webhooks, scopes, token lifecycle, or in-experience HttpService calls.
Use before publishing or updating a Roblox experience to run evidence-backed release gates for the surfaces that changed.
Use when working with Roblox Studio through built-in MCP for scripts, scenes, generated assets, input, or playtesting.
/checkpoint
Checkpoint
Periodic multi-reviewer sweep of the whole codebase — surfaces a triaged checkpoint report.
/chore
Chore
Sanctioned lane for non-behavioral work — docs-only edits, dependency bumps, reverts. Type-scaled gates; no TDD demanded of prose.
/cleanup
Cleanup
{{SKILL_ENTRY:post-merge-cleanup}}
/commands
Commands
Show the codeArbiter command catalog — the public command list and what each routes to.
/commit
Commit
{{SKILL_ENTRY:commit-gate}}
/conflict
Conflict
Stop everything and surface a rule conflict — persona vs. docs vs. code. Present both sides and the conflict-hierarchy level; the user resolves. No silent reconciliation.
/context-check
Context check
{{SKILL_ENTRY:context-check}}
/create-context
Create context
{{SKILL_ENTRY:context-creation}}
/debug
Debug
{{SKILL_ENTRY:debug}}
/decompose
Decompose
{{SKILL_ENTRY:decompose}}
/doctor
Doctor
Verify the active host install, package, command ownership, enforcement{{IF:pi}}, wrapper self-test, and active-dispatch coverage gap{{ELSE}}, and harmless live-fire probe{{END}}. Read-only.
/feature
Feature
Start a feature: brainstorm a spec, get it approved, then drive it test-first through the pipeline. The one entry to implementation.
/fix
Fix
Fix a confirmed bug: a failing regression test first, then a minimal fix, then the rest of the tdd gates.
/init
Init
Opt this repo into codeArbiter — scaffold the root-level .codearbiter/ state store.
/metrics
Metrics
Read-only 3-metric governance glance — override rate, small-lane rate, sprint low-confidence ratio — each with a trend arrow vs. the prior 20-commit window.
/override
Override
Sanctioned, logged bypass of a gate or hard rule — one audit line, then proceed.
/pr
Pr
{{SKILL_ENTRY:finishing-a-development-branch}}
/preview
Preview
Zero-onboarding, read-only dry-run of the reviewer fleet against the current uncommitted diff. Predicts reviewers, runs the state-free secret scan, writes nothing.
/prune
Prune
Trim transcript clutter to extend session lifetime — analyze, prune a copy, or toggle the after-each-turn service. Dry-run by default; gains land at resume/compaction, not the current turn.
/reconcile
Reconcile
{{SKILL_ENTRY:decision-variance}}
Make any song you can imagine
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