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Skill
go-concurrency-patterns
Master Go concurrency with goroutines, channels, sync primitives, and context. Use when building concurrent Go applications, implementing worker pools, or debugging race conditions.
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skills CLI
npx skills add https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/go-concurrency-patterns
Claude Code
claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install sickn33-agentic-awesome-skills@llmmart
Git
git clone https://github.com/sickn33/agentic-awesome-skills.git
The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole sickn33/agentic-awesome-skills collection as a plugin from our marketplace. Git is the plain clone.
Skill manifest
Go Concurrency Patterns
Production patterns for Go concurrency including goroutines, channels, synchronization primitives, and context management.
Use this skill when
- Building concurrent Go applications
- Implementing worker pools and pipelines
- Managing goroutine lifecycles
- Using channels for communication
- Debugging race conditions
- Implementing graceful shutdown
Do not use this skill when
- The task is unrelated to go concurrency patterns
- You need a different domain or tool outside this scope
Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open
resources/implementation-playbook.md.
Resources
resources/implementation-playbook.mdfor detailed patterns and examples.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Files (agentic-awesome-skills)
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resources
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implementation-playbook.md 13.2 KB
# Go Concurrency Patterns Implementation Playbook This file contains detailed patterns, checklists, and code samples referenced by the skill. # Go Concurrency Patterns Production patterns for Go concurrency including goroutines, channels, synchronization primitives, and context management. ## When to Use This Skill - Building concurrent Go applications - Implementing worker pools and pipelines - Managing goroutine lifecycles - Using channels for communication - Debugging race conditions - Implementing graceful shutdown ## Core Concepts ### 1. Go Concurrency Primitives | Primitive | Purpose | |-----------|---------| | `goroutine` | Lightweight concurrent execution | | `channel` | Communication between goroutines | | `select` | Multiplex channel operations | | `sync.Mutex` | Mutual exclusion | | `sync.WaitGroup` | Wait for goroutines to complete | | `context.Context` | Cancellation and deadlines | ### 2. Go Concurrency Mantra ``` Don't communicate by sharing memory; share memory by communicating. ``` ## Quick Start ```go package main import ( "context" "fmt" "sync" "time" ) func main() { ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second) defer cancel() results := make(chan string, 10) var wg sync.WaitGroup // Spawn workers for i := 0; i < 3; i++ { wg.Add(1) go worker(ctx, i, results, &wg) } // Close results when done go func() { wg.Wait() close(results) }() // Collect results for result := range results { fmt.Println(result) } } func worker(ctx context.Context, id int, results chan<- string, wg *sync.WaitGroup) { defer wg.Done() select { case <-ctx.Done(): return case results <- fmt.Sprintf("Worker %d done", id): } } ``` ## Patterns ### Pattern 1: Worker Pool ```go package main import ( "context" "fmt" "sync" ) type Job struct { ID int Data string } type Result struct { JobID int Output string Err error } func WorkerPool(ctx context.Context, numWorkers int, jobs <-chan Job) <-chan Result { results := make(chan Result, len(jobs)) var wg sync.WaitGroup for i := 0; i < numWorkers; i++ { wg.Add(1) go func(workerID int) { defer wg.Done() for job := range jobs { select { case <-ctx.Done(): return default: result := processJob(job) results <- result } } }(i) } go func() { wg.Wait() close(results) }() return results } func processJob(job Job) Result { // Simulate work return Result{ JobID: job.ID, Output: fmt.Sprintf("Processed: %s", job.Data), } } // Usage func main() { ctx, cancel := context.WithCancel(context.Background()) defer cancel() jobs := make(chan Job, 100) // Send jobs go func() { for i := 0; i < 50; i++ { jobs <- Job{ID: i, Data: fmt.Sprintf("job-%d", i)} } close(jobs) }() // Process with 5 workers results := WorkerPool(ctx, 5, jobs) for result := range results { fmt.Printf("Result: %+v\n", result) } } ``` ### Pattern 2: Fan-Out/Fan-In Pipeline ```go package main import ( "context" "sync" ) // Stage 1: Generate numbers func generate(ctx context.Context, nums ...int) <-chan int { out := make(chan int) go func() { defer close(out) for _, n := range nums { select { case <-ctx.Done(): return case out <- n: } } }() return out } // Stage 2: Square numbers (can run multiple instances) func square(ctx context.Context, in <-chan int) <-chan int { out := make(chan int) go func() { defer close(out) for n := range in { select { case <-ctx.Done(): return case out <- n * n: } } }() return out } // Fan-in: Merge multiple channels into one func merge(ctx context.Context, cs ...