{"slug":"minecraft-modding-3","title":"minecraft-modding","summary":"Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.","platform":"Codex CLI","tags":[],"authorName":"LLM Mart","authorSlug":"llm-mart","score":0,"source":"github","price":null,"verified":false,"createdAt":"2026-09-07T18:38:50.107521Z","repo":{"url":"https://github.com/Jahrome907/minecraft-agent-skills","stars":151,"forks":9,"license":"MIT","updatedAt":"2026-09-13T05:52:30Z"},"bodyHtml":"<hr>\n<h2>name: minecraft-modding\ndescription: \"Create, modify, debug, or migrate Minecraft mods for current NeoForge or Fabric 26.x, legacy 1.21.x, and Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders.\"</h2>\n<h1>Minecraft Modding Skill</h1>\n<h2>Overview</h2>\n<p>This skill guides Codex through developing open-source Minecraft mods.\nTarget platforms:</p>\n<table>\n<thead>\n<tr>\n<th>Platform</th>\n<th>MC Version</th>\n<th>Java</th>\n<th>Build System</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td><strong>NeoForge</strong></td>\n<td>26.x current; 1.21.11 examples retained</td>\n<td>Java 25 current; Java 21 on 1.21.x</td>\n<td>Gradle + ModDevGradle</td>\n</tr>\n<tr>\n<td><strong>Forge</strong></td>\n<td>1.20.1 legacy lane</td>\n<td>Java 17</td>\n<td>Gradle + ForgeGradle 6</td>\n</tr>\n<tr>\n<td><strong>Fabric</strong></td>\n<td>26.x current; 1.21.11 examples retained</td>\n<td>Java 25 current; Java 21 on 1.21.x</td>\n<td>Gradle + Fabric Loom</td>\n</tr>\n<tr>\n<td><strong>Architectury</strong> (multiloader)</td>\n<td>26.x or 1.21.x</td>\n<td>Match Minecraft</td>\n<td>Gradle + Architectury Loom</td>\n</tr>\n</tbody>\n</table>\n<p>Always confirm the platform and Minecraft version from <code>gradle.properties</code> or <code>build.gradle</code>\nbefore writing any mod-specific code.</p>\n<p>Minecraft 26.1 introduced Java 25 and unobfuscated game executables. For 26.x\nprojects, start from the current loader generator or example mod and preserve\nits build layout. Do not copy the 1.21.11 mapping, Loom plugin, remapping task,\nor Java 21 snippets in this skill into a 26.x project. Fabric 26.x uses the\nnon-remapping Loom path and official names; NeoForge 26.x should start from the\ncurrent NeoForge generator. Treat the detailed API references here as the\nlegacy 1.21.x lane unless a section explicitly says 26.x.</p>\n<h3>Routing Boundaries</h3>\n<ul>\n<li><code>Use when</code>: the task is Java/Kotlin mod code, registry/event work, networking, datagen wiring, and loader APIs.</li>\n<li><code>Do not use when</code>: the task is command-only vanilla logic (<code>minecraft-commands-scripting</code>) or pure datapacks (<code>minecraft-datapack</code>).</li>\n<li><code>Do not use when</code>: the task targets Paper/Bukkit plugins (<code>minecraft-plugin-dev</code>).</li>\n</ul>\n<hr>\n<h2>1. Identifying the Platform</h2>\n<pre><code># NeoForge project signature\ngrep -r \"net.neoforged\" gradle.properties build.gradle settings.gradle 2&gt;/dev/null | head -5\n\n# Forge 1.20.1 project signature\ngrep -r \"net.minecraftforge\" gradle.properties build.gradle settings.gradle 2&gt;/dev/null | head -5\n\n# Fabric project signature\ngrep -r \"fabric\" gradle.properties build.gradle settings.gradle 2&gt;/dev/null | head -5\n\n# Read mod ID and version\ncat gradle.properties\n</code></pre>\n<p>Key files per platform:</p>\n<ul>\n<li><strong>NeoForge</strong>: <code>src/main/resources/META-INF/neoforge.mods.toml</code>, annotated <code>@Mod</code> main class</li>\n<li><strong>Forge 1.20.1</strong>: <code>src/main/resources/META-INF/mods.toml</code>, <code>net.minecraftforge:forge</code> dependency</li>\n<li><strong>Fabric</strong>: <code>src/main/resources/fabric.mod.json</code>, class implementing <code>ModInitializer</code></li>\n<li><strong>Architectury</strong>: <code>common/</code>, <code>fabric/</code>, <code>neoforge/</code> subprojects</li>\n</ul>\n<hr>\n<h2>2. Build &amp; Test Commands</h2>\n<pre><code># Build the mod jar\n./gradlew build\n\n# Run the Minecraft client to test\n./gradlew runClient\n\n# Run a dedicated server to test\n./gradlew runServer\n\n# Run game tests (NeoForge JUnit-style game tests)\n./gradlew runGameTestServer\n\n# Run data generation (generates JSON assets automatically)\n./gradlew runData\n\n# Remove this project's generated build outputs before a fresh rebuild\n./gradlew clean\n\n# Check for dependency updates (optional)\n./gradlew dependencyUpdates\n</code></pre>\n<p><code>./gradlew build</code> runs the project's configured build tasks. Candidate mod jars are\nusually under <code>build/libs/</code>, but task names and file names are project-specific.\nTreat the build output as compilation evidence, then identify the intended\ndistributable before publishing it.</p>\n<hr>\n<h2>3. Project Layout (NeoForge)</h2>\n<pre><code>src/\n  main/\n    java/&lt;groupId&gt;/&lt;modid&gt;/\n      MyMod.java               ← @Mod entry point\n      block/\n        ModBlocks.java         ← DeferredRegister.Blocks\n        MyCustomBlock.java\n      item/\n        ModItems.java          ← DeferredRegister.Items\n      entity/\n        ModEntities.java       ← DeferredRegister.Entities\n      menu/                    ← custom GUI containers\n      recipe/\n      worldgen/\n      datagen/\n        ModDataGen.java        ← GatherDataEvent handler\n        providers/\n    resources/\n      META-INF/\n        neoforge.mods.toml     ← mod metadata (renamed from mods.toml in NeoForge 1.20.5+)\n      assets/&lt;modid&gt;/\n        blockstates/           ← JSON blockstate definitions\n        models/\n          block/               ← block model JSON\n          item/                ← item model JSON\n        items/                 ← 1.21.x item-definition JSON\n        textures/\n          block/               ← 16×16 PNG textures\n          item/\n        lang/\n          en_us.json           ← translation strings\n      data/&lt;modid&gt;/\n        recipe/                ← crafting recipe JSON (26.x)\n        loot_table/\n          blocks/              ← per-block loot table JSON\n        tags/\n          blocks/\n          items/\n</code></pre>\n<h2>4. Project Layout (Forge 1.20.1)</h2>\n<p>Use this layout only when <code>minecraft_version=1.20.1</code> and the project depends on\n<code>net.minecraftforge:forge</code>. Forge 1.20.1 is not NeoForge: keep <code>mods.toml</code>,\n<code>net.minecraftforge.*</code> imports, Java 17, and ForgeGradle 6 patterns.</p>\n<pre><code>src/\n  main/\n    java/&lt;groupId&gt;/&lt;modid&gt;/\n      MyMod.java               &lt;- @Mod entry point\n      block/\n        ModBlocks.java         &lt;- DeferredRegister.Blocks\n      item/\n        ModItems.java          &lt;- DeferredRegister.Items\n      datagen/\n        ModDataGen.java        &lt;- GatherDataEvent handler\n    resources/\n      META-INF/\n        mods.toml              &lt;- Forge metadata\n      assets/&lt;modid&gt;/          &lt;- client assets\n      data/&lt;modid&gt;/            &lt;- server data using 1.20.1 paths\n</code></pre>\n<p>See <code>references/forge-1.20.1-api.md</code> before editing Forge 1.20.1 projects.