LLM Mart Basic
@llm-mart · Joined Jun 2026
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.
Operate EssentialsX on Minecraft 26.x and 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment.
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21. Use for JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks.
Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Use for client-side visual or audio assets without gameplay code.
Set up, operate, tune, and troubleshoot Minecraft Java 26.x and legacy 1.21.x servers across Paper, Purpur, Folia, Velocity, Fabric, and NeoForge. Use for infrastructure, backups, proxies, and live operations, not plugin or mod development.
Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game Tests, or Fabric Game Tests. Use for test code and test execution, not release publishing or gameplay implementation.
Create and debug Minecraft 26.x and legacy 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features, structures, and biome modifiers. Use for worldgen data or registration, not general gameplay systems.
Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.
Set up and review CI, artifact publishing, versioning, and release governance for Minecraft 26.x or legacy 1.21.x mods and Paper plugins. Use for pipelines and releases, not gameplay implementation or server operations.
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.
Operate EssentialsX on Minecraft 26.x and 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment.
Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.
Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.
Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21. Use for JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks.
/chore
Chore
This is the lane for changes with no behavior to test-drive — prose edits, a version bump on an
/cleanup
Cleanup
Use this after a pull request has merged but your local checkout is still on the topic branch.
/commands
Commands
Prints the public command catalog straight from `COMMANDS.md` — the plugin's own single source
/commit
Commit
This is the single entry point for turning staged work into a commit — nothing in codeArbiter
/conflict
Conflict
The protocol for a rule conflict — not a skill route, an orchestrator-level halt. When two sources
/context-check
Context check
An optional, on-demand drift audit for the bypass case: a merge, a direct push, or a manual edit
/create-context
Create context
This is the populator for a project that already has code to read. Instead of interviewing you about
/debug
Debug
This is where an unexplained defect goes before anyone touches code. The investigation is
/decompose
Decompose
This is the populator for a project that has no code yet to read. Rather than guessing at
/doctor
Doctor
Proves the install is actually enforcing, rather than just present. codeArbiter's worst failure
/feature
Feature
This is the standard entry point for new work with a human in the loop at every step. A short
/fix
Fix
This is the entry point for a defect that already has a known cause, or one you can describe
/init
Init
This is how a repository opts into codeArbiter for the first time. It writes the root-level state
/metrics
Metrics
A bare-numbers governance glance — three metrics, each with a trend arrow against the prior
/override
Override
The sanctioned, logged escape hatch. A routine gate — a lint rule, a style check, a non-security
/pr
Pr
Explicit PR entry and a direct request to open a PR use the same branch-finishing owner.
/preview
Preview
A zero-onboarding, read-only dry-run of the reviewer fleet against whatever is currently
/prune
Prune
This is a Feature Forge preview command — the after-each-turn service ships **off** by default and
/reconcile
Reconcile
Compares architectural records with the scaffold and prior decisions using SMARTS.
/refactor
Refactor
This is the lane for moving or reshaping code without changing what it does — a rename, an extract,
Make any song you can imagine
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