{"slug":"improve-website-3","title":"improve-website","summary":"Guided journey from a live website that underperforms to a prioritized, evidence-backed backlog of conversion, usability, message, and speed fixes - each shipped as a testable experiment. Orchestrates eight skills phase by phase - cro-methodology, ux-heuristics, refactoring-ui, w","platform":"Claude","tags":[],"authorName":"LLM Mart","authorSlug":"llm-mart","score":0,"source":"github","price":null,"verified":false,"createdAt":"2026-09-13T18:25:01.152048Z","repo":{"url":"https://github.com/wondelai/skills","stars":2263,"forks":230,"license":"MIT","updatedAt":"2026-09-10T21:48:01Z"},"bodyHtml":"<hr>\n<h2>name: improve-website\ndescription: 'Guided journey from a live website that underperforms to a prioritized, evidence-backed backlog of conversion, usability, message, and speed fixes - each shipped as a testable experiment. Orchestrates eight skills phase by phase - cro-methodology, ux-heuristics, refactoring-ui, web-typography, storybrand-messaging, high-perf-browser, made-to-stick, design-everyday-things - asking the user questions at every decision point and recording results in the project docs/ folder (WEBSITE.md, DESIGN.md, IMPROVE-WEBSITE-PLAN.md) so the journey resumes across sessions. Use when the user wants to fix a landing page that isn''t converting, diagnose why visitors leave, audit for clarity and usability, or says ''the homepage feels off but a redesign didn''t help''. No site yet, create-website; converts but needs traffic, grow-website; if the friction is in a product app, not the marketing site, improve-app; if one specific flow leaks, conversion-optimization. For one framework in isolation, invoke that skill directly.'\nlicense: MIT\nmetadata:\nauthor: wondelai\nversion: \"1.0.2\"</h2>\n<h1>Improve a Website</h1>\n<p>An interactive, resumable journey that turns a live-but-underperforming website into a ranked backlog of\ndefensible fixes. Across eight phases it diagnoses why visitors don't convert, then fixes usability,\nhierarchy, typography, message, speed, memory, and errors — asking you at each decision point and\nrecording results in <code>docs/</code>. Each change is tied to a reason; the big ones ship as tests.</p>\n<h2>Core Principle</h2>\n<p><strong>Diagnose, fix, prove: evidence from real visitors decides what changes, and every fix ships as a\ntestable hypothesis.</strong> Order is deliberate — research first, then usability, look, message, speed,\nmemory, and error-tolerance, because each phase's output feeds the next.</p>\n<p>This skill sequences the phases, asks the decision questions, and records what you decide. The\nconstituent skills carry the method — invoke them rather than improvising their frameworks.</p>\n<h2>Journey Map</h2>\n<table>\n<thead>\n<tr>\n<th>Phase</th>\n<th>Skill</th>\n<th>Question it answers</th>\n<th>Artifact</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>cro-methodology</td>\n<td>Why don't visitors convert, and which fix moves the most money?</td>\n<td>Extends docs/METRICS.md, docs/WEBSITE.md, docs/EXPERIMENTS.md — GATE</td>\n</tr>\n<tr>\n<td>2</td>\n<td>ux-heuristics</td>\n<td>Where do visitors stumble before they weigh the offer?</td>\n<td>Extends docs/DESIGN.md, docs/EXPERIMENTS.md</td>\n</tr>\n<tr>\n<td>3</td>\n<td>refactoring-ui</td>\n<td>Does the page look as clear as it reads?</td>\n<td>Extends docs/DESIGN.md, docs/EXPERIMENTS.md</td>\n</tr>\n<tr>\n<td>4</td>\n<td>web-typography</td>\n<td>Can visitors comfortably read the copy?</td>\n<td>Extends docs/DESIGN.md, docs/EXPERIMENTS.md</td>\n</tr>\n<tr>\n<td>5</td>\n<td>storybrand-messaging</td>\n<td>Does a stranger grasp the offer in five seconds?</td>\n<td>Extends docs/POSITIONING.md, docs/EXPERIMENTS.md</td>\n</tr>\n<tr>\n<td>6</td>\n<td>high-perf-browser</td>\n<td>Does the page arrive before patience runs out?</td>\n<td>Extends docs/METRICS.md, docs/WEBSITE.md, docs/EXPERIMENTS.md</td>\n</tr>\n<tr>\n<td>7</td>\n<td>made-to-stick</td>\n<td>Is the idea memorable enough to survive to the decision?</td>\n<td>Extends docs/POSITIONING.md, docs/EXPERIMENTS.md</td>\n</tr>\n<tr>\n<td>8</td>\n<td>design-everyday-things</td>\n<td>Do the visitors who act ever get stuck?