deterministic-design
Render the UI and prove it's balanced + usable: a deterministic layout audit (centroid / optical-center / pixel-oracle balance via explicit math + annotated screenshot) plus a vision-judged Nielsen usability audit by a separate fresh-eyes judge. The measurement layer taste-only d
#vision #verification #design
Install
npx skills add https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/deterministic-design
claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install sickn33-agentic-awesome-skills@llmmart
git clone https://github.com/sickn33/agentic-awesome-skills.git
The skills CLI installs just this skill, for any of its supported agents. Claude Code installs the whole sickn33/agentic-awesome-skills collection as a plugin from our marketplace. Git is the plain clone.
Skill manifest
When to Use
Use to catch AI-generated UI that "looks off", is misaligned or centered-mush, or fails usability — when you need to PROVE a layout is balanced and usable instead of trusting the model's eye. Compose it with any taste/token design skill before reporting design "done".
Source: connerkward/deterministic-design-skill (MIT).
deterministic-design
Thesis: determinism beats AI randomness. A model can't trust its own eye on layout — so don't. Render the UI and measure it.
Two sub-skills (load as needed):
- design-spatial — deterministic layout audit: explicit grid
- 8-pt spacing, and
layout-audit.jscomputes centroid / optical-center / pixel-oracle balance and draws an annotated screenshot. Numbers, not vibes. Plus a render-then- critique vision loop.
- 8-pt spacing, and
- design-ux — usability audit: scores the rendered UI against Nielsen's 10 + interaction heuristics via a SEPARATE fresh-eyes judge → prioritized fix list.
This improves existing design skills (including the default Anthropic one) by adding the layer they lack — it doesn't just advise on taste, it renders, measures, and judges the output. Composable with any design skill.
In central this lives as a subdir of ckw-design; it publishes separately as
deterministic-design-skill (its own distribution) via publish-skill. One of the two
flagship narratives — the determinism one; its sibling is human-in-the-loop (lookdev).
Limitations
- Layout metrics and vision-judged audits catch many spatial and usability failures, but they are not a substitute for product judgment or user testing.
- The workflow requires a rendered UI or screenshot; it cannot validate components that have not been built or captured.
- Automated scoring can miss brand nuance, copy tone, accessibility needs, and domain-specific user expectations.
Files (agentic-awesome-skills)
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SKILL.md 2.7 KB
--- name: deterministic-design description: "Render the UI and prove it's balanced + usable: a deterministic layout audit (centroid / optical-center / pixel-oracle balance via explicit math + annotated screenshot) plus a vision-judged Nielsen usability audit by a separate fresh-eyes judge. The measurement layer taste-only design skills lack." risk: safe source: community source_type: community source_repo: connerkward/deterministic-design-skill date_added: "2026-06-16" author: Conner K Ward license: MIT tags: - design - layout - usability - audit - verification - vision tools: - claude-code - antigravity - cursor - gemini-cli - codex-cli --- ## When to Use Use to catch AI-generated UI that "looks off", is misaligned or centered-mush, or fails usability — when you need to PROVE a layout is balanced and usable instead of trusting the model's eye. Compose it with any taste/token design skill before reporting design "done". _Source: [connerkward/deterministic-design-skill](https://github.com/connerkward/deterministic-design-skill) (MIT)._ # deterministic-design Thesis: **determinism beats AI randomness.** A model can't trust its own eye on layout — so don't. Render the UI and *measure* it. Two sub-skills (load as needed): - **[design-spatial](https://github.com/connerkward/deterministic-design-skill/blob/main/design-spatial/SKILL.md)** — deterministic layout audit: explicit grid + 8-pt spacing, and `layout-audit.js` computes centroid / optical-center / pixel-oracle balance and draws an annotated screenshot. **Numbers, not vibes.** Plus a render-then- critique vision loop. - **[design-ux](https://github.com/connerkward/deterministic-design-skill/blob/main/design-ux/SKILL.md)** — usability audit: scores the rendered UI against Nielsen's 10 + interaction heuristics via a SEPARATE fresh-eyes judge → prioritized fix list. This **improves** existing design skills (including the default Anthropic one) by adding the layer they lack — it doesn't just advise on taste, it renders, measures, and judges the output. Composable with any design skill. In central this lives as a subdir of ckw-design; it **publishes separately** as `deterministic-design-skill` (its own distribution) via publish-skill. One of the two flagship narratives — the *determinism* one; its sibling is human-in-the-loop (lookdev). ## Limitations - Layout metrics and vision-judged audits catch many spatial and usability failures, but they are not a substitute for product judgment or user testing. - The workflow requires a rendered UI or screenshot; it cannot validate components that have not been built or captured. - Automated scoring can miss brand nuance, copy tone, accessibility needs, and domain-specific user expectations.
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