LLM Mart Basic
@llm-mart · Joined Jun 2026
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.
Operate EssentialsX on Minecraft 26.x and 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment.
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21. Use for JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks.
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Use for client-side visual or audio assets without gameplay code.
Set up, operate, tune, and troubleshoot Minecraft Java 26.x and legacy 1.21.x servers across Paper, Purpur, Folia, Velocity, Fabric, and NeoForge. Use for infrastructure, backups, proxies, and live operations, not plugin or mod development.
Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game Tests, or Fabric Game Tests. Use for test code and test execution, not release publishing or gameplay implementation.
Create and debug Minecraft 26.x and legacy 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features, structures, and biome modifiers. Use for worldgen data or registration, not general gameplay systems.
Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.
Analyze prompt-cache effectiveness for Claude Code usage from the Agent Monitor dashboard — cache hit rate (total_cache_read / (total_cache_read + total_input)), cache_write vs cache_read reuse, cache-read vs cache-write spend, and the sessions with the poorest reuse. Pulls token
Break down Claude Code costs using the Agent Monitor pricing engine. Shows per-model costs (input, output, cache_read, cache_write at $/Mtok rates), per-session costs, daily trends, and compaction baseline token recovery. Use when analyzing spending, comparing model costs, or pla
Break down Claude Code usage by model family (Opus / Sonnet / Haiku) from the Agent Monitor dashboard — each family's share of tokens, share of cost, and the spots where an expensive model is doing cheap work. Pulls per-model token and cost splits from /api/pricing/cost, current
Calculate a productivity score using actual Agent Monitor metrics — session completion rates, cache efficiency (cache_read vs input), compaction pressure (baseline tokens), turn velocity (turn_count / total_turn_duration_ms), tool success ratio (PreToolUse vs PostToolUse), and th
Generate a comprehensive session report with per-model token usage (input, output, cache_read, cache_write including compaction baselines), cost breakdown via the pricing engine, tool invocations, agent hierarchy, compaction events, API errors, turn durations, and thinking block
Analyze Claude Code usage trends over time using the Agent Monitor's analytics API — daily session counts, daily event counts, token volumes by type, model distribution, tool usage rankings, and agent/event type distributions across 365-day retention windows.
Run a full audit of the user's Claude Code configuration via the Agent Monitor Config Explorer API: counts per surface (user vs project), duplicate or overlapping skills and subagents, hooks that run shell commands, and which surfaces are read-only vs mutable. Reads /api/cc-confi
Inventory hooks across the user, project, and project-local settings plus the ~/.claude/hooks scripts directory — read through the Agent Monitor Config Explorer API — and flag hooks that POST to the network or run arbitrary commands. Reads /api/cc-config/hooks and /api/cc-config/
Audit the configured MCP servers (user + project scope) via the Agent Monitor Config Explorer API: transport (stdio vs http), command/args and env variable names, headers, and the source file each definition came from. Reads /api/cc-config/mcp. Use when reviewing MCP integrations
/python-scaffold
Python scaffold
Scaffold a Python project (FastAPI, Django, library, or CLI) with uv, type hints, testing, and dev tooling
/approve-review
Approve review
Open a review-action approval window by creating the ./.review-approved flag file. Takes an optional reason string that is recorded in the flag file and an unsigned approval log.
/list-pending
List pending
List the review actions that the review-governance policy blocked in this session. protect-mcp 0.7.4 writes no receipt for a denied call, so the list comes from the session, not from ./review-receipts/.
/compliance-check
Compliance check
Review software compliance controls, regulatory requirements, and audit readiness
/security-dependencies
Security dependencies
Scan dependencies for vulnerabilities and generate supply chain security evidence
/security-hardening
Security hardening
Orchestrate comprehensive security hardening with defense-in-depth strategy across all application layers
/security-sast
Security sast
Static Application Security Testing (SAST) for code vulnerability analysis across multiple languages and frameworks
/setup
Setup
Initialises the ShipMate pipeline in the current project. Creates the stories folder, sets up the pipeline state directory, and runs the initial codebase scan to generate project-doc.md and AGENTS.md.
/ship
Ship
Master pipeline entry point. Routes requirements from a story file through scan → orchestrate → architect → implement → review → QA → playwright stages. Use /ship stories/foo.md to start, /ship status to check progress, /ship resume to continue.
/business-case
Business case
Generate comprehensive investor-ready business case document with market, solution, financials, and strategy
/financial-projections
Financial projections
Create detailed 3-5 year financial model with revenue, costs, cash flow, and scenarios
/market-opportunity
Market opportunity
Generate comprehensive market opportunity analysis with TAM/SAM/SOM calculations
/rust-project
Rust project
Scaffold a Rust project (binary, library, workspace, or Axum web API) with Cargo, testing, and dev tooling
/tdd-cycle
Tdd cycle
Execute a comprehensive TDD workflow with strict red-green-refactor discipline
/tdd-green
Tdd green
Implement minimal code to make failing tests pass in TDD green phase
/tdd-red
Tdd red
Write comprehensive failing tests following TDD red phase principles
/tdd-refactor
Tdd refactor
Refactor code while keeping all tests green in TDD refactor phase
/issue
Issue
Resolve a GitHub issue from triage and root cause analysis through test-driven implementation and a pull request
/standup-notes
Standup notes
Generate async standup notes from git commits, Jira tickets, and Obsidian notes
/accessibility-audit
Accessibility audit
Audit UI code for WCAG compliance
Make any song you can imagine
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