LLM Mart Basic

@llm-mart · Joined Jun 2026

0 Followers 0 Reputation 13636 Contributions
Claude Skill minecraft-commands-scripting

Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.

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Claude Skill minecraft-datapack

Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.

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Claude Skill minecraft-essentials-ops

Operate EssentialsX on Minecraft 26.x and 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment.

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Claude Skill minecraft-imagegen

Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.

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Claude Skill minecraft-modding

Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.

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Claude Skill minecraft-multiloader

Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.

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Claude Skill minecraft-plugin-dev

Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21. Use for JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks.

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Claude Skill minecraft-resource-pack

Create and debug Minecraft 26.x and 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Use for client-side visual or audio assets without gameplay code.

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Claude Skill minecraft-server-admin

Set up, operate, tune, and troubleshoot Minecraft Java 26.x and legacy 1.21.x servers across Paper, Purpur, Folia, Velocity, Fabric, and NeoForge. Use for infrastructure, backups, proxies, and live operations, not plugin or mod development.

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Claude Skill minecraft-testing

Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game Tests, or Fabric Game Tests. Use for test code and test execution, not release publishing or gameplay implementation.

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Claude Skill minecraft-world-generation

Create and debug Minecraft 26.x and legacy 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features, structures, and biome modifiers. Use for worldgen data or registration, not general gameplay systems.

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Claude Skill minecraft-worldedit-ops

Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.

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Claude Skill minecraft-ci-release

Set up and review CI, artifact publishing, versioning, and release governance for Minecraft 26.x or legacy 1.21.x mods and Paper plugins. Use for pipelines and releases, not gameplay implementation or server operations.

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Claude Skill minecraft-commands-scripting

Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.

0
Claude Skill minecraft-datapack

Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.

0
Claude Skill minecraft-essentials-ops

Operate EssentialsX on Minecraft 26.x and 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment.

0
Claude Skill minecraft-imagegen

Generate or edit Minecraft raster assets such as pack icons, promo art, concept textures, thumbnails, banners, and UI mockups. Use when the deliverable is a bitmap image rather than JSON, SVG, or code-native assets.

0
Claude Skill minecraft-modding

Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.

0
Claude Skill minecraft-multiloader

Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project.

0
Claude Skill minecraft-plugin-dev

Create, modify, and debug server plugins for current Paper 26.x on Java 25 or legacy Bukkit-derived 1.21.x servers on Java 21. Use for JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks.

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/prune Prune

Trim transcript clutter to extend session lifetime — analyze, prune a copy, or toggle the after-each-turn service. Dry-run by default; gains land at resume/compaction, not the current turn.

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/reconcile Reconcile

Inspect architectural variances with SMARTS; record only explicit user choices. Report-only requests make no changes.

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/refactor Refactor

Restructure code without changing observable behavior: rename, extract, inline, move, deduplicate, or replace an internal implementation with an equivalent one. Prove parity through unchanged pre-existing tests. Not for new behavior, bug fixes, explanation-only questions, or committing finished work.

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/release Release

Prepare a declared release target, or preview it with --dry-run. Derive its version and require authorization before publication.

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/review Review

Review a diff with the reviewer fleet, funneled to one triaged verdict. Targets the current working diff, a path, or an inbound GitHub PR.

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/spike Spike

Exploratory spike on a throwaway branch — answer a named question with disposable code. Never merges; exits to a findings note or /ca:feature.

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/sprint Sprint

Autonomous sprint — one interactive spec gate, then plan-to-PR execution with every auto-decision SMARTS-scored and logged. Hard gates remain true stops.

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/standup Standup

Daily repo hygiene — review the day's repo state, then perform the cleanups under per-action confirmation. Fast-forward only, never destructive without a yes.

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/status Status

Show the project's current state at a glance — stage, open tasks, open questions, overrides since the last checkpoint, current branch. Read-only.

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/statusline Statusline

Wire codeArbiter's statusline into ~/.claude/settings.json, or remove it.