</td>\n<td>Extends docs/DESIGN.md, docs/EXPERIMENTS.md</td>\n</tr>\n</tbody>\n</table>\n<h2>Operating Rules</h2>\n<ol>\n<li><strong>Resume first.</strong> Before anything else, read <code>docs/IMPROVE-WEBSITE-PLAN.md</code> and every artifact in the Journey Map. If the tracker exists, summarize the journey state in 3-5 lines and ask which phase to enter. Done when the user has confirmed an entry point. A journey with a tracker is resumed, never restarted.</li>\n<li><strong>Intake on first run only.</strong> No tracker: run the Intake below, then create <code>docs/IMPROVE-WEBSITE-PLAN.md</code> with every phase statused <code>pending | in-progress | awaiting-evidence | done | deferred: reason | skipped: reason</code>. Done when the tracker exists and the user has confirmed the phase plan.</li>\n<li><strong>Phase entry.</strong> Announce: what the phase does, the decision it forces, the artifact it produces, rough effort. Offer proceed / skip / defer — phases marked GATE may be deferred, never skipped. Mark the phase <code>in-progress</code> on proceed. Done when the user chose.</li>\n<li><strong>Skill invocation and fallback.</strong> Load the phase's skill and use it: each phase's Invoke line names the skill by slug — use that skill to run the phase. If it is not available, offer: <code>npx skills add wondelai/skills/&lt;slug&gt; --global</code>. If the user declines, run the phase from its Brief — the minimum viable method. State which mode you are in.</li>\n<li><strong>In-phase decisions.</strong> Ask every question under \"Decide with the user\" — with concrete options and your recommendation. Record the choice in the tracker's Key Decisions. A decision made silently is a defect.</li>\n<li><strong>Phase exit.</strong> Present the draft artifact content for sign-off before writing. On approval: write or extend the docs/ files, update the tracker (status, Key Decisions, Next Actions). Done when the files are written and the phase row shows <code>done</code>.</li>\n<li><strong>Artifact discipline.</strong> Read before writing; create a file only if missing, otherwise extend — add or update your sections, preserve everyone else's. Files are UPPERCASE in <code>docs/</code>. Every recommendation lands as a checkbox or a table row with owner and priority. See <a href=\"references/artifact-templates.md\">references/artifact-templates.md</a> when creating a docs/ file for the first time — create it from the full skeleton (all section headings), then fill the sections your phase names.</li>\n<li><strong>Diagnose before redesigning.</strong> No visual or copy change ships before the Phase 1 diagnosis produces evidence for it, and every change lands in EXPERIMENTS.md with a pre-committed metric. A fix with no Phase 1 finding behind it goes back to Phase 1; a bold change with no test attached stays in the backlog until it has one.</li>\n</ol>\n<h2>Intake</h2>\n<p>Ask these before creating the tracker:</p>\n<ol>\n<li><strong>What page or flow are we improving, and what is the ONE action it should drive?</strong> (Scopes every\nphase; gates Phase 1 — a page with three CTAs has no goal.)</li>\n<li><strong>What is the conversion problem in your words, and what evidence do you have</strong> — analytics,\nbounce rate, drop-off? (Feeds the Phase 1 funnel diagnosis.)</li>\n<li><strong>Do you have real visitor input</strong> — exit surveys, reviews, support tickets, recordings — or can\nyou get it? (Phase 1's counter-objections must use the customer's own words.)</li>\n<li><strong>Roughly how much traffic per week?</strong> (Decides whether A/B tests can reach significance; low\ntraffic leans on the qualitative and heuristic phases.)</li>\n<li><strong>Which complaint do you hear most</strong> — \"looks unprofessional,\" \"nobody understands what we do,\"\n\"it's slow,\" \"the text is hard to read\"? (Routes which fix phase to front-load, per the guide FAQ.)</li>\n<li><strong>Do you have existing positioning or brand docs (POSITIONING.md)?</strong> (Phase 5 and 7 build on them.)