<-chan int) <-chan int { var wg sync.WaitGroup out := make(chan int) // Start output goroutine for each input channel output := func(c <-chan int) { defer wg.Done() for n := range c { select { case <-ctx.Done(): return case out <- n: } } } wg.Add(len(cs)) for _, c := range cs { go output(c) } // Close out after all inputs are done go func() { wg.Wait() close(out) }() return out } func main() { ctx, cancel := context.WithCancel(context.Background()) defer cancel() // Generate input in := generate(ctx, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) // Fan out to multiple squarers c1 := square(ctx, in) c2 := square(ctx, in) c3 := square(ctx, in) // Fan in results for result := range merge(ctx, c1, c2, c3) { fmt.Println(result) } } ``` ### Pattern 3: Bounded Concurrency with Semaphore ```go package main import ( "context" "fmt" "golang.org/x/sync/semaphore" "sync" ) type RateLimitedWorker struct { sem *semaphore.Weighted } func NewRateLimitedWorker(maxConcurrent int64) *RateLimitedWorker { return &RateLimitedWorker{ sem: semaphore.NewWeighted(maxConcurrent), } } func (w *RateLimitedWorker) Do(ctx context.Context, tasks []func() error) []error { var ( wg sync.WaitGroup mu sync.Mutex errors []error ) for _, task := range tasks { // Acquire semaphore (blocks if at limit) if err := w.sem.Acquire(ctx, 1); err != nil { return []error{err} } wg.Add(1) go func(t func() error) { defer wg.Done() defer w.sem.Release(1) if err := t(); err != nil { mu.Lock() errors = append(errors, err) mu.Unlock() } }(task) } wg.Wait() return errors } // Alternative: Channel-based semaphore type Semaphore chan struct{} func NewSemaphore(n int) Semaphore { return make(chan struct{}, n) } func (s Semaphore) Acquire() { s <- struct{}{} } func (s Semaphore) Release() { <-s } ``` ### Pattern 4: Graceful Shutdown ```go package main import ( "context" "fmt" "os" "os/signal" "sync" "syscall" "time" ) type Server struct { shutdown chan struct{} wg sync.WaitGroup } func NewServer() *Server { return &Server{ shutdown: make(chan struct{}), } } func (s *Server) Start(ctx context.Context) { // Start workers for i := 0; i < 5; i++ { s.wg.Add(1) go s.worker(ctx, i) } } func (s *Server) worker(ctx context.Context, id int) { defer s.wg.Done() defer fmt.Printf("Worker %d stopped\n", id) ticker := time.NewTicker(time.Second) defer ticker.Stop() for { select { case <-ctx.Done(): // Cleanup fmt.Printf("Worker %d cleaning up...\n", id) time.Sleep(500 * time.Millisecond) // Simulated cleanup return case <-ticker.C: fmt.Printf("Worker %d working...\n", id) } } } func (s *Server) Shutdown(timeout time.Duration) { // Signal shutdown close(s.shutdown) // Wait with timeout done := make(chan struct{}) go func() { s.wg.Wait() close(done) }() select { case <-done: fmt.Println("Clean shutdown completed") case <-time.After(timeout): fmt.Println("Shutdown timed out, forcing exit") } } func main() { // Setup signal handling ctx, cancel := context.WithCancel(context.Background()) sigCh := make(chan os.Signal, 1) signal.Notify(sigCh, syscall.SIGINT, syscall.SIGTERM) server := NewServer() server.Start(ctx) // Wait for signal sig := <-sigCh fmt.Printf("\nReceived signal: %v\n", sig) // Cancel context to stop workers cancel() // Wait for graceful shutdown server.Shutdown(5 * time.Second) } ``` ### Pattern 5: Error Group with Cancellation ```go package main import ( "context" "fmt" "golang.org/x/sync/errgroup" "net/http" ) func fetchAllURLs(ctx context.Context, urls []string) ([]string, error) { g, ctx := errgroup.WithContext(ctx) results := make([]string, len(urls)) for i, url := range urls { i, url := i, url // Capture loop variables g.Go(func() error { req, err := http.NewRequestWithContext(ctx, "GET", url, nil) if err != nil { return fmt.Errorf("creating request for %s: %w", url, err) } resp, err := http.DefaultClient.Do(req) if err != nil { return fmt.Errorf("fetching %s: %w", url, err) } defer resp.Body.Close() results[i] = fmt.Sprintf("%s: %d", url, resp.StatusCode) return nil }) } // Wait for all goroutines to complete or one to fail if err := g.Wait(); err != nil { return nil, err // First error cancels all others } return results, nil } // With concurrency limit func fetchWithLimit(ctx context.Context, urls []string, limit int) ([]string, error) { g, ctx := errgroup.WithContext(ctx) g.SetLimit(limit) // Max concurrent goroutines results := make([]string, len(urls)) var