LLM Mart Basic
@llm-mart · Joined Jun 2026
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.
Operate EssentialsX on Minecraft 26.x and 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment.
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21. Use for JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks.
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Use for client-side visual or audio assets without gameplay code.
Set up, operate, tune, and troubleshoot Minecraft Java 26.x and legacy 1.21.x servers across Paper, Purpur, Folia, Velocity, Fabric, and NeoForge. Use for infrastructure, backups, proxies, and live operations, not plugin or mod development.
Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game Tests, or Fabric Game Tests. Use for test code and test execution, not release publishing or gameplay implementation.
Create and debug Minecraft 26.x and legacy 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features, structures, and biome modifiers. Use for worldgen data or registration, not general gameplay systems.
Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.
Set up and review CI, artifact publishing, versioning, and release governance for Minecraft 26.x or legacy 1.21.x mods and Paper plugins. Use for pipelines and releases, not gameplay implementation or server operations.
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.
Operate EssentialsX on Minecraft 26.x and 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment.
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21. Use for JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks.
/create-component
Create component
Guided component creation with proper patterns
/design-review
Design review
Review existing UI for issues and improvements
/design-system-setup
Design system setup
Initialize a design system with tokens
/test-generate
Test generate
Generate unit tests for Python, JavaScript/TypeScript, and React code with mocks, edge cases, and coverage gap analysis
/backlog-from-demo
Backlog from demo
Turn a recorded product demo into a prioritized backlog with timestamped evidence.
/bug
Bug
Turn one screen recording of a bug into an evidence-backed GitHub issue draft (quote, frames, OCR identifiers, wall-clock; silent recordings work too).
/correlate-with-logs
Correlate with logs
Walk a recording's remarks against system logs using wall-clock timestamps.
/meeting-actions
Meeting actions
Turn a recorded meeting (audio is enough) into action items, decisions, and open questions with timestamps.
/spec-from-workshop
Spec from workshop
Turn a recorded workshop or design walkthrough into a structured spec with quoted decisions and open questions.
/triage-recording
Triage recording
Turn a narrated screencast into precise, evidence-backed findings JSON (bug / feature / question routing with frame evidence).
/ai-governance
ai-governance
Generate and enforce policy gates for AI coding agents (Copilot, Claude Code) — real-time session hooks that deny protected-path edits and dangerous commands, plus a merge-time backstop for anything that bypasses them. Use when asked to "govern AI agents", "block AI from touching secrets", "add an AI policy gate", or "why did the AI agent hook not fire".
/pwf-status
Pwf status
Show the active planning-with-files plan (id, mode, attestation, current phase, phase counts)
/pwf
Pwf
Start planning-with-files (task_plan.md, findings.md, progress.md); flags --gated, --autonomous, --template analytics, then an optional plan name
/ad
Ad
Run a paid-ads (ROAS) workflow: audience segments, account structure, ad creative, experiment design, pre-launch signal QA + the account-audit gate, measurement, and attribution. Not sure? Use /aaron-marketing:auto.
/auto
Auto
Natural-language front door to the marketing pack (narrative/TALE, SEO/GEO/SITE, social/ECHO, email/SEND, Paid Ads/ROAS, influencer/STAR, launch/RAMP). Use when a marketing goal is open-ended or spans disciplines, when it is unclear which skill fits, or for requests like 'help with our marketing', 'grow our traffic', 'plan our launch', 'what should we post', 'is our messaging landing' — it infers the discipline and runs the smallest useful workflow. Add --deep for exhaustive, maximum-rigor, or stress-test runs.
/email
Email
Run an email-marketing (SEND) workflow: deliverability/consent setup, segmentation, email creative, lifecycle flows, newsletter monetization, send-testing, and the email-quality audit gate. Not sure? Use /aaron-marketing:auto.
/influencer
Influencer
Run an influencer-marketing (STAR) workflow: audience & creator scouting, campaign targeting, briefs, outreach, amplification, and ROI reporting. Not sure? Use /aaron-marketing:auto.
/launch
Launch
Run a product-launch (RAMP) workflow: positioning and launch tiering, window/early-access design, message house and asset kits, the launch-readiness gate with a T-1 go/no-go, launch-day execution, and the post-launch prove loop. Not sure? Use /aaron-marketing:auto.
/narrative
Narrative
Run a brand-narrative & messaging (TALE) workflow: trace the current message and positioning truth, architect the durable message house/voice/story canon, land it consistently across every surface, and evaluate resonance with tests and drift monitoring. Not sure? Use /aaron-marketing:auto.
/seo-geo
Seo geo
SEO/GEO end-to-end along the SITE loop: survey demand and competitors, implement content, tune quality/tech/on-page, and evaluate authority/rankings/reports/memory (--phase survey|implement|tune|evaluate). Not sure? Use /aaron-marketing:auto.
Make any song you can imagine
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