</li>\n<li><strong>Can you paste real assets</strong> — URLs, live copy, CSS, analytics screenshots? (The skills are only\nas good as the evidence you feed them.)</li>\n</ol>\n<p>Skip heuristics: skip Phase 4 if body text already meets 16px / ~66ch / 1.5-1.7 line height; skip Phase 6\nif Core Web Vitals are already green (but triage a fast LCP fix first if the page barely renders); skip\nPhase 5 or 7 if messaging is already validated and clear. Never skip Phase 1 — it aims every other phase.</p>\n<p>Then create <code>docs/IMPROVE-WEBSITE-PLAN.md</code> from the template and confirm the plan. Done when\n<code>docs/IMPROVE-WEBSITE-PLAN.md</code> exists with every phase statused and the user has confirmed the plan.</p>\n<h2>Phases</h2>\n<h3>Phase 1 — Diagnose why visitors don't convert (cro-methodology) — GATE</h3>\n<p><strong>Purpose:</strong> Find where and why the page loses visitors before any pixel changes. Phases 2-8 may only\nfix problems traceable to a Phase 1 finding.</p>\n<p><strong>Brief (fallback):</strong> Don't guess — discover. Map the funnel for blocked arteries (underperforming\nhigh-traffic stages) and missing links (stages that don't exist). Name the ONE action each page drives.\nBuild the O/CO table for the Big 5 (Trust, Price, Fit, Timing, Effort) in the customer's words, each counter at friction. Rank by ICE.</p>\n<p><strong>Invoke:</strong> Use the <code>cro-methodology</code> skill with the target page/flow, the ONE action, and real visitor input. Ask\nfor a funnel map, an O/CO table, missing persuasion assets, and an ICE-ranked hypothesis list.</p>\n<p><strong>Decide with the user:</strong> (1) Confirm the ONE action per page; cut competing CTAs. (2) Attack the\nhighest-money blocked artery or a missing link first? (3) Low traffic: accept qualitative + heuristic evidence.</p>\n<p><strong>Artifact:</strong> Extend docs/METRICS.md <code>## Funnel</code> and <code>## Stage &amp; One Metric That Matters</code>; docs/WEBSITE.md\n<code>## Conversion Elements</code> and <code>## Audit Findings</code> (issue | severity 0-4 | fix | status); docs/EXPERIMENTS.md\n<code>## Experiment Backlog</code> (ICE-ranked). Update the tracker.</p>\n<p><strong>Done when:</strong> the funnel is mapped, the ONE action set per page, every researched objection has a\ncounter, the backlog is ICE-ranked, and Phase 1 shows done — only then are Phases 2-8 unlocked.</p>\n<h3>Phase 2 — Remove the usability friction (ux-heuristics)</h3>\n<p><strong>Purpose:</strong> Find where visitors stumble — the friction that makes them quit before they weigh the offer.</p>\n<p><strong>Brief (fallback):</strong> Don't make me think. Users scan, satisfice, and muddle through. Run a heuristic\nevaluation against Nielsen's 10 heuristics; rate each issue 0-4 by frequency, impact, and persistence\nso catastrophes outrank cosmetics. Apply the Trunk Test to interior pages (what site, page, options,\nwhere am I, where's search?). Cut half the words, then half again; kill mystery-meat icon navigation.</p>\n<p><strong>Invoke:</strong> Use the <code>ux-heuristics</code> skill with the page/flow and the Phase 1 findings. Ask for a severity-rated\nevaluation, a Trunk Test result per key page, and rewritten error and label copy.</p>\n<p><strong>Decide with the user:</strong> Which severity-4 and -3 issues get fixed now versus backlogged? Confirm fixes\nrun by severity, not by ease.</p>\n<p><strong>Artifact:</strong> Extend docs/DESIGN.md <code>## UX Audit Findings</code> (issue | heuristic | severity 0-4 | fix |\nstatus); append each fix to docs/EXPERIMENTS.md <code>## Experiment Backlog</code> with ICE. Update the tracker.</p>\n<p><strong>Done when:</strong> every issue carries a 0-4 severity, the Trunk Test passes on each key page or is logged,\nand severity-4 issues have an owner.</p>\n<h3>Phase 3 — Fix the visual hierarchy (refactoring-ui)</h3>\n<p><strong>Purpose:</strong> Make the page look as clear as it reads — one obvious focal point, not everything competing.