LLM Mart Basic
@llm-mart · Joined Jun 2026
Use for Roblox server or cross-server data: OrderedDataStore leaderboards, MessagingService, world state, seasons, or guilds.
Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
Use when designing core loops, tutorials/FTUE, levels, economies, retention phases, juice, Bartle balance, grind avoidance, or curation readiness.
Use for growth diagnosis, discovery, retention, onboarding, experiments, LiveOps, and packaging.
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
Use when designing persuasion/behavior mechanics: first minute, reward schedules, streaks, pricing, RNG/pity, community loop.
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when implementing Roblox audio playback, spatial sound, music, sound effects, SoundGroups, or dynamic audio effects.
Use when building geometry, maps, props, or generated assets with MCP or standalone Luau.
Use when scripting Roblox camera behavior, CFrame placement, screen raycasts, first or third-person views, or cutscenes.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
Use when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
Use for Roblox Open Cloud APIs, API keys, OAuth 2.0, webhooks, scopes, token lifecycle, or in-experience HttpService calls.
Use before publishing or updating a Roblox experience to run evidence-backed release gates for the surfaces that changed.
Use when working with Roblox Studio through built-in MCP for scripts, scenes, generated assets, input, or playtesting.
Use when configuring Roblox tooling such as Rojo, Wally, Selene, StyLua, Lune, Aftman, luau-lsp, or CI/CD.
/vet
Vet
Vet the staged change: run the implement-review review loop (short alias)
/learn
Learn
Extract a learning from the recent conversation and add it to the appropriate instruction file
/learn
Learn
Extract a learning from the recent conversation and add it to the appropriate instruction file
/create-pipeline
create-pipeline
Create a new pipeline from a task description. Fans out agent, skill, and hook scaffolding in parallel, then integrates into the routing system.
/d
D
Jev-first router: A/B variant of /do. One TypeSafe call replaces the manifest read; falls back to /do when unavailable or unconfident.
/do
Do
Smart router: classify requests and route to the correct agent + skill
/generate-claudemd
Generate claudemd
Generate project-specific CLAUDE.md from repo analysis.
/github-notifications
Github notifications
Triage GitHub notifications: fetch, classify, report actions needed.
/github-profile-rules
Github profile rules
`github-profile-rules` — extract programming rules and coding conventions from a GitHub user's public profile via API.
/gm-brilliant-implementation
Gm brilliant implementation
Run the complete 34-stage implementation workflow for a large, multi-system, multi-wave, or CPU-delegated 5 Star Booker GM program.
/install
Install
Plan, then apply, the VexJoy Agent install with the vexinstall engine
/pr-review
Pr review
Comprehensive PR review using specialized agents, with automatic retro knowledge capture
/reddit-moderate
Reddit moderate
Reddit moderation: fetch modqueue, classify content, take mod actions
/retro
Retro
Learning system interface: stats, search, graduate learnings. Backed by learning.db (SQLite + FTS5).
/system-upgrade
system-upgrade
Systematic upgrade pipeline for adapting agents, skills, and hooks when Claude Code ships updates, user goals change, or retro learnings accumulate.
/full-equity-research
Full equity research
agentii.full-equity-research — the spec 046 kit command. Use the Skill tool to run agentii:full-equity-research on this workspace.
/synthesize
Synthesize
agentii.synthesize — the spec 046 kit command. Use the Skill tool to run agentii:synthesize on this workspace.
/agent-diversity-review
Agent diversity review
Run the Agent Diversity Review gate and emit the result table
/create-specialist-agent
Create specialist agent
Scaffold a new spawnable specialist agent def and register it in the agent taxonomy
/customer-changelog-check
Customer changelog check
Audit whether user-visible changes in the current session have matching CHANGELOG.md entries; report MISSING with suggested lines; --fix auto-appends
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