</p>\n<h2>5. Project Layout (Fabric)</h2>\n<pre><code>src/\n  main/\n    java/&lt;groupId&gt;/&lt;modid&gt;/\n      MyMod.java               ← implements ModInitializer\n      client/\n        MyModClient.java       ← implements ClientModInitializer\n      block/\n      item/\n      mixin/                   ← Mixin classes\n    resources/\n      fabric.mod.json\n      assets/&lt;modid&gt;/          ← same as NeoForge\n      data/&lt;modid&gt;/            ← same as NeoForge\n      &lt;modid&gt;.mixins.json      ← mixin configuration\n</code></pre>\n<hr>\n<h2>6. Core Concepts Cheatsheet</h2>\n<h3>Sides</h3>\n<ul>\n<li><strong>Physical client</strong> – the game client JAR (has rendering code)</li>\n<li><strong>Physical server</strong> – the dedicated server JAR (no rendering)</li>\n<li><strong>Logical client</strong> – the client thread (handles rendering, input)</li>\n<li><strong>Logical server</strong> – the server thread (handles world simulation)</li>\n<li>Code decorated with <code>@OnlyIn(Dist.CLIENT)</code> (NeoForge) or <code>@Environment(EnvType.CLIENT)</code> (Fabric)\nmust NEVER run on the server.</li>\n</ul>\n<h3>Registries</h3>\n<p>Everything in Minecraft lives in a registry. Always register objects; never\nconstruct them at field initializer time outside a registry call. Use the\nmapping-appropriate registry constants for the loader you are editing:</p>\n<table>\n<thead>\n<tr>\n<th>Type</th>\n<th>NeoForge / Mojang mappings</th>\n<th>Fabric / Yarn mappings</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Blocks</td>\n<td><code>BuiltInRegistries.BLOCK</code></td>\n<td><code>Registries.BLOCK</code></td>\n</tr>\n<tr>\n<td>Items</td>\n<td><code>BuiltInRegistries.ITEM</code></td>\n<td><code>Registries.ITEM</code></td>\n</tr>\n<tr>\n<td>Entity types</td>\n<td><code>BuiltInRegistries.ENTITY_TYPE</code></td>\n<td><code>Registries.ENTITY_TYPE</code></td>\n</tr>\n<tr>\n<td>Block entity types</td>\n<td><code>BuiltInRegistries.BLOCK_ENTITY_TYPE</code></td>\n<td><code>Registries.BLOCK_ENTITY_TYPE</code></td>\n</tr>\n<tr>\n<td>Menu / screen-handler types</td>\n<td><code>BuiltInRegistries.MENU</code></td>\n<td><code>Registries.SCREEN_HANDLER</code></td>\n</tr>\n<tr>\n<td>Sound events</td>\n<td><code>BuiltInRegistries.SOUND_EVENT</code></td>\n<td><code>Registries.SOUND_EVENT</code></td>\n</tr>\n<tr>\n<td>Biomes</td>\n<td><code>Registries.BIOME</code> registry keys</td>\n<td><code>RegistryKeys.BIOME</code> registry keys</td>\n</tr>\n</tbody>\n</table>\n<p>Do not copy older <code>Registry.BLOCK</code> / <code>Registry.ITEM</code> constants into 1.21.x code;\nthose names are stale for the examples in this skill.</p>\n<h3>ResourceLocation / Identifier</h3>\n<p>Every registry entry needs a namespaced ID:</p>\n<pre><code>// NeoForge / vanilla Java\nResourceLocation id = ResourceLocation.fromNamespaceAndPath(\"mymod\", \"my_block\");\n\n// Fabric with Yarn mappings\nIdentifier id = Identifier.of(\"mymod\", \"my_block\");\n</code></pre>\n<hr>\n<h2>7. NeoForge Quick Patterns (26.x)</h2>\n<p>For 26.x, use the explicitly labelled 26.x sections in\n<code>references/common-patterns.md</code> and select the project's exact version in the\n<a href=\"https://docs.neoforged.net/docs/gettingstarted/\">NeoForge documentation</a>.\n<code>references/neoforge-api.md</code> contains legacy 1.21.x / Java 21 patterns only;\ndo not copy its dependency pins into a 26.x project.