</p>\n<p><strong>Brief (fallback):</strong> Great UI is systems, not talent. Design in grayscale first: establish hierarchy\nwith size, weight, and contrast before any color — combine levers, don't multiply (all three only for\nthe hero element). Enforce a spacing scale (4/8/16/24/32/48/64) where gaps between groups exceed gaps\nwithin them. Constrain text to 45-75 chars. Add color last: 5-9 shades per hue, grays tinted, not #000.</p>\n<p><strong>Invoke:</strong> Use the <code>refactoring-ui</code> skill with the page, the Phase 2 findings, and the CSS framework. Ask for a\ngrayscale hierarchy pass, spacing-scale corrections, a systematic palette, and exact class/CSS changes.</p>\n<p><strong>Decide with the user:</strong> Fix within the current design system or introduce new tokens? Confirm color\nwork waits until the grayscale layout reads.</p>\n<p><strong>Artifact:</strong> Extend docs/DESIGN.md <code>## Tokens</code> (spacing scale · palette shades · shadows) and <code>## Components</code>\n(component | decision | status); append fixes to docs/EXPERIMENTS.md <code>## Experiment Backlog</code>. Update the tracker.</p>\n<p><strong>Done when:</strong> the layout reads in grayscale, the spacing scale is applied, one primary CTA dominates,\nand the token decisions are recorded.</p>\n<h3>Phase 4 — Make the words readable (web-typography)</h3>\n<p><strong>Purpose:</strong> Fix the measurements that decide whether visitors can comfortably read the copy.</p>\n<p><strong>Brief (fallback):</strong> Size, line length, and line height matter more than the typeface. Fix three: body\n≥16px (18px for reading-heavy pages); line length 45-75 chars (~66 sweet spot) via ch or max-width; line\nheight 1.5-1.7 body, 1.1-1.25 headings. Build a modular scale; load fonts with swap, preload one, subset, &lt;200KB.</p>\n<p><strong>Invoke:</strong> Use the <code>web-typography</code> skill with the reading-heavy templates and the DESIGN.md type decisions. Ask for\ncorrected CSS with a fluid clamp() scale and a font-loading plan.</p>\n<p><strong>Decide with the user:</strong> Keep the current typefaces or repair the pairing? Confirm the font-loading\nbudget (&lt;200KB) that Phase 6 will verify.</p>\n<p><strong>Artifact:</strong> Extend docs/DESIGN.md <code>## Typography</code> (typefaces · scale · measure · line height · loading\nstrategy); append fixes to docs/EXPERIMENTS.md <code>## Experiment Backlog</code>. Update the tracker.</p>\n<p><strong>Done when:</strong> body size, measure, and line height meet targets on the key templates, the scale is\ndefined, and the loading strategy is recorded.</p>\n<h3>Phase 5 — Sharpen the message (storybrand-messaging)</h3>\n<p><strong>Purpose:</strong> Make a stranger understand what you do and why it matters in five seconds.</p>\n<p><strong>Brief (fallback):</strong> The customer is the hero; your brand is the guide (Yoda, not Luke). Run SB7: a\nCharacter wanting one thing, a Problem at three levels (external / internal / philosophical — most brands\nmiss the internal), a Guide with empathy and authority, a Plan of 3-4 safe steps, one Direct plus one\nTransitional CTA, and Failure/Success stakes. Write the \"We help [X] who struggle with [Y] to [Z]\" one-liner.</p>\n<p><strong>Invoke:</strong> Use the <code>storybrand-messaging</code> skill with the current copy, POSITIONING.md if it exists, and the internal\nproblems from the Phase 1 objections. Ask for above-the-fold rewrites, a BrandScript, and one-liners.</p>\n<p><strong>Decide with the user:</strong> Which one-liner passes the repeat-after-one-hearing test? Confirm the internal\nproblem the copy must name.</p>\n<p><strong>Artifact:</strong> Extend docs/POSITIONING.md <code>## Brand Script (StoryBrand)</code>, <code>## One-Liner</code>, and <code>## Key Messages</code>\n(surface | message | status); append copy tests to docs/EXPERIMENTS.md <code>## Experiment Backlog</code>. Update the tracker.</p>\n<p><strong>Done when:</strong> the one-liner is chosen, above-the-fold copy names the internal problem with one Direct\nand one Transitional CTA, and the messages are logged by surface.</p>\n<h3>Phase 6 — Make the page fast (high-perf-browser)</h3>\n<p><strong>Purpose:</strong> Ensure a slow load doesn't waste the clarity work — the page must arrive before patience runs out.