LLM Mart Basic
@llm-mart · Joined Jun 2026
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.
Operate EssentialsX on Minecraft 26.x and 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment.
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21. Use for JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks.
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Use for client-side visual or audio assets without gameplay code.
Set up, operate, tune, and troubleshoot Minecraft Java 26.x and legacy 1.21.x servers across Paper, Purpur, Folia, Velocity, Fabric, and NeoForge. Use for infrastructure, backups, proxies, and live operations, not plugin or mod development.
Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game Tests, or Fabric Game Tests. Use for test code and test execution, not release publishing or gameplay implementation.
Create and debug Minecraft 26.x and legacy 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features, structures, and biome modifiers. Use for worldgen data or registration, not general gameplay systems.
Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.
Set up and review CI, artifact publishing, versioning, and release governance for Minecraft 26.x or legacy 1.21.x mods and Paper plugins. Use for pipelines and releases, not gameplay implementation or server operations.
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.
Operate EssentialsX on Minecraft 26.x and 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment.
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21. Use for JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks.
/org-health-check
Org health check
Full health check for one Proofpoint Essentials customer org
/search-org
Search org
Resolve a Proofpoint Essentials customer org by name or domain and show its details
/check-threats
Check threats
View recent TAP threat events including blocked messages, delivered threats, and click activity
/decode-url
Decode url
Decode a Proofpoint URL Defense rewritten URL back to the original URL
/investigate-threat
Investigate threat
Deep-dive threat investigation with forensics, campaign context, and remediation options
/release-quarantine
Release quarantine
Release one or more quarantined messages to their intended recipients
/search-quarantine
Search quarantine
Search quarantined messages in Proofpoint by sender, recipient, subject, or reason
/vap-report
Vap report
Get the Very Attacked People (VAP) report showing the most targeted users
/month-end-recon
Month end recon
Run the full billing-drift sweep for a billing period, formatted as a month-end reconciliation report
/renewals
Renewals
List upcoming contract and subscription renewals within a window, sorted by date
/true-up
True up
Run the license true-up reconciliation for one client or the whole portfolio
/search-tickets
Search tickets
Search Freshdesk tickets with the Freshdesk query language — filter by status, priority, agent, group, type, tag, and date — and return a ranked, readable result list
/ticket-summary
Ticket summary
Summarize a single Freshdesk ticket and its full conversation thread — the request, what has happened, current SLA state, and the recommended next action
/add-action
Add action
Add an action (note, update, or response) to an existing HaloPSA ticket
/contract-status
Contract status
Check contract status, service entitlements, and billing information for a client
/create-ticket
Create ticket
Create a new service ticket in HaloPSA
/kb-search
Kb search
Search the HaloPSA knowledge base for articles and solutions
/search-assets
Search assets
Search for configuration items/assets by name, serial number, type, or client
/search-clients
Search clients
Search for HaloPSA clients by name, domain, or other attributes
/search-tickets
Search tickets
Search for tickets in HaloPSA by various criteria
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