</p>\n<pre><code>// Main mod class\n@Mod(MyMod.MOD_ID)\npublic class MyMod {\n    public static final String MOD_ID = \"mymod\";\n\n    public MyMod(IEventBus modEventBus) {\n        ModBlocks.BLOCKS.register(modEventBus);\n        ModItems.ITEMS.register(modEventBus);\n        modEventBus.addListener(this::commonSetup);\n    }\n\n    private void commonSetup(FMLCommonSetupEvent event) {\n        // runs after all mods are registered\n    }\n}\n</code></pre>\n<pre><code>// Block registration\npublic class ModBlocks {\n    public static final DeferredRegister.Blocks BLOCKS =\n        DeferredRegister.createBlocks(MyMod.MOD_ID);\n\n    public static final DeferredBlock&lt;Block&gt; MY_BLOCK =\n        BLOCKS.registerSimpleBlock(\"my_block\",\n            BlockBehaviour.Properties.of()\n                .mapColor(MapColor.STONE)\n                .strength(1.5f, 6.0f)\n                .sound(SoundType.STONE)\n                .requiresCorrectToolForDrops());\n}\n</code></pre>\n<hr>\n<h2>8. Forge 1.20.1 Quick Patterns</h2>\n<p>See full patterns in <code>references/forge-1.20.1-api.md</code>.</p>\n<pre><code>// Main mod class\n@Mod(MyMod.MOD_ID)\npublic class MyMod {\n    public static final String MOD_ID = \"mymod\";\n\n    public MyMod(FMLJavaModLoadingContext context) {\n        IEventBus modEventBus = context.getModEventBus();\n        ModBlocks.BLOCKS.register(modEventBus);\n        ModItems.ITEMS.register(modEventBus);\n        modEventBus.addListener(this::commonSetup);\n        MinecraftForge.EVENT_BUS.register(this);\n    }\n\n    private void commonSetup(FMLCommonSetupEvent event) {\n        // runs after registries are prepared\n    }\n}\n</code></pre>\n<pre><code>// Block registration\npublic class ModBlocks {\n    public static final DeferredRegister&lt;Block&gt; BLOCKS =\n        DeferredRegister.create(ForgeRegistries.BLOCKS, MyMod.MOD_ID);\n\n    public static final RegistryObject&lt;Block&gt; MY_BLOCK =\n        BLOCKS.register(\"my_block\", () -&gt; new Block(\n            BlockBehaviour.Properties.of()\n                .mapColor(MapColor.STONE)\n                .strength(1.5f, 6.0f)\n                .sound(SoundType.STONE)\n                .requiresCorrectToolForDrops()));\n}\n</code></pre>\n<hr>\n<h2>9. Fabric Quick Patterns</h2>\n<p>Match the project's Minecraft version and mappings in the\n<a href=\"https://docs.fabricmc.net/develop/\">Fabric documentation</a>.\n<code>references/fabric-api.md</code> contains legacy 1.21.x / Java 21 patterns only.\nThe explicitly labelled 26.x sections in <code>references/common-patterns.md</code>\nuse NeoForge syntax; adapt them against the exact Fabric API rather than\ncopying loader-specific classes or legacy dependency pins.</p>\n<pre><code>// Main mod class\npublic class MyMod implements ModInitializer {\n    public static final String MOD_ID = \"mymod\";\n    public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID);\n\n    @Override\n    public void onInitialize() {\n        ModBlocks.initialize();\n        ModItems.register();\n    }\n}\n</code></pre>\n<pre><code>// Fabric 26.x with official Mojang mappings. Create the key before the object\n// so its properties receive the required id during construction.