mu sync.Mutex for i, url := range urls { i, url := i, url g.Go(func() error { result, err := fetchURL(ctx, url) if err != nil { return err } mu.Lock() results[i] = result mu.Unlock() return nil }) } if err := g.Wait(); err != nil { return nil, err } return results, nil } ``` ### Pattern 6: Concurrent Map with sync.Map ```go package main import ( "sync" ) // For frequent reads, infrequent writes type Cache struct { m sync.Map } func (c *Cache) Get(key string) (interface{}, bool) { return c.m.Load(key) } func (c *Cache) Set(key string, value interface{}) { c.m.Store(key, value) } func (c *Cache) GetOrSet(key string, value interface{}) (interface{}, bool) { return c.m.LoadOrStore(key, value) } func (c *Cache) Delete(key string) { c.m.Delete(key) } // For write-heavy workloads, use sharded map type ShardedMap struct { shards []*shard numShards int } type shard struct { sync.RWMutex data map[string]interface{} } func NewShardedMap(numShards int) *ShardedMap { m := &ShardedMap{ shards: make([]*shard, numShards), numShards: numShards, } for i := range m.shards { m.shards[i] = &shard{data: make(map[string]interface{})} } return m } func (m *ShardedMap) getShard(key string) *shard { // Simple hash h := 0 for _, c := range key { h = 31*h + int(c) } return m.shards[h%m.numShards] } func (m *ShardedMap) Get(key string) (interface{}, bool) { shard := m.getShard(key) shard.RLock() defer shard.RUnlock() v, ok := shard.data[key] return v, ok } func (m *ShardedMap) Set(key string, value interface{}) { shard := m.getShard(key) shard.Lock() defer shard.Unlock() shard.data[key] = value } ``` ### Pattern 7: Select with Timeout and Default ```go func selectPatterns() { ch := make(chan int) // Timeout pattern select { case v := <-ch: fmt.Println("Received:", v) case <-time.After(time.Second): fmt.Println("Timeout!") } // Non-blocking send/receive select { case ch <- 42: fmt.Println("Sent") default: fmt.Println("Channel full, skipping") } // Priority select (check high priority first) highPriority := make(chan int) lowPriority := make(chan int) for { select { case msg := <-highPriority: fmt.Println("High priority:", msg) default: select { case msg := <-highPriority: fmt.Println("High priority:", msg) case msg := <-lowPriority: fmt.Println("Low priority:", msg) } } } } ``` ## Race Detection ```bash # Run tests with race detector go test -race ./... # Build with race detector go build -race . # Run with race detector go run -race main.go ``` ## Best Practices ### Do's - **Use context** - For cancellation and deadlines - **Close channels** - From sender side only - **Use errgroup** - For concurrent operations with errors - **Buffer channels** - When you know the count - **Prefer channels** - Over mutexes when possible ### Don'ts - **Don't leak goroutines** - Always have exit path - **Don't close from receiver** - Causes panic - **Don't use shared memory** - Unless necessary - **Don't ignore context cancellation** - Check ctx.Done() - **Don't use time.Sleep for sync** - Use proper primitives ## Resources - [Go Concurrency Patterns](https://go.dev/blog/pipelines) - [Effective Go - Concurrency](https://go.dev/doc/effective_go#concurrency) - [Go by Example - Goroutines](https://gobyexample.com/goroutines)
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SKILL.md 1.4 KB
--- name: go-concurrency-patterns description: "Master Go concurrency with goroutines, channels, sync primitives, and context. Use when building concurrent Go applications, implementing worker pools, or debugging race conditions." risk: safe source: community date_added: "2026-02-27" --- # Go Concurrency Patterns Production patterns for Go concurrency including goroutines, channels, synchronization primitives, and context management. ## Use this skill when - Building concurrent Go applications - Implementing worker pools and pipelines - Managing goroutine lifecycles - Using channels for communication - Debugging race conditions - Implementing graceful shutdown ## Do not use this skill when - The task is unrelated to go concurrency patterns - You need a different domain or tool outside this scope ## Instructions - Clarify goals, constraints, and required inputs. - Apply relevant best practices and validate outcomes. - Provide actionable steps and verification. - If detailed examples are required, open `resources/implementation-playbook.md`. ## Resources - `resources/implementation-playbook.md` for detailed patterns and examples. ## Limitations - Use this skill only when the task clearly matches the scope described above. - Do not treat the output as a substitute for environment-specific validation, testing, or expert review. - Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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