LLM Mart Basic
@llm-mart · Joined Jun 2026
Micro-interactions are small, purposeful animations and responses that reward the user and make the interface feel alive — an animated icon, a satisfying toggle, a subtle reveal. Borrowed from the natural world, they add delight without distraction. Use when designing interactive
Overlays — modals, drawers, bottom sheets, popovers — interrupt or augment the main flow. Each type has a different scope, blocking level, and appropriate use case. Use when designing dialogs, confirmation prompts, side panels, action sheets, or any UI element that appears above
Typography feels cohesive and intentional when font sizes follow a modular scale — a ratio-based sequence where every size is mathematically related to the others. Use when defining type scales, setting up design tokens, reviewing font size choices, or when typography feels incon
Disney's 12 animation principles, cinematic storytelling techniques, and comic book conventions apply to web UI — used subtly, they make interfaces feel alive, intentional, and emotionally resonant. Use when designing transitions, micro-interactions, onboarding flows, scroll anim
UI design and review should apply Nielsen's 10 Usability Heuristics — the foundational principles for evaluating and improving usability. Use when auditing an interface, designing interaction flows, writing error messages, or reviewing any UI for usability issues.
When something goes wrong, the user must be able to recover or try again. Toasts, inline errors, banners, and notification patterns each have a specific role. Use when designing error states, success confirmations, async feedback, in-place editing, or any system that communicates
Operational expert tools — used by domain specialists for hours every day — require a different design approach than consumer or occasional-use software. Information density, workflow linearity, and at-a-glance status take priority over whitespace and discoverability. Use when de
Audit UI performance with Lighthouse and fix Core Web Vitals — LCP, CLS, INP. Fast UI is good UX. Use when optimising page load, fixing layout shift, reducing input delay, improving Lighthouse scores, or reviewing images, fonts, and render-blocking resources.
UI patterns borrowed from the physical world feel immediately intuitive — cards feel graspable, carousels feel scrollable, drawers feel pullable. Use real-world metaphors deliberately to reduce the learning curve and make interactions feel natural. Use when designing layout patte
Any component rendered many times — cards, list rows, table cells, nav items, tiles, KPI widgets, feed entries — is a fixed slot model, not a free-form box. The same slots appear in the same place in every instance and stay aligned across siblings even when text and values vary i
Mobile, tablet, and desktop are different interaction paradigms — not the same layout scaled up or down. Sections can be hidden, repositioned, or made sticky on mobile. Navigation and primary actions move. Use when designing responsive layouts, adapting desktop UI for mobile, or
Scroll areas inside a layout should be avoided wherever possible. When unavoidable, allow only one scroll axis at a time and always keep the user in control. Use when designing layouts, data tables, panels, or any component that might introduce an inner scroll container.
Semantic HTML5, SEO fundamentals, alt texts, progressive enhancement, SPA considerations, device capability detection, and user context awareness. Good HTML is the foundation of accessibility, SEO, and resilient UI. Use when building any web UI, reviewing markup quality, or optim
Which CSS unit a value should be written in. rem for anything a text-size preference must move — type, control heights, padding around text. px only for what must not move — hairlines, borders, shadow offsets. Relative units for layout widths. Use when defining spacing and sizing
Keep status and error colours minimal and consistent — too many semantic colours confuse users. Each colour must mean exactly one thing. Errors should be recoverable, large failures must be prevented, and the UI should always give the user a path forward. Use when designing statu
Sticky and fixed positioning keeps critical UI persistent as the user scrolls — headers at the top, toolbars at the bottom on mobile. Use deliberately: too many fixed layers create visual noise and reduce content area. Use when designing navigation headers, bottom toolbars, float
Tabs organise related content under a shared context — switching tabs swaps the view without leaving the page. Use when a screen has multiple distinct content areas that share a common header or action set, and when the user needs to switch between them frequently. Use when desig
UI should make it immediately clear where the user is, what context they are operating in, and what their actions will affect. Use lines, regions, colour areas, breadcrumbs, and scope labels to communicate hierarchy and context — especially in deep navigation structures or multi-
UI density — how much information and how many features appear at once — should match the primary platform and user type. Desktop supports dense, feature-rich interfaces; mobile requires focused, reduced layouts. Enterprise power users tolerate higher density than occasional user
Related features and tasks — such as purchase flows, onboarding, or multi-step configuration — should be designed as natural, guided paths that feel coherent and fit the product hierarchy. Use wizards for complex sequential tasks. Use when designing flows, onboarding, checkout, s
/dream
Dream
Consolidate MEMORY.md and Project Learnings: dedupe, resolve conflicts, prune
/explain-code
Explain code
Explain Solana code with a diagram and a step-by-step walkthrough
/generate-idl-client
Generate idl client
Generate a typed client from an Anchor or Shank IDL (Codama or Anchor TS)
/migrate-web3
Migrate web3
Migrate TypeScript from @solana/web3.js 1.x to @solana/kit
/plan-feature
Plan feature
Plan a Solana feature before coding: accounts, PDAs, instructions, risks, tests
/product-review
Product review
First-time-user product review: scorecard and fix roadmap; --harsh for a roast
/profile-cu
Profile cu
Measure compute units per instruction and flag the expensive ones
/quick-commit
Quick commit
Format, lint and commit with a conventional message on a kit-named branch
/resync
Resync
Resync external skill submodules to latest upstream versions
/scaffold
Scaffold
Scaffold a Solana project (Anchor, fullstack, frontend, Pinocchio) with the kit
/setup-ci-cd
Setup ci cd
Set up GitHub Actions CI for Solana programs: lint, build, test, audit
/setup-mcp
Setup mcp
Configure MCP server API keys in .env and add the optional MCP servers
/test-and-fix
Test and fix
Run tests, auto-fix fmt and lint, and fix failures until green or stuck
/test-dotnet
Test dotnet
Run C# tests: Unity Test Framework in batchmode, or dotnet test
/test-rust
Test rust
Run Rust tests for programs (LiteSVM, Mollusk, Surfpool, Trident) and backends
/test-ts
Test ts
Run TypeScript tests for programs (Anchor TS, Kit) and dApp frontends
/update
Update
Update solana-ai-kit to latest version from upstream
/write-docs
Write docs
Write docs for a Solana program, SDK or component from its code and IDL
/README
README
Seventy-two slash commands for Claude Code, grouped by what you are doing.
/aliases
Aliases
Find missing aliases
Make any song you can imagine
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