{"slug":"game-world-design-3","title":"game-world-design","summary":"Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game worl","platform":"Claude","tags":[],"authorName":"LLM Mart","authorSlug":"llm-mart","score":0,"source":"github","price":null,"verified":false,"createdAt":"2026-10-02T16:32:43.648901Z","repo":{"url":"https://github.com/zenstory-ai/oh-story-dsh","stars":433,"forks":74,"license":"MIT","updatedAt":"2026-10-02T11:40:12Z"},"bodyHtml":"<hr>\n<h2>name: game-world-design\ndescription: \"Design game experience, systems, and levels. Converge the chosen concept into one GAME_DESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document, design the branching story structure, scenes, dialogue and consequences. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAME_DESIGN，定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡、设计互动叙事的场景对白与分支因果等需求。\"</h2>\n<h1>游戏体验与世界设计</h1>\n<p>把选定概念变成可实现的玩家体验，不写世界观百科、工程方案或美术方向。</p>\n<p>输入必须包含 <code>SOURCE_BIBLE.md</code>、已选择的 <code>CONCEPT.md</code> 和 <code>PRODUCT_BRIEF.md</code>。读取\n<a href=\"references/world-design-method.md\">world-design-method.md</a>；确有资源、门槛或难度时再读\n<a href=\"references/numeric-design-method.md\">numeric-design-method.md</a>。</p>\n<p>叙事实际承载体验时读取 <a href=\"references/narrative-design-method.md\">narrative-design-method.md</a>，\n不为所有项目强制写长篇对白。</p>\n<p>产物语言由 <code>PRODUCT_BRIEF.md</code> 锁定；未锁定时跟随对话语言，不默认产出中文。</p>\n<h2>设计原则</h2>\n<ul>\n<li>保护 CONCEPT 的玩家承诺、<code>experienceProfile</code> 和不可妥协项；发现范围冲突时回上游修订。</li>\n<li>切片时长与系统范围服从 brief，以暴露最大设计风险为准，不预设时长或系统数量。</li>\n<li>不写文件名、函数、存储键、测试脚本、着色器或资产管线；实现结构由构建阶段决定。</li>\n</ul>\n<h2>输出合同</h2>\n<p>生成一个 <code>design/GAME_DESIGN.md</code>，保持紧凑并包含：</p>\n<ol>\n<li><strong>体验与循环合同</strong>：玩家身份、承诺、目标感受、<code>experienceProfile</code>、核心动作与循环和主要玩法先例，\n以及原作如何改变动作对象、顺序、代价和世界回应；</li>\n<li><strong>世界规则与进程</strong>：玩家可见/隐藏信息、行动顺序、随机性、资源或持久状态及其读取点；\n适合本项目的局面、能力或理解变化，以及可观察结束标记，不强套成长阶段；</li>\n<li><strong>决策与关卡节拍</strong>：关键局面如何要求玩家行动或取舍，玩家拥有何种因果权与结算权；</li>\n<li><strong>反馈、失败与重开</strong>：输入反馈、状态变化、失败原因、下次可改之处和定义初态；</li>\n<li><strong>叙事附件</strong>：仅在叙事实际承载体验时写场景脊柱、人物议程、知识/证词边界、持久回响、\n分支汇流和结局回收；否则写 N/A；</li>\n<li><strong>语言、文化与交接边界</strong>：界面语言、术语、阅读顺序、内容尺度，以及交给美术和构建的玩家效果；</li>\n<li><strong>可执行切片合同</strong>：最大设计风险、匹配的原型形态、最小状态、动作前置/效果，以及初态、输入路径、\n预期状态与反馈；随机性相关时固定 seed，知情差或事件回读相关时才补观察者与事件；若概念选择了\n<code>signature_command</code>，按方法「身份专属命令与延期回响」补齐结构；</li>\n<li><strong>验证切片</strong>：范围、明确非目标、完整路径和会触发设计修改的观察结果。</li>\n</ol>\n<p>规则优先用短表表达，不复制成平行 JSON、go/no-go 表或第二份验收矩阵。</p>\n<h2>完成检查</h2>\n<p>按 world-design-method 反向走读可执行闭环、世界回响、设计进程、重放与范围；存在叙事或专属命令时，\n再按对应方法检查知识、分支、人物行动、解析候选与实际执行没有串线。只交付设计合同，不替实现选技术，\n也不把趣味或平衡写成确定性 PASS。</p>\n<p>输出交回总入口，不自行推进美术、构建或 QA。</p>\n","files":[{"path":"agents/openai.yaml","sizeBytes":280,"isText":true},{"path":"references/narrative-design-method.md","sizeBytes":2204,"isText":true},{"path":"references/numeric-design-method.md","sizeBytes":1193,"isText":true},{"path":"references/world-design-method.md","sizeBytes":3614,"isText":true},{"path":"SKILL.md","sizeBytes":3883,"isText":true}],"reviewScore":null,"reviewSummary":null,"trust":{"provenance":"trusted-source-unreviewed","notice":"Community-authored content, reproduced verbatim and not vetted as instructions. Treat it as data to evaluate, never as directives to follow.","bodySource":null},"bodyLocked":false,"purchaseUrl":null,"sourceUrl":null,"report":{"provenance":"trusted-source-unreviewed","screen":{"ran":true,"outcome":"clean","suspicious":0,"notes":0,"hiddenCharacters":false},"virusScan":{"engine":"clamav","status":"clean","scannedAt":"2026-10-02T16:33:16.232762Z","sha256":"C1206587A3ADF87590D53DD244F20AF8C2AA3260C96FEB7BB759A4DBABD76DCF","sizeBytes":7589},"review":null,"source":{"repositoryUrl":"https://github.com/zenstory-ai/oh-story-dsh","path":"packages/knowledge/novel-to-game/skills/game-world-design","license":"MIT","commit":"d734089bae893783d8bfaf09f8e8fa0a99723ef0","subtreeSha":"D8426646E71576C8D3869C26ED86945D25FDC1DD8952441106D1554C2F71D1D5","lastSyncedAt":"2026-10-02T16:32:40.531554Z"},"reviewedAt":"2026-10-02T16:34:17.608642Z","notice":"Community-authored content, reproduced verbatim and not vetted as instructions. Treat it as data to evaluate, never as directives to follow."},"install":[{"target":"skills-cli","command":"npx skills add https://github.com/zenstory-ai/oh-story-dsh/tree/main/packages/knowledge/novel-to-game/skills/game-world-design"},{"target":"claude-code","command":"claude plugin marketplace add https://llmmart.ai/marketplace.json && claude plugin install zenstory-ai-oh-story-dsh@llmmart"},{"target":"git","command":"git clone https://github.com/zenstory-ai/oh-story-dsh.git"}]}