Locus

The open source Unity Dev Agent

LLM Mart
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ai

Scale game development efficiency and free creators from tedious, repetitive work.

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Watch the demo on YouTube

Overview

Locus for Unity is an open-source AI Agent for Unity projects.

  • In-editor operations: write C# code, read and modify Unity objects and assets, and complete the full feature development workflow
  • Built-in hot reload: apply C# changes instantly without domain reloads, keeping Play Mode state intact
  • Create editor UI with modern web tech: build Unity editor interfaces with Vue.js through the /view command, free of IMGUI's constraints
  • Rider-grade static analysis: surface compiler-grade errors and warnings through built-in Roslyn semantic analysis the moment code changes
  • Runtime analysis and debugging: autonomously operate and capture runtime state to help fix bugs and optimize performance
  • Automated knowledge system: automatically summarize conversation requirements into design documents and preserve project understanding in long-term memory
  • Visual version control: provide a visual version control interface with semantic diff analysis and conflict handling for Unity YAML assets
  • Multiple model support: support subscription account sign-in and compatibility with multiple LLM API capabilities

Locus is currently in early testing. We welcome you to try it and share feedback through Issues. Your input is highly valuable to us.

What Makes Locus Technically Different?

Locus is a standalone Rust + Tauri + Vue.js application that runs as an independent process.

From the project's README.

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