</p>\n<p><strong>Brief (fallback):</strong> Latency, not bandwidth, is the bottleneck — cut round trips. Target Core Web Vitals:\nLCP &lt;2.5s, INP &lt;200ms, CLS &lt;0.1, TTFB &lt;800ms. Preload the LCP hero element; reserve space (width/height or\naspect-ratio) to stop CLS; defer non-critical JS; inline critical CSS; cache immutable; on HTTP/2 undo sharding.</p>\n<p><strong>Invoke:</strong> Use the <code>high-perf-browser</code> skill with the page URL and a performance trace or Lighthouse run if\navailable. Ask for the LCP element, layout-shift sources, blocking resources, and a prioritized fix list.</p>\n<p><strong>Decide with the user:</strong> If the page barely renders, triage a fast LCP fix before the rest? Which fixes\nship now versus need a test?</p>\n<p><strong>Artifact:</strong> Extend docs/METRICS.md <code>## Baselines &amp; Targets</code> (CWV metric | baseline | target | miss response)\nand docs/WEBSITE.md <code>## Audit Findings</code>; append fixes to docs/EXPERIMENTS.md <code>## Experiment Backlog</code>. Update the tracker.</p>\n<p><strong>Done when:</strong> CWV baselines and targets are recorded, every fix has an owner, and any HTTP/1.1\nworkaround still active on HTTP/2 is flagged.</p>\n<h3>Phase 7 — Make the core idea stick (made-to-stick)</h3>\n<p><strong>Purpose:</strong> Make the offer memorable enough to survive the gap between the visit and the decision.</p>\n<p><strong>Brief (fallback):</strong> Beat the Curse of Knowledge. Score key messages on SUCCESs (Simple, Unexpected,\nConcrete, Credible, Emotional, Stories). Concrete: replace abstraction with sensory specifics (\"order\nin 30 minutes, still hot\"; \"save 16 hours a month\"). Simple: the Commander's Intent — the one thing\nvisitors must remember. Make statistics human-scale (Sinatra Test); prefer specific over round figures.</p>\n<p><strong>Invoke:</strong> Use the <code>made-to-stick</code> skill with the headline, value prop, and key features plus the Phase 5 one-liner.\nAsk for a SUCCESs score per message with concrete rewrites, the Commander's Intent, and a human-scale stat.</p>\n<p><strong>Decide with the user:</strong> What is the single Commander's Intent message? Which abstractions become which\nconcrete specifics?</p>\n<p><strong>Artifact:</strong> Extend docs/POSITIONING.md <code>## Key Messages</code> with SUCCESs scores and concrete rewrites; append\ncopy tests to docs/EXPERIMENTS.md <code>## Experiment Backlog</code>. Update the tracker.</p>\n<p><strong>Done when:</strong> each key message has a SUCCESs score and a concrete rewrite, the Commander's Intent is\nnamed, and the key statistic is human-scale.</p>\n<h3>Phase 8 — Design out the errors (design-everyday-things)</h3>\n<p><strong>Purpose:</strong> Protect the visitors who decided to act — make the wrong action impossible, not just warned against.</p>\n<p><strong>Brief (fallback):</strong> There is no human error, only bad design. Bridge two gulfs: Execution (\"how do I\ndo this?\") with clear signifiers (pressable buttons, editable fields) and constraints (date picker over\nfree text, Submit disabled until valid); Evaluation (\"what happened?\") with feedback within 0.1s. Fix\nslips with undo and separated destructive actions; error messages say what went wrong and how to fix, no blame.</p>\n<p><strong>Invoke:</strong> Use the <code>design-everyday-things</code> skill with the conversion-critical flows (signup, checkout, account\nsetup). Ask for weak signifiers, where constraints make errors impossible, feedback gaps, and message rewrites.</p>\n<p><strong>Decide with the user:</strong> Where should a constraint replace an error message? Where should undo replace\nan are-you-sure confirmation?</p>\n<p><strong>Artifact:</strong> Extend docs/DESIGN.md <code>## UX Audit Findings</code> (issue | heuristic = Norman gulf | severity 0-4 |\nfix | status); append fixes to docs/EXPERIMENTS.md <code>## Experiment Backlog</code>. Update the tracker.</p>\n<p><strong>Done when:</strong> each conversion flow has signifier/constraint/feedback fixes logged, error messages meet\nthe checklist, and destructive actions offer undo.