tdd
Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests.
#workflow
Install
npx skills add https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/tdd
claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install sickn33-agentic-awesome-skills@llmmart
git clone https://github.com/sickn33/agentic-awesome-skills.git
The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole sickn33/agentic-awesome-skills collection as a plugin from our marketplace. Git is the plain clone.
Skill manifest
Test-Driven Development
When to Use
Use when this workflow matches the user request: Use this skill for its documented workflow.
Source: mattpocock/skills (MIT).
Philosophy
Core principle: Tests should verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't.
Good tests are integration-style: they exercise real code paths through public APIs. They describe what the system does, not how it does it. A good test reads like a specification - "user can checkout with valid cart" tells you exactly what capability exists. These tests survive refactors because they don't care about internal structure.
Bad tests are coupled to implementation. They mock internal collaborators, test private methods, or verify through external means (like querying a database directly instead of using the interface). The warning sign: your test breaks when you refactor, but behavior hasn't changed. If you rename an internal function and tests fail, those tests were testing implementation, not behavior.
See tests.md for examples and mocking.md for mocking guidelines.
Anti-Pattern: Horizontal Slices
DO NOT write all tests first, then all implementation. This is "horizontal slicing" - treating RED as "write all tests" and GREEN as "write all code."
This produces crap tests:
- Tests written in bulk test imagined behavior, not actual behavior
- You end up testing the shape of things (data structures, function signatures) rather than user-facing behavior
- Tests become insensitive to real changes - they pass when behavior breaks, fail when behavior is fine
- You outrun your headlights, committing to test structure before understanding the implementation
Correct approach: Vertical slices via tracer bullets. One test → one implementation → repeat. Each test responds to what you learned from the previous cycle. Because you just wrote the code, you know exactly what behavior matters and how to verify it.
WRONG (horizontal):
RED: test1, test2, test3, test4, test5
GREEN: impl1, impl2, impl3, impl4, impl5
RIGHT (vertical):
RED→GREEN: test1→impl1
RED→GREEN: test2→impl2
RED→GREEN: test3→impl3
...
Workflow
1. Planning
When exploring the codebase, read CONTEXT.md (if it exists) so that test names and interface vocabulary match the project's domain language, and respect ADRs in the area you're touching.
Before writing any code:
- Confirm with user what interface changes are needed
- Confirm with user which behaviors to test (prioritize)
- Identify opportunities for deep modules (small interface, deep implementation) — run the
/codebase-designskill for the vocabulary and the testability checks - List the behaviors to test (not implementation steps)
- Get user approval on the plan
Ask: "What should the public interface look like? Which behaviors are most important to test?"
You can't test everything. Confirm with the user exactly which behaviors matter most. Focus testing effort on critical paths and complex logic, not every possible edge case.
2. Tracer Bullet
Write ONE test that confirms ONE thing about the system:
RED: Write test for first behavior → test fails
GREEN: Write minimal code to pass → test passes
This is your tracer bullet - proves the path works end-to-end.
3. Incremental Loop
For each remaining behavior:
RED: Write next test → fails
GREEN: Minimal code to pass → passes
Rules:
- One test at a time
- Only enough code to pass current test
- Don't anticipate future tests
- Keep tests focused on observable behavior
4. Refactor
After all tests pass, look for refactor candidates:
- Extract duplication
- Deepen modules (move complexity behind simple interfaces)
- Apply SOLID principles where natural
- Consider what new code reveals about existing code
- Run tests after each refactor step
Never refactor while RED. Get to GREEN first.
Checklist Per Cycle
[ ] Test describes behavior, not implementation
[ ] Test uses public interface only
[ ] Test would survive internal refactor
[ ] Code is minimal for this test
[ ] No speculative features added
Limitations
- Requires the upstream tool, account, API key, or local setup when the workflow names one.
- Does not authorize destructive, production, paid, or external-message actions without explicit user approval.
- Validate generated artifacts or recommendations against the user's real sources before treating them as final.
Files (agentic-awesome-skills)
-
mocking.md 1.4 KB
# When to Mock Mock at **system boundaries** only: - External APIs (payment, email, etc.) - Databases (sometimes - prefer test DB) - Time/randomness - File system (sometimes) Don't mock: - Your own classes/modules - Internal collaborators - Anything you control ## Designing for Mockability At system boundaries, design interfaces that are easy to mock: **1. Use dependency injection** Pass external dependencies in rather than creating them internally: ```typescript // Easy to mock function processPayment(order, paymentClient) { return paymentClient.charge(order.total); } // Hard to mock function processPayment(order) { const client = new StripeClient(process.env.STRIPE_KEY); return client.charge(order.total); } ``` **2. Prefer SDK-style interfaces over generic fetchers** Create specific functions for each external operation instead of one generic function with conditional logic: ```typescript // GOOD: Each function is independently mockable const api = { getUser: (id) => fetch(`/users/${id}`), getOrders: (userId) => fetch(`/users/${userId}/orders`), createOrder: (data) => fetch('/orders', { method: 'POST', body: data }), }; // BAD: Mocking requires conditional logic inside the mock const api = { fetch: (endpoint, options) => fetch(endpoint, options), }; ``` The SDK approach means: - Each mock returns one specific shape - No conditional logic in test setup - Easier to see which endpoints a test exercises - Type safety per endpoint -
refactoring.md 387 B
# Refactor Candidates After TDD cycle, look for: - **Duplication** → Extract function/class - **Long methods** → Break into private helpers (keep tests on public interface) - **Shallow modules** → Combine or deepen - **Feature envy** → Move logic to where data lives - **Primitive obsession** → Introduce value objects - **Existing code** the new code reveals as problematic -
SKILL.md 5.1 KB
