LLM Mart Basic
@llm-mart · Joined Jun 2026
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Use for client-side visual or audio assets without gameplay code.
Set up, operate, tune, and troubleshoot Minecraft Java 26.x and legacy 1.21.x servers across Paper, Purpur, Folia, Velocity, Fabric, and NeoForge. Use for infrastructure, backups, proxies, and live operations, not plugin or mod development.
Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game Tests, or Fabric Game Tests. Use for test code and test execution, not release publishing or gameplay implementation.
Create and debug Minecraft 26.x and legacy 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features, structures, and biome modifiers. Use for worldgen data or registration, not general gameplay systems.
Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.
Set up and review CI, artifact publishing, versioning, and release governance for Minecraft 26.x or legacy 1.21.x mods and Paper plugins. Use for pipelines and releases, not gameplay implementation or server operations.
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.
Operate EssentialsX on Minecraft 26.x and 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment.
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21. Use for JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks.
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Use for client-side visual or audio assets without gameplay code.
Set up, operate, tune, and troubleshoot Minecraft Java 26.x and legacy 1.21.x servers across Paper, Purpur, Folia, Velocity, Fabric, and NeoForge. Use for infrastructure, backups, proxies, and live operations, not plugin or mod development.
Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game Tests, or Fabric Game Tests. Use for test code and test execution, not release publishing or gameplay implementation.
Create and debug Minecraft 26.x and legacy 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features, structures, and biome modifiers. Use for worldgen data or registration, not general gameplay systems.
Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.
Set up and review CI, artifact publishing, versioning, and release governance for Minecraft 26.x or legacy 1.21.x mods and Paper plugins. Use for pipelines and releases, not gameplay implementation or server operations.
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
/proposal
Proposal
Create a multi-page funding proposal with your organization's branding
/report
Report
Create a program report or annual report with your organization's branding
/slides
Slides
Create HTML presentation slides with your organization's branding
/update
Update
Check for updates and install the latest version
/hotpatch
Hotpatch
Sandboxed pre-install scan plus cooldown bypass for urgent npm/bun installs. Use when a package must ship despite the cooldown.
/diff-review
Diff review
Generate a visual HTML diff review, before/after architecture comparison with code review analysis
/fact-check
Fact check
Verify the factual accuracy of a document against the actual codebase, correct inaccuracies in place
/generate-slides
Generate slides
Generate a stunning magazine-quality slide deck as a self-contained HTML page
/generate-visual-plan
Generate visual plan
Generate a visual HTML implementation plan, detailed feature specification with state machines, code snippets, and edge cases
/generate-web-diagram
Generate web diagram
Generate a beautiful standalone HTML diagram and open it in the browser
/plan-review
Plan review
Generate a visual HTML plan review, current codebase state vs. proposed implementation plan
/project-recap
Project recap
Generate a visual HTML project recap, rebuild mental model of a project's current state, recent decisions, and cognitive debt hotspots
/share-page
Share page
Deploy a generated visual-explainer HTML page and return a live Vercel URL
/methodology
methodology
View your cognitive methodology profile and reasoning patterns
/preflight
preflight
Diagnostique l'environnement Cortex et guide la réparation (DB, extensions, modèles)
/why
why
Resolve the ⟦rcpt:id⟧ injection markers in context into presence-in-context evidence (blame path)
/commit
Commit
Please summarize your current changes, generate a commit message in English, then add and commit.
/tag
Tag
Create an annotated git tag with an auto-generated summary of changes since the last tag.
/delegate-review
Delegate review
Run OCR in delegation mode — OCR handles file selection and rules, the host agent performs the actual review.
/review
Review
Run OpenCodeReview (OCR) to review code changes and autonomously apply fixes.
Make any song you can imagine
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