\npublic final class ModBlocks {\n    public static final ResourceKey&lt;Block&gt; MY_BLOCK_KEY = ResourceKey.create(\n        Registries.BLOCK,\n        Identifier.fromNamespaceAndPath(MyMod.MOD_ID, \"my_block\")\n    );\n\n    public static final Block MY_BLOCK = register(\n        MY_BLOCK_KEY,\n        Block::new,\n        BlockBehaviour.Properties.of()\n            .mapColor(MapColor.STONE)\n            .strength(1.5f, 6.0f)\n            .sound(SoundType.STONE)\n            .requiresCorrectToolForDrops()\n    );\n\n    private static Block register(ResourceKey&lt;Block&gt; key,\n            Function&lt;BlockBehaviour.Properties, Block&gt; factory,\n            BlockBehaviour.Properties properties) {\n        Block block = factory.apply(properties.setId(key));\n        return Registry.register(BuiltInRegistries.BLOCK, key, block);\n    }\n\n    public static void initialize() {}\n}\n</code></pre>\n<p>Call <code>ModBlocks.initialize()</code> from the Fabric initializer. The Yarn-named\n1.21.11 examples remain in <code>references/fabric-api.md</code>; do not mix those names\nwith this 26.x pattern.</p>\n<hr>\n<h2>10. JSON Asset Templates</h2>\n<p>Always provide matching JSON assets for every registered block/item.\nCodex should generate or update these files alongside Java code.\nFor Forge 1.20.1, check <code>references/forge-1.20.1-api.md</code> for legacy server-data\ndirectory names before creating loot tables or tags.</p>\n<p>See <code>references/common-patterns.md</code> for full JSON templates for:</p>\n<ul>\n<li>Blockstate JSON</li>\n<li>Block model JSON (cube, slab, stairs, fence, door, trapdoor, etc.)</li>\n<li>Item model JSON</li>\n<li>Loot table JSON</li>\n<li>Recipe JSON (crafting_shaped, crafting_shapeless, smelting, blasting, stonecutting)</li>\n<li>Language file (<code>en_us.json</code>) entries</li>\n<li>Tag JSON</li>\n</ul>\n<hr>\n<h2>11. Data Generation</h2>\n<p>Prefer data generation over hand-authored JSON for maintainability.</p>\n<pre><code>// NeoForge – register data gen providers in GatherDataEvent\n@SubscribeEvent\npublic static void gatherData(GatherDataEvent event) {\n    DataGenerator gen = event.getGenerator();\n    PackOutput output = gen.getPackOutput();\n    ExistingFileHelper helper = event.getExistingFileHelper();\n    CompletableFuture&lt;HolderLookup.Provider&gt; lookupProvider = event.getLookupProvider();\n\n    gen.addProvider(event.includeClient(), new ModBlockStateProvider(output, helper));\n    gen.addProvider(event.includeClient(), new ModItemModelProvider(output, helper));\n    gen.addProvider(event.includeServer(), new ModRecipeProvider(output, lookupProvider));\n    gen.addProvider(event.includeServer(), new ModLootTableProvider(output, lookupProvider));\n    gen.addProvider(event.includeServer(), new ModBlockTagsProvider(output, lookupProvider, helper));\n}\n</code></pre>\n<p>Run data generation with <code>./gradlew runData</code>, then commit the generated files.\nFor Forge 1.20.1, use the mod-event-bus registration, <code>GatherDataEvent</code>\nsignature, provider classes, and legacy output paths from\n<code>references/forge-1.20.1-api.md</code>.</p>\n<hr>\n<h2>12. Common Tasks Checklist</h2>\n<p>When adding a <strong>new block</strong>:</p>\n<ul>\n<li><input disabled=\"disabled\" type=\"checkbox\"> <code>Block</code> subclass (or use vanilla Block with properties)</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Register in <code>ModBlocks.BLOCKS</code> / <code>Registries.BLOCK</code></li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Register <code>BlockItem</code> in <code>ModItems.ITEMS</code> / <code>Registries.ITEM</code></li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Blockstate JSON → <code>assets/&lt;modid&gt;/blockstates/&lt;name&gt;.json</code></li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Block