--- name: tdd description: Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests. category: "development" risk: "safe" source: "community" source_repo: "mattpocock/skills" source_type: "community" date_added: "2026-06-19" author: "Matt Pocock" license: "MIT" license_source: "https://github.com/mattpocock/skills/blob/main/LICENSE" tags: - engineering - workflow - coding-agents tools: - claude-code - codex-cli - cursor --- # Test-Driven Development ## When to Use Use when this workflow matches the user request: Use this skill for its documented workflow. _Source: [mattpocock/skills](https://github.com/mattpocock/skills) (MIT)._ ## Philosophy **Core principle**: Tests should verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't. **Good tests** are integration-style: they exercise real code paths through public APIs. They describe _what_ the system does, not _how_ it does it. A good test reads like a specification - "user can checkout with valid cart" tells you exactly what capability exists. These tests survive refactors because they don't care about internal structure. **Bad tests** are coupled to implementation. They mock internal collaborators, test private methods, or verify through external means (like querying a database directly instead of using the interface). The warning sign: your test breaks when you refactor, but behavior hasn't changed. If you rename an internal function and tests fail, those tests were testing implementation, not behavior. See [tests.md](tests.md) for examples and [mocking.md](mocking.md) for mocking guidelines. ## Anti-Pattern: Horizontal Slices **DO NOT write all tests first, then all implementation.** This is "horizontal slicing" - treating RED as "write all tests" and GREEN as "write all code." This produces **crap tests**: - Tests written in bulk test _imagined_ behavior, not _actual_ behavior - You end up testing the _shape_ of things (data structures, function signatures) rather than user-facing behavior - Tests become insensitive to real changes - they pass when behavior breaks, fail when behavior is fine - You outrun your headlights, committing to test structure before understanding the implementation **Correct approach**: Vertical slices via tracer bullets. One test → one implementation → repeat. Each test responds to what you learned from the previous cycle. Because you just wrote the code, you know exactly what behavior matters and how to verify it. ``` WRONG (horizontal): RED: test1, test2, test3, test4, test5 GREEN: impl1, impl2, impl3, impl4, impl5 RIGHT (vertical): RED→GREEN: test1→impl1 RED→GREEN: test2→impl2 RED→GREEN: test3→impl3 ... ``` ## Workflow ### 1. Planning When exploring the codebase, read `CONTEXT.md` (if it exists) so that test names and interface vocabulary match the project's domain language, and respect ADRs in the area you're touching. Before writing any code: - [ ] Confirm with user what interface changes are needed - [ ] Confirm with user which behaviors to test (prioritize) - [ ] Identify opportunities for deep modules (small interface, deep implementation) — run the `/codebase-design` skill for the vocabulary and the testability checks - [ ] List the behaviors to test (not implementation steps) - [ ] Get user approval on the plan Ask: "What should the public interface look like? Which behaviors are most important to test?" **You can't test everything.** Confirm with the user exactly which behaviors matter most. Focus testing effort on critical paths and complex logic, not every possible edge case. ### 2. Tracer Bullet Write ONE test that confirms ONE thing about the system: ``` RED: Write test for first behavior → test fails GREEN: Write minimal code to pass → test passes ``` This is your tracer bullet - proves the path works end-to-end. ### 3. Incremental Loop For each remaining behavior: ``` RED: Write next test → fails GREEN: Minimal code to pass → passes ``` Rules: - One test at a time - Only enough code to pass current test - Don't anticipate future tests - Keep tests focused on observable behavior ### 4. Refactor After all tests pass, look for [refactor candidates](refactoring.md): - [ ] Extract duplication - [ ] Deepen modules (move complexity behind simple interfaces) - [ ] Apply SOLID principles where natural - [ ] Consider what new code reveals about existing code - [ ] Run tests after each refactor step **Never refactor while RED.** Get to GREEN first. ## Checklist Per Cycle ``` [ ] Test describes behavior, not implementation [ ] Test uses public interface only [ ] Test would survive internal refactor [ ] Code is minimal for this test [ ] No speculative features added ``` ## Limitations - Requires the upstream tool, account, API key, or local setup when the workflow names one. - Does not authorize destructive, production, paid, or external-message actions without explicit user approval. - Validate generated artifacts or recommendations against the user's real sources before treating them as final. -
tests.md 1.6 KB
# Good and Bad Tests ## Good Tests **Integration-style**: Test through real interfaces, not mocks of internal parts. ```typescript // GOOD: Tests observable behavior test("user can checkout with valid cart", async () => { const cart = createCart(); cart.add(product); const result = await checkout(cart, paymentMethod); expect(result.status).toBe("confirmed"); }); ``` Characteristics: - Tests behavior users/callers care about - Uses public API only - Survives internal refactors - Describes WHAT, not HOW - One logical assertion per test ## Bad Tests **Implementation-detail tests**: Coupled to internal structure. ```typescript // BAD: Tests implementation details test("checkout calls paymentService.process", async () => { const mockPayment = jest.mock(paymentService); await checkout(cart, payment); expect(mockPayment.process).toHaveBeenCalledWith(cart.total); }); ``` Red flags: - Mocking internal collaborators - Testing private methods - Asserting on call counts/order - Test breaks when refactoring without behavior change - Test name describes HOW not WHAT - Verifying through external means instead of interface ```typescript // BAD: Bypasses interface to verify test("createUser saves to database", async () => { await createUser({ name: "Alice" }); const row = await db.query("SELECT * FROM users WHERE name = ?", ["Alice"]); expect(row).toBeDefined(); }); // GOOD: Verifies through interface test("createUser makes user retrievable", async () => { const user = await createUser({ name: "Alice" }); const retrieved = await getUser(user.id); expect(retrieved.name).toBe("Alice"); }); ```
Comments (0)
Sign in to join the conversation.
Reviews (0)
No reviews yet.
No comments yet.