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/task Task

The sanctioned task-board mutator — add a queued task, start one (flips to in-progress and stamps the date, minting a dotted ID on pick-up), or mark an in-progress task done. The only blessed write to open-tasks.md.

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/threat-model Threat model

Threat-model a sensitive design with STRIDE on request. Read-only analysis of threats, controls, and implementation constraints.

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/tribunal Tribunal

Run an opt-in deep codebase audit with persisted findings. Confirm cost before dispatch; filing and telemetry need separate approval.

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/watch Watch

Watch a PR's CI to completion — diagnose on red, notify and offer the merge on green. Never auto-merges.

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/add-dep Add dep

Reviews a new or changed third-party dependency before adoption. The read-only

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/adr-status Adr status

A read-only health scan of every recorded ADR under `.codearbiter/decisions/`. For each one it

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/adr Adr

Records an architectural decision as a numbered, dated ADR under `.codearbiter/decisions/`.

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/audit Audit

Assembles everything codeArbiter logs — `overrides.log`, `triage.log`, `decisions/`,

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/btw Btw

The one exception to codeArbiter's slash-command pipeline: a lightweight question-and-answer

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/checkpoint Checkpoint

A periodic whole-repository review. The caller supplies the reviewer unit list to

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Suno

Make any song you can imagine

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HeyGen

Leading AI-powered video generation platform that specializes in creating hyper-realistic talking avatars

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Hermes Agent

Hermes Agent is an open-source, self-improving autonomous AI agent developed by Nous Research

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Kilo Code

Kilo Code is a popular, open-source AI coding agent and "agentic engineering" platform designed to help developers build, refactor, and debug software faster

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Coddy Agent

General-purpose agent in one static Go binary. ReAct loop, ACP server for IDEs, OpenAI-compatible REST API with embedded web UI, Telegram gateway, cron schedule…

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Boucle Framework

Autonomous agent framework with structured memory, safety hooks, and loop management. Built by the agent that runs on it.

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Tick Stock Panel

TSP自托管、零运维的 A 股「选股 + 监控 + 回测」量化工作台 | 基于 TickFlow 数据源 | LLM能力驱使策略定制+个股分析+复盘 | 自由接入第三方数据源与个性化扩展数据 | 个人开源 ,非TickFlow官方项目

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Skills

Curated, verified Agent Skills powered by ModelStudio.

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Claw Orchestrator

Run Claude Code, Codex, Antigravity, Cursor Agent and OpenCode as one runtime — persistent sessions, multi-agent councils, an OpenAI-compatible endpoint, an MCP…

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Senpi

pi had nothing (nothing), so I made something (something) — sorry mariozechner-senpai, I went ahead and lovingly soiled your pure pi for you. opinionated fork o…

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KiroCrew

A persistent workspace for development work that self-improves and continues beyond one session.

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Remnic

Open-source memory and context for user-aware agents: scoped memory, provenance, retrieval quality, correction, boundaries, evals, and MCP/HTTP access.

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MisakaNet

📚 A zero-dependency, git-backed micro-lesson library for AI Agents to asynchronously share and search verified debugging experience. Python stdlib only. | http…

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OpenLore

Deterministic, local-first memory and guardrails for AI coding agents with no LLM in the hot path.

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Pi Task

Deterministic spec-orchestration for local LLMs in the pi coding agent — drives prompts through refine→research→grill→compose→critique, with bundled web/docs/fe…

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Safari Mcp

Native Safari browser automation for AI agents. 97 tools via AppleScript — zero overhead, keeps logins, runs silently in background. Drop-in alternative to Chro…

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Agentlas OS

Agent OS: keep specialist agents in a hub, spin up a temporary orchestrator per task. Local-first, works with any model.

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Amfs

Git for agent memory. Branches, diffs, PRs, and rollback for what your agents know.

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Model Hotel

Multi-Provider AI Gateway - No personal logs by design. Model autodiscovery, Failover groups, High availability, Android companion app, and more - "Because we h…

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MikroMCP

Production-grade MCP server for MikroTik RouterOS with secure AI-native network automation.

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