</p>\n<h2>Optional Phases</h2>\n<table>\n<thead>\n<tr>\n<th>Skill</th>\n<th>Add when</th>\n<th>Artifact</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>influence-psychology</td>\n<td>objection points need ethical persuasion assets (social proof, authority, real scarcity)</td>\n<td>Extends docs/WEBSITE.md <code>## Conversion Elements</code></td>\n</tr>\n<tr>\n<td>microinteractions</td>\n<td>interactions feel dead or unresponsive</td>\n<td>Extends docs/DESIGN.md <code>## Microinteraction Inventory</code></td>\n</tr>\n<tr>\n<td>top-design</td>\n<td>the redesign warrants a signature moment, not just fixes</td>\n<td>Extends docs/DESIGN.md <code>## Design Direction</code></td>\n</tr>\n<tr>\n<td>steve-jobs-design-review</td>\n<td>before relaunch, for a brutal end-to-end verdict</td>\n<td>Extends docs/WEBSITE.md <code>## Audit Findings</code></td>\n</tr>\n</tbody>\n</table>\n<p>Optional phases follow the same operating rules — load and use each listed skill exactly as a core phase would; insert where the Add-when condition first becomes true.</p>\n<h2>Common Mistakes</h2>\n<table>\n<thead>\n<tr>\n<th>Mistake</th>\n<th>Fix</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>Redesigning before researching — a prettier page on the same unaddressed objections converts identically.</td>\n<td>Run Phase 1 (cro-methodology) first; no visual or copy change ships without a Phase 1 finding behind it.</td>\n</tr>\n<tr>\n<td>Testing meek tweaks (button colors, font nudges) too small to ever reach significance.</td>\n<td>Use ICE scoring to pick bold changes; ask \"could this 10x results?\" before you test it (cro-methodology).</td>\n</tr>\n<tr>\n<td>Adding color before the grayscale layout works.</td>\n<td>Grayscale first, color last; if the page fails desaturated, no palette saves it (refactoring-ui).</td>\n</tr>\n<tr>\n<td>Optimizing speed in a vacuum, ahead of the clarity work.</td>\n<td>Sequence speed after clarity (Phase 6); exception — triage a fast LCP fix if the page barely renders (high-perf-browser).</td>\n</tr>\n<tr>\n<td>Treating \"user error\" as the user's fault and adding more warnings.</td>\n<td>Prevent errors with constraints and forgive them with undo, not dialogs (design-everyday-things).</td>\n</tr>\n<tr>\n<td>Confusing clarity with stickiness — a clear message can be instantly forgotten.</td>\n<td>Run both Phase 5 and Phase 7; StoryBrand makes you understood, Made to Stick makes you remembered.</td>\n</tr>\n</tbody>\n</table>\n<h2>Completing the Journey</h2>\n<p>Exit checklist:</p>\n<ul>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Every phase in <code>docs/IMPROVE-WEBSITE-PLAN.md</code> is <code>done</code> or <code>skipped: reason</code>.</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> WEBSITE.md, DESIGN.md, POSITIONING.md, and METRICS.md carry every fix as a table row with owner and priority.</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> Each high-ICE change is a designed A/B test in EXPERIMENTS.md <code>## Experiment Cards</code> with a pre-committed metric.</li>\n<li><input disabled=\"disabled\" type=\"checkbox\"> The ONE action per key page is unambiguous and competing CTAs are removed.</li>\n</ul>\n<p>Close the loop by re-invoking <code>cro-methodology</code> to design the bold tests for the high-ICE backlog: size\nthe sample up front, run one full business cycle, require 95% confidence, never peek early — then promote\nthem from <code>## Experiment Backlog</code> to <code>## Experiment Cards</code>, and close the tracker with Next Actions carried into the artifacts.</p>\n<p>Forward routing: when the site converts and needs more qualified traffic, continue with the <code>grow-website</code> skill.\nWhen the friction lives in the product, not the marketing site, continue with the <code>improve-app</code> skill.</p>\n","files":[{"path":"references/artifact-templates.md","sizeBytes":3289,"isText":true},{"path":"SKILL.md","sizeBytes":20651,"isText":true}],"reviewScore":null,"reviewSummary":null,"trust":{"provenance":"trusted-source-unreviewed","notice":"Community-authored content, reproduced verbatim and not vetted as instructions. 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