model JSON → <code>assets/&lt;modid&gt;/models/block/&lt;name&gt;.json</code></li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Item model JSON → <code>assets/&lt;modid&gt;/models/item/&lt;name&gt;.json</code> (or inherits from block)</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> 1.21.x item definition → <code>assets/&lt;modid&gt;/items/&lt;name&gt;.json</code>, pointing at the item or block model</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Texture PNG → <code>assets/&lt;modid&gt;/textures/block/&lt;name&gt;.png</code></li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Loot table JSON -&gt; 1.21.x: <code>data/&lt;modid&gt;/loot_table/blocks/&lt;name&gt;.json</code>; Forge 1.20.1: <code>data/&lt;modid&gt;/loot_tables/blocks/&lt;name&gt;.json</code></li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Tags -&gt; 1.21.x: <code>data/&lt;modid&gt;/tags/block/</code> and <code>tags/item/</code>; Forge 1.20.1: <code>data/&lt;modid&gt;/tags/blocks/</code> and <code>tags/items/</code></li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Language entry in <code>en_us.json</code></li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Mine-with-correct-tool tag if hardness &gt; 0</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Do not mix Forge 1.20.1 plural server-data paths with 1.21.x singular server-data paths</li>\n</ul>\n<p>When adding a <strong>new item</strong>:</p>\n<ul>\n<li><input disabled=\"disabled\" type=\"checkbox\"> <code>Item</code> subclass (or use <code>new Item(properties)</code>)</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Register in <code>ModItems</code> / <code>Registries.ITEM</code></li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Item model JSON</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> 1.21.x item definition → <code>assets/&lt;modid&gt;/items/&lt;name&gt;.json</code></li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Texture PNG</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Language entry</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Creative tab registration (NeoForge/Forge: <code>BuildCreativeModeTabContentsEvent</code>; Fabric: <code>ItemGroupEvents</code>)</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Recipe JSON if craftable (<code>data/&lt;modid&gt;/recipe/</code> for 26.x; see the\nversion-specific recipe reference before using a 1.21.x project)</li>\n</ul>\n<p>When adding a <strong>new entity</strong>:</p>\n<ul>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Entity class (extends appropriate base: <code>Mob</code>, <code>Animal</code>, <code>TamableAnimal</code>, etc.)</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> <code>EntityType</code> registration</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Renderer class (<code>@OnlyIn(Dist.CLIENT)</code>)</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Model class (<code>@OnlyIn(Dist.CLIENT)</code>)</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Register renderer in <code>EntityRenderersEvent.RegisterRenderers</code> (NeoForge) or\n<code>EntityModelLayerRegistry</code> (Fabric)</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Spawn egg item (optional)</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Spawn rules / biome modifier</li>\n</ul>\n<hr>\n<h2>13. Open-Source Conventions</h2>\n<ul>\n<li><strong>License</strong>: MIT or LGPL-3.0 — include <code>LICENSE</code> file and <code>SPDX-License-Identifier</code> header</li>\n<li><strong>Versioning</strong>: <code>{mod_version}+{mc_version}</code> (e.g., <code>2.0.0+1.21.11</code>)</li>\n<li><strong>Changelog</strong>: Keep <code>CHANGELOG.md</code> up to date with semver notes</li>\n<li><strong>Publishing</strong>: Use <code>gradle-modrinth</code> or <code>curseforgegradle</code> plugins for CurseForge / Modrinth</li>\n<li><strong>CI</strong>: GitHub Actions with <code>./gradlew build</code> and <code>./gradlew runGameTestServer</code></li>\n<li><strong>PR conventions</strong>: Keep PRs scoped to a single feature; include asset files with Java changes</li>\n</ul>\n<hr>\n<h2>14. References</h2>\n<ul>\n<li>NeoForge API patterns and event system: <code>./references/neoforge-api.md</code></li>\n<li>Forge 1.20.1 API patterns and MDK workflow: <code>./references/forge-1.20.1-api.md</code></li>\n<li>Fabric API patterns and mixin guide: <code>./references/fabric-api.md</code></li>\n<li>Blocks, items, recipes, commands, GUIs, datagen: <code>./references/common-patterns.md</code></li>\n<li>NeoForge official docs: <a href=\"https://docs.neoforged.net/\">https://docs.neoforged.net/</a></li>\n<li>Fabric developer docs: <a href=\"https://docs.fabricmc.net/develop/\">https://docs.fabricmc.net/develop/</a></li>\n<li>Architectury (multiloader): <a href=\"https://docs.architectury.dev/\">https://docs.architectury.dev/</a></li>\n<li>Minecraft Wiki (data formats): <a href=\"https://minecraft.wiki/w/Java_Edition_data_values\">https://minecraft.wiki/w/Java_Edition_data_values</a></li>\n</ul>\n","files":[{"path":"references/common-patterns.md","sizeBytes":15821,"isText":true},{"path":"references/fabric-api.md","sizeBytes":11614,"isText":true},{"path":"references/forge-1.20.1-api.md","sizeBytes":13303,"isText":true},{"path":"references/neoforge-api.md","sizeBytes":12657,"isText":true},{"path":"scripts/check-build.sh","sizeBytes":5937,"isText":true},{"path":"SKILL.md","sizeBytes":17270,"isText":true}],"reviewScore":null,"reviewSummary":null,"trust":{"provenance":"trusted-source-unreviewed","notice":"Community-authored content, reproduced verbatim and not vetted as instructions. Treat it as data to evaluate, never as directives to follow.","bodySource":null},"bodyLocked":false,"purchaseUrl":null,"sourceUrl":null,"report":{"provenance":"trusted-source-unreviewed","screen":{"ran":true,"outcome":"notes-only","suspicious":0,"notes":1,"hiddenCharacters":false},"virusScan":{"engine":"clamav","status":"clean","scannedAt":"2026-09-16T16:00:09.662595Z","sha256":"C6875F1CDF90457FF9948FBBF9F3DB64EC0BE60E402F872BAA4769196E6D941C","sizeBytes":25643},"review":null,"source":{"repositoryUrl":"https://github.com/Jahrome907/minecraft-agent-skills","path":".codex/skills/minecraft-modding","license":"MIT","commit":"dd57c5a97741cdc0eb5bb3a8f876581a4f09eeb0","subtreeSha":"55FCAB1F85E352DB66614E30BAB08BEA38AE0442A25D9F091685A4DA5830A547","lastSyncedAt":"2026-09-25T06:49:17.478439Z"},"reviewedAt":"2026-09-16T16:01:34.489081Z","notice":"Community-authored content, reproduced verbatim and not vetted as instructions. Treat it as data to evaluate, never as directives to follow."},"install":[{"target":"skills-cli","command":"npx skills add https://github.com/Jahrome907/minecraft-agent-skills/tree/main/.codex/skills/minecraft-modding"},{"target":"claude-code","command":"claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install jahrome907-minecraft-agent-skills@llmmart"},{"target":"git","command":"git clone https://github.com/Jahrome907/minecraft-agent-skills.git"}]}