LLM Mart Basic
@llm-mart · Joined Jun 2026
Use for Roblox server or cross-server data: OrderedDataStore leaderboards, MessagingService, world state, seasons, or guilds.
Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
Use when designing core loops, tutorials/FTUE, levels, economies, retention phases, juice, Bartle balance, grind avoidance, or curation readiness.
Use for growth diagnosis, discovery, retention, onboarding, experiments, LiveOps, and packaging.
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
Use when designing persuasion/behavior mechanics: first minute, reward schedules, streaks, pricing, RNG/pity, community loop.
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Use when implementing Roblox audio playback, spatial sound, music, sound effects, SoundGroups, or dynamic audio effects.
Use when building geometry, maps, props, or generated assets with MCP or standalone Luau.
Use when scripting Roblox camera behavior, CFrame placement, screen raycasts, first or third-person views, or cutscenes.
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Use for Roblox lighting, atmosphere, day/night, or post-processing effects.
Use when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
Use for Roblox Open Cloud APIs, API keys, OAuth 2.0, webhooks, scopes, token lifecycle, or in-experience HttpService calls.
Use before publishing or updating a Roblox experience to run evidence-backed release gates for the surfaces that changed.
Use when working with Roblox Studio through built-in MCP for scripts, scenes, generated assets, input, or playtesting.
Use when configuring Roblox tooling such as Rojo, Wally, Selene, StyLua, Lune, Aftman, luau-lsp, or CI/CD.
/story-setup
Story setup
为当前项目部署或检查 ZCode 网文 Skills、Commands、Hooks 与 AGENTS.md。
/story-short-analyze
Story short analyze
短篇网文拆文,分析故事核、情绪线、结构和反转。
/story-short-scan
Story short scan
短篇网文扫榜,分析盐言、七猫、黑岩、点众等平台趋势。
/story-short-write
Story short write
短篇网文写作,从目标情绪、反转和小节大纲到正文。
/story
Story
网文工具箱路由入口。根据模糊意图分发到合适的网文 Skill。
/coder-eval-code-review-full
Coder eval code review full
Review the codebase across critical quality axes
/coder-eval-code-review-wf
Coder eval code review wf
Workflow-based 8-axis codebase review — per-axis sub-workflows, adversarial verify, deterministic scoring + rendering
/coder-eval-code-review
Coder eval code review
Run a multi-model code review on uncommitted changes or a described set of files
/coder-eval-create-plan
Coder eval create plan
Create a structured, phased implementation plan for a feature or change in the coder_eval codebase, executable from a fresh session by /coder-eval-implement-plan
/coder-eval-implement-plan
Coder eval implement plan
Implement an approved coder_eval plan phase by phase with risk-scaled per-phase review, then a final code review
/coder-eval-review
Coder eval review
Generate per-task review.json (summary + tags) for a completed run
/evolve
Evolve
Evolve skill files by integrating validated lessons from real usage
/init
Init
Initialize .autocontext/ in the current project for knowledge persistence
/review
Review
Interactively review and curate accumulated project lessons
/setup
Setup
First-run configuration for the autocontext plugin
/status
Status
Show knowledge stats for the current project
/event
Event
Create event materials (flyers, posters, signage) with your organization's branding
/newsletter
Newsletter
Create an HTML email newsletter with your organization's branding
/onepager
Onepager
Create a single-page fact sheet or program overview
/preview
Preview
Launch interactive preview for document editing
Make any song you can imagine
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